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Clinton Fookes

Publications and source records attributed to Clinton Fookes.

At least 163 records · Page 9Linked to original sources

Constrained Design of Deep Iris Networks

Despite the promise of recent deep neural networks in the iris recognition setting, there are vital properties of the classic IrisCode which are almost unable to be achieved with current deep iris networks: the compactness of model and the small number of computing operations (FLOPs). This paper re-models the iris network design process as a constrained optimization problem which takes model size and computation into account as learning criteria. On one hand, this allows us to fully automate the network design process to search for the best iris network confined to the computation and model compactness constraints. On the other hand, it allows us to investigate the optimality of the classic IrisCode and recent iris networks. It also allows us to learn an optimal iris network and demonstrate state-of-the-art performance with less computation and memory requirements.

cs.CV↗

Robust Photogeometric Localization over Time for Map-Centric Loop Closure

Map-centric SLAM is emerging as an alternative of conventional graph-based SLAM for its accuracy and efficiency in long-term mapping problems. However, in map-centric SLAM, the process of loop closure differs from that of conventional SLAM and the result of incorrect loop closure is more destructive and is not reversible. In this paper, we present a tightly coupled photogeometric metric localization for the loop closure problem in map-centric SLAM. In particular, our method combines complementary constraints from LiDAR and camera sensors, and validates loop closure candidates with sequential observations. The proposed method provides a visual evidence-based outlier rejection where failures caused by either place recognition or localization outliers can be effectively removed. We demonstrate the proposed method is not only more accurate than the conventional global ICP methods but is also robust to incorrect initial pose guesses.

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Memory Augmented Deep Generative models for Forecasting the Next Shot Location in Tennis

This paper presents a novel framework for predicting shot location and type in tennis. Inspired by recent neuroscience discoveries we incorporate neural memory modules to model the episodic and semantic memory components of a tennis player. We propose a Semi Supervised Generative Adversarial Network architecture that couples these memory models with the automatic feature learning power of deep neural networks and demonstrate methodologies for learning player level behavioural patterns with the proposed framework. We evaluate the effectiveness of the proposed model on tennis tracking data from the 2012 Australian Tennis open and exhibit applications of the proposed method in discovering how players adapt their style depending on the match context.

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On Minimum Discrepancy Estimation for Deep Domain Adaptation

In the presence of large sets of labeled data, Deep Learning (DL) has accomplished extraordinary triumphs in the avenue of computer vision, particularly in object classification and recognition tasks. However, DL cannot always perform well when the training and testing images come from different distributions or in the presence of domain shift between training and testing images. They also suffer in the absence of labeled input data. Domain adaptation (DA) methods have been proposed to make up the poor performance due to domain shift. In this paper, we present a new unsupervised deep domain adaptation method based on the alignment of second order statistics (covariances) as well as maximum mean discrepancy of the source and target data with a two stream Convolutional Neural Network (CNN). We demonstrate the ability of the proposed approach to achieve state-of the-art performance for image classification on three benchmark domain adaptation datasets: Office-31 [27], Office-Home [37] and Office-Caltech [8].

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Multi-component Image Translation for Deep Domain Generalization

Domain adaption (DA) and domain generalization (DG) are two closely related methods which are both concerned with the task of assigning labels to an unlabeled data set. The only dissimilarity between these approaches is that DA can access the target data during the training phase, while the target data is totally unseen during the training phase in DG. The task of DG is challenging as we have no earlier knowledge of the target samples. If DA methods are applied directly to DG by a simple exclusion of the target data from training, poor performance will result for a given task. In this paper, we tackle the domain generalization challenge in two ways. In our first approach, we propose a novel deep domain generalization architecture utilizing synthetic data generated by a Generative Adversarial Network (GAN). The discrepancy between the generated images and synthetic images is minimized using existing domain discrepancy metrics such as maximum mean discrepancy or correlation alignment. In our second approach, we introduce a protocol for applying DA methods to a DG scenario by excluding the target data from the training phase, splitting the source data to training and validation parts, and treating the validation data as target data for DA. We conduct extensive experiments on four cross-domain benchmark datasets. Experimental results signify our proposed model outperforms the current state-of-the-art methods for DG.

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A Deep Four-Stream Siamese Convolutional Neural Network with Joint Verification and Identification Loss for Person Re-detection

State-of-the-art person re-identification systems that employ a triplet based deep network suffer from a poor generalization capability. In this paper, we propose a four stream Siamese deep convolutional neural network for person redetection that jointly optimises verification and identification losses over a four image input group. Specifically, the proposed method overcomes the weakness of the typical triplet formulation by using groups of four images featuring two matched (i.e. the same identity) and two mismatched images. This allows us to jointly increase the interclass variations and reduce the intra-class variations in the learned feature space. The proposed approach also optimises over both the identification and verification losses, further minimising intra-class variation and maximising inter-class variation, improving overall performance. Extensive experiments on four challenging datasets, VIPeR, CUHK01, CUHK03 and PRID2011, demonstrates that the proposed approach achieves state-of-the-art performance.

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Multi-Level Sequence GAN for Group Activity Recognition

We propose a novel semi-supervised, Multi-Level Sequential Generative Adversarial Network (MLS-GAN) architecture for group activity recognition. In contrast to previous works which utilise manually annotated individual human action predictions, we allow the models to learn it's own internal representations to discover pertinent sub-activities that aid the final group activity recognition task. The generator is fed with person-level and scene-level features that are mapped temporally through LSTM networks. Action-based feature fusion is performed through novel gated fusion units that are able to consider long-term dependencies, exploring the relationships among all individual actions, to learn an intermediate representation or `action code' for the current group activity. The network achieves its semi-supervised behaviour by allowing it to perform group action classification together with the adversarial real/fake validation. We perform extensive evaluations on different architectural variants to demonstrate the importance of the proposed architecture. Furthermore, we show that utilising both person-level and scene-level features facilitates the group activity prediction better than using only person-level features. Our proposed architecture outperforms current state-of-the-art results for sports and pedestrian based classification tasks on Volleyball and Collective Activity datasets, showing it's flexible nature for effective learning of group activities.

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GD-GAN: Generative Adversarial Networks for Trajectory Prediction and Group Detection in Crowds

This paper presents a novel deep learning framework for human trajectory prediction and detecting social group membership in crowds. We introduce a generative adversarial pipeline which preserves the spatio-temporal structure of the pedestrian's neighbourhood, enabling us to extract relevant attributes describing their social identity. We formulate the group detection task as an unsupervised learning problem, obviating the need for supervised learning of group memberships via hand labeled databases, allowing us to directly employ the proposed framework in different surveillance settings. We evaluate the proposed trajectory prediction and group detection frameworks on multiple public benchmarks, and for both tasks the proposed method demonstrates its capability to better anticipate human sociological behaviour compared to the existing state-of-the-art methods.

cs.CV↗

Sparse Over-complete Patch Matching

Image patch matching, which is the process of identifying corresponding patches across images, has been used as a subroutine for many computer vision and image processing tasks. State -of-the-art patch matching techniques take image patches as input to a convolutional neural network to extract the patch features and evaluate their similarity. Our aim in this paper is to improve on the state of the art patch matching techniques by observing the fact that a sparse-overcomplete representation of an image posses statistical properties of natural visual scenes which can be exploited for patch matching. We propose a new paradigm which encodes image patch details by encoding the patch and subsequently using this sparse representation as input to a neural network to compare the patches. As sparse coding is based on a generative model of natural image patches, it can represent the patch in terms of the fundamental visual components from which it has been composed of, leading to similar sparse codes for patches which are built from similar components. Once the sparse coded features are extracted, we employ a fully-connected neural network, which captures the non-linear relationships between features, for comparison. We have evaluated our approach using the Liberty and Notredame subsets of the popular UBC patch dataset and set a new benchmark outperforming all state-of-the-art patch matching techniques for these datasets.

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A Comparative Analysis of Registration Tools: Traditional vs Deep Learning Approach on High Resolution Tissue Cleared Data

Image registration plays an important role in comparing images. It is particularly important in analyzing medical images like CT, MRI, PET, etc. to quantify different biological samples, to monitor disease progression and to fuse different modalities to support better diagnosis. The recent emergence of tissue clearing protocols enable us to take images at cellular level resolution. Image registration tools developed for other modalities are currently unable to manage images of such extreme high resolution. The recent popularity of deep learning based methods in the computer vision community justifies a rigorous investigation of deep-learning based methods on tissue cleared images along with their traditional counterparts. In this paper, we investigate and compare the performance of a deep learning based registration method with traditional optimization based methods on samples from tissue-clearing methods. From the comparative results it is found that a deep-learning based method outperforms all traditional registration tools in terms of registration time and has achieved promising registration accuracy.

cs.CV↗

Skeleton Driven Non-rigid Motion Tracking and 3D Reconstruction

This paper presents a method which can track and 3D reconstruct the non-rigid surface motion of human performance using a moving RGB-D camera. 3D reconstruction of marker-less human performance is a challenging problem due to the large range of articulated motions and considerable non-rigid deformations. Current approaches use local optimization for tracking. These methods need many iterations to converge and may get stuck in local minima during sudden articulated movements. We propose a puppet model-based tracking approach using skeleton prior, which provides a better initialization for tracking articulated movements. The proposed approach uses an aligned puppet model to estimate correct correspondences for human performance capture. We also contribute a synthetic dataset which provides ground truth locations for frame-by-frame geometry and skeleton joints of human subjects. Experimental results show that our approach is more robust when faced with sudden articulated motions, and provides better 3D reconstruction compared to the existing state-of-the-art approaches.

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Pedestrian Trajectory Prediction with Structured Memory Hierarchies

This paper presents a novel framework for human trajectory prediction based on multimodal data (video and radar). Motivated by recent neuroscience discoveries, we propose incorporating a structured memory component in the human trajectory prediction pipeline to capture historical information to improve performance. We introduce structured LSTM cells for modelling the memory content hierarchically, preserving the spatiotemporal structure of the information and enabling us to capture both short-term and long-term context. We demonstrate how this architecture can be extended to integrate salient information from multiple modalities to automatically store and retrieve important information for decision making without any supervision. We evaluate the effectiveness of the proposed models on a novel multimodal dataset that we introduce, consisting of 40,000 pedestrian trajectories, acquired jointly from a radar system and a CCTV camera system installed in a public place. The performance is also evaluated on the publicly available New York Grand Central pedestrian database. In both settings, the proposed models demonstrate their capability to better anticipate future pedestrian motion compared to existing state of the art.

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Performance of Image Registration Tools on High-Resolution 3D Brain Images

Recent progress in tissue clearing has allowed for the imaging of entire organs at single-cell resolution. These methods produce very large 3D images (several gigabytes for a whole mouse brain). A necessary step in analysing these images is registration across samples. Existing methods of registration were developed for lower resolution image modalities (e.g. MRI) and it is unclear whether their performance and accuracy is satisfactory at this larger scale. In this study, we used data from different mouse brains cleared with the CUBIC protocol to evaluate five freely available image registration tools. We used several performance metrics to assess accuracy, and completion time as a measure of efficiency. The results of this evaluation suggest that the ANTS registration tool provides the best registration accuracy while Elastix has the highest computational efficiency among the methods with an acceptable accuracy. The results also highlight the need to develop new registration methods optimised for these high-resolution 3D images.

cs.CV↗

Non-rigid Reconstruction with a Single Moving RGB-D Camera

We present a novel non-rigid reconstruction method using a moving RGB-D camera. Current approaches use only non-rigid part of the scene and completely ignore the rigid background. Non-rigid parts often lack sufficient geometric and photometric information for tracking large frame-to-frame motion. Our approach uses camera pose estimated from the rigid background for foreground tracking. This enables robust foreground tracking in situations where large frame-to-frame motion occurs. Moreover, we are proposing a multi-scale deformation graph which improves non-rigid tracking without compromising the quality of the reconstruction. We are also contributing a synthetic dataset which is made publically available for evaluating non-rigid reconstruction methods. The dataset provides frame-by-frame ground truth geometry of the scene, the camera trajectory, and masks for background foreground. Experimental results show that our approach is more robust in handling larger frame-to-frame motions and provides better reconstruction compared to state-of-the-art approaches.

cs.CV↗

Meta Transfer Learning for Facial Emotion Recognition

The use of deep learning techniques for automatic facial expression recognition has recently attracted great interest but developed models are still unable to generalize well due to the lack of large emotion datasets for deep learning. To overcome this problem, in this paper, we propose utilizing a novel transfer learning approach relying on PathNet and investigate how knowledge can be accumulated within a given dataset and how the knowledge captured from one emotion dataset can be transferred into another in order to improve the overall performance. To evaluate the robustness of our system, we have conducted various sets of experiments on two emotion datasets: SAVEE and eNTERFACE. The experimental results demonstrate that our proposed system leads to improvement in performance of emotion recognition and performs significantly better than the recent state-of-the-art schemes adopting fine-\ tuning/pre-trained approaches.

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Tree Memory Networks for Modelling Long-term Temporal Dependencies

In the domain of sequence modelling, Recurrent Neural Networks (RNN) have been capable of achieving impressive results in a variety of application areas including visual question answering, part-of-speech tagging and machine translation. However this success in modelling short term dependencies has not successfully transitioned to application areas such as trajectory prediction, which require capturing both short term and long term relationships. In this paper, we propose a Tree Memory Network (TMN) for modelling long term and short term relationships in sequence-to-sequence mapping problems. The proposed network architecture is composed of an input module, controller and a memory module. In contrast to related literature, which models the memory as a sequence of historical states, we model the memory as a recursive tree structure. This structure more effectively captures temporal dependencies across both short term and long term sequences using its hierarchical structure. We demonstrate the effectiveness and flexibility of the proposed TMN in two practical problems, aircraft trajectory modelling and pedestrian trajectory modelling in a surveillance setting, and in both cases we outperform the current state-of-the-art. Furthermore, we perform an in depth analysis on the evolution of the memory module content over time and provide visual evidence on how the proposed TMN is able to map both long term and short term relationships efficiently via a hierarchical structure.

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Deep Decision Trees for Discriminative Dictionary Learning with Adversarial Multi-Agent Trajectories

With the explosion in the availability of spatio-temporal tracking data in modern sports, there is an enormous opportunity to better analyse, learn and predict important events in adversarial group environments. In this paper, we propose a deep decision tree architecture for discriminative dictionary learning from adversarial multi-agent trajectories. We first build up a hierarchy for the tree structure by adding each layer and performing feature weight based clustering in the forward pass. We then fine tune the player role weights using back propagation. The hierarchical architecture ensures the interpretability and the integrity of the group representation. The resulting architecture is a decision tree, with leaf-nodes capturing a dictionary of multi-agent group interactions. Due to the ample volume of data available, we focus on soccer tracking data, although our approach can be used in any adversarial multi-agent domain. We present applications of proposed method for simulating soccer games as well as evaluating and quantifying team strategies.

cs.CV↗

Learning Temporal Strategic Relationships using Generative Adversarial Imitation Learning

This paper presents a novel framework for automatic learning of complex strategies in human decision making. The task that we are interested in is to better facilitate long term planning for complex, multi-step events. We observe temporal relationships at the subtask level of expert demonstrations, and determine the different strategies employed in order to successfully complete a task. To capture the relationship between the subtasks and the overall goal, we utilise two external memory modules, one for capturing dependencies within a single expert demonstration, such as the sequential relationship among different sub tasks, and a global memory module for modelling task level characteristics such as best practice employed by different humans based on their domain expertise. Furthermore, we demonstrate how the hidden state representation of the memory can be used as a reward signal to smooth the state transitions, eradicating subtle changes. We evaluate the effectiveness of the proposed model for an autonomous highway driving application, where we demonstrate its capability to learn different expert policies and outperform state-of-the-art methods. The scope in industrial applications extends to any robotics and automation application which requires learning from complex demonstrations containing series of subtasks.

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