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Coloma Ballester

Publications and source records attributed to Coloma Ballester.

At least 19 recordsLinked to original sources

SMI: Efficient Self-Supervised Learning via Mutual-Information-Inspired Dependency Optimization

Self-supervised learning (SSL) has achieved remarkable representation learning performance, but many existing methods rely on large batch sizes, memory banks, momentum encoders, or global synchronization mechanisms that substantially increase computational cost and training complexity. In this work, we propose Semantic Mutual Information (SMI), a lightweight self-supervised objective derived from a mutual-information-inspired dependency formulation under Gaussian assumptions. Unlike conventional correlation matching objectives that operate on high-dimensional feature correlation matrices, SMI performs optimization on a sample-level dependency matrix through a nonlinear transformation of pairwise correlations. This formulation induces distinct optimization dynamics that emphasize strongly dependent semantic pairs while maintaining representation diversity. Experimental results on ImageNet using a ResNet-50 backbone demonstrate that SMI achieves competitive linear evaluation performance relative to state-of-the-art SSL approaches while substantially reducing computational complexity. Across multiple low-resource benchmarks, SMI consistently improves transfer performance over Barlow Twins, particularly on fine-grained datasets. Furthermore, analyses of optimization dynamics and representation geometry suggest improved alignment--redundancy balance, greater feature diversity, and more spatially localized semantic representations. These results indicate that nonlinear dependency optimization provides an effective and computationally efficient alternative to conventional correlation-based self-supervised learning objectives.

cs.CV

TRIMMER: A New Paradigm for Video Summarization through Self-Supervised Reinforcement Learning

The rapid growth of video content across domains such as surveillance, education, and social media has made efficient content understanding increasingly critical. Video summarization addresses this challenge by generating concise yet semantically meaningful representations, but existing approaches often rely on expensive manual annotations, struggle to generalize across domains, and incur significant computational costs due to complex architectures. Moreover, unsupervised and weakly supervised methods typically underperform compared to supervised counterparts in capturing long-range temporal dependencies and semantic structure. In this work, we propose TRIMMER (Temporal Relative Information Maximization for Multi-objective Efficient Reinforcement), a novel self-supervised reinforcement learning framework for video summarization. TRIMMER operates in two stages: it first learns robust representations via self-supervised learning and then performs spatio-temporal decision making through reinforcement learning guided by information-theoretic reward functions. Unlike prior approaches that rely on similarity-based objectives, our method introduces entropy-based metrics to capture higher-order temporal dynamics and semantic diversity, while computing rewards directly over selected frame indices to improve computational efficiency. Extensive experiments on standard benchmarks demonstrate that TRIMMER achieves state-of-the-art performance among unsupervised and self-supervised methods, while remaining competitive with leading supervised approaches, highlighting its effectiveness for scalable and generalizable video summarization.

cs.CV

SoccerHigh: A Benchmark Dataset for Automatic Soccer Video Summarization

Video summarization aims to extract key shots from longer videos to produce concise and informative summaries. One of its most common applications is in sports, where highlight reels capture the most important moments of a game, along with notable reactions and specific contextual events. Automatic summary generation can support video editors in the sports media industry by reducing the time and effort required to identify key segments. However, the lack of publicly available datasets poses a challenge in developing robust models for sports highlight generation. In this paper, we address this gap by introducing a curated dataset for soccer video summarization, designed to serve as a benchmark for the task. The dataset includes shot boundaries for 237 matches from the Spanish, French, and Italian leagues, using broadcast footage sourced from the SoccerNet dataset. Alongside the dataset, we propose a baseline model specifically designed for this task, which achieves an F1 score of 0.3956 in the test set. Furthermore, we propose a new metric constrained by the length of each target summary, enabling a more objective evaluation of the generated content. The dataset and code are available at https://ipcv.github.io/SoccerHigh/.

cs.CV

TRIM: A Self-Supervised Video Summarization Framework Maximizing Temporal Relative Information and Representativeness

The increasing ubiquity of video content and the corresponding demand for efficient access to meaningful information have elevated video summarization and video highlights as a vital research area. However, many state-of-the-art methods depend heavily either on supervised annotations or on attention-based models, which are computationally expensive and brittle in the face of distribution shifts that hinder cross-domain applicability across datasets. We introduce a pioneering self-supervised video summarization model that captures both spatial and temporal dependencies without the overhead of attention, RNNs, or transformers. Our framework integrates a novel set of Markov process-driven loss metrics and a two-stage self supervised learning paradigm that ensures both performance and efficiency. Our approach achieves state-of-the-art performance on the SUMME and TVSUM datasets, outperforming all existing unsupervised methods. It also rivals the best supervised models, demonstrating the potential for efficient, annotation-free architectures. This paves the way for more generalizable video summarization techniques and challenges the prevailing reliance on complex architectures.

cs.CV

RETHINED: A New Benchmark and Baseline for Real-Time High-Resolution Image Inpainting On Edge Devices

Existing image inpainting methods have shown impressive completion results for low-resolution images. However, most of these algorithms fail at high resolutions and require powerful hardware, limiting their deployment on edge devices. Motivated by this, we propose the first baseline for REal-Time High-resolution image INpainting on Edge Devices (RETHINED) that is able to inpaint at ultra-high-resolution and can run in real-time ($\leq$ 30ms) in a wide variety of mobile devices. A simple, yet effective novel method formed by a lightweight Convolutional Neural Network (CNN) to recover structure, followed by a resolution-agnostic patch replacement mechanism to provide detailed texture. Specially our pipeline leverages the structural capacity of CNN and the high-level detail of patch-based methods, which is a key component for high-resolution image inpainting. To demonstrate the real application of our method, we conduct an extensive analysis on various mobile-friendly devices and demonstrate similar inpainting performance while being $\mathrm{100 \times faster}$ than existing state-of-the-art methods. Furthemore, we realease DF8K-Inpainting, the first free-form mask UHD inpainting dataset.

cs.CV

Visual Motif Identification: Elaboration of a Curated Comparative Dataset and Classification Methods

In cinema, visual motifs are recurrent iconographic compositions that carry artistic or aesthetic significance. Their use throughout the history of visual arts and media is interesting to researchers and filmmakers alike. Our goal in this work is to recognise and classify these motifs by proposing a new machine learning model that uses a custom dataset to that end. We show how features extracted from a CLIP model can be leveraged by using a shallow network and an appropriate loss to classify images into 20 different motifs, with surprisingly good results: an $F_1$-score of 0.91 on our test set. We also present several ablation studies justifying the input features, architecture and hyperparameters used.

cs.CV

A Graph-Based Method for Soccer Action Spotting Using Unsupervised Player Classification

Action spotting in soccer videos is the task of identifying the specific time when a certain key action of the game occurs. Lately, it has received a large amount of attention and powerful methods have been introduced. Action spotting involves understanding the dynamics of the game, the complexity of events, and the variation of video sequences. Most approaches have focused on the latter, given that their models exploit the global visual features of the sequences. In this work, we focus on the former by (a) identifying and representing the players, referees, and goalkeepers as nodes in a graph, and by (b) modeling their temporal interactions as sequences of graphs. For the player identification, or player classification task, we obtain an accuracy of 97.72% in our annotated benchmark. For the action spotting task, our method obtains an overall performance of 57.83% average-mAP by combining it with other audiovisual modalities. This performance surpasses similar graph-based methods and has competitive results with heavy computing methods. Code and data are available at https://github.com/IPCV/soccer_action_spotting.

cs.CV

Photorealistic Facial Wrinkles Removal

Editing and retouching facial attributes is a complex task that usually requires human artists to obtain photo-realistic results. Its applications are numerous and can be found in several contexts such as cosmetics or digital media retouching, to name a few. Recently, advancements in conditional generative modeling have shown astonishing results at modifying facial attributes in a realistic manner. However, current methods are still prone to artifacts, and focus on modifying global attributes like age and gender, or local mid-sized attributes like glasses or moustaches. In this work, we revisit a two-stage approach for retouching facial wrinkles and obtain results with unprecedented realism. First, a state of the art wrinkle segmentation network is used to detect the wrinkles within the facial region. Then, an inpainting module is used to remove the detected wrinkles, filling them in with a texture that is statistically consistent with the surrounding skin. To achieve this, we introduce a novel loss term that reuses the wrinkle segmentation network to penalize those regions that still contain wrinkles after the inpainting. We evaluate our method qualitatively and quantitatively, showing state of the art results for the task of wrinkle removal. Moreover, we introduce the first high-resolution dataset, named FFHQ-Wrinkles, to evaluate wrinkle detection methods.

cs.CV

An Analysis of Generative Methods for Multiple Image Inpainting

Image inpainting refers to the restoration of an image with missing regions in a way that is not detectable by the observer. The inpainting regions can be of any size and shape. This is an ill-posed inverse problem that does not have a unique solution. In this work, we focus on learning-based image completion methods for multiple and diverse inpainting which goal is to provide a set of distinct solutions for a given damaged image. These methods capitalize on the probabilistic nature of certain generative models to sample various solutions that coherently restore the missing content. Along the chapter, we will analyze the underlying theory and analyze the recent proposals for multiple inpainting. To investigate the pros and cons of each method, we present quantitative and qualitative comparisons, on common datasets, regarding both the quality and the diversity of the set of inpainted solutions. Our analysis allows us to identify the most successful generative strategies in both inpainting quality and inpainting diversity. This task is closely related to the learning of an accurate probability distribution of images. Depending on the dataset in use, the challenges that entail the training of such a model will be discussed through the analysis.

cs.CV

Influence of Color Spaces for Deep Learning Image Colorization

Colorization is a process that converts a grayscale image into a color one that looks as natural as possible. Over the years this task has received a lot of attention. Existing colorization methods rely on different color spaces: RGB, YUV, Lab, etc. In this chapter, we aim to study their influence on the results obtained by training a deep neural network, to answer the question: "Is it crucial to correctly choose the right color space in deep-learning based colorization?". First, we briefly summarize the literature and, in particular, deep learning-based methods. We then compare the results obtained with the same deep neural network architecture with RGB, YUV and Lab color spaces. Qualitative and quantitative analysis do not conclude similarly on which color space is better. We then show the importance of carefully designing the architecture and evaluation protocols depending on the types of images that are being processed and their specificities: strong/small contours, few/many objects, recent/archive images.

cs.CV

Analysis of Different Losses for Deep Learning Image Colorization

Image colorization aims to add color information to a grayscale image in a realistic way. Recent methods mostly rely on deep learning strategies. While learning to automatically colorize an image, one can define well-suited objective functions related to the desired color output. Some of them are based on a specific type of error between the predicted image and ground truth one, while other losses rely on the comparison of perceptual properties. But, is the choice of the objective function that crucial, i.e., does it play an important role in the results? In this chapter, we aim to answer this question by analyzing the impact of the loss function on the estimated colorization results. To that goal, we review the different losses and evaluation metrics that are used in the literature. We then train a baseline network with several of the reviewed objective functions: classic L1 and L2 losses, as well as more complex combinations such as Wasserstein GAN and VGG-based LPIPS loss. Quantitative results show that the models trained with VGG-based LPIPS provide overall slightly better results for most evaluation metrics. Qualitative results exhibit more vivid colors when with Wasserstein GAN plus the L2 loss or again with the VGG-based LPIPS. Finally, the convenience of quantitative user studies is also discussed to overcome the difficulty of properly assessing on colorized images, notably for the case of old archive photographs where no ground truth is available.

cs.CV

Learning Football Body-Orientation as a Matter of Classification

Orientation is a crucial skill for football players that becomes a differential factor in a large set of events, especially the ones involving passes. However, existing orientation estimation methods, which are based on computer-vision techniques, still have a lot of room for improvement. To the best of our knowledge, this article presents the first deep learning model for estimating orientation directly from video footage. By approaching this challenge as a classification problem where classes correspond to orientation bins, and by introducing a cyclic loss function, a well-known convolutional network is refined to provide player orientation data. The model is trained by using ground-truth orientation data obtained from wearable EPTS devices, which are individually compensated with respect to the perceived orientation in the current frame. The obtained results outperform previous methods; in particular, the absolute median error is less than 12 degrees per player. An ablation study is included in order to show the potential generalization to any kind of football video footage.

cs.LG

Automatic Flare Spot Artifact Detection and Removal in Photographs

Flare spot is one type of flare artifact caused by a number of conditions, frequently provoked by one or more high-luminance sources within or close to the camera field of view. When light rays coming from a high-luminance source reach the front element of a camera, it can produce intra-reflections within camera elements that emerge at the film plane forming non-image information or flare on the captured image. Even though preventive mechanisms are used, artifacts can appear. In this paper, we propose a robust computational method to automatically detect and remove flare spot artifacts. Our contribution is threefold: firstly, we propose a characterization which is based on intrinsic properties that a flare spot is likely to satisfy; secondly, we define a new confidence measure able to select flare spots among the candidates; and, finally, a method to accurately determine the flare region is given. Then, the detected artifacts are removed by using exemplar-based inpainting. We show that our algorithm achieve top-tier quantitative and qualitative performance.

eess.IV

Self-Supervised Small Soccer Player Detection and Tracking

In a soccer game, the information provided by detecting and tracking brings crucial clues to further analyze and understand some tactical aspects of the game, including individual and team actions. State-of-the-art tracking algorithms achieve impressive results in scenarios on which they have been trained for, but they fail in challenging ones such as soccer games. This is frequently due to the player small relative size and the similar appearance among players of the same team. Although a straightforward solution would be to retrain these models by using a more specific dataset, the lack of such publicly available annotated datasets entails searching for other effective solutions. In this work, we propose a self-supervised pipeline which is able to detect and track low-resolution soccer players under different recording conditions without any need of ground-truth data. Extensive quantitative and qualitative experimental results are presented evaluating its performance. We also present a comparison to several state-of-the-art methods showing that both the proposed detector and the proposed tracker achieve top-tier results, in particular in the presence of small players.

cs.CV

Using Player's Body-Orientation to Model Pass Feasibility in Soccer

Given a monocular video of a soccer match, this paper presents a computational model to estimate the most feasible pass at any given time. The method leverages offensive player's orientation (plus their location) and opponents' spatial configuration to compute the feasibility of pass events within players of the same team. Orientation data is gathered from body pose estimations that are properly projected onto the 2D game field; moreover, a geometrical solution is provided, through the definition of a feasibility measure, to determine which players are better oriented towards each other. Once analyzed more than 6000 pass events, results show that, by including orientation as a feasibility measure, a robust computational model can be built, reaching more than 0.7 Top-3 accuracy. Finally, the combination of the orientation feasibility measure with the recently introduced Expected Possession Value metric is studied; promising results are obtained, thus showing that existing models can be refined by using orientation as a key feature. These models could help both coaches and analysts to have a better understanding of the game and to improve the players' decision-making process.

cs.CV

Always Look on the Bright Side of the Field: Merging Pose and Contextual Data to Estimate Orientation of Soccer Players

Although orientation has proven to be a key skill of soccer players in order to succeed in a broad spectrum of plays, body orientation is a yet-little-explored area in sports analytics' research. Despite being an inherently ambiguous concept, player orientation can be defined as the projection (2D) of the normal vector placed in the center of the upper-torso of players (3D). This research presents a novel technique to obtain player orientation from monocular video recordings by mapping pose parts (shoulders and hips) in a 2D field by combining OpenPose with a super-resolution network, and merging the obtained estimation with contextual information (ball position). Results have been validated with players-held EPTS devices, obtaining a median error of 27 degrees/player. Moreover, three novel types of orientation maps are proposed in order to make raw orientation data easy to visualize and understand, thus allowing further analysis at team- or player-level.

cs.CV

History-based Anomaly Detector: an Adversarial Approach to Anomaly Detection

Anomaly detection is a difficult problem in many areas and has recently been subject to a lot of attention. Classifying unseen data as anomalous is a challenging matter. Latest proposed methods rely on Generative Adversarial Networks (GANs) to estimate the normal data distribution, and produce an anomaly score prediction for any given data. In this article, we propose a simple yet new adversarial method to tackle this problem, denoted as History-based anomaly detector (HistoryAD). It consists of a self-supervised model, trained to recognize 'normal' samples by comparing them to samples based on the training history of a previously trained GAN. Quantitative and qualitative results are presented evaluating its performance. We also present a comparison to several state-of-the-art methods for anomaly detection showing that our proposal achieves top-tier results on several datasets.

cs.CV

ChromaGAN: Adversarial Picture Colorization with Semantic Class Distribution

The colorization of grayscale images is an ill-posed problem, with multiple correct solutions. In this paper, we propose an adversarial learning colorization approach coupled with semantic information. A generative network is used to infer the chromaticity of a given grayscale image conditioned to semantic clues. This network is framed in an adversarial model that learns to colorize by incorporating perceptual and semantic understanding of color and class distributions. The model is trained via a fully self-supervised strategy. Qualitative and quantitative results show the capacity of the proposed method to colorize images in a realistic way achieving state-of-the-art results.

cs.CV