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Concetto Spampinato

Publications and source records attributed to Concetto Spampinato.

65 records · Page 4Linked to original sources

Information Bottleneck Attribution for Visual Explanations of Diagnosis and Prognosis

Visual explanation methods have an important role in the prognosis of the patients where the annotated data is limited or unavailable. There have been several attempts to use gradient-based attribution methods to localize pathology from medical scans without using segmentation labels. This research direction has been impeded by the lack of robustness and reliability. These methods are highly sensitive to the network parameters. In this study, we introduce a robust visual explanation method to address this problem for medical applications. We provide an innovative visual explanation algorithm for general purpose and as an example application, we demonstrate its effectiveness for quantifying lesions in the lungs caused by the Covid-19 with high accuracy and robustness without using dense segmentation labels. This approach overcomes the drawbacks of commonly used Grad-CAM and its extended versions. The premise behind our proposed strategy is that the information flow is minimized while ensuring the classifier prediction stays similar. Our findings indicate that the bottleneck condition provides a more stable severity estimation than the similar attribution methods.

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Hierarchical Domain-Adapted Feature Learning for Video Saliency Prediction

In this work, we propose a 3D fully convolutional architecture for video saliency prediction that employs hierarchical supervision on intermediate maps (referred to as conspicuity maps) generated using features extracted at different abstraction levels. We provide the base hierarchical learning mechanism with two techniques for domain adaptation and domain-specific learning. For the former, we encourage the model to unsupervisedly learn hierarchical general features using gradient reversal at multiple scales, to enhance generalization capabilities on datasets for which no annotations are provided during training. As for domain specialization, we employ domain-specific operations (namely, priors, smoothing and batch normalization) by specializing the learned features on individual datasets in order to maximize performance. The results of our experiments show that the proposed model yields state-of-the-art accuracy on supervised saliency prediction. When the base hierarchical model is empowered with domain-specific modules, performance improves, outperforming state-of-the-art models on three out of five metrics on the DHF1K benchmark and reaching the second-best results on the other two. When, instead, we test it in an unsupervised domain adaptation setting, by enabling hierarchical gradient reversal layers, we obtain performance comparable to supervised state-of-the-art.

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An Explainable AI System for Automated COVID-19 Assessment and Lesion Categorization from CT-scans

COVID-19 infection caused by SARS-CoV-2 pathogen is a catastrophic pandemic outbreak all over the world with exponential increasing of confirmed cases and, unfortunately, deaths. In this work we propose an AI-powered pipeline, based on the deep-learning paradigm, for automated COVID-19 detection and lesion categorization from CT scans. We first propose a new segmentation module aimed at identifying automatically lung parenchyma and lobes. Next, we combined such segmentation network with classification networks for COVID-19 identification and lesion categorization. We compare the obtained classification results with those obtained by three expert radiologists on a dataset consisting of 162 CT scans. Results showed a sensitivity of 90\% and a specificity of 93.5% for COVID-19 detection, outperforming those yielded by the expert radiologists, and an average lesion categorization accuracy of over 84%. Results also show that a significant role is played by prior lung and lobe segmentation that allowed us to enhance performance by over 20 percent points. The interpretation of the trained AI models, moreover, reveals that the most significant areas for supporting the decision on COVID-19 identification are consistent with the lesions clinically associated to the virus, i.e., crazy paving, consolidation and ground glass. This means that the artificial models are able to discriminate a positive patient from a negative one (both controls and patients with interstitial pneumonia tested negative to COVID) by evaluating the presence of those lesions into CT scans. Finally, the AI models are integrated into a user-friendly GUI to support AI explainability for radiologists, which is publicly available at http://perceivelab.com/covid-ai.

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Correct block-design experiments mitigate temporal correlation bias in EEG classification

It is argued in [1] that [2] was able to classify EEG responses to visual stimuli solely because of the temporal correlation that exists in all EEG data and the use of a block design. We here show that the main claim in [1] is drastically overstated and their other analyses are seriously flawed by wrong methodological choices. To validate our counter-claims, we evaluate the performance of state-of-the-art methods on the dataset in [2] reaching about 50% classification accuracy over 40 classes, lower than in [2], but still significant. We then investigate the influence of EEG temporal correlation on classification accuracy by testing the same models in two additional experimental settings: one that replicates [1]'s rapid-design experiment, and another one that examines the data between blocks while subjects are shown a blank screen. In both cases, classification accuracy is at or near chance, in contrast to what [1] reports, indicating a negligible contribution of temporal correlation to classification accuracy. We, instead, are able to replicate the results in [1] only when intentionally contaminating our data by inducing a temporal correlation. This suggests that what Li et al. [1] demonstrate is that their data are strongly contaminated by temporal correlation and low signal-to-noise ratio. We argue that the reason why Li et al. [1] observe such high correlation in EEG data is their unconventional experimental design and settings that violate the basic cognitive neuroscience design recommendations, first and foremost the one of limiting the experiments' duration, as instead done in [2]. Our analyses in this paper refute the claims of the "perils and pitfalls of block-design" in [1]. Finally, we conclude the paper by examining a number of other oversimplistic statements, inconsistencies, misinterpretation of machine learning concepts, speculations and misleading claims in [1].

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Domain Adaptation for Outdoor Robot Traversability Estimation from RGB data with Safety-Preserving Loss

Being able to estimate the traversability of the area surrounding a mobile robot is a fundamental task in the design of a navigation algorithm. However, the task is often complex, since it requires evaluating distances from obstacles, type and slope of terrain, and dealing with non-obvious discontinuities in detected distances due to perspective. In this paper, we present an approach based on deep learning to estimate and anticipate the traversing score of different routes in the field of view of an on-board RGB camera. The backbone of the proposed model is based on a state-of-the-art deep segmentation model, which is fine-tuned on the task of predicting route traversability. We then enhance the model's capabilities by a) addressing domain shifts through gradient-reversal unsupervised adaptation, and b) accounting for the specific safety requirements of a mobile robot, by encouraging the model to err on the safe side, i.e., penalizing errors that would cause collisions with obstacles more than those that would cause the robot to stop in advance. Experimental results show that our approach is able to satisfactorily identify traversable areas and to generalize to unseen locations.

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Decoding Brain Representations by Multimodal Learning of Neural Activity and Visual Features

This work presents a novel method of exploring human brain-visual representations, with a view towards replicating these processes in machines. The core idea is to learn plausible computational and biological representations by correlating human neural activity and natural images. Thus, we first propose a model, EEG-ChannelNet, to learn a brain manifold for EEG classification. After verifying that visual information can be extracted from EEG data, we introduce a multimodal approach that uses deep image and EEG encoders, trained in a siamese configuration, for learning a joint manifold that maximizes a compatibility measure between visual features and brain representations. We then carry out image classification and saliency detection on the learned manifold. Performance analyses show that our approach satisfactorily decodes visual information from neural signals. This, in turn, can be used to effectively supervise the training of deep learning models, as demonstrated by the high performance of image classification and saliency detection on out-of-training classes. The obtained results show that the learned brain-visual features lead to improved performance and simultaneously bring deep models more in line with cognitive neuroscience work related to visual perception and attention.

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Diagnosing Colorectal Polyps in the Wild with Capsule Networks

Colorectal cancer, largely arising from precursor lesions called polyps, remains one of the leading causes of cancer-related death worldwide. Current clinical standards require the resection and histopathological analysis of polyps due to test accuracy and sensitivity of optical biopsy methods falling substantially below recommended levels. In this study, we design a novel capsule network architecture (D-Caps) to improve the viability of optical biopsy of colorectal polyps. Our proposed method introduces several technical novelties including a novel capsule architecture with a capsule-average pooling (CAP) method to improve efficiency in large-scale image classification. We demonstrate improved results over the previous state-of-the-art convolutional neural network (CNN) approach by as much as 43%. This work provides an important benchmark on the new Mayo Polyp dataset, a significantly more challenging and larger dataset than previous polyp studies, with results stratified across all available categories, imaging devices and modalities, and focus modes to promote future direction into AI-driven colorectal cancer screening systems. Code is publicly available at https://github.com/lalonderodney/D-Caps .

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Deep Learning Human Mind for Automated Visual Classification

What if we could effectively read the mind and transfer human visual capabilities to computer vision methods? In this paper, we aim at addressing this question by developing the first visual object classifier driven by human brain signals. In particular, we employ EEG data evoked by visual object stimuli combined with Recurrent Neural Networks (RNN) to learn a discriminative brain activity manifold of visual categories. Afterwards, we train a Convolutional Neural Network (CNN)-based regressor to project images onto the learned manifold, thus effectively allowing machines to employ human brain-based features for automated visual classification. We use a 32-channel EEG to record brain activity of seven subjects while looking at images of 40 ImageNet object classes. The proposed RNN based approach for discriminating object classes using brain signals reaches an average accuracy of about 40%, which outperforms existing methods attempting to learn EEG visual object representations. As for automated object categorization, our human brain-driven approach obtains competitive performance, comparable to those achieved by powerful CNN models, both on ImageNet and CalTech 101, thus demonstrating its classification and generalization capabilities. This gives us a real hope that, indeed, human mind can be read and transferred to machines.

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Top-Down Saliency Detection Driven by Visual Classification

This paper presents an approach for top-down saliency detection guided by visual classification tasks. We first learn how to compute visual saliency when a specific visual task has to be accomplished, as opposed to most state-of-the-art methods which assess saliency merely through bottom-up principles. Afterwards, we investigate if and to what extent visual saliency can support visual classification in nontrivial cases. To achieve this, we propose SalClassNet, a CNN framework consisting of two networks jointly trained: a) the first one computing top-down saliency maps from input images, and b) the second one exploiting the computed saliency maps for visual classification. To test our approach, we collected a dataset of eye-gaze maps, using a Tobii T60 eye tracker, by asking several subjects to look at images from the Stanford Dogs dataset, with the objective of distinguishing dog breeds. Performance analysis on our dataset and other saliency bench-marking datasets, such as POET, showed that SalClassNet out-performs state-of-the-art saliency detectors, such as SalNet and SALICON. Finally, we analyzed the performance of SalClassNet in a fine-grained recognition task and found out that it generalizes better than existing visual classifiers. The achieved results, thus, demonstrate that 1) conditioning saliency detectors with object classes reaches state-of-the-art performance, and 2) providing explicitly top-down saliency maps to visual classifiers enhances classification accuracy.

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Semi and Weakly Supervised Semantic Segmentation Using Generative Adversarial Network

Semantic segmentation has been a long standing challenging task in computer vision. It aims at assigning a label to each image pixel and needs significant number of pixellevel annotated data, which is often unavailable. To address this lack, in this paper, we leverage, on one hand, massive amount of available unlabeled or weakly labeled data, and on the other hand, non-real images created through Generative Adversarial Networks. In particular, we propose a semi-supervised framework ,based on Generative Adversarial Networks (GANs), which consists of a generator network to provide extra training examples to a multi-class classifier, acting as discriminator in the GAN framework, that assigns sample a label y from the K possible classes or marks it as a fake sample (extra class). The underlying idea is that adding large fake visual data forces real samples to be close in the feature space, enabling a bottom-up clustering process, which, in turn, improves multiclass pixel classification. To ensure higher quality of generated images for GANs with consequent improved pixel classification, we extend the above framework by adding weakly annotated data, i.e., we provide class level information to the generator. We tested our approaches on several challenging benchmarking visual datasets, i.e. PASCAL, SiftFLow, Stanford and CamVid, achieving competitive performance also compared to state-of-the-art semantic segmentation method

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Gamifying Video Object Segmentation

Video object segmentation can be considered as one of the most challenging computer vision problems. Indeed, so far, no existing solution is able to effectively deal with the peculiarities of real-world videos, especially in cases of articulated motion and object occlusions; limitations that appear more evident when we compare their performance with the human one. However, manually segmenting objects in videos is largely impractical as it requires a lot of human time and concentration. To address this problem, in this paper we propose an interactive video object segmentation method, which exploits, on one hand, the capability of humans to identify correctly objects in visual scenes, and on the other hand, the collective human brainpower to solve challenging tasks. In particular, our method relies on a web game to collect human inputs on object locations, followed by an accurate segmentation phase achieved by optimizing an energy function encoding spatial and temporal constraints between object regions as well as human-provided input. Performance analysis carried out on challenging video datasets with some users playing the game demonstrated that our method shows a better trade-off between annotation times and segmentation accuracy than interactive video annotation and automated video object segmentation approaches.

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