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Cong Huang

Publications and source records attributed to Cong Huang.

28 records · Page 2Linked to original sources

ScalSelect: Scalable Training-Free Multimodal Data Selection for Efficient Visual Instruction Tuning

Large-scale Visual Instruction Tuning (VIT) has become a key paradigm for advancing the performance of vision-language models (VLMs) across various multimodal tasks. However, training on the large-scale datasets is computationally expensive and inefficient due to redundancy in the data, which motivates the need for multimodal data selection to improve training efficiency. Existing data selection methods for VIT either require costly training or gradient computation. Training-free alternatives often depend on proxy models or datasets, instruction-agnostic representations, and pairwise similarity with quadratic complexity, limiting scalability and representation fidelity. In this work, we propose ScalSelect, a scalable training-free multimodal data selection method with linear-time complexity with respect to the number of samples, eliminating the need for external models or auxiliary datasets. ScalSelect first constructs sample representations by extracting visual features most attended by instruction tokens in the target VLM, capturing instruction-relevant information. It then identifies samples whose representations best approximate the dominant subspace of the full dataset representations, enabling scalable importance scoring without pairwise comparisons. Extensive experiments across multiple VLMs, datasets, and selection budgets demonstrate that ScalSelect achieves over 97.5% of the performance of training on the full dataset using only 16% of the data, and even outperforms full-data training in some settings. The code is available at \href{https://github.com/ChangtiWu/ScalSelect}{ScalSelect}.

cs.CV↗

PhysBrain: Human Egocentric Data as a Bridge from Vision Language Models to Physical Intelligence

Robotic generalization relies on physical intelligence: the ability to reason about state changes, contact-rich interactions, and long-horizon planning under egocentric perception and action. Vision Language Models (VLMs) are essential to Vision-Language-Action (VLA) systems, but the reliance on third-person training data creates a viewpoint gap for humanoid robots. Collecting massive robot-centric data is an ideal but impractical solution due to cost and diversity constraints. Conversely, human egocentric videos offer a highly scalable data source with rich interaction context, yet the embodiment mismatch prevents the direct application. To bridge this gap, we propose an Egocentric2Embodiment Translation Pipeline that transforms raw human egocentric videos into multi-level, schema-driven embodiment supervision with enforced evidence grounding and temporal consistency, enabling the construction of the Egocentric2Embodiment dataset (E2E-3M) at scale. An egocentric-aware embodied brain, termed PhysBrain, is obtained by training on the E2E-3M dataset. PhysBrain exhibits substantially improved egocentric understanding, particularly for planning. It provides an egocentric-aware initialization that enables more sample-efficient VLA fine-tuning and higher success rates, demonstrating effective transfer from human egocentric supervision to downstream robot control.

cs.RO↗

A$^2$-LLM: An End-to-end Conversational Audio Avatar Large Language Model

Developing expressive and responsive conversational digital humans is a cornerstone of next-generation human-computer interaction. While large language models (LLMs) have significantly enhanced dialogue capabilities, most current systems still rely on cascaded architectures that connect independent modules. These pipelines are often plagued by accumulated errors, high latency, and poor real-time performance. Lacking access to the underlying conversational context, these pipelines inherently prioritize rigid lip-sync over emotional depth. To address these challenges, we propose A$^2$-LLM, an end-to-end conversational audio avatar large language model that jointly reasons about language, audio prosody, and 3D facial motion within a unified framework. To facilitate training, we introduce FLAME-QA, a high-quality multimodal dataset designed to align semantic intent with expressive facial dynamics within a QA format. By leveraging deep semantic understanding, A$^2$-LLM generates emotionally rich facial movements beyond simple lip-synchronization. Experimental results demonstrate that our system achieves superior emotional expressiveness while maintaining real-time efficiency (500 ms latency, 0.7 RTF).

cs.LG↗

TwinBrainVLA: Unleashing the Potential of Generalist VLMs for Embodied Tasks via Asymmetric Mixture-of-Transformers

The fundamental premise of Vision-Language-Action (VLA) models is to harness the extensive general capabilities of pre-trained Vision-Language Models (VLMs) for generalized embodied intelligence. However, standard robotic fine-tuning inevitably disrupts the pre-trained feature space, leading to "catastrophic forgetting" that compromises the general visual understanding we aim to leverage. To effectively utilize the uncorrupted general capabilities of VLMs for robotic tasks, we propose TwinBrainVLA, which coordinates two isomorphic VLM pathways: a frozen generalist (also called "Left Brain") and a trainable specialist (also called "Right Brain"). Our architecture utilizes a Asymmetric Mixture-of-Transformers (AsyMoT) mechanism, enabling the Right Brain to dynamically query and fuse intact semantic knowledge from the Left Brain with proprioceptive states. This fused representation conditions a flow-matching action expert for precise continuous control. Empirical results on SimplerEnv and RoboCasa benchmarks demonstrate that by explicitly retaining general capabilities, TwinBrainVLA achieves substantial performance gains over baseline models in complex manipulation tasks.

cs.RO↗

2K-Characters-10K-Stories: A Quality-Gated Stylized Narrative Dataset with Disentangled Control and Sequence Consistency

Sequential identity consistency under precise transient attribute control remains a long-standing challenge in controllable visual storytelling. Existing datasets lack sufficient fidelity and fail to disentangle stable identities from transient attributes, limiting structured control over pose, expression, and scene composition and thus constraining reliable sequential synthesis. To address this gap, we introduce \textbf{2K-Characters-10K-Stories}, a multi-modal stylized narrative dataset of \textbf{2{,}000} uniquely stylized characters appearing across \textbf{10{,}000} illustration stories. It is the first dataset that pairs large-scale unique identities with explicit, decoupled control signals for sequential identity consistency. We introduce a \textbf{Human-in-the-Loop pipeline (HiL)} that leverages expert-verified character templates and LLM-guided narrative planning to generate highly-aligned structured data. A \textbf{decoupled control} scheme separates persistent identity from transient attributes -- pose and expression -- while a \textbf{Quality-Gated loop} integrating MMLM evaluation, Auto-Prompt Tuning, and Local Image Editing enforces pixel-level consistency. Extensive experiments demonstrate that models fine-tuned on our dataset achieves performance comparable to closed-source models in generating visual narratives.

cs.CV↗

Bias-Restrained Prefix Representation Finetuning for Mathematical Reasoning

Parameter-Efficient finetuning (PEFT) enhances model performance on downstream tasks by updating a minimal subset of parameters. Representation finetuning (ReFT) methods further improve efficiency by freezing model weights and optimizing internal representations with fewer parameters than PEFT, outperforming PEFT on several tasks. However, ReFT exhibits a significant performance decline on mathematical reasoning tasks. To address this problem, the paper demonstrates that ReFT's poor performance on mathematical tasks primarily stems from its struggle to generate effective reasoning prefixes during the early inference phase. Moreover, ReFT disturbs the numerical encoding and the error accumulats during the CoT stage. Based on these observations, this paper proposes Bias-REstrained Prefix Representation FineTuning (BREP ReFT), which enhances ReFT's mathematical reasoning capability by truncating training data to optimize the generation of initial reasoning prefixes, intervening on the early inference stage to prevent error accumulation, and constraining the intervention vectors' magnitude to avoid disturbing numerical encoding. Extensive experiments across diverse model architectures demonstrate BREP's superior effectiveness, efficiency, and robust generalization capability, outperforming both standard ReFT and weight-based PEFT methods on the task of mathematical reasoning. The source code is available at https://github.com/LiangThree/BREP.

cs.LG↗

Multimodal Guided Surface Lattice Resonances in Index-Discontinuous Environments

Surface lattice resonances (SLRs) in metasurfaces have become a transformative platform for subwavelength optical devices, leveraging their high quality (Q)-factors, pronounced local field enhancement, and extensive long-range interactions. However, current high-Q SLR implementations are fundamentally limited by their dependence on homogeneous dielectric environments. This restriction significantly hinders their applicability in emerging fields such as molecular sensing, where operation in heterogeneous dielectric media (e.g., interfaces with an aqueous or air cladding) is often indispensable. To overcome this limitation, we introduce guided surface lattice resonances (gSLRs) by integrating nanoparticle arrays within slab waveguides. This configuration facilitates efficient coupling between scattered light and Bloch modes, thereby enabling high-Q multimodal resonances even in index-discontinuous environments. Experimental validation under incoherent illumination demonstrates a Q-factor of 1489 in an index-mismatched surrounding. Furthermore, the coupling strength and resonance intensity of these multimodal gSLRs can be continuously modulated by adjusting the vertical displacement of the nanoparticle arrays within the slab layers. To augment the sensitivity to local dielectric variations, we investigate gSLRs in metasurfaces integrated with metallic substrates, demonstrating suitability for biomolecule detection. A mathematical sensing model, incorporating biochemical reaction kinetics and optical responses, is established by representing adsorbed molecules as a uniform dielectric layer and validated through bovine serum albumin (BSA) sensing experiments. This work not only advances the fundamental understanding of resonance engineering in complex media but also facilitates the development of ultrathin, ultra-compact nano-optical and optoelectronic devices.

physics.optics↗

Switching Pushing Skill Combined MPC and Deep Reinforcement Learning for Planar Non-prehensile Manipulation

In this paper, a novel switching pushing skill algorithm is proposed to improve the efficiency of planar non-prehensile manipulation, which draws inspiration from human pushing actions and comprises two sub-problems, i.e., discrete decision-making of pushing point and continuous feedback control of pushing action. In order to solve the sub-problems above, a combination of Model Predictive Control (MPC) and Deep Reinforcement Learning (DRL) method is employed. Firstly, the selection of pushing point is modeled as a Markov decision process,and an off-policy DRL method is used by reshaping the reward function to train the decision-making model for selecting pushing point from a pre-constructed set based on the current state. Secondly, a motion constraint region (MCR) is constructed for the specific pushing point based on the distance from the target, followed by utilizing the MPC controller to regulate the motion of the object within the MCR towards the target pose. The trigger condition for switching the pushing point occurs when the object reaches the boundary of the MCR under the pushing action. Subsequently, the pushing point and the controller are updated iteratively until the target pose is reached. We conducted pushing experiments on four distinct object shapes in both simulated and physical environments to evaluate our method. The results indicate that our method achieves a significantly higher training efficiency, with a training time that is only about 20% of the baseline method while maintaining around the same success rate. Moreover, our method outperforms the baseline method in terms of both training and execution efficiency of pushing operations, allowing for rapid learning of robot pushing skills.

cs.RO↗

Neural Compression-Based Feature Learning for Video Restoration

How to efficiently utilize the temporal features is crucial, yet challenging, for video restoration. The temporal features usually contain various noisy and uncorrelated information, and they may interfere with the restoration of the current frame. This paper proposes learning noise-robust feature representations to help video restoration. We are inspired by that the neural codec is a natural denoiser. In neural codec, the noisy and uncorrelated contents which are hard to predict but cost lots of bits are more inclined to be discarded for bitrate saving. Therefore, we design a neural compression module to filter the noise and keep the most useful information in features for video restoration. To achieve robustness to noise, our compression module adopts a spatial channel-wise quantization mechanism to adaptively determine the quantization step size for each position in the latent. Experiments show that our method can significantly boost the performance on video denoising, where we obtain 0.13 dB improvement over BasicVSR++ with only 0.23x FLOPs. Meanwhile, our method also obtains SOTA results on video deraining and dehazing.

cs.CV↗

Weakly Supervised Bilinear Attention Network for Fine-Grained Visual Classification

For fine-grained visual classification, objects usually share similar geometric structure but present variant local appearance and different pose. Therefore, localizing and extracting discriminative local features play a crucial role in accurate category prediction. Existing works either pay attention to limited object parts or train isolated networks for locating and classification. In this paper, we propose Weakly Supervised Bilinear Attention Network (WS-BAN) to solve these issues. It jointly generates a set of attention maps (region-of-interest maps) to indicate the locations of object's parts and extracts sequential part features by Bilinear Attention Pooling (BAP). Besides, we propose attention regularization and attention dropout to weakly supervise the generating process of attention maps. WS-BAN can be trained end-to-end and achieves the state-of-the-art performance on multiple fine-grained classification datasets, including CUB-200-2011, Stanford Car and FGVC-Aircraft, which demonstrated its effectiveness.

cs.CV↗