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Congcong Miao

Publications and source records attributed to Congcong Miao.

6 recordsLinked to original sources

BLADE: Adaptive Wi-Fi Contention Control for Next-Generation Real-Time Communication

Next-generation real-time communication (NGRTC) applications, such as cloud gaming and XR, demand consistently ultra-low latency. However, through our first large-scale measurement, we find that despite the deployment of edge servers, dedicated congestion control, and loss recovery mechanisms, cloud gaming users still experience long-tail latency in Wi-Fi networks. We further identify that Wi-Fi last-mile access points (APs) serve as the primary latency bottleneck. Specifically, short-term packet delivery droughts, caused by fundamental limitations in Wi-Fi contention control standards, are the root cause. To address this issue, we propose BLADE, an adaptive contention control algorithm that dynamically adjusts the contention windows (CW) of all Wi-Fi transmitters based on the channel contention level in a fully distributed manner. Our NS3 simulations and real-world evaluations with commercial Wi-Fi APs demonstrate that, compared to standard contention control, BLADE reduces Wi-Fi packet transmission tail latency by over 5X under heavy channel contention and significantly stabilizes MAC throughput while ensuring fast and fair convergence. Consequently, BLADE reduces the video stall rate in cloud gaming by over 90%.

cs.NI

AuroraRL: Fast, Fault-Tolerant, and Cost-Efficient Reinforcement Learning over Decentralized Network

LLM reinforcement learning (RL) requires frequent synchronization of large model parameters between the trainer and distributed rollout actors. High-throughput RL post-training therefore relies on dedicated RDMA HPC/cloud clusters, an infrastructure cost most organizations cannot absorb. A natural alternative is to aggregate loosely-coupled GPUs over standard Ethernet and WAN links, but this commodity connectivity cannot sustain full-weight broadcasts: synchronizing an 8B model can take over 100~seconds on bandwidth-limited links, while rollout generation typically takes tens of seconds. Toward making RL practical in this regime, we observe that RL fine-tuning yields highly sparse per-step updates, with only around 1\% of parameter elements changing. On top of this insight, we present AuroraRL, a novel high-performance RL training system that preserves bit-exact updates without dropping or quantizing information, designed for commodity-networked, loosely-coupled GPU resources. AuroraRL represents each step as a sparse delta checkpoint, pipelines delta extraction with multi-stream transmission, overlaps transfer with rollout generation, and coordinates heterogeneous workers with throughput- and bandwidth-aware scheduling plus lease-based fault tolerance. Across Qwen3 4B--14B models deployed in up to four geographic regions, AuroraRL shrinks per-step weight transfer by 79$\times$ on Qwen3-8B, delivers 1.3--9.5$\times$ higher throughput than dense-broadcast baselines (PrimeRL-Full, async-tolerant, multi-stream variants), and brings end-to-end training within 8.91\% of an ideal RDMA single-datacenter baseline, while transparently tolerating common failures and preserving training accuracy. By leveraging on-demand, cross-cloud GPUs over commodity links, AuroraRL delivers 1.21--1.59$\times$ higher tokens per dollar than reserved RDMA clusters at comparable throughput.

cs.DC

Internalizing LLM Reasoning via Discovery and Replay of Latent Actions

The internalization of chain-of-thought processes into hidden states has emerged as a highly efficient paradigm for scaling test-time compute. However, existing activation steering methods rely on static control vectors that fail to adapt to the non-stationary evolution of complex reasoning tasks. To address this limitation, we propose STIR (Self-Distilled Tools for Internal Reasoning), a framework that reformulates reasoning enhancement as a dynamic latent trajectory control problem. STIR introduces a synergistic three-stage pipeline: (1) differential intrinsic action induction harvests latent reasoning successes to crystallize steering primitives; (2) sparse control basis construction curates a compact, geometrically diverse tool library; and (3) value-modulated trajectory intervention dynamically injects context-specific impulses via anchor-based gating. Extensive experiments on six arithmetic and logical benchmarks across four representative models demonstrate that STIR improves average accuracy by 1.9% to 7.5% while reducing average token consumption by up to 35% compared to vanilla decoding. These findings demonstrate that the benefits of explicit chain-of-thought can be realized through dynamic latent trajectory control, internalizing the reasoning process to bypass the explicit generation while achieving superior fidelity. Our code is available at https://github.com/sznnzs/LLM-Latent-Action.

cs.LG

Automated Network Protocol Testing with LLM Agents

Network protocol testing is fundamental for modern network infrastructure. However, traditional network protocol testing methods are labor-intensive and error-prone, requiring manual interpretation of specifications, test case design, and translation into executable artifacts, typically demanding one person-day of effort per test case. Existing model-based approaches provide partial automation but still involve substantial manual modeling and expert intervention, leading to high costs and limited adaptability to diverse and evolving protocols. In this paper, we propose a first-of-its-kind system called NeTestLLM that takes advantage of multi-agent Large Language Models (LLMs) for end-to-end automated network protocol testing. NeTestLLM employs hierarchical protocol understanding to capture complex specifications, iterative test case generation to improve coverage, a task-specific workflow for executable artifact generation, and runtime feedback analysis for debugging and refinement. NeTestLLM has been deployed in a production environment for several months, receiving positive feedback from domain experts. In experiments, NeTestLLM generated 4,632 test cases for OSPF, RIP, and BGP, covering 41 historical FRRouting bugs compared to 11 by current national standards. The process of generating executable artifacts also improves testing efficiency by a factor of 8.65x compared to manual methods. NeTestLLM provides the first practical LLM-powered solution for automated end-to-end testing of heterogeneous network protocols.

cs.NI

Self-supervised Representation Learning for Trip Recommendation

Trip recommendation is a significant and engaging location-based service that can help new tourists make more customized travel plans. It often attempts to suggest a sequence of point of interests (POIs) for a user who requests a personalized travel demand. Conventional methods either leverage the heuristic algorithms (e.g., dynamic programming) or statistical analysis (e.g., Markov models) to search or rank a POI sequence. These procedures may fail to capture the diversity of human needs and transitional regularities. They even provide recommendations that deviate from tourists' real travel intention when the trip data is sparse. Although recent deep recursive models (e.g., RNN) are capable of alleviating these concerns, existing solutions hardly recognize the practical reality, such as the diversity of tourist demands, uncertainties in the trip generation, and the complex visiting preference. Inspired by the advance in deep learning, we introduce a novel self-supervised representation learning framework for trip recommendation -- SelfTrip, aiming at tackling the aforementioned challenges. Specifically, we propose a two-step contrastive learning mechanism concerning the POI representation, as well as trip representation. Furthermore, we present four trip augmentation methods to capture the visiting uncertainties in trip planning. We evaluate our SelfTrip on four real-world datasets, and extensive results demonstrate the promising gain compared with several cutting-edge benchmarks, e.g., up to 4% and 12% on F1 and pair-F1, respectively.

cs.IR

A Coordinated View of Cyberspace

Cyberspace is an online world created by growing network of computing and communication technologies. It is a virtual space of the Internet, paralleled to geographic space we are living on. As becoming a recognized component of our society, cyberspace gradually draws more attention in academic research. Many prior efforts have tried to represent and visualize cyberspace in geographic coordinate system (GCS) and network coordinate system (NCS). However, there are some disadvantages on these views. Firstly, mapping cyberspace in geographic space only reveals a partial characteristics of cyberspace, especially geographic characteristic of cyberspace. All what we could see is only the geographic information of cyberspace and tip of the iceberg of cyberspace. Secondly, NCS is established according to network topology and maps the position of each node in the coordinate system according to RTT (Round Trip Time) or network delays. However, this coordinate system changes dynamically with RTT changes or host connection status, resulting in the coordinate system not stable. Cyberspace, regarded as a second space in human life, is rather complex and multi-dimension. However, it is little known to us. It is in a great need of establishing its own coordinate system to tackle the challenging task of efficiently visualizing complex multi-dimensional cyberspace and get to know more about cyberspace. This paper aims to explore and visualize cyberspace. To best of our knowledge, we are firstly to establish a Cyberspace Coordination System (CyberCS) to represent and visualize cyberspace. CyberCS will make the representation of cyberspace easier or more concrete which is similar to Fourier transform. With the help of CyberCS, different parts and degrees of cyberspace are efficiently visualized and user can easily filter out the specific details of interest.

cs.NI