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Connor Levenson

Publications and source records attributed to Connor Levenson.

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Markovian Reeb Graphs for Simulating Spatiotemporal Patterns of Life

Accurately modeling human mobility is critical for urban planning, epidemiology, and traffic management. In this work, we introduce Markovian Reeb Graphs, a novel framework that transforms Reeb graphs from a descriptive analysis tool into a generative model for spatiotemporal trajectories. Our approach captures individual and population-level Patterns of Life (PoLs) and generates realistic trajectories that preserve baseline behaviors while incorporating stochastic variability by embedding probabilistic transitions within the Reeb graph structure. We present two variants: Sequential Reeb Graphs (SRGs) for individual agents and Hybrid Reeb Graphs (HRGs) that combine individual with population PoLs, evaluated on the Urban Anomalies and Geolife datasets using five mobility statistics. Results demonstrate that HRGs achieve strong fidelity across metrics while requiring modest trajectory datasets without specialized side information. This work establishes Markovian Reeb Graphs as a promising framework for trajectory simulation with broad applicability across urban environments.

cs.CV

ReeFRAME: Reeb Graph based Trajectory Analysis Framework to Capture Top-Down and Bottom-Up Patterns of Life

In this paper, we present ReeFRAME, a scalable Reeb graph-based framework designed to analyze vast volumes of GPS-enabled human trajectory data generated at 1Hz frequency. ReeFRAME models Patterns-of-life (PoL) at both the population and individual levels, utilizing Multi-Agent Reeb Graphs (MARGs) for population-level patterns and Temporal Reeb Graphs (TERGs) for individual trajectories. The framework's linear algorithmic complexity relative to the number of time points ensures scalability for anomaly detection. We validate ReeFRAME on six large-scale anomaly detection datasets, simulating real-time patterns with up to 500,000 agents over two months.

cs.LG

ReeSPOT: Reeb Graph Models Semantic Patterns of Normalcy in Human Trajectories

This paper introduces ReeSPOT, a novel Reeb graph-based method to model patterns of life in human trajectories (akin to a fingerprint). Human behavior typically follows a pattern of normalcy in day-to-day activities. This is marked by recurring activities within specific time periods. In this paper, we model this behavior using Reeb graphs where any deviation from usual day-to-day activities is encoded as nodes in the Reeb graph. The complexity of the proposed algorithm is linear with respect to the number of time points in a given trajectory. We demonstrate the usage of ReeSPOT and how it captures the critically significant spatial and temporal deviations using the nodes of the Reeb graph. Our case study presented in this paper includes realistic human movement scenarios: visiting uncommon locations, taking odd routes at infrequent times, uncommon time visits, and uncommon stay durations. We analyze the Reeb graph to interpret the topological structure of the GPS trajectories. Potential applications of ReeSPOT include urban planning, security surveillance, and behavioral research.

cs.DS

Context-Driven Detection of Invertebrate Species in Deep-Sea Video

Each year, underwater remotely operated vehicles (ROVs) collect thousands of hours of video of unexplored ocean habitats revealing a plethora of information regarding biodiversity on Earth. However, fully utilizing this information remains a challenge as proper annotations and analysis require trained scientists time, which is both limited and costly. To this end, we present a Dataset for Underwater Substrate and Invertebrate Analysis (DUSIA), a benchmark suite and growing large-scale dataset to train, validate, and test methods for temporally localizing four underwater substrates as well as temporally and spatially localizing 59 underwater invertebrate species. DUSIA currently includes over ten hours of footage across 25 videos captured in 1080p at 30 fps by an ROV following pre planned transects across the ocean floor near the Channel Islands of California. Each video includes annotations indicating the start and end times of substrates across the video in addition to counts of species of interest. Some frames are annotated with precise bounding box locations for invertebrate species of interest, as seen in Figure 1. To our knowledge, DUSIA is the first dataset of its kind for deep sea exploration, with video from a moving camera, that includes substrate annotations and invertebrate species that are present at significant depths where sunlight does not penetrate. Additionally, we present the novel context-driven object detector (CDD) where we use explicit substrate classification to influence an object detection network to simultaneously predict a substrate and species class influenced by that substrate. We also present a method for improving training on partially annotated bounding box frames. Finally, we offer a baseline method for automating the counting of invertebrate species of interest.

cs.CV