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Constantin Enea

Publications and source records attributed to Constantin Enea.

At least 19 recordsLinked to original sources

On the Complexity of Checking Soundness of Natural Reductions (Extended Version)

The verification of reductions, representative subsets of interleavings, simplifies correctness proofs of parameterized concurrent programs. We introduce an expressive class of syntactic reductions, which we call natural reductions. Natural reductions are specified by introducing atomic blocks and global rendezvous points in the parameterized program's thread template. We study the problem of deciding whether a given natural reduction is sound wrt. a given (semi-)commutativity relation. In the case that there is no synchronization between threads, we present a sound and complete polynomial-time algorithm. In the case where synchronization is considered, we provide a general lower bound for the problem (parametric in the synchronization mechanism), and show that the problem is coNP-hard already for a simple mechanism like locking.

cs.PL

Reduction for Structured Concurrent Programs

Commutativity reasoning based on Lipton's movers is a powerful technique for verification of concurrent programs. The idea is to define a program transformation that preserves a subset of the initial set of interleavings, which is sound modulo reorderings of commutative actions. Scaling commutativity reasoning to routinely-used features in software systems, such as procedures and parallel composition, remains a significant challenge. In this work, we introduce a novel reduction technique for structured concurrent programs that unifies two key advances. First, we present a reduction strategy that soundly replaces parallel composition with sequential composition. Second, we generalize Lipton's reduction to support atomic sections containing (potentially recursive) procedure calls. Crucially, these two foundational strategies can be composed arbitrarily, greatly expanding the scope and flexibility of reduction-based reasoning. We implemented this technique in Civl and demonstrated its effectiveness on a number of challenging case studies, including a snapshot object, a fault-tolerant and linearizable register, the FLASH cache coherence protocol, and a non-trivial variant of Two-Phase Commit.

cs.PL

Arbitration-Free Consistency is Available (and Vice Versa)

The fundamental tension between availability and consistency shapes the design of distributed storage systems. Classical results capture extreme points of this trade-off: the CAP theorem shows that strong models like linearizability preclude availability under partitions, while weak models like causal consistency remain implementable without coordination. These theorems apply to simple read-write interfaces, leaving open a precise explanation of the combinations of object semantics and consistency models that admit available implementations. This paper develops a general semantic framework in which storage specifications combine operation semantics and consistency models. The framework encompasses a broad range of objects (key-value stores, counters, sets, CRDTs, and transactional databases) and consistency models (from causal consistency and sequential consistency to snapshot isolation and transactional and non-transactional SQL). Within this framework, we prove the Arbitration-Free Consistency (AFC) theorem, showing that an object specification within a consistency model admits an available implementation if and only if it is arbitration-free, that is, it does not require a total arbitration order to resolve visibility or read dependencies. The AFC theorem unifies and generalizes previous results, revealing arbitration-freedom as the fundamental property that delineates coordination-free consistency from inherently synchronized behavior.

cs.DC

Impossibility Results for Strong Linearizability: The Difficulty of Consistent Refereeing

This paper studies the relation between agreement and strongly linearizable implementations of various objects. This leads to new results about implementations of concurrent objects from various primitives including window registers, interfering primitives and stacks. We identify that lock-free, respectively, wait-free, strongly linearizable implementations of several concurrent objects entail a form of agreement that does not require full consensus but cannot be implemented in a strongly-linearizable manner with combinations of non-universal primitives. In both cases, lock-free and wait-free, this form of agreement requires a distinguished process to referee a competition that involves all other processes. Our results show that consistent refereeing of such competitions (i.e., once resolved, the outcome cannot be revised in any extension of the execution) requires high coordination power. More specifically, two contest objects are defined and used to help characterize coordination constraints imposed by strong linearizability in lock-free and wait-free implementations, respectively. Both objects are strictly weaker than consensus, in the sense that they have a wait-free linearizable (in fact, decisively linearizable) implementation from reads and writes. The contest objects capture strong linearizability in two complementary ways. First, they admit strongly linearizable implementations from several high-level objects such as queues, snapshots, and counters, so impossibility results for the contest objects immediately carry over to these objects. Second, they admit powerful impossibility results for strong linearizability that involve window registers, interfering primitives and stacks, which are non-universal.

cs.DC

On the Complexity of Checking Mixed Isolation Levels for SQL Transactions

Concurrent accesses to databases are typically grouped in transactions which define units of work that should be isolated from other concurrent computations and resilient to failures. Modern databases provide different levels of isolation for transactions that correspond to different trade-offs between consistency and throughput. Quite often, an application can use transactions with different isolation levels at the same time. In this work, we investigate the problem of testing isolation level implementations in databases, i.e., checking whether a given execution composed of multiple transactions adheres to the prescribed isolation level semantics. We particularly focus on transactions formed of SQL queries and the use of multiple isolation levels at the same time. We show that many restrictions of this problem are NP-complete and provide an algorithm which is exponential-time in the worst-case, polynomial-time in relevant cases, and practically efficient.

cs.DB

Scenario-Based Proofs for Concurrent Objects [Extended Version]

Concurrent objects form the foundation of many applications that exploit multicore architectures and their importance has lead to informal correctness arguments, as well as formal proof systems. Correctness arguments (as found in the distributed computing literature) give intuitive descriptions of a few canonical executions or "scenarios" often each with only a few threads, yet it remains unknown as to whether these intuitive arguments have a formal grounding and extend to arbitrary interleavings over unboundedly many threads. We present a novel proof technique for concurrent objects, based around identifying a small set of scenarios (representative, canonical interleavings), formalized as the commutativity quotient of a concurrent object. We next give an expression language for defining abstractions of the quotient in the form of regular or context-free languages that enable simple proofs of linearizability. These quotient expressions organize unbounded interleavings into a form more amenable to reasoning and make explicit the relationship between implementation-level contention/interference and ADT-level transitions. We evaluate our work on numerous non-trivial concurrent objects from the literature (including the Michael-Scott queue, Elimination stack, SLS reservation queue, RDCSS and Herlihy-Wing queue). We show that quotients capture the diverse features/complexities of these algorithms, can be used even when linearization points are not straight-forward, correspond to original authors' correctness arguments, and provide some new scenario-based arguments. Finally, we show that discovery of some object's quotients reduces to two-thread reasoning and give an implementation that can derive candidate quotients expressions from source code.

cs.PL

Reward Augmentation in Reinforcement Learning for Testing Distributed Systems

Bugs in popular distributed protocol implementations have been the source of many downtimes in popular internet services. We describe a randomized testing approach for distributed protocol implementations based on reinforcement learning. Since the natural reward structure is very sparse, the key to successful exploration in reinforcement learning is reward augmentation. We show two different techniques that build on one another. First, we provide a decaying exploration bonus based on the discovery of new states -- the reward decays as the same state is visited multiple times. The exploration bonus captures the intuition from coverage-guided fuzzing of prioritizing new coverage points; in contrast to other schemes, we show that taking the maximum of the bonus and the Q-value leads to more effective exploration. Second, we provide waypoints to the algorithm as a sequence of predicates that capture interesting semantic scenarios. Waypoints exploit designer insight about the protocol and guide the exploration to ``interesting'' parts of the state space. Our reward structure ensures that new episodes can reliably get to deep interesting states even without execution caching. We have implemented our algorithm in Go. Our evaluation on three large benchmarks (RedisRaft, Etcd, and RSL) shows that our algorithm can significantly outperform baseline approaches in terms of coverage and bug finding.

cs.SE

CSSTs: A Dynamic Data Structure for Partial Orders in Concurrent Execution Analysis

Dynamic analyses are a standard approach to analyzing and testing concurrent programs. Such techniques observe program traces and analyze them to infer the presence or absence of bugs. At its core, each analysis maintains a partial order $P$ that represents order dependencies between events of the analyzed trace $σ$. Naturally, the scalability of the analysis largely depends on how efficiently it maintains $P$. The standard data structure for this task has thus far been vector clocks. These, however, are slow for analyses that follow a non-streaming style, costing $O(n)$ for inserting (and propagating) each new ordering in $P$, where $n$ is the size of $σ$, while they cannot handle the deletion of existing orderings. In this paper we develop collective sparse segment trees (CSSTs), a simple but elegant data structure for generically maintaining a partial order $P$. CSSTs thrive when the width $k$ of $P$ is much smaller than the size $n$ of its domain, allowing inserting, deleting, and querying for orderings in $P$ to run in $O(logn)$ time. For a concurrent trace, $k$ is bounded by the number of its threads, and is normally orders of magnitude smaller than its size $n$, making CSSTs fitting for this setting. Our experimental results confirm that CSSTs are the best data structure currently to handle a range of dynamic analyses from existing literature.

cs.PL

Strong Linearizability using Primitives with Consensus Number 2

A powerful tool for designing complex concurrent programs is through composition with object implementations from lower-level primitives. Strongly-linearizable implementations allow to preserve hyper-properties, e.g., probabilistic guarantees of randomized programs. However, the only known wait-free strongly-linearizable implementations for many objects rely on compare&swap, a universal primitive that allows any number of processes to solve consensus. This is despite the fact that these objects have wait-free linearizable implementations from read / write primitives, which do not support consensus. This paper investigates a middle-ground, asking whether there are wait-free strongly-linearizable implementations from realistic primitives such as test&set or fetch&add, whose consensus number is 2. We show that many objects with consensus number 1 have wait-free strongly-linearizable implementations from fetch&add. We also show that several objects with consensus number 2 have wait-free or lock-free implementations from other objects with consensus number 2. In contrast, we prove that even when fetch&add, swap and test&set primitives are used, some objects with consensus number 2 do not have lock-free strongly-linearizable implementations. This includes queues and stacks, as well as relaxed variants thereof.

cs.DC

Proving Highly-Concurrent Traversals Correct

Modern highly-concurrent search data structures, such as search trees, obtain multi-core scalability and performance by having operations traverse the data structure without any synchronization. As a result, however, these algorithms are notoriously difficult to prove linearizable, which requires identifying a point in time in which the traversal's result is correct. The problem is that traversing the data structure as it undergoes modifications leads to complex behaviors, necessitating intricate reasoning about all interleavings of reads by traversals and writes mutating the data structure. In this paper, we present a general proof technique for proving unsynchronized traversals correct in a significantly simpler manner, compared to typical concurrent reasoning and prior proof techniques. Our framework relies only on sequential properties} of traversals and on a conceptually simple and widely-applicable condition about the ways an algorithm's writes mutate the data structure. Establishing that a target data structure satisfies our condition requires only simple concurrent reasoning, without considering interactions of writes and reads. This reasoning can be further simplified by using our framework. To demonstrate our technique, we apply it to prove several interesting and challenging concurrent binary search trees: the logical-ordering AVL tree, the Citrus tree, and the full contention-friendly tree. Both the logical-ordering tree and the full contention-friendly tree are beyond the reach of previous approaches targeted at simplifying linearizability proofs.

cs.DC

A Domain Specific Language for Testing Consensus Implementations

Large-scale, fault-tolerant, distributed systems are the backbone for many critical software services. Since they must execute correctly in a possibly adversarial environment with arbitrary communication delays and failures, the underlying algorithms are intricate. In particular, achieving consistency and data retention relies on intricate consensus (state machine replication) protocols. Ensuring the reliability of implementations of such protocols remains a significant challenge because of the enormous number of exceptional conditions that may arise in production. We propose a methodology and a tool called Netrix for testing such implementations that aims to exploit programmer's knowledge to improve coverage, enables robust bug reproduction, and can be used in regression testing across different versions of an implementation. As evaluation, we apply our tool to a popular proof of stake blockchain protocol, Tendermint, which relies on a Byzantine consensus algorithm, a benign consensus algorithm, Raft, and BFT-Smart. We were able to identify 4 deviations of the Tendermint implementation from the protocol specification and check their absence on an updated implementation. Additionally, we were able to reproduce 4 previously known bugs in Raft.

cs.PL

Dynamic Partial Order Reduction for Checking Correctness against Transaction Isolation Levels

Modern applications, such as social networking systems and e-commerce platforms are centered around using large-scale databases for storing and retrieving data. Accesses to the database are typically enclosed in transactions that allow computations on shared data to be isolated from other concurrent computations and resilient to failures. Modern databases trade isolation for performance. The weaker the isolation level is, the more behaviors a database is allowed to exhibit and it is up to the developer to ensure that their application can tolerate those behaviors. In this work, we propose stateless model checking algorithms for studying correctness of such applications that rely on dynamic partial order reduction. These algorithms work for a number of widely-used weak isolation levels, including Read Committed, Causal Consistency, Snapshot Isolation, and Serializability. We show that they are complete, sound and optimal, and run with polynomial memory consumption in all cases. We report on an implementation of these algorithms in the context of Java Pathfinder applied to a number of challenging applications drawn from the literature of distributed systems and databases.

cs.PL

Quorum Tree Abstractions of Consensus Protocols

Distributed algorithms solving agreement problems like consensus or state machine replication are essential components of modern fault-tolerant distributed services. They are also notoriously hard to understand and reason about. Their complexity stems from the different assumptions on the environment they operate with, i.e., process or network link failures, Byzantine failures etc. In this paper, we propose a novel abstract representation of the dynamics of such protocols which focuses on quorums of responses (votes) to a request (proposal) that form during a run of the protocol. We show that focusing on such quorums, a run of a protocol can be viewed as working over a tree structure where different branches represent different possible outcomes of the protocol, the goal being to stabilize on the choice of a fixed branch. This abstraction resembles the description of recent protocols used in Blockchain infrastructures, e.g., the protocol supporting Bitcoin or HotStuff. We show that this abstraction supports reasoning about the safety of various algorithms, e.g., Paxos, PBFT, Raft, and HotStuff, in a uniform way. In general, it provides a novel induction based argument for proving that such protocols are safe.

cs.DC

A Pragmatic Approach to Stateful Partial Order Reduction

Partial order reduction (POR) is a classic technique for dealing with the state explosion problem in model checking of concurrent programs. Theoretical optimality, i.e., avoiding enumerating equivalent interleavings, does not necessarily guarantee optimal overall performance of the model checking algorithm. The computational overhead required to guarantee optimality may by far cancel out any benefits that an algorithm may have from exploring a smaller state space of interleavings. With a focus on overall performance, we propose new algorithms for stateful POR based on the recently proposed source sets, which are less precise but more efficient than the state of the art in practice. We evaluate efficiency using an implementation that extends Java Pathfinder in the context of verifying concurrent data structures.

cs.DC

Automated Synthesis of Asynchronizations

Asynchronous programming is widely adopted for building responsive and efficient software, and modern languages such as C# provide async/await primitives to simplify the use of asynchrony. In this paper, we propose an approach for refactoring a sequential program into an asynchronous program that uses async/await, called asynchronization. The refactoring process is parametrized by a set of methods to replace with asynchronous versions, and it is constrained to avoid introducing data races. We investigate the delay complexity of enumerating all data race free asynchronizations, which quantifies the delay between outputting two consecutive solutions. We show that this is polynomial time modulo an oracle for solving reachability in sequential programs. We also describe a pragmatic approach based on an interprocedural data-flow analysis with polynomial-time delay complexity. The latter approach has been implemented and evaluated on a number of non-trivial C# programs extracted from open-source repositories

cs.PL

Blunting an Adversary Against Randomized Concurrent Programs with Linearizable Implementations

Atomic shared objects, whose operations take place instantaneously, are a powerful abstraction for designing complex concurrent programs. Since they are not always available, they are typically substituted with software implementations. A prominent condition relating these implementations to their atomic specifications is linearizability, which preserves safety properties of the programs using them. However linearizability does not preserve hyper-properties, which include probabilistic guarantees of randomized programs: an adversary can greatly amplify the probability of a bad outcome. This unwelcome behavior prevents modular reasoning, which is the key benefit provided by the use of linearizable object implementations. A more restrictive property, strong linearizability, does preserve hyper-properties but it is impossible to achieve in many situations. This paper suggests a novel approach to blunting the adversary's additional power that works even in cases where strong linearizability is not achievable. We show that a wide class of linearizable implementations, including well-known ones for registers and snapshots, can be modified to approximate the probabilistic guarantees of randomized programs when using atomic objects. The technical approach is to transform the algorithm of each method of an existing linearizable implementation by repeating a carefully chosen prefix of the method several times and then randomly choosing which repetition to use subsequently. We prove that the probability of a bad outcome decreases with the number of repetitions, approaching the probability attained when using atomic objects. The class of implementations to which our transformation applies includes the ABD implementation of a shared register using message-passing and the Afek et al. implementation of an atomic snapshot using single-writer registers.

cs.DC

Impossibility of Strongly-Linearizable Message-Passing Objects via Simulation by Single-Writer Registers

A key way to construct complex distributed systems is through modular composition of linearizable concurrent objects. A prominent example is shared registers, which have crash-tolerant implementations on top of message-passing systems, allowing the advantages of shared memory to carry over to message-passing. Yet linearizable registers do not always behave properly when used inside randomized programs. A strengthening of linearizability, called strong linearizability, has been shown to preserve probabilistic behavior, as well as other hypersafety properties. In order to exploit composition and abstraction in message-passing systems, it is crucial to know whether there exist strongly-linearizable implementations of registers in message-passing. This paper answers the question in the negative: there are no strongly-linearizable fault-tolerant message-passing implementations of multi-writer registers, max-registers, snapshots or counters. This result is proved by reduction from the corresponding result by Helmi et al. The reduction is a novel extension of the BG simulation that connects shared-memory and message-passing, supports long-lived objects, and preserves strong linearizability. The main technical challenge arises from the discrepancy between the potentially minuscule fraction of failures to be tolerated in the simulated message-passing algorithm and the large fraction of failures that can afflict the simulating shared-memory system. The reduction is general and can be viewed as the inverse of the ABD simulation of shared memory in message-passing.

cs.DC

MonkeyDB: Effectively Testing Correctness against Weak Isolation Levels

Modern applications, such as social networking systems and e-commerce platforms are centered around using large-scale storage systems for storing and retrieving data. In the presence of concurrent accesses, these storage systems trade off isolation for performance. The weaker the isolation level, the more behaviors a storage system is allowed to exhibit and it is up to the developer to ensure that their application can tolerate those behaviors. However, these weak behaviors only occur rarely in practice, that too outside the control of the application, making it difficult for developers to test the robustness of their code against weak isolation levels. This paper presents MonkeyDB, a mock storage system for testing storage-backed applications. MonkeyDB supports a Key-Value interface as well as SQL queries under multiple isolation levels. It uses a logical specification of the isolation level to compute, on a read operation, the set of all possible return values. MonkeyDB then returns a value randomly from this set. We show that MonkeyDB provides good coverage of weak behaviors, which is complete in the limit. We test a variety of applications for assertions that fail only under weak isolation. MonkeyDB is able to break each of those assertions in a small number of attempts.

cs.PL