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Cora A. Dimmig

Publications and source records attributed to Cora A. Dimmig.

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Survey of Simulators for Aerial Robots: An Overview and In-Depth Systematic Comparisons

Uncrewed Aerial Vehicle (UAV) research faces challenges with safety, scalability, costs, and ecological impact when conducting hardware testing. High-fidelity simulators offer a vital solution by replicating real-world conditions to enable the development and evaluation of novel perception and control algorithms. However, the large number of available simulators poses a significant challenge for researchers to determine which simulator best suits their specific use-case, based on each simulator's limitations and customization readiness. In this paper we present an overview of 44 UAV simulators, including in-depth, systematic comparisons for 14 of the simulators. Additionally, we present a set of decision factors for selection of simulators, aiming to enhance the efficiency and safety of research endeavors.

cs.RO

Non-Prehensile Aerial Manipulation using Model-Based Deep Reinforcement Learning

With the continual adoption of Uncrewed Aerial Vehicles (UAVs) across a wide-variety of application spaces, robust aerial manipulation remains a key research challenge. Aerial manipulation tasks require interacting with objects in the environment, often without knowing their dynamical properties like mass and friction a priori. Additionally, interacting with these objects can have a significant impact on the control and stability of the vehicle. We investigated an approach for robust control and non-prehensile aerial manipulation in unknown environments. In particular, we use model-based Deep Reinforcement Learning (DRL) to learn a world model of the environment while simultaneously learning a policy for interaction with the environment. We evaluated our approach on a series of push tasks by moving an object between goal locations and demonstrated repeatable behaviors across a range of friction values.

cs.RO

Multi-Robot Planning on Dynamic Topological Graphs using Mixed-Integer Programming

Planning for multi-robot teams in complex environments is a challenging problem, especially when these teams must coordinate to accomplish a common objective. In general, optimal solutions to these planning problems are computationally intractable, since the decision space grows exponentially with the number of robots. In this paper, we present a novel approach for multi-robot planning on topological graphs using mixed-integer programming. Central to our approach is the notion of a dynamic topological graph, where edge weights vary dynamically based on the locations of the robots in the graph. We construct this graph using the critical features of the planning problem and the relationships between robots; we then leverage mixed-integer programming to minimize a shared cost that depends on the paths of all robots through the graph. To improve computational tractability, we formulated our optimization problem with a fully convex relaxation and designed our decision space around eliminating the exponential dependence on the number of robots. We test our approach on a multi-robot reconnaissance scenario, where robots must coordinate to minimize detectability and maximize safety while gathering information. We demonstrate that our approach is able to scale to a series of representative scenarios and is capable of computing optimal coordinated strategic behaviors for autonomous multi-robot teams in seconds.

cs.RO

A Small Form Factor Aerial Research Vehicle for Pick-and-Place Tasks with Onboard Real-Time Object Detection and Visual Odometry

This paper introduces a novel, small form-factor, aerial vehicle research platform for agile object detection, classification, tracking, and interaction tasks. General-purpose hardware components were designed to augment a given aerial vehicle and enable it to perform safe and reliable grasping. These components include a custom collision tolerant cage and low-cost Gripper Extension Package, which we call GREP, for object grasping. Small vehicles enable applications in highly constrained environments, but are often limited by computational resources. This work evaluates the challenges of pick-and-place tasks, with entirely onboard computation of object pose and visual odometry based state estimation on a small platform, and demonstrates experiments with enough accuracy to reliably grasp objects. In a total of 70 trials across challenging cases such as cluttered environments, obstructed targets, and multiple instances of the same target, we demonstrated successfully grasping the target in 93% of trials. Both the hardware component designs and software framework are released as open-source, since our intention is to enable easy reproduction and application on a wide range of small vehicles.

cs.RO