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Cornelia Fermüller

Publications and source records attributed to Cornelia Fermüller.

At least 19 recordsLinked to original sources

Text Dictates, Music Decorates: Energy-based Attention for Editable Dance Motion Generation

Choreographic motion generation poses unique challenges for AI, demanding precise semantic control over complex, temporally structured, and expressive full-body dynamics. While existing models can synthesize motion from music, they remain largely black boxes. Conversely, attempting to condition generation on both text and music frequently leads to modality collapse, where dense acoustic rhythms overwhelm sparse semantic text prompts, destroying user controllability. To resolve this spatial-temporal conflict, we propose STREAM (Structural-Temporal Rhythmic Energy-based Attention for Motion), a modality-decoupled diffusion transformer. STREAM strictly separates conditioning pathways: global text semantics dictate the kinematic structure via Adaptive Layer Normalization (AdaLN), while a novel Bimodal Energy-Based Attention Module (BEAM) routes these features to the musical beat without overwriting the semantics. We further introduce Motorica++, a newly curated dataset enriched with domain-specific dance vocabulary and frame-level semantic annotations from existing Motorica dataset. Additionally, to rigorously quantify zero-shot editability, we propose the Exchange Evaluation Protocol and Editable Dance Score (EDS). Through extensive experiments, STREAM achieves state-of-the-art alignment between motion and music while perfectly preserving choreographic semantics, positioning AI not merely as a reactive synthesizer, but as a controllable, collaborative partner for artistic direction. The source code and datasets are available at https://github.com/SeongJong-Yoo/STREAM.

cs.AI

Automated Detection of Multiple Sclerosis Lesions on 7-tesla MRI Using U-net and Transformer-based Segmentation

Ultra-high field 7-tesla (7T) MRI improves visualization of multiple sclerosis (MS) white matter lesions (WML) but differs sufficiently in contrast and artifacts from 1.5-3T imaging - suggesting that widely used automated segmentation tools may not translate directly. We analyzed 7T FLAIR scans and generated reference WML masks from Lesion Segmentation Tool (LST) outputs followed by expert manual revision. As external comparators, we applied LST-LPA and the more recent LST-AI ensemble, both originally developed on lower-field data. We then trained 3D UNETR and SegFormer transformer-based models on 7T FLAIR at multiple resolutions (0.5x0.5x0.5^3, 1.0x1.0x1.0^3, and 1.5x1.5x2.0^3) and evaluated all methods using voxel-wise and lesion-wise metrics from the BraTS 2023 framework. On the held-out test set at native 0.5x0.5x0.5^3 resolution, 7T-trained transformers achieved competitive overlap with LST-AI while recovering additional small lesions that were missed by classical methods, at the cost of some boundary variability and occasional artifact-related false positives. On a held-out 7 T test set, our best transformer model (SegFormer) achieved a voxel-wise Dice of 0.61 and lesion-wise Dice of 0.20, improving on the classical LST-LPA tool (Dice 0.39, lesion-wise Dice 0.02). Performance decreased for models trained on downsampled images, underscoring the value of native 7T resolution for small-lesion detection. By releasing our 7T-trained models, we aim to provide a reproducible, ready-to-use resource for automated lesion quantification in ultra-high field MS research (https://github.com/maynord/7T-MS-lesion-segmentation).

cs.CV

NeuroAI and Beyond

Neuroscience and Artificial Intelligence (AI) have made significant progress in the past few years but have only been loosely inter-connected. Based on a workshop held in August 2025, we identify current and future areas of synergism between these two fields. We focus on the subareas of embodiment, language and communication, robotics, learning in humans and machines and Neuromorphic engineering to take stock of the progress made so far, and possible promising new future avenues. Overall, we advocate for the development of NeuroAI, a type of Neuroscience-informed Artificial Intelligence that, we argue, has the potential for significantly improving the scope and efficiency of AI algorithms while simultaneously changing the way we understand biological neural computations. We include personal statements from several leading researchers on their diverse views of NeuroAI. Two Strength-Weakness-Opportunities-Threat (SWOT) analyses by researchers and trainees are appended that describe the benefits and risks offered by NeuroAI.

cs.AI

Object Pose Estimation through Dexterous Touch

Robust object pose estimation is essential for manipulation and interaction tasks in robotics, particularly in scenarios where visual data is limited or sensitive to lighting, occlusions, and appearances. Tactile sensors often offer limited and local contact information, making it challenging to reconstruct the pose from partial data. Our approach uses sensorimotor exploration to actively control a robot hand to interact with the object. We train with Reinforcement Learning (RL) to explore and collect tactile data. The collected 3D point clouds are used to iteratively refine the object's shape and pose. In our setup, one hand holds the object steady while the other performs active exploration. We show that our method can actively explore an object's surface to identify critical pose features without prior knowledge of the object's geometry. Supplementary material and more demonstrations will be provided at https://amirshahid.github.io/BimanualTactilePose .

cs.RO

Motion Segmentation and Egomotion Estimation from Event-Based Normal Flow

This paper introduces a robust framework for motion segmentation and egomotion estimation using event-based normal flow, tailored specifically for neuromorphic vision sensors. In contrast to traditional methods that rely heavily on optical flow or explicit depth estimation, our approach exploits the sparse, high-temporal-resolution event data and incorporates geometric constraints between normal flow, scene structure, and inertial measurements. The proposed optimization-based pipeline iteratively performs event over-segmentation, isolates independently moving objects via residual analysis, and refines segmentations using hierarchical clustering informed by motion similarity and temporal consistency. Experimental results on the EVIMO2v2 dataset validate that our method achieves accurate segmentation and translational motion estimation without requiring full optical flow computation. This approach demonstrates significant advantages at object boundaries and offers considerable potential for scalable, real-time robotic and navigation applications.

cs.CV

ControlTac: Scaling Tactile Data with Physically Controlled Tactile Image Generation

Vision-based tactile sensing is widely used in perception, reconstruction, and robotic manipulation, yet collecting large-scale tactile data remains costly due to diverse sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data---simulation and free-form tactile generation---often yield unrealistically rendered signals with poor transfer to highly dynamic real-world tasks. We propose \name, a two-stage controllable tactile image generation framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact pose. By grounding generation in these important physical priors, \name synthesizes realistic samples across different sensors while effectively capturing task-relevant variations. Across a series of downstream tasks and real-world experiments, such as object insertion, imitation learning, and object weighting, the augmented datasets using our approach consistently improve performance and demonstrate practical utility in dynamic real-world settings. Project page: https://dongyuluo.github.io/controltac.

cs.CV

A Real-Time Event-Based Normal Flow Estimator

This paper presents a real-time, asynchronous, event-based normal flow estimator. It follows the same algorithm as Learning Normal Flow Directly From Event Neighborhoods, but with a more optimized implementation. The original method treats event slices as 3D point clouds, encodes each event's local geometry into a fixed-length vector, and uses a multi-layer perceptron to predict normal flow. It constructs representations by multiplying an adjacency matrix with a feature matrix, resulting in quadratic time complexity with respect to the number of events. In contrast, we leverage the fact that event coordinates are integers and reformulate the representation step as a pooling operation. This achieves the same effect as the adjacency matrix but with much lower computational cost. As a result, our method supports real-time normal flow prediction on event cameras. Our estimator uses 1 GB of CUDA memory and runs at 4 million normal flows per second on an RTX 3070, or 6 million per second on an RTX A5000. We release the CUDA implementation along with a Python interface at https://github.com/dhyuan99/VecKM_flow_cpp.

cs.CV

NatSGLD: A Dataset with Speech, Gesture, Logic, and Demonstration for Robot Learning in Natural Human-Robot Interaction

Recent advances in multimodal Human-Robot Interaction (HRI) datasets emphasize the integration of speech and gestures, allowing robots to absorb explicit knowledge and tacit understanding. However, existing datasets primarily focus on elementary tasks like object pointing and pushing, limiting their applicability to complex domains. They prioritize simpler human command data but place less emphasis on training robots to correctly interpret tasks and respond appropriately. To address these gaps, we present the NatSGLD dataset, which was collected using a Wizard of Oz (WoZ) method, where participants interacted with a robot they believed to be autonomous. NatSGLD records humans' multimodal commands (speech and gestures), each paired with a demonstration trajectory and a Linear Temporal Logic (LTL) formula that provides a ground-truth interpretation of the commanded tasks. This dataset serves as a foundational resource for research at the intersection of HRI and machine learning. By providing multimodal inputs and detailed annotations, NatSGLD enables exploration in areas such as multimodal instruction following, plan recognition, and human-advisable reinforcement learning from demonstrations. We release the dataset and code under the MIT License at https://www.snehesh.com/natsgld/ to support future HRI research.

cs.RO

Learning Normal Flow Directly From Event Neighborhoods

Event-based motion field estimation is an important task. However, current optical flow methods face challenges: learning-based approaches, often frame-based and relying on CNNs, lack cross-domain transferability, while model-based methods, though more robust, are less accurate. To address the limitations of optical flow estimation, recent works have focused on normal flow, which can be more reliably measured in regions with limited texture or strong edges. However, existing normal flow estimators are predominantly model-based and suffer from high errors. In this paper, we propose a novel supervised point-based method for normal flow estimation that overcomes the limitations of existing event learning-based approaches. Using a local point cloud encoder, our method directly estimates per-event normal flow from raw events, offering multiple unique advantages: 1) It produces temporally and spatially sharp predictions. 2) It supports more diverse data augmentation, such as random rotation, to improve robustness across various domains. 3) It naturally supports uncertainty quantification via ensemble inference, which benefits downstream tasks. 4) It enables training and inference on undistorted data in normalized camera coordinates, improving transferability across cameras. Extensive experiments demonstrate our method achieves better and more consistent performance than state-of-the-art methods when transferred across different datasets. Leveraging this transferability, we train our model on the union of datasets and release it for public use. Finally, we introduce an egomotion solver based on a maximum-margin problem that uses normal flow and IMU to achieve strong performance in challenging scenarios.

cs.CV

HashEvict: A Pre-Attention KV Cache Eviction Strategy using Locality-Sensitive Hashing

Transformer-based large language models (LLMs) use the key-value (KV) cache to significantly accelerate inference by storing the key and value embeddings of past tokens. However, this cache consumes significant GPU memory. In this work, we introduce HashEvict, an algorithm that uses locality-sensitive hashing (LSH) to compress the KV cache. HashEvict quickly locates tokens in the cache that are cosine dissimilar to the current query token. This is achieved by computing the Hamming distance between binarized Gaussian projections of the current token query and cached token keys, with a projection length much smaller than the embedding dimension. We maintain a lightweight binary structure in GPU memory to facilitate these calculations. Unlike existing compression strategies that compute attention to determine token retention, HashEvict makes these decisions pre-attention, thereby reducing computational costs. Additionally, HashEvict is dynamic - at every decoding step, the key and value of the current token replace the embeddings of a token expected to produce the lowest attention score. We demonstrate that HashEvict can compress the KV cache by 30%-70% while maintaining high performance across reasoning, multiple-choice, long-context retrieval and summarization tasks.

cs.LG

VioPose: Violin Performance 4D Pose Estimation by Hierarchical Audiovisual Inference

Musicians delicately control their bodies to generate music. Sometimes, their motions are too subtle to be captured by the human eye. To analyze how they move to produce the music, we need to estimate precise 4D human pose (3D pose over time). However, current state-of-the-art (SoTA) visual pose estimation algorithms struggle to produce accurate monocular 4D poses because of occlusions, partial views, and human-object interactions. They are limited by the viewing angle, pixel density, and sampling rate of the cameras and fail to estimate fast and subtle movements, such as in the musical effect of vibrato. We leverage the direct causal relationship between the music produced and the human motions creating them to address these challenges. We propose VioPose: a novel multimodal network that hierarchically estimates dynamics. High-level features are cascaded to low-level features and integrated into Bayesian updates. Our architecture is shown to produce accurate pose sequences, facilitating precise motion analysis, and outperforms SoTA. As part of this work, we collected the largest and the most diverse calibrated violin-playing dataset, including video, sound, and 3D motion capture poses. Code and dataset can be found in our project page \url{https://sj-yoo.info/viopose/}.

cs.CV

Extremum Seeking Controlled Wiggling for Tactile Insertion

When humans perform complex insertion tasks such as pushing a cup into a cupboard, routing a cable, or putting a key in a lock, they wiggle the object and adapt the process through tactile feedback. A similar robotic approach has not been developed. We study an extremum seeking control law that wiggles end effector pose to maximize insertion depth while minimizing strain measured by a GelSight Mini sensor. Evaluation is conducted on four keys featuring complex geometry and five assembly tasks featuring basic geometry. On keys, the algorithm achieves 71% success rate over 120 trials with 6-DOF perturbations, 84% over 240 trials with 1-DOF perturbations, and 75% over 40 trials initialized with vision. It significantly outperforms a baseline optimizer, CMA-ES, that replaces wiggling with random sampling. When tested on a state-of-the-art assembly benchmark featuring basic geometry, it achieves 98% over 50 vision-initialized trials. The benchmark's most similar baseline, which was trained on the objects, achieved 86%. These results, realized without contact modeling or learning, show that closed loop wiggling based on tactile feedback is a robust paradigm for robotic insertion.

cs.RO

FeelAnyForce: Estimating Contact Force Feedback from Tactile Sensation for Vision-Based Tactile Sensors

In this paper, we tackle the problem of estimating 3D contact forces using vision-based tactile sensors. In particular, our goal is to estimate contact forces over a large range (up to 15 N) on any objects while generalizing across different vision-based tactile sensors. Thus, we collected a dataset of over 200K indentations using a robotic arm that pressed various indenters onto a GelSight Mini sensor mounted on a force sensor and then used the data to train a multi-head transformer for force regression. Strong generalization is achieved via accurate data collection and multi-objective optimization that leverages depth contact images. Despite being trained only on primitive shapes and textures, the regressor achieves a mean absolute error of 4\% on a dataset of unseen real-world objects. We further evaluate our approach's generalization capability to other GelSight mini and DIGIT sensors, and propose a reproducible calibration procedure for adapting the pre-trained model to other vision-based sensors. Furthermore, the method was evaluated on real-world tasks, including weighing objects and controlling the deformation of delicate objects, which relies on accurate force feedback. Project webpage: http://prg.cs.umd.edu/FeelAnyForce

cs.RO

Embodied Visuomotor Representation

Imagine sitting at your desk, looking at objects on it. You do not know their exact distances from your eye in meters, but you can immediately reach out and touch them. Instead of an externally defined unit, your sense of distance is tied to your action's embodiment. In contrast, conventional robotics relies on precise calibration to external units, with which vision and control processes communicate. We introduce Embodied Visuomotor Representation, a methodology for inferring distance in a unit implied by action. With it a robot without knowledge of its size, environmental scale, or strength can quickly learn to touch and clear obstacles within seconds of operation. Likewise, in simulation, an agent without knowledge of its mass or strength can successfully jump across a gap of unknown size after a few test oscillations. These behaviors mirror natural strategies observed in bees and gerbils, which also lack calibration in an external unit.

cs.RO

Maelstrom Networks

Artificial Neural Networks has struggled to devise a way to incorporate working memory into neural networks. While the ``long term'' memory can be seen as the learned weights, the working memory consists likely more of dynamical activity, that is missing from feed-forward models. Current state of the art models such as transformers tend to ``solve'' this by ignoring working memory entirely and simply process the sequence as an entire piece of data; however this means the network cannot process the sequence in an online fashion, and leads to an immense explosion in memory requirements. Here, inspired by a combination of controls, reservoir computing, deep learning, and recurrent neural networks, we offer an alternative paradigm that combines the strength of recurrent networks, with the pattern matching capability of feed-forward neural networks, which we call the \textit{Maelstrom Networks} paradigm. This paradigm leaves the recurrent component - the \textit{Maelstrom} - unlearned, and offloads the learning to a powerful feed-forward network. This allows the network to leverage the strength of feed-forward training without unrolling the network, and allows for the memory to be implemented in new neuromorphic hardware. It endows a neural network with a sequential memory that takes advantage of the inductive bias that data is organized causally in the temporal domain, and imbues the network with a state that represents the agent's ``self'', moving through the environment. This could also lead the way to continual learning, with the network modularized and ``'protected'' from overwrites that come with new data. In addition to aiding in solving these performance problems that plague current non-temporal deep networks, this also could finally lead towards endowing artificial networks with a sense of ``self''.

cs.NE

A Linear Time and Space Local Point Cloud Geometry Encoder via Vectorized Kernel Mixture (VecKM)

We propose VecKM, a local point cloud geometry encoder that is descriptive and efficient to compute. VecKM leverages a unique approach by vectorizing a kernel mixture to represent the local point cloud. Such representation's descriptiveness is supported by two theorems that validate its ability to reconstruct and preserve the similarity of the local shape. Unlike existing encoders downsampling the local point cloud, VecKM constructs the local geometry encoding using all neighboring points, producing a more descriptive encoding. Moreover, VecKM is efficient to compute and scalable to large point cloud inputs: VecKM reduces the memory cost from $(n^2+nKd)$ to $(nd+np)$; and reduces the major runtime cost from computing $nK$ MLPs to $n$ MLPs, where $n$ is the size of the point cloud, $K$ is the neighborhood size, $d$ is the encoding dimension, and $p$ is a marginal factor. The efficiency is due to VecKM's unique factorizable property that eliminates the need of explicitly grouping points into neighbors. In the normal estimation task, VecKM demonstrates not only 100x faster inference speed but also highest accuracy and strongest robustness. In classification and segmentation tasks, integrating VecKM as a preprocessing module achieves consistently better performance than the PointNet, PointNet++, and point transformer baselines, and runs consistently faster by up to 10 times.

cs.CV

Choreographing the Digital Canvas: A Machine Learning Approach to Artistic Performance

This paper introduces the concept of a design tool for artistic performances based on attribute descriptions. To do so, we used a specific performance of falling actions. The platform integrates a novel machine-learning (ML) model with an interactive interface to generate and visualize artistic movements. Our approach's core is a cyclic Attribute-Conditioned Variational Autoencoder (AC-VAE) model developed to address the challenge of capturing and generating realistic 3D human body motions from motion capture (MoCap) data. We created a unique dataset focused on the dynamics of falling movements, characterized by a new ontology that divides motion into three distinct phases: Impact, Glitch, and Fall. The ML model's innovation lies in its ability to learn these phases separately. It is achieved by applying comprehensive data augmentation techniques and an initial pose loss function to generate natural and plausible motion. Our web-based interface provides an intuitive platform for artists to engage with this technology, offering fine-grained control over motion attributes and interactive visualization tools, including a 360-degree view and a dynamic timeline for playback manipulation. Our research paves the way for a future where technology amplifies the creative potential of human expression, making sophisticated motion generation accessible to a wider artistic community.

cs.HC

MARVIS: Motion & Geometry Aware Real and Virtual Image Segmentation

Tasks such as autonomous navigation, 3D reconstruction, and object recognition near the water surfaces are crucial in marine robotics applications. However, challenges arise due to dynamic disturbances, e.g., light reflections and refraction from the random air-water interface, irregular liquid flow, and similar factors, which can lead to potential failures in perception and navigation systems. Traditional computer vision algorithms struggle to differentiate between real and virtual image regions, significantly complicating tasks. A virtual image region is an apparent representation formed by the redirection of light rays, typically through reflection or refraction, creating the illusion of an object's presence without its actual physical location. This work proposes a novel approach for segmentation on real and virtual image regions, exploiting synthetic images combined with domain-invariant information, a Motion Entropy Kernel, and Epipolar Geometric Consistency. Our segmentation network does not need to be re-trained if the domain changes. We show this by deploying the same segmentation network in two different domains: simulation and the real world. By creating realistic synthetic images that mimic the complexities of the water surface, we provide fine-grained training data for our network (MARVIS) to discern between real and virtual images effectively. By motion & geometry-aware design choices and through comprehensive experimental analysis, we achieve state-of-the-art real-virtual image segmentation performance in unseen real world domain, achieving an IoU over 78% and a F1-Score over 86% while ensuring a small computational footprint. MARVIS offers over 43 FPS (8 FPS) inference rates on a single GPU (CPU core). Our code and dataset are available here https://github.com/jiayi-wu-umd/MARVIS.

cs.CV