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Cornelia Fermüller

Publications and source records attributed to Cornelia Fermüller.

47 records · Page 3Linked to original sources

PRGFlow: Benchmarking SWAP-Aware Unified Deep Visual Inertial Odometry

Odometry on aerial robots has to be of low latency and high robustness whilst also respecting the Size, Weight, Area and Power (SWAP) constraints as demanded by the size of the robot. A combination of visual sensors coupled with Inertial Measurement Units (IMUs) has proven to be the best combination to obtain robust and low latency odometry on resource-constrained aerial robots. Recently, deep learning approaches for Visual Inertial fusion have gained momentum due to their high accuracy and robustness. However, the remarkable advantages of these techniques are their inherent scalability (adaptation to different sized aerial robots) and unification (same method works on different sized aerial robots) by utilizing compression methods and hardware acceleration, which have been lacking from previous approaches. To this end, we present a deep learning approach for visual translation estimation and loosely fuse it with an Inertial sensor for full 6DoF odometry estimation. We also present a detailed benchmark comparing different architectures, loss functions and compression methods to enable scalability. We evaluate our network on the MSCOCO dataset and evaluate the VI fusion on multiple real-flight trajectories.

cs.CV↗

EVDodgeNet: Deep Dynamic Obstacle Dodging with Event Cameras

Dynamic obstacle avoidance on quadrotors requires low latency. A class of sensors that are particularly suitable for such scenarios are event cameras. In this paper, we present a deep learning -- based solution for dodging multiple dynamic obstacles on a quadrotor with a single event camera and on-board computation. Our approach uses a series of shallow neural networks for estimating both the ego-motion and the motion of independently moving objects. The networks are trained in simulation and directly transfer to the real world without any fine-tuning or retraining. We successfully evaluate and demonstrate the proposed approach in many real-world experiments with obstacles of different shapes and sizes, achieving an overall success rate of 70% including objects of unknown shape and a low light testing scenario. To our knowledge, this is the first deep learning -- based solution to the problem of dynamic obstacle avoidance using event cameras on a quadrotor. Finally, we also extend our work to the pursuit task by merely reversing the control policy, proving that our navigation stack can cater to different scenarios.

cs.RO↗

Network Deconvolution

Convolution is a central operation in Convolutional Neural Networks (CNNs), which applies a kernel to overlapping regions shifted across the image. However, because of the strong correlations in real-world image data, convolutional kernels are in effect re-learning redundant data. In this work, we show that this redundancy has made neural network training challenging, and propose network deconvolution, a procedure which optimally removes pixel-wise and channel-wise correlations before the data is fed into each layer. Network deconvolution can be efficiently calculated at a fraction of the computational cost of a convolution layer. We also show that the deconvolution filters in the first layer of the network resemble the center-surround structure found in biological neurons in the visual regions of the brain. Filtering with such kernels results in a sparse representation, a desired property that has been missing in the training of neural networks. Learning from the sparse representation promotes faster convergence and superior results without the use of batch normalization. We apply our network deconvolution operation to 10 modern neural network models by replacing batch normalization within each. Extensive experiments show that the network deconvolution operation is able to deliver performance improvement in all cases on the CIFAR-10, CIFAR-100, MNIST, Fashion-MNIST, Cityscapes, and ImageNet datasets.

cs.LG↗

Computational Tactile Flow for Anthropomorphic Grippers

Grasping objects requires tight integration between visual and tactile feedback. However, there is an inherent difference in the scale at which both these input modalities operate. It is thus necessary to be able to analyze tactile feedback in isolation in order to gain information about the surface the end-effector is operating on, such that more fine-grained features may be extracted from the surroundings. For tactile perception of the robot, inspired by the concept of the tactile flow in humans, we present the computational tactile flow to improve the analysis of the tactile feedback in robots using a Shadow Dexterous Hand. In the computational tactile flow model, given a sequence of pressure values from the tactile sensors, we define a virtual surface for the pressure values and define the tactile flow as the optical flow of this surface. We provide case studies that demonstrate how the computational tactile flow maps reveal information on the direction of motion and 3D structure of the surface, and feedback regarding the action being performed by the robot.

cs.RO↗

Unsupervised Learning of Dense Optical Flow, Depth and Egomotion from Sparse Event Data

In this work we present a lightweight, unsupervised learning pipeline for \textit{dense} depth, optical flow and egomotion estimation from sparse event output of the Dynamic Vision Sensor (DVS). To tackle this low level vision task, we use a novel encoder-decoder neural network architecture - ECN. Our work is the first monocular pipeline that generates dense depth and optical flow from sparse event data only. The network works in self-supervised mode and has just 150k parameters. We evaluate our pipeline on the MVSEC self driving dataset and present results for depth, optical flow and and egomotion estimation. Due to the lightweight design, the inference part of the network runs at 250 FPS on a single GPU, making the pipeline ready for realtime robotics applications. Our experiments demonstrate significant improvements upon previous works that used deep learning on event data, as well as the ability of our pipeline to perform well during both day and night.

cs.CV↗

Evenly Cascaded Convolutional Networks

We introduce Evenly Cascaded convolutional Network (ECN), a neural network taking inspiration from the cascade algorithm of wavelet analysis. ECN employs two feature streams - a low-level and high-level steam. At each layer these streams interact, such that low-level features are modulated using advanced perspectives from the high-level stream. ECN is evenly structured through resizing feature map dimensions by a consistent ratio, which removes the burden of ad-hoc specification of feature map dimensions. ECN produces easily interpretable features maps, a result whose intuition can be understood in the context of scale-space theory. We demonstrate that ECN's design facilitates the training process through providing easily trainable shortcuts. We report new state-of-the-art results for small networks, without the need for additional treatment such as pruning or compression - a consequence of ECN's simple structure and direct training. A 6-layered ECN design with under 500k parameters achieves 95.24% and 78.99% accuracy on CIFAR-10 and CIFAR-100 datasets, respectively, outperforming the current state-of-the-art on small parameter networks, and a 3 million parameter ECN produces results competitive to the state-of-the-art.

cs.CV↗

GapFlyt: Active Vision Based Minimalist Structure-less Gap Detection For Quadrotor Flight

Although quadrotors, and aerial robots in general, are inherently active agents, their perceptual capabilities in literature so far have been mostly passive in nature. Researchers and practitioners today use traditional computer vision algorithms with the aim of building a representation of general applicability: a 3D reconstruction of the scene. Using this representation, planning tasks are constructed and accomplished to allow the quadrotor to demonstrate autonomous behavior. These methods are inefficient as they are not task driven and such methodologies are not utilized by flying insects and birds. Such agents have been solving the problem of navigation and complex control for ages without the need to build a 3D map and are highly task driven. In this paper, we propose this framework of bio-inspired perceptual design for quadrotors. We use this philosophy to design a minimalist sensori-motor framework for a quadrotor to fly though unknown gaps without a 3D reconstruction of the scene using only a monocular camera and onboard sensing. We successfully evaluate and demonstrate the proposed approach in many real-world experiments with different settings and window shapes, achieving a success rate of 85% at 2.5ms$^{-1}$ even with a minimum tolerance of just 5cm. To our knowledge, this is the first paper which addresses the problem of gap detection of an unknown shape and location with a monocular camera and onboard sensing.

cs.RO↗

Joint direct estimation of 3D geometry and 3D motion using spatio temporal gradients

Conventional image motion based structure from motion methods first compute optical flow, then solve for the 3D motion parameters based on the epipolar constraint, and finally recover the 3D geometry of the scene. However, errors in optical flow due to regularization can lead to large errors in 3D motion and structure. This paper investigates whether performance and consistency can be improved by avoiding optical flow estimation in the early stages of the structure from motion pipeline, and it proposes a new direct method based on image gradients (normal flow) only. The main idea lies in a reformulation of the positive-depth constraint, which allows the use of well-known minimization techniques to solve for 3D motion. The 3D motion estimate is then refined and structure estimated adding a regularization based on depth. Experimental comparisons on standard synthetic datasets and the real-world driving benchmark dataset KITTI using three different optic flow algorithms show that the method achieves better accuracy in all but one case. Furthermore, it outperforms existing normal flow based 3D motion estimation techniques. Finally, the recovered 3D geometry is shown to be also very accurate.

cs.CV↗

SalientDSO: Bringing Attention to Direct Sparse Odometry

Although cluttered indoor scenes have a lot of useful high-level semantic information which can be used for mapping and localization, most Visual Odometry (VO) algorithms rely on the usage of geometric features such as points, lines and planes. Lately, driven by this idea, the joint optimization of semantic labels and obtaining odometry has gained popularity in the robotics community. The joint optimization is good for accurate results but is generally very slow. At the same time, in the vision community, direct and sparse approaches for VO have stricken the right balance between speed and accuracy. We merge the successes of these two communities and present a way to incorporate semantic information in the form of visual saliency to Direct Sparse Odometry - a highly successful direct sparse VO algorithm. We also present a framework to filter the visual saliency based on scene parsing. Our framework, SalientDSO, relies on the widely successful deep learning based approaches for visual saliency and scene parsing which drives the feature selection for obtaining highly-accurate and robust VO even in the presence of as few as 40 point features per frame. We provide extensive quantitative evaluation of SalientDSO on the ICL-NUIM and TUM monoVO datasets and show that we outperform DSO and ORB-SLAM - two very popular state-of-the-art approaches in the literature. We also collect and publicly release a CVL-UMD dataset which contains two indoor cluttered sequences on which we show qualitative evaluations. To our knowledge this is the first paper to use visual saliency and scene parsing to drive the feature selection in direct VO.

cs.CV↗

Prediction of Manipulation Actions

Looking at a person's hands one often can tell what the person is going to do next, how his/her hands are moving and where they will be, because an actor's intentions shape his/her movement kinematics during action execution. Similarly, active systems with real-time constraints must not simply rely on passive video-segment classification, but they have to continuously update their estimates and predict future actions. In this paper, we study the prediction of dexterous actions. We recorded from subjects performing different manipulation actions on the same object, such as "squeezing", "flipping", "washing", "wiping" and "scratching" with a sponge. In psychophysical experiments, we evaluated human observers' skills in predicting actions from video sequences of different length, depicting the hand movement in the preparation and execution of actions before and after contact with the object. We then developed a recurrent neural network based method for action prediction using as input patches around the hand. We also used the same formalism to predict the forces on the finger tips using for training synchronized video and force data streams. Evaluations on two new datasets showed that our system closely matches human performance in the recognition task, and demonstrate the ability of our algorithm to predict what and how a dexterous action is performed.

cs.CV↗

The Image Torque Operator for Contour Processing

Contours are salient features for image description, but the detection and localization of boundary contours is still considered a challenging problem. This paper introduces a new tool for edge processing implementing the Gestaltism idea of edge grouping. This tool is a mid-level image operator, called the Torque operator, that is designed to help detect closed contours in images. The torque operator takes as input the raw image and creates an image map by computing from the image gradients within regions of multiple sizes a measure of how well the edges are aligned to form closed convex contours. Fundamental properties of the torque are explored and illustrated through examples. Then it is applied in pure bottom-up processing in a variety of applications, including edge detection, visual attention and segmentation and experimentally demonstrated a useful tool that can improve existing techniques. Finally, its extension as a more general grouping mechanism and application in object recognition is discussed.

cs.CV↗