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Cornelia Fermuller

Publications and source records attributed to Cornelia Fermuller.

At least 37 records · Page 2Linked to original sources

Microsaccade-inspired Event Camera for Robotics

Neuromorphic vision sensors or event cameras have made the visual perception of extremely low reaction time possible, opening new avenues for high-dynamic robotics applications. These event cameras' output is dependent on both motion and texture. However, the event camera fails to capture object edges that are parallel to the camera motion. This is a problem intrinsic to the sensor and therefore challenging to solve algorithmically. Human vision deals with perceptual fading using the active mechanism of small involuntary eye movements, the most prominent ones called microsaccades. By moving the eyes constantly and slightly during fixation, microsaccades can substantially maintain texture stability and persistence. Inspired by microsaccades, we designed an event-based perception system capable of simultaneously maintaining low reaction time and stable texture. In this design, a rotating wedge prism was mounted in front of the aperture of an event camera to redirect light and trigger events. The geometrical optics of the rotating wedge prism allows for algorithmic compensation of the additional rotational motion, resulting in a stable texture appearance and high informational output independent of external motion. The hardware device and software solution are integrated into a system, which we call Artificial MIcrosaccade-enhanced EVent camera (AMI-EV). Benchmark comparisons validate the superior data quality of AMI-EV recordings in scenarios where both standard cameras and event cameras fail to deliver. Various real-world experiments demonstrate the potential of the system to facilitate robotics perception both for low-level and high-level vision tasks.

cs.RO↗

Interactive-FAR:Interactive, Fast and Adaptable Routing for Navigation Among Movable Obstacles in Complex Unknown Environments

This paper introduces a real-time algorithm for navigating complex unknown environments cluttered with movable obstacles. Our algorithm achieves fast, adaptable routing by actively attempting to manipulate obstacles during path planning and adjusting the global plan from sensor feedback. The main contributions include an improved dynamic Directed Visibility Graph (DV-graph) for rapid global path searching, a real-time interaction planning method that adapts online from new sensory perceptions, and a comprehensive framework designed for interactive navigation in complex unknown or partially known environments. Our algorithm is capable of replanning the global path in several milliseconds. It can also attempt to move obstacles, update their affordances, and adapt strategies accordingly. Extensive experiments validate that our algorithm reduces the travel time by 33%, achieves up to 49% higher path efficiency, and runs faster than traditional methods by orders of magnitude in complex environments. It has been demonstrated to be the most efficient solution in terms of speed and efficiency for interactive navigation in environments of such complexity. We also open-source our code in the docker demo to facilitate future research.

cs.RO↗

TimeRewind: Rewinding Time with Image-and-Events Video Diffusion

This paper addresses the novel challenge of ``rewinding'' time from a single captured image to recover the fleeting moments missed just before the shutter button is pressed. This problem poses a significant challenge in computer vision and computational photography, as it requires predicting plausible pre-capture motion from a single static frame, an inherently ill-posed task due to the high degree of freedom in potential pixel movements. We overcome this challenge by leveraging the emerging technology of neuromorphic event cameras, which capture motion information with high temporal resolution, and integrating this data with advanced image-to-video diffusion models. Our proposed framework introduces an event motion adaptor conditioned on event camera data, guiding the diffusion model to generate videos that are visually coherent and physically grounded in the captured events. Through extensive experimentation, we demonstrate the capability of our approach to synthesize high-quality videos that effectively ``rewind'' time, showcasing the potential of combining event camera technology with generative models. Our work opens new avenues for research at the intersection of computer vision, computational photography, and generative modeling, offering a forward-thinking solution to capturing missed moments and enhancing future consumer cameras and smartphones. Please see the project page at https://timerewind.github.io/ for video results and code release.

cs.CV↗

NatSGD: A Dataset with Speech, Gestures, and Demonstrations for Robot Learning in Natural Human-Robot Interaction

Recent advancements in multimodal Human-Robot Interaction (HRI) datasets have highlighted the fusion of speech and gesture, expanding robots' capabilities to absorb explicit and implicit HRI insights. However, existing speech-gesture HRI datasets often focus on elementary tasks, like object pointing and pushing, revealing limitations in scaling to intricate domains and prioritizing human command data over robot behavior records. To bridge these gaps, we introduce NatSGD, a multimodal HRI dataset encompassing human commands through speech and gestures that are natural, synchronized with robot behavior demonstrations. NatSGD serves as a foundational resource at the intersection of machine learning and HRI research, and we demonstrate its effectiveness in training robots to understand tasks through multimodal human commands, emphasizing the significance of jointly considering speech and gestures. We have released our dataset, simulator, and code to facilitate future research in human-robot interaction system learning; access these resources at https://www.snehesh.com/natsgd/

cs.RO↗

Event-based Vision for Early Prediction of Manipulation Actions

Neuromorphic visual sensors are artificial retinas that output sequences of asynchronous events when brightness changes occur in the scene. These sensors offer many advantages including very high temporal resolution, no motion blur and smart data compression ideal for real-time processing. In this study, we introduce an event-based dataset on fine-grained manipulation actions and perform an experimental study on the use of transformers for action prediction with events. There is enormous interest in the fields of cognitive robotics and human-robot interaction on understanding and predicting human actions as early as possible. Early prediction allows anticipating complex stages for planning, enabling effective and real-time interaction. Our Transformer network uses events to predict manipulation actions as they occur, using online inference. The model succeeds at predicting actions early on, building up confidence over time and achieving state-of-the-art classification. Moreover, the attention-based transformer architecture allows us to study the role of the spatio-temporal patterns selected by the model. Our experiments show that the Transformer network captures action dynamic features outperforming video-based approaches and succeeding with scenarios where the differences between actions lie in very subtle cues. Finally, we release the new event dataset, which is the first in the literature for manipulation action recognition. Code will be available at https://github.com/DaniDeniz/EventVisionTransformer.

cs.CV↗

hDesigner: Real-Time Haptic Feedback Pattern Designer

Haptic sensing can provide a new dimension to enhance people's musical and cinematic experiences. However, designing a haptic pattern is neither intuitive nor trivial. Imagined haptic patterns tend to be different from experienced ones. As a result, researchers use simple step-curve patterns to create haptic stimuli. To this end, we designed and developed an intuitive haptic pattern designer that lets you rapidly prototype creative patterns. Our simple architecture, wireless connectivity, and easy-to-program communication protocol make it modular and easy to scale. In this demo, workshop participants can select from a library of haptic patterns and design new ones. They can feel the pattern as they make changes in the user interface. With this new workflow, researchers and artists can design and rapidly test haptic patterns for downstream tasks such as research experiments or create new musical and cinematic experiences. More details about the project are available at https://www.snehesh.com/hDesigner

cs.HC↗

Considerations for Minimizing Data Collection Biases for Eliciting Natural Behavior in Human-Robot Interaction

Many of us researchers take extra measures to control for known-unknowns. However, unknown-unknowns can, at best, be negligible, but otherwise, they could produce unreliable data that might have dire consequences in real-life downstream applications. Human-Robot Interaction standards informed by empirical data could save us time and effort and provide us with the path toward the robots of the future. To this end, we share some of our pilot studies, lessons learned, and how they affected the outcome of our experiments. While these aspects might not be publishable in themselves, we hope our work might save time and effort for other researchers towards their research and serve as additional considerations for discussion at the workshop.

cs.RO↗

Therbligs in Action: Video Understanding through Motion Primitives

In this paper we introduce a rule-based, compositional, and hierarchical modeling of action using Therbligs as our atoms. Introducing these atoms provides us with a consistent, expressive, contact-centered representation of action. Over the atoms we introduce a differentiable method of rule-based reasoning to regularize for logical consistency. Our approach is complementary to other approaches in that the Therblig-based representations produced by our architecture augment rather than replace existing architectures' representations. We release the first Therblig-centered annotations over two popular video datasets - EPIC Kitchens 100 and 50-Salads. We also broadly demonstrate benefits to adopting Therblig representations through evaluation on the following tasks: action segmentation, action anticipation, and action recognition - observing an average 10.5\%/7.53\%/6.5\% relative improvement, respectively, over EPIC Kitchens and an average 8.9\%/6.63\%/4.8\% relative improvement, respectively, over 50 Salads. Code and data will be made publicly available.

cs.CV↗

FEVA: Fast Event Video Annotation Tool

Video Annotation is a crucial process in computer science and social science alike. Many video annotation tools (VATs) offer a wide range of features for making annotation possible. We conducted an extensive survey of over 59 VATs and interviewed interdisciplinary researchers to evaluate the usability of VATs. Our findings suggest that most current VATs have overwhelming user interfaces, poor interaction techniques, and difficult-to-understand features. These often lead to longer annotation time, label inconsistencies, and user fatigue. We introduce FEVA, a video annotation tool with streamlined interaction techniques and a dynamic interface that makes labeling tasks easy and fast. FEVA focuses on speed, accuracy, and simplicity to make annotation quick, consistent, and straightforward. For example, annotators can control the speed and direction of the video and mark the onset and the offset of a label in real time with single key presses. In our user study, FEVA users, on average, require 36% less interaction than the most popular annotation tools (Advene, ANVIL, ELAN, VIA, and VIAN). The participants (N=32) rated FEVA as more intuitive and required less mental demand. The code and demo are available at http://www.snehesh.com/feva.

cs.HC↗

Gluing Neural Networks Symbolically Through Hyperdimensional Computing

Hyperdimensional Computing affords simple, yet powerful operations to create long Hyperdimensional Vectors (hypervectors) that can efficiently encode information, be used for learning, and are dynamic enough to be modified on the fly. In this paper, we explore the notion of using binary hypervectors to directly encode the final, classifying output signals of neural networks in order to fuse differing networks together at the symbolic level. This allows multiple neural networks to work together to solve a problem, with little additional overhead. Output signals just before classification are encoded as hypervectors and bundled together through consensus summation to train a classification hypervector. This process can be performed iteratively and even on single neural networks by instead making a consensus of multiple classification hypervectors. We find that this outperforms the state of the art, or is on a par with it, while using very little overhead, as hypervector operations are extremely fast and efficient in comparison to the neural networks. This consensus process can learn online and even grow or lose models in real time. Hypervectors act as memories that can be stored, and even further bundled together over time, affording life long learning capabilities. Additionally, this consensus structure inherits the benefits of Hyperdimensional Computing, without sacrificing the performance of modern Machine Learning. This technique can be extrapolated to virtually any neural model, and requires little modification to employ - one simply requires recording the output signals of networks when presented with a testing example.

cs.SC↗

Forecasting Action through Contact Representations from First Person Video

Human actions involving hand manipulations are structured according to the making and breaking of hand-object contact, and human visual understanding of action is reliant on anticipation of contact as is demonstrated by pioneering work in cognitive science. Taking inspiration from this, we introduce representations and models centered on contact, which we then use in action prediction and anticipation. We annotate a subset of the EPIC Kitchens dataset to include time-to-contact between hands and objects, as well as segmentations of hands and objects. Using these annotations we train the Anticipation Module, a module producing Contact Anticipation Maps and Next Active Object Segmentations - novel low-level representations providing temporal and spatial characteristics of anticipated near future action. On top of the Anticipation Module we apply Egocentric Object Manipulation Graphs (Ego-OMG), a framework for action anticipation and prediction. Ego-OMG models longer term temporal semantic relations through the use of a graph modeling transitions between contact delineated action states. Use of the Anticipation Module within Ego-OMG produces state-of-the-art results, achieving 1st and 2nd place on the unseen and seen test sets, respectively, of the EPIC Kitchens Action Anticipation Challenge, and achieving state-of-the-art results on the tasks of action anticipation and action prediction over EPIC Kitchens. We perform ablation studies over characteristics of the Anticipation Module to evaluate their utility.

cs.CV↗

A Deep 2-Dimensional Dynamical Spiking Neuronal Network for Temporal Encoding trained with STDP

The brain is known to be a highly complex, asynchronous dynamical system that is highly tailored to encode temporal information. However, recent deep learning approaches to not take advantage of this temporal coding. Spiking Neural Networks (SNNs) can be trained using biologically-realistic learning mechanisms, and can have neuronal activation rules that are biologically relevant. This type of network is also structured fundamentally around accepting temporal information through a time-decaying voltage update, a kind of input that current rate-encoding networks have difficulty with. Here we show that a large, deep layered SNN with dynamical, chaotic activity mimicking the mammalian cortex with biologically-inspired learning rules, such as STDP, is capable of encoding information from temporal data. We argue that the randomness inherent in the network weights allow the neurons to form groups that encode the temporal data being inputted after self-organizing with STDP. We aim to show that precise timing of input stimulus is critical in forming synchronous neural groups in a layered network. We analyze the network in terms of network entropy as a metric of information transfer. We hope to tackle two problems at once: the creation of artificial temporal neural systems for artificial intelligence, as well as solving coding mechanisms in the brain.

cs.NE↗

Egocentric Object Manipulation Graphs

We introduce Egocentric Object Manipulation Graphs (Ego-OMG) - a novel representation for activity modeling and anticipation of near future actions integrating three components: 1) semantic temporal structure of activities, 2) short-term dynamics, and 3) representations for appearance. Semantic temporal structure is modeled through a graph, embedded through a Graph Convolutional Network, whose states model characteristics of and relations between hands and objects. These state representations derive from all three levels of abstraction, and span segments delimited by the making and breaking of hand-object contact. Short-term dynamics are modeled in two ways: A) through 3D convolutions, and B) through anticipating the spatiotemporal end points of hand trajectories, where hands come into contact with objects. Appearance is modeled through deep spatiotemporal features produced through existing methods. We note that in Ego-OMG it is simple to swap these appearance features, and thus Ego-OMG is complementary to most existing action anticipation methods. We evaluate Ego-OMG on the EPIC Kitchens Action Anticipation Challenge. The consistency of the egocentric perspective of EPIC Kitchens allows for the utilization of the hand-centric cues upon which Ego-OMG relies. We demonstrate state-of-the-art performance, outranking all other previous published methods by large margins and ranking first on the unseen test set and second on the seen test set of the EPIC Kitchens Action Anticipation Challenge. We attribute the success of Ego-OMG to the modeling of semantic structure captured over long timespans. We evaluate the design choices made through several ablation studies. Code will be released upon acceptance

cs.CV↗

Following Instructions by Imagining and Reaching Visual Goals

While traditional methods for instruction-following typically assume prior linguistic and perceptual knowledge, many recent works in reinforcement learning (RL) have proposed learning policies end-to-end, typically by training neural networks to map joint representations of observations and instructions directly to actions. In this work, we present a novel framework for learning to perform temporally extended tasks using spatial reasoning in the RL framework, by sequentially imagining visual goals and choosing appropriate actions to fulfill imagined goals. Our framework operates on raw pixel images, assumes no prior linguistic or perceptual knowledge, and learns via intrinsic motivation and a single extrinsic reward signal measuring task completion. We validate our method in two environments with a robot arm in a simulated interactive 3D environment. Our method outperforms two flat architectures with raw-pixel and ground-truth states, and a hierarchical architecture with ground-truth states on object arrangement tasks.

cs.LG↗

EV-IMO: Motion Segmentation Dataset and Learning Pipeline for Event Cameras

We present the first event-based learning approach for motion segmentation in indoor scenes and the first event-based dataset - EV-IMO - which includes accurate pixel-wise motion masks, egomotion and ground truth depth. Our approach is based on an efficient implementation of the SfM learning pipeline using a low parameter neural network architecture on event data. In addition to camera egomotion and a dense depth map, the network estimates pixel-wise independently moving object segmentation and computes per-object 3D translational velocities for moving objects. We also train a shallow network with just 40k parameters, which is able to compute depth and egomotion. Our EV-IMO dataset features 32 minutes of indoor recording with up to 3 fast moving objects simultaneously in the camera field of view. The objects and the camera are tracked by the VICON motion capture system. By 3D scanning the room and the objects, accurate depth map ground truth and pixel-wise object masks are obtained, which are reliable even in poor lighting conditions and during fast motion. We then train and evaluate our learning pipeline on EV-IMO and demonstrate that our approach far surpasses its rivals and is well suited for scene constrained robotics applications.

cs.CV↗

Event-based Moving Object Detection and Tracking

Event-based vision sensors, such as the Dynamic Vision Sensor (DVS), are ideally suited for real-time motion analysis. The unique properties encompassed in the readings of such sensors provide high temporal resolution, superior sensitivity to light and low latency. These properties provide the grounds to estimate motion extremely reliably in the most sophisticated scenarios but they come at a price - modern event-based vision sensors have extremely low resolution and produce a lot of noise. Moreover, the asynchronous nature of the event stream calls for novel algorithms. This paper presents a new, efficient approach to object tracking with asynchronous cameras. We present a novel event stream representation which enables us to utilize information about the dynamic (temporal) component of the event stream, and not only the spatial component, at every moment of time. This is done by approximating the 3D geometry of the event stream with a parametric model; as a result, the algorithm is capable of producing the motion-compensated event stream (effectively approximating egomotion), and without using any form of external sensors in extremely low-light and noisy conditions without any form of feature tracking or explicit optical flow computation. We demonstrate our framework on the task of independent motion detection and tracking, where we use the temporal model inconsistencies to locate differently moving objects in challenging situations of very fast motion.

cs.CV↗

Topology-Aware Non-Rigid Point Cloud Registration

In this paper, we introduce a non-rigid registration pipeline for pairs of unorganized point clouds that may be topologically different. Standard warp field estimation algorithms, even under robust, discontinuity-preserving regularization, tend to produce erratic motion estimates on boundaries associated with `close-to-open' topology changes. We overcome this limitation by exploiting backward motion: in the opposite motion direction, a `close-to-open' event becomes `open-to-close', which is by default handled correctly. At the core of our approach lies a general, topology-agnostic warp field estimation algorithm, similar to those employed in recently introduced dynamic reconstruction systems from RGB-D input. We improve motion estimation on boundaries associated with topology changes in an efficient post-processing phase. Based on both forward and (inverted) backward warp hypotheses, we explicitly detect regions of the deformed geometry that undergo topological changes by means of local deformation criteria and broadly classify them as `contacts' or `separations'. Subsequently, the two motion hypotheses are seamlessly blended on a local basis, according to the type and proximity of detected events. Our method achieves state-of-the-art motion estimation accuracy on the MPI Sintel dataset. Experiments on a custom dataset with topological event annotations demonstrate the effectiveness of our pipeline in estimating motion on event boundaries, as well as promising performance in explicit topological event detection.

cs.CV↗

Extracting Contact and Motion from Manipulation Videos

When we physically interact with our environment using our hands, we touch objects and force them to move: contact and motion are defining properties of manipulation. In this paper, we present an active, bottom-up method for the detection of actor-object contacts and the extraction of moved objects and their motions in RGBD videos of manipulation actions. At the core of our approach lies non-rigid registration: we continuously warp a point cloud model of the observed scene to the current video frame, generating a set of dense 3D point trajectories. Under loose assumptions, we employ simple point cloud segmentation techniques to extract the actor and subsequently detect actor-environment contacts based on the estimated trajectories. For each such interaction, using the detected contact as an attention mechanism, we obtain an initial motion segment for the manipulated object by clustering trajectories in the contact area vicinity and then we jointly refine the object segment and estimate its 6DOF pose in all observed frames. Because of its generality and the fundamental, yet highly informative, nature of its outputs, our approach is applicable to a wide range of perception and planning tasks. We qualitatively evaluate our method on a number of input sequences and present a comprehensive robot imitation learning example, in which we demonstrate the crucial role of our outputs in developing action representations/plans from observation.

cs.CV↗