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Craig Alexander

Publications and source records attributed to Craig Alexander.

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Reflections on the Future of Statistics Education in a Technological Era

Keeping pace with rapidly evolving technology is a key challenge in teaching statistics. To equip students with essential skills for the modern workplace, educators must integrate relevant technologies into the statistical curriculum where possible. University-level statistics education has experienced substantial technological change, particularly in the tools and practices that underpin teaching and learning. Statistical programming has become central to many courses, with R widely used and Python increasingly incorporated into statistics and data analytics programmes. Additionally, coding practices, database management, and machine learning now feature within some statistics curricula. Looking ahead, we anticipate a growing emphasis on artificial intelligence (AI), particularly the pedagogical implications of generative AI tools such as ChatGPT. In this article, we explore these technological developments and discuss strategies for their integration into contemporary statistics education.

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Exploring the impact of gamification on engagement in a statistics classroom

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards, educators aim to promote active participation, motivation, and deeper understanding among students. This study investigates the effect of gamification on student engagement in a flipped statistics classroom environment. The findings suggest that gamification strategies, when effectively implemented, can have a positive impact on student motivation and engagement. This paper concludes with recommendations for educators, potential challenges such as superficial engagement and demotivation, and future directions for research to address these challenges and further explore the potential of gamification in fostering student success.

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