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Craig Boutilier

Publications and source records attributed to Craig Boutilier.

87 records · Page 5Linked to original sources

Vector-space Analysis of Belief-state Approximation for POMDPs

We propose a new approach to value-directed belief state approximation for POMDPs. The value-directed model allows one to choose approximation methods for belief state monitoring that have a small impact on decision quality. Using a vector space analysis of the problem, we devise two new search procedures for selecting an approximation scheme that have much better computational properties than existing methods. Though these provide looser error bounds, we show empirically that they have a similar impact on decision quality in practice, and run up to two orders of magnitude more quickly.

cs.AI↗

Value-Directed Sampling Methods for POMDPs

We consider the problem of approximate belief-state monitoring using particle filtering for the purposes of implementing a policy for a partially-observable Markov decision process (POMDP). While particle filtering has become a widely-used tool in AI for monitoring dynamical systems, rather scant attention has been paid to their use in the context of decision making. Assuming the existence of a value function, we derive error bounds on decision quality associated with filtering using importance sampling. We also describe an adaptive procedure that can be used to dynamically determine the number of samples required to meet specific error bounds. Empirical evidence is offered supporting this technique as a profitable means of directing sampling effort where it is needed to distinguish policies.

cs.AI↗

Active Collaborative Filtering

Collaborative filtering (CF) allows the preferences of multiple users to be pooled to make recommendations regarding unseen products. We consider in this paper the problem of online and interactive CF: given the current ratings associated with a user, what queries (new ratings) would most improve the quality of the recommendations made? We cast this terms of expected value of information (EVOI); but the online computational cost of computing optimal queries is prohibitive. We show how offline prototyping and computation of bounds on EVOI can be used to dramatically reduce the required online computation. The framework we develop is general, but we focus on derivations and empirical study in the specific case of the multiple-cause vector quantization model.

cs.IR↗

Cooperative Negotiation in Autonomic Systems using Incremental Utility Elicitation

Decentralized resource allocation is a key problem for large-scale autonomic (or self-managing) computing systems. Motivated by a data center scenario, we explore efficient techniques for resolving resource conflicts via cooperative negotiation. Rather than computing in advance the functional dependence of each element's utility upon the amount of resource it receives, which could be prohibitively expensive, each element's utility is elicited incrementally. Such incremental utility elicitation strategies require the evaluation of only a small set of sampled utility function points, yet they find near-optimal allocations with respect to a minimax regret criterion. We describe preliminary computational experiments that illustrate the benefit of our approach.

cs.GT↗

Bayesian Vote Manipulation: Optimal Strategies and Impact on Welfare

Most analyses of manipulation of voting schemes have adopted two assumptions that greatly diminish their practical import. First, it is usually assumed that the manipulators have full knowledge of the votes of the nonmanipulating agents. Second, analysis tends to focus on the probability of manipulation rather than its impact on the social choice objective (e.g., social welfare). We relax both of these assumptions by analyzing optimal Bayesian manipulation strategies when the manipulators have only partial probabilistic information about nonmanipulator votes, and assessing the expected loss in social welfare (in the broad sense of the term). We present a general optimization framework for the derivation of optimal manipulation strategies given arbitrary voting rules and distributions over preferences. We theoretically and empirically analyze the optimal manipulability of some popular voting rules using distributions and real data sets that go well beyond the common, but unrealistic, impartial culture assumption. We also shed light on the stark difference between the loss in social welfare and the probability of manipulation by showing that even when manipulation is likely, impact to social welfare is slight (and often negligible).

cs.GT↗

Regret Minimizing Equilibria and Mechanisms for Games with Strict Type Uncertainty

Mechanism design has found considerable application to the construction of agent-interaction protocols. In the standard setting, the type (e.g., utility function) of an agent is not known by other agents, nor is it known by the mechanism designer. When this uncertainty is quantified probabilistically, a mechanism induces a game of incomplete information among the agents. However, in many settings, uncertainty over utility functions cannot easily be quantified. We consider the problem of incomplete information games in which type uncertainty is strict or unquantified. We propose the use of minimax regret as a decision criterion in such games, a robust approach for dealing with type uncertainty. We define minimax-regret equilibria and prove that these exist in mixed strategies for finite games. We also consider the problem of mechanism design in this framework by adopting minimax regret as an optimization criterion for the designer itself, and study automated optimization of such mechanisms.

cs.GT↗

Local Utility Elicitation in GAI Models

Structured utility models are essential for the effective representation and elicitation of complex multiattribute utility functions. Generalized additive independence (GAI) models provide an attractive structural model of user preferences, offering a balanced tradeoff between simplicity and applicability. While representation and inference with such models is reasonably well understood, elicitation of the parameters of such models has been studied less from a practical perspective. We propose a procedure to elicit GAI model parameters using only "local" utility queries rather than "global" queries over full outcomes. Our local queries take full advantage of GAI structure and provide a sound framework for extending the elicitation procedure to settings where the uncertainty over utility parameters is represented probabilistically. We describe experiments using a myopic value-of-information approach to elicitation in a large GAI model.

cs.GT↗

Approximate Linear Programming for First-order MDPs

We introduce a new approximate solution technique for first-order Markov decision processes (FOMDPs). Representing the value function linearly w.r.t. a set of first-order basis functions, we compute suitable weights by casting the corresponding optimization as a first-order linear program and show how off-the-shelf theorem prover and LP software can be effectively used. This technique allows one to solve FOMDPs independent of a specific domain instantiation; furthermore, it allows one to determine bounds on approximation error that apply equally to all domain instantiations. We apply this solution technique to the task of elevator scheduling with a rich feature space and multi-criteria additive reward, and demonstrate that it outperforms a number of intuitive, heuristicallyguided policies.

cs.AI↗

Practical Linear Value-approximation Techniques for First-order MDPs

Recent work on approximate linear programming (ALP) techniques for first-order Markov Decision Processes (FOMDPs) represents the value function linearly w.r.t. a set of first-order basis functions and uses linear programming techniques to determine suitable weights. This approach offers the advantage that it does not require simplification of the first-order value function, and allows one to solve FOMDPs independent of a specific domain instantiation. In this paper, we address several questions to enhance the applicability of this work: (1) Can we extend the first-order ALP framework to approximate policy iteration to address performance deficiencies of previous approaches? (2) Can we automatically generate basis functions and evaluate their impact on value function quality? (3) How can we decompose intractable problems with universally quantified rewards into tractable subproblems? We propose answers to these questions along with a number of novel optimizations and provide a comparative empirical evaluation on logistics problems from the ICAPS 2004 Probabilistic Planning Competition.

cs.AI↗

Minimax regret based elicitation of generalized additive utilities

We describe the semantic foundations for elicitation of generalized additively independent (GAI) utilities using the minimax regret criterion, and propose several new query types and strategies for this purpose. Computational feasibility is obtained by exploiting the local GAI structure in the model. Our results provide a practical approach for implementing preference-based constrained configuration optimization as well as effective search in multiattribute product databases.

cs.AI↗

Active Learning for Matching Problems

Effective learning of user preferences is critical to easing user burden in various types of matching problems. Equally important is active query selection to further reduce the amount of preference information users must provide. We address the problem of active learning of user preferences for matching problems, introducing a novel method for determining probabilistic matchings, and developing several new active learning strategies that are sensitive to the specific matching objective. Experiments with real-world data sets spanning diverse domains demonstrate that matching-sensitive active learning

cs.LG↗

Toward Experiential Utility Elicitation for Interface Customization

User preferences for automated assistance often vary widely, depending on the situation, and quality or presentation of help. Developing effectivemodels to learn individual preferences online requires domain models that associate observations of user behavior with their utility functions, which in turn can be constructed using utility elicitation techniques. However, most elicitation methods ask for users' predicted utilities based on hypothetical scenarios rather than more realistic experienced utilities. This is especially true in interface customization, where users are asked to assess novel interface designs. We propose experiential utility elicitation methods for customization and compare these to predictivemethods. As experienced utilities have been argued to better reflect true preferences in behavioral decision making, the purpose here is to investigate accurate and efficient procedures that are suitable for software domains. Unlike conventional elicitation, our results indicate that an experiential approach helps people understand stochastic outcomes, as well as better appreciate the sequential utility of intelligent assistance.

cs.AI↗

Regret-based Reward Elicitation for Markov Decision Processes

The specification of aMarkov decision process (MDP) can be difficult. Reward function specification is especially problematic; in practice, it is often cognitively complex and time-consuming for users to precisely specify rewards. This work casts the problem of specifying rewards as one of preference elicitation and aims to minimize the degree of precision with which a reward function must be specified while still allowing optimal or near-optimal policies to be produced. We first discuss how robust policies can be computed for MDPs given only partial reward information using the minimax regret criterion. We then demonstrate how regret can be reduced by efficiently eliciting reward information using bound queries, using regret-reduction as a means for choosing suitable queries. Empirical results demonstrate that regret-based reward elicitation offers an effective way to produce near-optimal policies without resorting to the precise specification of the entire reward function.

cs.AI↗

A Framework for Optimizing Paper Matching

At the heart of many scientific conferences is the problem of matching submitted papers to suitable reviewers. Arriving at a good assignment is a major and important challenge for any conference organizer. In this paper we propose a framework to optimize paper-to-reviewer assignments. Our framework uses suitability scores to measure pairwise affinity between papers and reviewers. We show how learning can be used to infer suitability scores from a small set of provided scores, thereby reducing the burden on reviewers and organizers. We frame the assignment problem as an integer program and propose several variations for the paper-to-reviewer matching domain. We also explore how learning and matching interact. Experiments on two conference data sets examine the performance of several learning methods as well as the effectiveness of the matching formulations.

cs.IR↗

Eliciting Forecasts from Self-interested Experts: Scoring Rules for Decision Makers

Scoring rules for eliciting expert predictions of random variables are usually developed assuming that experts derive utility only from the quality of their predictions (e.g., score awarded by the rule, or payoff in a prediction market). We study a more realistic setting in which (a) the principal is a decision maker and will take a decision based on the expert's prediction; and (b) the expert has an inherent interest in the decision. For example, in a corporate decision market, the expert may derive different levels of utility from the actions taken by her manager. As a consequence the expert will usually have an incentive to misreport her forecast to influence the choice of the decision maker if typical scoring rules are used. We develop a general model for this setting and introduce the concept of a compensation rule. When combined with the expert's inherent utility for decisions, a compensation rule induces a net scoring rule that behaves like a normal scoring rule. Assuming full knowledge of expert utility, we provide a complete characterization of all (strictly) proper compensation rules. We then analyze the situation where the expert's utility function is not fully known to the decision maker. We show bounds on: (a) expert incentive to misreport; (b) the degree to which an expert will misreport; and (c) decision maker loss in utility due to such uncertainty. These bounds depend in natural ways on the degree of uncertainty, the local degree of convexity of net scoring function, and natural properties of the decision maker's utility function. They also suggest optimization procedures for the design of compensation rules. Finally, we briefly discuss the use of compensation rules as market scoring rules for self-interested experts in a prediction market.

cs.GT↗