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Craig Reynolds

Publications and source records attributed to Craig Reynolds.

2 recordsLinked to original sources

EvoFlock: evolved inverse design of multi-agent motion

This paper describes an automatic method for adjusting or tuning models of multi-agent motion. Simulating the motion of bird flocks, human crowds, vehicle traffic, and other multi-agent systems is a widely used technique. These simulations model the behavior of a single group member (bird, human, or vehicle). The group behaviors (flock, crowd, traffic) emerge from interactions between group members. These models typically have many numerical control parameters. Even if each parameter is intuitive in isolation, their interaction can be complex and nonlinear. It is challenging to determine which parameters to adjust for the desired change in group behavior. Changing one aspect of group behavior often causes other aspects to change, leading to a tedious process of incremental changes. This work takes an inverse design approach. The desired group behavior is measured with a user-defined objective(/fitness/loss) function and optimized with a genetic algorithm. The objective function used here for basic flocking rewards proper spacing with neighbors, flying near a desired speed, and avoiding obstacles. Interestingly, the vivid alignment seen in bird flocks appears to emerge from maintaining proper spacing between flockmates.

cs.NE

Coevolution of Camouflage

Camouflage in nature seems to arise from competition between predator and prey. To survive, predators must find prey, and prey must avoid being found. This work simulates an abstract model of that adversarial relationship. It looks at crypsis through evolving prey camouflage patterns (as color textures) in competition with evolving predator vision. During their "lifetime" predators learn to better locate camouflaged prey. The environment for this 2D simulation is provided by a set of photographs, typically of natural scenes. This model is based on two evolving populations, one of prey and another of predators. Mutual conflict between these populations can produce both effective prey camouflage and predators skilled at "breaking" camouflage. The result is an open source artificial life model to help study camouflage in nature, and the perceptual phenomenon of camouflage more generally.

cs.GR