Searcharxiv⌕ Search

arXiv subjects

Cristina Nader Vasconcelos

Publications and source records attributed to Cristina Nader Vasconcelos.

9 recordsLinked to original sources

Telescopic Language Models

One deployed language model must often serve many compute budgets, yet serving each budget still means a separate training or compression run per point. We train a Telescopic Language Model (TLM) to be that continuum: a nested-capacity Transformer supervised by stochastic prefix supervision with a full anchor. At every step, one randomly truncated prefix of the capacity axis is trained against the full next-token target, alongside one full-capacity pass, so the trained artifact is a valid language model at every depth. Two forward-backward passes per step, no architectural change, nothing extra at inference. Fixed-exit suites such as Matryoshka Language Model Suites (MLMS) occupy one point in this design space, and the point has a cost: supervising only a few fixed exits leaves the nested model at chance level everywhere else (perplexity 10^2-10^5 in our baselines). On a 200M proxy suite (20B FineWeb-Edu tokens, identical data stream for all methods), a single TLM run is a valid language model at every one of its twenty layer prefixes, in perplexity and on perplexity-sensitive downstream tasks, reducing the area under the quality-budget curve by 43-44% relative to the fixed-exit suites while matching them at full capacity, at ~12% lower GPU cost per run. The prefix sampling density is a dial: concentrating it on a few depths recovers fixed-exit quality there at the price of the continuum, so the operating points become a training-time choice rather than an architectural one. These results indicate that the training objective, not the nesting itself, is what makes a model elastic.

cs.CL↗

Matryoshka Gaussian Splatting

The ability to render scenes at adjustable fidelity from a single model, known as level of detail (LoD), is crucial for practical deployment of 3D Gaussian Splatting (3DGS). Existing discrete LoD methods expose only a limited set of operating points, while concurrent continuous LoD approaches enable smoother scaling but often suffer noticeable quality degradation at full capacity, making LoD a costly design decision. We introduce Matryoshka Gaussian Splatting (MGS), a training framework that enables continuous LoD for standard 3DGS pipelines without sacrificing full-capacity rendering quality. MGS learns a single ordered set of Gaussians such that rendering any prefix, the first k splats, produces a coherent reconstruction whose fidelity improves smoothly with increasing budget. Our key idea is stochastic budget training: each iteration samples a random splat budget and optimises both the corresponding prefix and the full set. This strategy requires only two forward passes and introduces no architectural modifications. Experiments across four benchmarks and six baselines show that MGS matches the full-capacity performance of its backbone while enabling a continuous speed-quality trade-off from a single model. Extensive ablations on ordering strategies, training objectives, and model capacity further validate the designs.

cs.CV↗

PoseCraft: Tokenized 3D Body Landmark and Camera Conditioning for Photorealistic Human Image Synthesis

Digitizing humans and synthesizing photorealistic avatars with explicit 3D pose and camera controls are central to VR, telepresence, and entertainment. Existing skinning-based workflows require laborious manual rigging or template-based fittings, while neural volumetric methods rely on canonical templates and re-optimization for each unseen pose. We present PoseCraft, a diffusion framework built around tokenized 3D interface: instead of relying only on rasterized geometry as 2D control images, we encode sparse 3D landmarks and camera extrinsics as discrete conditioning tokens and inject them into diffusion via cross-attention. Our approach preserves 3D semantics by avoiding 2D re-projection ambiguity under large pose and viewpoint changes, and produces photorealistic imagery that faithfully captures identity and appearance. To train and evaluate at scale, we also implement GenHumanRF, a data generation workflow that renders diverse supervision from volumetric reconstructions. Our experiments show that PoseCraft achieves significant perceptual quality improvement over diffusion-centric methods, and attains better or comparable metrics to latest volumetric rendering SOTA while better preserving fabric and hair details.

cs.CV↗

Erasing More Than Intended? How Concept Erasure Degrades the Generation of Non-Target Concepts

Concept erasure techniques have recently gained significant attention for their potential to remove unwanted concepts from text-to-image models. While these methods often demonstrate promising results in controlled settings, their robustness in real-world applications and suitability for deployment remain uncertain. In this work, we (1) identify a critical gap in evaluating sanitized models, particularly in assessing their performance across diverse concept dimensions, and (2) systematically analyze the failure modes of text-to-image models post-erasure. We focus on the unintended consequences of concept removal on non-target concepts across different levels of interconnected relationships including visually similar, binomial, and semantically related concepts. To address this, we introduce EraseBench, a comprehensive benchmark for evaluating post-erasure performance. EraseBench includes over 100 curated concepts, targeted evaluation prompts, and a robust set of metrics to assess both effectiveness and side effects of erasure. Our findings reveal a phenomenon of concept entanglement, where erasure leads to unintended suppression of non-target concepts, causing spillover degradation that manifests as distortions and a decline in generation quality.

cs.CV↗

Restereo: Diffusion stereo video generation and restoration

Stereo video generation has been gaining increasing attention with recent advancements in video diffusion models. However, most existing methods focus on generating 3D stereoscopic videos from monocular 2D videos. These approaches typically assume that the input monocular video is of high quality, making the task primarily about inpainting occluded regions in the warped video while preserving disoccluded areas. In this paper, we introduce a new pipeline that not only generates stereo videos but also enhances both left-view and right-view videos consistently with a single model. Our approach achieves this by fine-tuning the model on degraded data for restoration, as well as conditioning the model on warped masks for consistent stereo generation. As a result, our method can be fine-tuned on a relatively small synthetic stereo video datasets and applied to low-quality real-world videos, performing both stereo video generation and restoration. Experiments demonstrate that our method outperforms existing approaches both qualitatively and quantitatively in stereo video generation from low-resolution inputs.

cs.CV↗

Planted: a dataset for planted forest identification from multi-satellite time series

Protecting and restoring forest ecosystems is critical for biodiversity conservation and carbon sequestration. Forest monitoring on a global scale is essential for prioritizing and assessing conservation efforts. Satellite-based remote sensing is the only viable solution for providing global coverage, but to date, large-scale forest monitoring is limited to single modalities and single time points. In this paper, we present a dataset consisting of data from five public satellites for recognizing forest plantations and planted tree species across the globe. Each satellite modality consists of a multi-year time series. The dataset, named \PlantD, includes over 2M examples of 64 tree label classes (46 genera and 40 species), distributed among 41 countries. This dataset is released to foster research in forest monitoring using multimodal, multi-scale, multi-temporal data sources. Additionally, we present initial baseline results and evaluate modality fusion and data augmentation approaches for this dataset.

cs.CV↗

ConformalLayers: A non-linear sequential neural network with associative layers

Convolutional Neural Networks (CNNs) have been widely applied. But as the CNNs grow, the number of arithmetic operations and memory footprint also increase. Furthermore, typical non-linear activation functions do not allow associativity of the operations encoded by consecutive layers, preventing the simplification of intermediate steps by combining them. We present a new activation function that allows associativity between sequential layers of CNNs. Even though our activation function is non-linear, it can be represented by a sequence of linear operations in the conformal model for Euclidean geometry. In this domain, operations like, but not limited to, convolution, average pooling, and dropout remain linear. We take advantage of associativity to combine all the "conformal layers" and make the cost of inference constant regardless of the depth of the network.

cs.LG↗

Spatially and color consistent environment lighting estimation using deep neural networks for mixed reality

The representation of consistent mixed reality (XR) environments requires adequate real and virtual illumination composition in real-time. Estimating the lighting of a real scenario is still a challenge. Due to the ill-posed nature of the problem, classical inverse-rendering techniques tackle the problem for simple lighting setups. However, those assumptions do not satisfy the current state-of-art in computer graphics and XR applications. While many recent works solve the problem using machine learning techniques to estimate the environment light and scene's materials, most of them are limited to geometry or previous knowledge. This paper presents a CNN-based model to estimate complex lighting for mixed reality environments with no previous information about the scene. We model the environment illumination using a set of spherical harmonics (SH) environment lighting, capable of efficiently represent area lighting. We propose a new CNN architecture that inputs an RGB image and recognizes, in real-time, the environment lighting. Unlike previous CNN-based lighting estimation methods, we propose using a highly optimized deep neural network architecture, with a reduced number of parameters, that can learn high complex lighting scenarios from real-world high-dynamic-range (HDR) environment images. We show in the experiments that the CNN architecture can predict the environment lighting with an average mean squared error (MSE) of \num{7.85e-04} when comparing SH lighting coefficients. We validate our model in a variety of mixed reality scenarios. Furthermore, we present qualitative results comparing relights of real-world scenes.

cs.CV↗

Convolutional Neural Network Committees for Melanoma Classification with Classical And Expert Knowledge Based Image Transforms Data Augmentation

Skin cancer is a major public health problem, as is the most common type of cancer and represents more than half of cancer diagnoses worldwide. Early detection influences the outcome of the disease and motivates our work. We investigate the composition of CNN committees and data augmentation for the the ISBI 2017 Melanoma Classification Challenge (named Skin Lesion Analysis towards Melanoma Detection) facing the peculiarities of dealing with such a small, unbalanced, biological database. For that, we explore committees of Convolutional Neural Networks trained over the ISBI challenge training dataset artificially augmented by both classical image processing transforms and image warping guided by specialist knowledge about the lesion axis and improve the final classifier invariance to common melanoma variations.

cs.CV↗