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Csaba Szepesvári

Publications and source records attributed to Csaba Szepesvári.

At least 55 records · Page 3Linked to original sources

Revisiting Simple Regret: Fast Rates for Returning a Good Arm

Simple regret is a natural and parameter-free performance criterion for pure exploration in multi-armed bandits yet is less popular than the probability of missing the best arm or an $ε$-good arm, perhaps due to lack of easy ways to characterize it. In this paper, we make significant progress on minimizing simple regret in both data-rich ($T\ge n$) and data-poor regime ($T \le n$) where $n$ is the number of arms, and $T$ is the number of samples. At its heart is our improved instance-dependent analysis of the well-known Sequential Halving (SH) algorithm, where we bound the probability of returning an arm whose mean reward is not within $ε$ from the best (i.e., not $ε$-good) for \textit{any} choice of $ε>0$, although $ε$ is not an input to SH. Our bound not only leads to an optimal worst-case simple regret bound of $\sqrt{n/T}$ up to logarithmic factors but also essentially matches the instance-dependent lower bound for returning an $ε$-good arm reported by Katz-Samuels and Jamieson (2020). For the more challenging data-poor regime, we propose Bracketing SH (BSH) that enjoys the same improvement even without sampling each arm at least once. Our empirical study shows that BSH outperforms existing methods on real-world tasks.

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Nonparametric Regression with Shallow Overparameterized Neural Networks Trained by GD with Early Stopping

We explore the ability of overparameterized shallow neural networks to learn Lipschitz regression functions with and without label noise when trained by Gradient Descent (GD). To avoid the problem that in the presence of noisy labels, neural networks trained to nearly zero training error are inconsistent on this class, we propose an early stopping rule that allows us to show optimal rates. This provides an alternative to the result of Hu et al. (2021) who studied the performance of $\ell 2$ -regularized GD for training shallow networks in nonparametric regression which fully relied on the infinite-width network (Neural Tangent Kernel (NTK)) approximation. Here we present a simpler analysis which is based on a partitioning argument of the input space (as in the case of 1-nearest-neighbor rule) coupled with the fact that trained neural networks are smooth with respect to their inputs when trained by GD. In the noise-free case the proof does not rely on any kernelization and can be regarded as a finite-width result. In the case of label noise, by slightly modifying the proof, the noise is controlled using a technique of Yao, Rosasco, and Caponnetto (2007).

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Optimistic MLE -- A Generic Model-based Algorithm for Partially Observable Sequential Decision Making

This paper introduces a simple efficient learning algorithms for general sequential decision making. The algorithm combines Optimism for exploration with Maximum Likelihood Estimation for model estimation, which is thus named OMLE. We prove that OMLE learns the near-optimal policies of an enormously rich class of sequential decision making problems in a polynomial number of samples. This rich class includes not only a majority of known tractable model-based Reinforcement Learning (RL) problems (such as tabular MDPs, factored MDPs, low witness rank problems, tabular weakly-revealing/observable POMDPs and multi-step decodable POMDPs), but also many new challenging RL problems especially in the partially observable setting that were not previously known to be tractable. Notably, the new problems addressed by this paper include (1) observable POMDPs with continuous observation and function approximation, where we achieve the first sample complexity that is completely independent of the size of observation space; (2) well-conditioned low-rank sequential decision making problems (also known as Predictive State Representations (PSRs)), which include and generalize all known tractable POMDP examples under a more intrinsic representation; (3) general sequential decision making problems under SAIL condition, which unifies our existing understandings of model-based RL in both fully observable and partially observable settings. SAIL condition is identified by this paper, which can be viewed as a natural generalization of Bellman/witness rank to address partial observability. This paper also presents a reward-free variant of OMLE algorithm, which learns approximate dynamic models that enable the computation of near-optimal policies for all reward functions simultaneously.

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Near-Optimal Sample Complexity Bounds for Constrained MDPs

In contrast to the advances in characterizing the sample complexity for solving Markov decision processes (MDPs), the optimal statistical complexity for solving constrained MDPs (CMDPs) remains unknown. We resolve this question by providing minimax upper and lower bounds on the sample complexity for learning near-optimal policies in a discounted CMDP with access to a generative model (simulator). In particular, we design a model-based algorithm that addresses two settings: (i) relaxed feasibility, where small constraint violations are allowed, and (ii) strict feasibility, where the output policy is required to satisfy the constraint. For (i), we prove that our algorithm returns an $ε$-optimal policy with probability $1 - δ$, by making $\tilde{O}\left(\frac{S A \log(1/δ)}{(1 - γ)^3 ε^2}\right)$ queries to the generative model, thus matching the sample-complexity for unconstrained MDPs. For (ii), we show that the algorithm's sample complexity is upper-bounded by $\tilde{O} \left(\frac{S A \, \log(1/δ)}{(1 - γ)^5 \, ε^2 ζ^2} \right)$ where $ζ$ is the problem-dependent Slater constant that characterizes the size of the feasible region. Finally, we prove a matching lower-bound for the strict feasibility setting, thus obtaining the first near minimax optimal bounds for discounted CMDPs. Our results show that learning CMDPs is as easy as MDPs when small constraint violations are allowed, but inherently more difficult when we demand zero constraint violation.

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Confident Approximate Policy Iteration for Efficient Local Planning in $q^π$-realizable MDPs

We consider approximate dynamic programming in $γ$-discounted Markov decision processes and apply it to approximate planning with linear value-function approximation. Our first contribution is a new variant of Approximate Policy Iteration (API), called Confident Approximate Policy Iteration (CAPI), which computes a deterministic stationary policy with an optimal error bound scaling linearly with the product of the effective horizon $H$ and the worst-case approximation error $ε$ of the action-value functions of stationary policies. This improvement over API (whose error scales with $H^2$) comes at the price of an $H$-fold increase in memory cost. Unlike Scherrer and Lesner [2012], who recommended computing a non-stationary policy to achieve a similar improvement (with the same memory overhead), we are able to stick to stationary policies. This allows for our second contribution, the application of CAPI to planning with local access to a simulator and $d$-dimensional linear function approximation. As such, we design a planning algorithm that applies CAPI to obtain a sequence of policies with successively refined accuracies on a dynamically evolving set of states. The algorithm outputs an $\tilde O(\sqrt{d}Hε)$-optimal policy after issuing $\tilde O(dH^4/ε^2)$ queries to the simulator, simultaneously achieving the optimal accuracy bound and the best known query complexity bound, while earlier algorithms in the literature achieve only one of them. This query complexity is shown to be tight in all parameters except $H$. These improvements come at the expense of a mild (polynomial) increase in memory and computational costs of both the algorithm and its output policy.

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Sample-Efficient Reinforcement Learning of Partially Observable Markov Games

This paper considers the challenging tasks of Multi-Agent Reinforcement Learning (MARL) under partial observability, where each agent only sees her own individual observations and actions that reveal incomplete information about the underlying state of system. This paper studies these tasks under the general model of multiplayer general-sum Partially Observable Markov Games (POMGs), which is significantly larger than the standard model of Imperfect Information Extensive-Form Games (IIEFGs). We identify a rich subclass of POMGs -- weakly revealing POMGs -- in which sample-efficient learning is tractable. In the self-play setting, we prove that a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to find approximate Nash equilibria, correlated equilibria, as well as coarse correlated equilibria of weakly revealing POMGs, in a polynomial number of samples when the number of agents is small. In the setting of playing against adversarial opponents, we show that a variant of our optimistic MLE algorithm is capable of achieving sublinear regret when being compared against the optimal maximin policies. To our best knowledge, this work provides the first line of sample-efficient results for learning POMGs.

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Bandit Theory and Thompson Sampling-Guided Directed Evolution for Sequence Optimization

Directed Evolution (DE), a landmark wet-lab method originated in 1960s, enables discovery of novel protein designs via evolving a population of candidate sequences. Recent advances in biotechnology has made it possible to collect high-throughput data, allowing the use of machine learning to map out a protein's sequence-to-function relation. There is a growing interest in machine learning-assisted DE for accelerating protein optimization. Yet the theoretical understanding of DE, as well as the use of machine learning in DE, remains limited. In this paper, we connect DE with the bandit learning theory and make a first attempt to study regret minimization in DE. We propose a Thompson Sampling-guided Directed Evolution (TS-DE) framework for sequence optimization, where the sequence-to-function mapping is unknown and querying a single value is subject to costly and noisy measurements. TS-DE updates a posterior of the function based on collected measurements. It uses a posterior-sampled function estimate to guide the crossover recombination and mutation steps in DE. In the case of a linear model, we show that TS-DE enjoys a Bayesian regret of order $\tilde O(d^{2}\sqrt{MT})$, where $d$ is feature dimension, $M$ is population size and $T$ is number of rounds. This regret bound is nearly optimal, confirming that bandit learning can provably accelerate DE. It may have implications for more general sequence optimization and evolutionary algorithms.

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KL-Entropy-Regularized RL with a Generative Model is Minimax Optimal

In this work, we consider and analyze the sample complexity of model-free reinforcement learning with a generative model. Particularly, we analyze mirror descent value iteration (MDVI) by Geist et al. (2019) and Vieillard et al. (2020a), which uses the Kullback-Leibler divergence and entropy regularization in its value and policy updates. Our analysis shows that it is nearly minimax-optimal for finding an $\varepsilon$-optimal policy when $\varepsilon$ is sufficiently small. This is the first theoretical result that demonstrates that a simple model-free algorithm without variance-reduction can be nearly minimax-optimal under the considered setting.

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When Is Partially Observable Reinforcement Learning Not Scary?

Applications of Reinforcement Learning (RL), in which agents learn to make a sequence of decisions despite lacking complete information about the latent states of the controlled system, that is, they act under partial observability of the states, are ubiquitous. Partially observable RL can be notoriously difficult -- well-known information-theoretic results show that learning partially observable Markov decision processes (POMDPs) requires an exponential number of samples in the worst case. Yet, this does not rule out the existence of large subclasses of POMDPs over which learning is tractable. In this paper we identify such a subclass, which we call weakly revealing POMDPs. This family rules out the pathological instances of POMDPs where observations are uninformative to a degree that makes learning hard. We prove that for weakly revealing POMDPs, a simple algorithm combining optimism and Maximum Likelihood Estimation (MLE) is sufficient to guarantee polynomial sample complexity. To the best of our knowledge, this is the first provably sample-efficient result for learning from interactions in overcomplete POMDPs, where the number of latent states can be larger than the number of observations.

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Bootstrapping Fitted Q-Evaluation for Off-Policy Inference

Bootstrapping provides a flexible and effective approach for assessing the quality of batch reinforcement learning, yet its theoretical property is less understood. In this paper, we study the use of bootstrapping in off-policy evaluation (OPE), and in particular, we focus on the fitted Q-evaluation (FQE) that is known to be minimax-optimal in the tabular and linear-model cases. We propose a bootstrapping FQE method for inferring the distribution of the policy evaluation error and show that this method is asymptotically efficient and distributionally consistent for off-policy statistical inference. To overcome the computation limit of bootstrapping, we further adapt a subsampling procedure that improves the runtime by an order of magnitude. We numerically evaluate the bootrapping method in classical RL environments for confidence interval estimation, estimating the variance of off-policy evaluator, and estimating the correlation between multiple off-policy evaluators.

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Confident Off-Policy Evaluation and Selection through Self-Normalized Importance Weighting

We consider off-policy evaluation in the contextual bandit setting for the purpose of obtaining a robust off-policy selection strategy, where the selection strategy is evaluated based on the value of the chosen policy in a set of proposal (target) policies. We propose a new method to compute a lower bound on the value of an arbitrary target policy given some logged data in contextual bandits for a desired coverage. The lower bound is built around the so-called Self-normalized Importance Weighting (SN) estimator. It combines the use of a semi-empirical Efron-Stein tail inequality to control the concentration and a new multiplicative (rather than additive) control of the bias. The new approach is evaluated on a number of synthetic and real datasets and is found to be superior to its main competitors, both in terms of tightness of the confidence intervals and the quality of the policies chosen.

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TensorPlan and the Few Actions Lower Bound for Planning in MDPs under Linear Realizability of Optimal Value Functions

We consider the minimax query complexity of online planning with a generative model in fixed-horizon Markov decision processes (MDPs) with linear function approximation. Following recent works, we consider broad classes of problems where either (i) the optimal value function $v^\star$ or (ii) the optimal action-value function $q^\star$ lie in the linear span of some features; or (iii) both $v^\star$ and $q^\star$ lie in the linear span when restricted to the states reachable from the starting state. Recently, Weisz et al. (2021b) showed that under (ii) the minimax query complexity of any planning algorithm is at least exponential in the horizon $H$ or in the feature dimension $d$ when the size $A$ of the action set can be chosen to be exponential in $\min(d,H)$. On the other hand, for the setting (i), Weisz et al. (2021a) introduced TensorPlan, a planner whose query cost is polynomial in all relevant quantities when the number of actions is fixed. Among other things, these two works left open the question whether polynomial query complexity is possible when $A$ is subexponential in $\min(d,H)$. In this paper we answer this question in the negative: we show that an exponentially large lower bound holds when $A=Ω(\min(d^{1/4},H^{1/2}))$, under either (i), (ii) or (iii). In particular, this implies a perhaps surprising exponential separation of query complexity compared to the work of Du et al. (2021) who prove a polynomial upper bound when (iii) holds for all states. Furthermore, we show that the upper bound of TensorPlan can be extended to hold under (iii) and, for MDPs with deterministic transitions and stochastic rewards, also under (ii).

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No Regrets for Learning the Prior in Bandits

We propose ${\tt AdaTS}$, a Thompson sampling algorithm that adapts sequentially to bandit tasks that it interacts with. The key idea in ${\tt AdaTS}$ is to adapt to an unknown task prior distribution by maintaining a distribution over its parameters. When solving a bandit task, that uncertainty is marginalized out and properly accounted for. ${\tt AdaTS}$ is a fully-Bayesian algorithm that can be implemented efficiently in several classes of bandit problems. We derive upper bounds on its Bayes regret that quantify the loss due to not knowing the task prior, and show that it is small. Our theory is supported by experiments, where ${\tt AdaTS}$ outperforms prior algorithms and works well even in challenging real-world problems.

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Efficient Local Planning with Linear Function Approximation

We study query and computationally efficient planning algorithms with linear function approximation and a simulator. We assume that the agent only has local access to the simulator, meaning that the agent can only query the simulator at states that have been visited before. This setting is more practical than many prior works on reinforcement learning with a generative model. We propose two algorithms, named confident Monte Carlo least square policy iteration (Confident MC-LSPI) and confident Monte Carlo Politex (Confident MC-Politex) for this setting. Under the assumption that the Q-functions of all policies are linear in known features of the state-action pairs, we show that our algorithms have polynomial query and computational costs in the dimension of the features, the effective planning horizon, and the targeted sub-optimality, while these costs are independent of the size of the state space. One technical contribution of our work is the introduction of a novel proof technique that makes use of a virtual policy iteration algorithm. We use this method to leverage existing results on $\ell_\infty$-bounded approximate policy iteration to show that our algorithm can learn the optimal policy for the given initial state even only with local access to the simulator. We believe that this technique can be extended to broader settings beyond this work.

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Tighter risk certificates for neural networks

This paper presents an empirical study regarding training probabilistic neural networks using training objectives derived from PAC-Bayes bounds. In the context of probabilistic neural networks, the output of training is a probability distribution over network weights. We present two training objectives, used here for the first time in connection with training neural networks. These two training objectives are derived from tight PAC-Bayes bounds. We also re-implement a previously used training objective based on a classical PAC-Bayes bound, to compare the properties of the predictors learned using the different training objectives. We compute risk certificates for the learnt predictors, based on part of the data used to learn the predictors. We further experiment with different types of priors on the weights (both data-free and data-dependent priors) and neural network architectures. Our experiments on MNIST and CIFAR-10 show that our training methods produce competitive test set errors and non-vacuous risk bounds with much tighter values than previous results in the literature, showing promise not only to guide the learning algorithm through bounding the risk but also for model selection. These observations suggest that the methods studied here might be good candidates for self-certified learning, in the sense of using the whole data set for learning a predictor and certifying its risk on any unseen data (from the same distribution as the training data) potentially without the need for holding out test data.

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On the Role of Optimization in Double Descent: A Least Squares Study

Empirically it has been observed that the performance of deep neural networks steadily improves as we increase model size, contradicting the classical view on overfitting and generalization. Recently, the double descent phenomena has been proposed to reconcile this observation with theory, suggesting that the test error has a second descent when the model becomes sufficiently overparameterized, as the model size itself acts as an implicit regularizer. In this paper we add to the growing body of work in this space, providing a careful study of learning dynamics as a function of model size for the least squares scenario. We show an excess risk bound for the gradient descent solution of the least squares objective. The bound depends on the smallest non-zero eigenvalue of the covariance matrix of the input features, via a functional form that has the double descent behavior. This gives a new perspective on the double descent curves reported in the literature. Our analysis of the excess risk allows to decouple the effect of optimization and generalization error. In particular, we find that in case of noiseless regression, double descent is explained solely by optimization-related quantities, which was missed in studies focusing on the Moore-Penrose pseudoinverse solution. We believe that our derivation provides an alternative view compared to existing work, shedding some light on a possible cause of this phenomena, at least in the considered least squares setting. We empirically explore if our predictions hold for neural networks, in particular whether the covariance of intermediary hidden activations has a similar behavior as the one predicted by our derivations.

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On Query-efficient Planning in MDPs under Linear Realizability of the Optimal State-value Function

We consider local planning in fixed-horizon MDPs with a generative model under the assumption that the optimal value function lies close to the span of a feature map. The generative model provides a local access to the MDP: The planner can ask for random transitions from previously returned states and arbitrary actions, and features are only accessible for states that are encountered in this process. As opposed to previous work (e.g. Lattimore et al. (2020)) where linear realizability of all policies was assumed, we consider the significantly relaxed assumption of a single linearly realizable (deterministic) policy. A recent lower bound by Weisz et al. (2020) established that the related problem when the action-value function of the optimal policy is linearly realizable requires an exponential number of queries, either in $H$ (the horizon of the MDP) or $d$ (the dimension of the feature mapping). Their construction crucially relies on having an exponentially large action set. In contrast, in this work, we establish that poly$(H,d)$ planning is possible with state value function realizability whenever the action set has a constant size. In particular, we present the TensorPlan algorithm which uses poly$((dH/δ)^A)$ simulator queries to find a $δ$-optimal policy relative to any deterministic policy for which the value function is linearly realizable with some bounded parameter. This is the first algorithm to give a polynomial query complexity guarantee using only linear-realizability of a single competing value function. Whether the computation cost is similarly bounded remains an open question. We extend the upper bound to the near-realizable case and to the infinite-horizon discounted setup. We also present a lower bound in the infinite-horizon episodic setting: Planners that achieve constant suboptimality need exponentially many queries, either in $d$ or the number of actions.

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Asymptotically Optimal Information-Directed Sampling

We introduce a simple and efficient algorithm for stochastic linear bandits with finitely many actions that is asymptotically optimal and (nearly) worst-case optimal in finite time. The approach is based on the frequentist information-directed sampling (IDS) framework, with a surrogate for the information gain that is informed by the optimization problem that defines the asymptotic lower bound. Our analysis sheds light on how IDS balances the trade-off between regret and information and uncovers a surprising connection between the recently proposed primal-dual methods and the IDS algorithm. We demonstrate empirically that IDS is competitive with UCB in finite-time, and can be significantly better in the asymptotic regime.

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