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Cunjian Chen

Publications and source records attributed to Cunjian Chen.

At least 37 records · Page 2Linked to original sources

A Lightweight Group Multiscale Bidirectional Interactive Network for Real-Time Steel Surface Defect Detection

Real-time surface defect detection is critical for maintaining product quality and production efficiency in the steel manufacturing industry. Despite promising accuracy, existing deep learning methods often suffer from high computational complexity and slow inference speeds, which limit their deployment in resource-constrained industrial environments. Recent lightweight approaches adopt multibranch architectures based on depthwise separable convolution (DSConv) to capture multiscale contextual information. However, these methods often suffer from increased computational overhead and lack effective cross-scale feature interaction, limiting their ability to fully leverage multiscale representations. To address these challenges, we propose GMBINet, a lightweight framework that enhances multiscale feature extraction and interaction through novel Group Multiscale Bidirectional Interactive (GMBI) modules. The GMBI adopts a group-wise strategy for multiscale feature extraction, ensuring scale-agnostic computational complexity. It further integrates a Bidirectional Progressive Feature Interactor (BPFI) and a parameter-free Element-Wise Multiplication-Summation (EWMS) operation to enhance cross-scale interaction without introducing additional computational overhead. Experiments on SD-Saliency-900 and NRSD-MN datasets demonstrate that GMBINet delivers competitive accuracy with real-time speeds of 1048 FPS on GPU and 16.53 FPS on CPU at 512 resolution, using only 0.19 M parameters. Additional evaluations on the NEU-CLS defect classification dataset further confirm the strong generalization ability of our method, demonstrating its potential for broader industrial vision applications beyond surface defect detection. The dataset and code are publicly available at: https://github.com/zhangyongcode/GMBINet.

cs.CV↗

EAvatar: Expression-Aware Head Avatar Reconstruction with Generative Geometry Priors

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time rendering capability and are now widely used in high-fidelity head avatar reconstruction tasks. However, existing 3DGS-based methods still face significant challenges in capturing fine-grained facial expressions and preserving local texture continuity, especially in highly deformable regions. To mitigate these limitations, we propose a novel 3DGS-based framework termed EAvatar for head reconstruction that is both expression-aware and deformation-aware. Our method introduces a sparse expression control mechanism, where a small number of key Gaussians are used to influence the deformation of their neighboring Gaussians, enabling accurate modeling of local deformations and fine-scale texture transitions. Furthermore, we leverage high-quality 3D priors from pretrained generative models to provide a more reliable facial geometry, offering structural guidance that improves convergence stability and shape accuracy during training. Experimental results demonstrate that our method produces more accurate and visually coherent head reconstructions with improved expression controllability and detail fidelity.

cs.CV↗

Consistent and Controllable Image Animation with Motion Linear Diffusion Transformers

Image animation has seen significant progress, driven by the powerful generative capabilities of diffusion models. However, maintaining appearance consistency with static input images and mitigating abrupt motion transitions in generated animations remain persistent challenges. While text-to-video (T2V) generation has demonstrated impressive performance with diffusion transformer models, the image animation field still largely relies on U-Net-based diffusion models, which lag behind the latest T2V approaches. Moreover, the quadratic complexity of vanilla self-attention mechanisms in Transformers imposes heavy computational demands, making image animation particularly resource-intensive. To address these issues, we propose MiraMo, a framework designed to enhance efficiency, appearance consistency, and motion smoothness in image animation. Specifically, MiraMo introduces three key elements: (1) A foundational text-to-video architecture replacing vanilla self-attention with efficient linear attention to reduce computational overhead while preserving generation quality; (2) A novel motion residual learning paradigm that focuses on modeling motion dynamics rather than directly predicting frames, improving temporal consistency; and (3) A DCT-based noise refinement strategy during inference to suppress sudden motion artifacts, complemented by a dynamics control module to balance motion smoothness and expressiveness. Extensive experiments against state-of-the-art methods validate the superiority of MiraMo in generating consistent, smooth, and controllable animations with accelerated inference speed. Additionally, we demonstrate the versatility of MiraMo through applications in motion transfer and video editing tasks.

cs.CV↗

ST-GDance: Long-Term and Collision-Free Group Choreography from Music

Group dance generation from music has broad applications in film, gaming, and animation production. However, it requires synchronizing multiple dancers while maintaining spatial coordination. As the number of dancers and sequence length increase, this task faces higher computational complexity and a greater risk of motion collisions. Existing methods often struggle to model dense spatial-temporal interactions, leading to scalability issues and multi-dancer collisions. To address these challenges, we propose ST-GDance, a novel framework that decouples spatial and temporal dependencies to optimize long-term and collision-free group choreography. We employ lightweight graph convolutions for distance-aware spatial modeling and accelerated sparse attention for efficient temporal modeling. This design significantly reduces computational costs while ensuring smooth and collision-free interactions. Experiments on the AIOZ-GDance dataset demonstrate that ST-GDance outperforms state-of-the-art baselines, particularly in generating long and coherent group dance sequences. Project page: https://yilliajing.github.io/ST-GDance-Website/.

cs.AI↗

Training-free Stylized Text-to-Image Generation with Fast Inference

Although diffusion models exhibit impressive generative capabilities, existing methods for stylized image generation based on these models often require textual inversion or fine-tuning with style images, which is time-consuming and limits the practical applicability of large-scale diffusion models. To address these challenges, we propose a novel stylized image generation method leveraging a pre-trained large-scale diffusion model without requiring fine-tuning or any additional optimization, termed as OmniPainter. Specifically, we exploit the self-consistency property of latent consistency models to extract the representative style statistics from reference style images to guide the stylization process. Additionally, we then introduce the norm mixture of self-attention, which enables the model to query the most relevant style patterns from these statistics for the intermediate output content features. This mechanism also ensures that the stylized results align closely with the distribution of the reference style images. Our qualitative and quantitative experimental results demonstrate that the proposed method outperforms state-of-the-art approaches.

cs.CV↗

3D Surface Reconstruction with Enhanced High-Frequency Details

Neural implicit 3D reconstruction can reproduce shapes without 3D supervision, and it learns the 3D scene through volume rendering methods and neural implicit representations. Current neural surface reconstruction methods tend to randomly sample the entire image, making it difficult to learn high-frequency details on the surface, and thus the reconstruction results tend to be too smooth. We designed a method (FreNeuS) based on high-frequency information to solve the problem of insufficient surface detail. Specifically, FreNeuS uses pixel gradient changes to easily acquire high-frequency regions in an image and uses the obtained high-frequency information to guide surface detail reconstruction. High-frequency information is first used to guide the dynamic sampling of rays, applying different sampling strategies according to variations in high-frequency regions. To further enhance the focus on surface details, we have designed a high-frequency weighting method that constrains the representation of high-frequency details during the reconstruction process. Qualitative and quantitative results show that our method can reconstruct fine surface details and obtain better surface reconstruction quality compared to existing methods. In addition, our method is more applicable and can be generalized to any NeuS-based work.

cs.CV↗

Latte: Latent Diffusion Transformer for Video Generation

We propose Latte, a novel Latent Diffusion Transformer for video generation. Latte first extracts spatio-temporal tokens from input videos and then adopts a series of Transformer blocks to model video distribution in the latent space. In order to model a substantial number of tokens extracted from videos, four efficient variants are introduced from the perspective of decomposing the spatial and temporal dimensions of input videos. To improve the quality of generated videos, we determine the best practices of Latte through rigorous experimental analysis, including video clip patch embedding, model variants, timestep-class information injection, temporal positional embedding, and learning strategies. Our comprehensive evaluation demonstrates that Latte achieves state-of-the-art performance across four standard video generation datasets, i.e., FaceForensics, SkyTimelapse, UCF101, and Taichi-HD. In addition, we extend Latte to the text-to-video generation (T2V) task, where Latte achieves results that are competitive with recent T2V models. We strongly believe that Latte provides valuable insights for future research on incorporating Transformers into diffusion models for video generation.

cs.CV↗

Investigating the Scaling Effect of Instruction Templates for Training Multimodal Language Model

Current multimodal language model (MLM) training approaches overlook the influence of instruction templates. Previous research deals with this problem by leveraging hand-crafted or model-generated templates, failing to investigate the scaling effect of instruction templates on MLM training. In this work, we propose a programmatic instruction template generator capable of producing over 15K unique instruction templates by filling randomly sampled positional synonyms into weighted sampled meta templates, enabling us to comprehensively explore MLM's performance across various template scales in the training process. Our investigation into scaling instruction templates for MLM training demonstrates that MLM capabilities do not consistently improve with increasing template scale. Instead, optimal performance is achieved at a medium template scale. Models trained with data augmented at the optimal template scale achieve performance gains of up to 10% over those trained on the original data and achieve the best overall performance compared with the similar-scale MLMs tuned on at most 75 times the scale of our augmented dataset. The code will be publicly available at https://github.com/shijian2001/TemplateScaling.

cs.CV↗

LatentSync: Taming Audio-Conditioned Latent Diffusion Models for Lip Sync with SyncNet Supervision

End-to-end audio-conditioned latent diffusion models (LDMs) have been widely adopted for audio-driven portrait animation, demonstrating their effectiveness in generating lifelike and high-resolution talking videos. However, direct application of audio-conditioned LDMs to lip-synchronization (lip-sync) tasks results in suboptimal lip-sync accuracy. Through an in-depth analysis, we identified the underlying cause as the "shortcut learning problem", wherein the model predominantly learns visual-visual shortcuts while neglecting the critical audio-visual correlations. To address this issue, we explored different approaches for integrating SyncNet supervision into audio-conditioned LDMs to explicitly enforce the learning of audio-visual correlations. Since the performance of SyncNet directly influences the lip-sync accuracy of the supervised model, the training of a well-converged SyncNet becomes crucial. We conducted the first comprehensive empirical studies to identify key factors affecting SyncNet convergence. Based on our analysis, we introduce StableSyncNet, with an architecture designed for stable convergence. Our StableSyncNet achieved a significant improvement in accuracy, increasing from 91% to 94% on the HDTF test set. Additionally, we introduce a novel Temporal Representation Alignment (TREPA) mechanism to enhance temporal consistency in the generated videos. Experimental results show that our method surpasses state-of-the-art lip-sync approaches across various evaluation metrics on the HDTF and VoxCeleb2 datasets.

cs.CV↗

Skeleton-OOD: An End-to-End Skeleton-Based Model for Robust Out-of-Distribution Human Action Detection

Human action recognition is crucial in computer vision systems. However, in real-world scenarios, human actions often fall outside the distribution of training data, requiring a model to both recognize in-distribution (ID) actions and reject out-of-distribution (OOD) ones. Despite its importance, there has been limited research on OOD detection in human actions. Existing works on OOD detection mainly focus on image data with RGB structure, and many methods are post-hoc in nature. While these methods are convenient and computationally efficient, they often lack sufficient accuracy, fail to consider the exposure of OOD samples, and ignore the application in skeleton structure data. To address these challenges, we propose a novel end-to-end skeleton-based model called Skeleton-OOD, which is committed to improving the effectiveness of OOD tasks while ensuring the accuracy of ID recognition. Through extensive experiments conducted on NTU-RGB+D 60, NTU-RGB+D 120, and Kinetics-400 datasets, Skeleton-OOD demonstrates the superior performance of our proposed approach compared to state-of-the-art methods. Our findings underscore the effectiveness of classic OOD detection techniques in the context of skeleton-based action recognition tasks, offering promising avenues for future research in this field. Code is available at https://github.com/YilliaJing/Skeleton-OOD.git.

cs.CV↗

LEO: Generative Latent Image Animator for Human Video Synthesis

Spatio-temporal coherency is a major challenge in synthesizing high quality videos, particularly in synthesizing human videos that contain rich global and local deformations. To resolve this challenge, previous approaches have resorted to different features in the generation process aimed at representing appearance and motion. However, in the absence of strict mechanisms to guarantee such disentanglement, a separation of motion from appearance has remained challenging, resulting in spatial distortions and temporal jittering that break the spatio-temporal coherency. Motivated by this, we here propose LEO, a novel framework for human video synthesis, placing emphasis on spatio-temporal coherency. Our key idea is to represent motion as a sequence of flow maps in the generation process, which inherently isolate motion from appearance. We implement this idea via a flow-based image animator and a Latent Motion Diffusion Model (LMDM). The former bridges a space of motion codes with the space of flow maps, and synthesizes video frames in a warp-and-inpaint manner. LMDM learns to capture motion prior in the training data by synthesizing sequences of motion codes. Extensive quantitative and qualitative analysis suggests that LEO significantly improves coherent synthesis of human videos over previous methods on the datasets TaichiHD, FaceForensics and CelebV-HQ. In addition, the effective disentanglement of appearance and motion in LEO allows for two additional tasks, namely infinite-length human video synthesis, as well as content-preserving video editing.

cs.CV↗

Iterative Window Mean Filter: Thwarting Diffusion-based Adversarial Purification

Face authentication systems have brought significant convenience and advanced developments, yet they have become unreliable due to their sensitivity to inconspicuous perturbations, such as adversarial attacks. Existing defenses often exhibit weaknesses when facing various attack algorithms and adaptive attacks or compromise accuracy for enhanced security. To address these challenges, we have developed a novel and highly efficient non-deep-learning-based image filter called the Iterative Window Mean Filter (IWMF) and proposed a new framework for adversarial purification, named IWMF-Diff, which integrates IWMF and denoising diffusion models. These methods can function as pre-processing modules to eliminate adversarial perturbations without necessitating further modifications or retraining of the target system. We demonstrate that our proposed methodologies fulfill four critical requirements: preserved accuracy, improved security, generalizability to various threats in different settings, and better resistance to adaptive attacks. This performance surpasses that of the state-of-the-art adversarial purification method, DiffPure.

cs.CR↗

DiffX: Guide Your Layout to Cross-Modal Generative Modeling

Diffusion models have made significant strides in language-driven and layout-driven image generation. However, most diffusion models are limited to visible RGB image generation. In fact, human perception of the world is enriched by diverse viewpoints, such as chromatic contrast, thermal illumination, and depth information. In this paper, we introduce a novel diffusion model for general layout-guided cross-modal generation, called DiffX. Notably, our DiffX presents a compact and effective cross-modal generative modeling pipeline, which conducts diffusion and denoising processes in the modality-shared latent space. Moreover, we introduce the Joint-Modality Embedder (JME) to enhance the interaction between layout and text conditions by incorporating a gated attention mechanism. To facilitate the user-instructed training, we construct the cross-modal image datasets with detailed text captions by the Large-Multimodal Model (LMM) and our human-in-the-loop refinement. Through extensive experiments, our DiffX demonstrates robustness in cross-modal ''RGB+X'' image generation on FLIR, MFNet, and COME15K datasets, guided by various layout conditions. Meanwhile, it shows the strong potential for the adaptive generation of ``RGB+X+Y(+Z)'' images or more diverse modalities on FLIR, MFNet, COME15K, and MCXFace datasets. To our knowledge, DiffX is the first model for layout-guided cross-modal image generation. Our code and constructed cross-modal image datasets are available at https://github.com/zeyuwang-zju/DiffX.

cs.CV↗

REHRSeg: Unleashing the Power of Self-Supervised Super-Resolution for Resource-Efficient 3D MRI Segmentation

High-resolution (HR) 3D magnetic resonance imaging (MRI) can provide detailed anatomical structural information, enabling precise segmentation of regions of interest for various medical image analysis tasks. Due to the high demands of acquisition device, collection of HR images with their annotations is always impractical in clinical scenarios. Consequently, segmentation results based on low-resolution (LR) images with large slice thickness are often unsatisfactory for subsequent tasks. In this paper, we propose a novel Resource-Efficient High-Resolution Segmentation framework (REHRSeg) to address the above-mentioned challenges in real-world applications, which can achieve HR segmentation while only employing the LR images as input. REHRSeg is designed to leverage self-supervised super-resolution (self-SR) to provide pseudo supervision, therefore the relatively easier-to-acquire LR annotated images generated by 2D scanning protocols can be directly used for model training. The main contribution to ensure the effectiveness in self-SR for enhancing segmentation is three-fold: (1) We mitigate the data scarcity problem in the medical field by using pseudo-data for training the segmentation model. (2) We design an uncertainty-aware super-resolution (UASR) head in self-SR to raise the awareness of segmentation uncertainty as commonly appeared on the ROI boundaries. (3) We align the spatial features for self-SR and segmentation through structural knowledge distillation to enable a better capture of region correlations. Experimental results demonstrate that REHRSeg achieves high-quality HR segmentation without intensive supervision, while also significantly improving the baseline performance for LR segmentation.

eess.IV↗

Beyond the Visible: A Survey on Cross-spectral Face Recognition

Cross-spectral face recognition (CFR) refers to recognizing individuals using face images stemming from different spectral bands, such as infrared versus visible. While CFR is inherently more challenging than classical face recognition due to significant variation in facial appearance caused by the modality gap, it is useful in many scenarios including night-vision biometrics and detecting presentation attacks. Recent advances in deep neural networks (DNNs) have resulted in significant improvement in the performance of CFR systems. Given these developments, the contributions of this survey are three-fold. First, we provide an overview of CFR, by formalizing the CFR problem and presenting related applications. Secondly, we discuss the appropriate spectral bands for face recognition and discuss recent CFR methods, placing emphasis on deep neural networks. In particular we describe techniques that have been proposed to extract and compare heterogeneous features emerging from different spectral bands. We also discuss the datasets that have been used for evaluating CFR methods. Finally, we discuss the challenges and future lines of research on this topic.

cs.CV↗

A Multi-task Adversarial Attack Against Face Authentication

Deep-learning-based identity management systems, such as face authentication systems, are vulnerable to adversarial attacks. However, existing attacks are typically designed for single-task purposes, which means they are tailored to exploit vulnerabilities unique to the individual target rather than being adaptable for multiple users or systems. This limitation makes them unsuitable for certain attack scenarios, such as morphing, universal, transferable, and counter attacks. In this paper, we propose a multi-task adversarial attack algorithm called MTADV that are adaptable for multiple users or systems. By interpreting these scenarios as multi-task attacks, MTADV is applicable to both single- and multi-task attacks, and feasible in the white- and gray-box settings. Furthermore, MTADV is effective against various face datasets, including LFW, CelebA, and CelebA-HQ, and can work with different deep learning models, such as FaceNet, InsightFace, and CurricularFace. Importantly, MTADV retains its feasibility as a single-task attack targeting a single user/system. To the best of our knowledge, MTADV is the first adversarial attack method that can target all of the aforementioned scenarios in one algorithm.

cs.CV↗

Cinemo: Consistent and Controllable Image Animation with Motion Diffusion Models

Diffusion models have achieved great progress in image animation due to powerful generative capabilities. However, maintaining spatio-temporal consistency with detailed information from the input static image over time (e.g., style, background, and object of the input static image) and ensuring smoothness in animated video narratives guided by textual prompts still remains challenging. In this paper, we introduce Cinemo, a novel image animation approach towards achieving better motion controllability, as well as stronger temporal consistency and smoothness. In general, we propose three effective strategies at the training and inference stages of Cinemo to accomplish our goal. At the training stage, Cinemo focuses on learning the distribution of motion residuals, rather than directly predicting subsequent via a motion diffusion model. Additionally, a structural similarity index-based strategy is proposed to enable Cinemo to have better controllability of motion intensity. At the inference stage, a noise refinement technique based on discrete cosine transformation is introduced to mitigate sudden motion changes. Such three strategies enable Cinemo to produce highly consistent, smooth, and motion-controllable results. Compared to previous methods, Cinemo offers simpler and more precise user controllability. Extensive experiments against several state-of-the-art methods, including both commercial tools and research approaches, across multiple metrics, demonstrate the effectiveness and superiority of our proposed approach.

cs.CV↗

Iris Presentation Attack: Assessing the Impact of Combining Vanadium Dioxide Films with Artificial Eyes

Iris recognition systems, operating in the near infrared spectrum (NIR), have demonstrated vulnerability to presentation attacks, where an adversary uses artifacts such as cosmetic contact lenses, artificial eyes or printed iris images in order to circumvent the system. At the same time, a number of effective presentation attack detection (PAD) methods have been developed. These methods have demonstrated success in detecting artificial eyes (e.g., fake Van Dyke eyes) as presentation attacks. In this work, we seek to alter the optical characteristics of artificial eyes by affixing Vanadium Dioxide (VO2) films on their surface in various spatial configurations. VO2 films can be used to selectively transmit NIR light and can, therefore, be used to regulate the amount of NIR light from the object that is captured by the iris sensor. We study the impact of such images produced by the sensor on two state-of-the-art iris PA detection methods. We observe that the addition of VO2 films on the surface of artificial eyes can cause the PA detection methods to misclassify them as bonafide eyes in some cases. This represents a vulnerability that must be systematically analyzed and effectively addressed.

cs.CV↗