Searcharxiv⌕ Search

arXiv subjects

D Ellis Hershkowitz

Publications and source records attributed to D Ellis Hershkowitz.

27 records · Page 2Linked to original sources

District-Fair Participatory Budgeting

Participatory budgeting is a method used by city governments to select public projects to fund based on residents' votes. Many cities use participatory budgeting at a district level. Typically, a budget is divided among districts proportionally to their population, and each district holds an election over local projects and then uses its budget to fund the projects most preferred by its voters. However, district-level participatory budgeting can yield poor social welfare because it does not necessarily fund projects supported across multiple districts. On the other hand, decision making that only takes global social welfare into account can be unfair to districts: A social-welfare-maximizing solution might not fund any of the projects preferred by a district, despite the fact that its constituents pay taxes to the city. Thus, we study how to fairly maximize social welfare in a participatory budgeting setting with a single city-wide election. We propose a notion of fairness that guarantees each district at least as much welfare as it would have received in a district-level election. We show that, although optimizing social welfare subject to this notion of fairness is NP-hard, we can efficiently construct a lottery over welfare-optimal outcomes that is fair in expectation. Moreover, we show that, when we are allowed to slightly relax fairness, we can efficiently compute a fair solution that is welfare-maximizing, but which may overspend the budget.

cs.GT↗

Deterministic Tree Embeddings with Copies for Algorithms Against Adaptive Adversaries

Embeddings of graphs into distributions of trees that preserve distances in expectation are a cornerstone of many optimization algorithms. Unfortunately, online or dynamic algorithms which use these embeddings seem inherently randomized and ill-suited against adaptive adversaries. In this paper we provide a new tree embedding which addresses these issues by deterministically embedding a graph into a single tree containing $O(\log n)$ copies of each vertex while preserving the connectivity structure of every subgraph and $O(\log^2 n)$-approximating the cost of every subgraph. Using this embedding we obtain several new algorithmic results: We reduce an open question of Alon et al. [SODA 2004] -- the existence of a deterministic poly-log-competitive algorithm for online group Steiner tree on a general graph -- to its tree case. We give a poly-log-competitive deterministic algorithm for a closely related problem -- online partial group Steiner tree -- which, roughly, is a bicriteria version of online group Steiner tree. Lastly, we give the first poly-log approximations for demand-robust Steiner forest, group Steiner tree and group Steiner forest.

cs.DS↗

An Optimal Rounding for Half-Integral Weighted Minimum Strongly Connected Spanning Subgraph

In the weighted minimum strongly connected spanning subgraph (WMSCSS) problem we must purchase a minimum-cost strongly connected spanning subgraph of a digraph. We show that half-integral linear program (LP) solutions for WMSCSS can be efficiently rounded to integral solutions at a multiplicative $1.5$ cost. This rounding matches a known $1.5$ integrality gap lower bound for a half-integral instance. More generally, we show that LP solutions whose non-zero entries are at least a value $f > 0$ can be rounded at a multiplicative cost of $2 - f$.

cs.DS↗

Tree Embeddings for Hop-Constrained Network Design

Network design problems aim to compute low-cost structures such as routes, trees and subgraphs. Often, it is natural and desirable to require that these structures have small hop length or hop diameter. Unfortunately, optimization problems with hop constraints are much harder and less well understood than their hop-unconstrained counterparts. A significant algorithmic barrier in this setting is the fact that hop-constrained distances in graphs are very far from being a metric. We show that, nonetheless, hop-constrained distances can be approximated by distributions over "partial tree metrics." We build this result into a powerful and versatile algorithmic tool which, similarly to classic probabilistic tree embeddings, reduces hop-constrained problems in general graphs to hop-unconstrained problems on trees. We then use this tool to give the first poly-logarithmic bicriteria approximations for the hop-constrained variants of many classic network design problems. These include Steiner forest, group Steiner tree, group Steiner forest, buy-at-bulk network design as well as online and oblivious versions of many of these problems.

cs.DS↗

Computation-Aware Data Aggregation

Data aggregation is a fundamental primitive in distributed computing wherein a network computes a function of every nodes' input. However, while compute time is non-negligible in modern systems, standard models of distributed computing do not take compute time into account. Rather, most distributed models of computation only explicitly consider communication time. In this paper, we introduce a model of distributed computation that considers \emph{both} computation and communication so as to give a theoretical treatment of data aggregation. We study both the structure of and how to compute the fastest data aggregation schedule in this model. As our first result, we give a polynomial-time algorithm that computes the optimal schedule when the input network is a complete graph. Moreover, since one may want to aggregate data over a pre-existing network, we also study data aggregation scheduling on arbitrary graphs. We demonstrate that this problem on arbitrary graphs is hard to approximate within a multiplicative $1.5$ factor. Finally, we give an $O(\log n \cdot \log \frac{\mathrm{OPT}}{t_m})$-approximation algorithm for this problem on arbitrary graphs, where $n$ is the number of nodes and $\mathrm{OPT}$ is the length of the optimal schedule.

cs.DS↗

Prepare for the Expected Worst: Algorithms for Reconfigurable Resources Under Uncertainty

In this paper we study how to optimally balance cheap inflexible resources with more expensive, reconfigurable resources despite uncertainty in the input problem. Specifically, we introduce the MinEMax model to study "build versus rent" problems. In our model different scenarios appear independently. Before knowing which scenarios appear, we may build rigid resources that cannot be changed for different scenarios. Once we know which scenarios appear, we are allowed to rent reconfigurable but expensive resources to use across scenarios. Although computing the objective in our model might seem to require enumerating exponentially-many possibilities, we show it is well-estimated by a surrogate objective which is representable by a polynomial-size LP. In this surrogate objective we pay for each scenario only to the extent that it exceeds a certain threshold. Using this objective we design algorithms that approximately-optimally balance inflexible and reconfigurable resources for several NP-hard covering problems. For example, we study minimum spanning and Steiner trees, minimum cuts and facility location variants. Up to constants our approximation guarantees match those of previous algorithms for the previously-studied demand-robust and stochastic two-stage models. Lastly, we demonstrate that our problem is sufficiently general to smoothly interpolate between previous demand-robust and stochastic two-stage problems.

cs.DS↗

Erasure Correction for Noisy Radio Networks

The radio network model is a well-studied model of wireless, multi-hop networks. However, radio networks make the strong assumption that messages are delivered deterministically. The recently introduced noisy radio network model relaxes this assumption by dropping messages independently at random. In this work we quantify the relative computational power of noisy radio networks and classic radio networks. In particular, given a non-adaptive protocol for a fixed radio network we show how to reliably simulate this protocol if noise is introduced with a multiplicative cost of $\mathrm{poly}(\log Δ, \log \log n)$ rounds where $n$ is the number nodes in the network and $Δ$ is the max degree. Moreover, we demonstrate that, even if the simulated protocol is not non-adaptive, it can be simulated with a multiplicative $O(Δ\log ^2 Δ)$ cost in the number of rounds. Lastly, we argue that simulations with a multiplicative overhead of $o(\log Δ)$ are unlikely to exist by proving that an $Ω(\log Δ)$ multiplicative round overhead is necessary under certain natural assumptions.

cs.DS↗

Finding Options that Minimize Planning Time

We formalize the problem of selecting the optimal set of options for planning as that of computing the smallest set of options so that planning converges in less than a given maximum of value-iteration passes. We first show that the problem is NP-hard, even if the task is constrained to be deterministic---the first such complexity result for option discovery. We then present the first polynomial-time boundedly suboptimal approximation algorithm for this setting, and empirically evaluate it against both the optimal options and a representative collection of heuristic approaches in simple grid-based domains including the classic four-rooms problem.

cs.AI↗