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Dacheng Tao

Publications and source records attributed to Dacheng Tao.

At least 775 records · Page 43Linked to original sources

Toward Trainability of Quantum Neural Networks

Quantum Neural Networks (QNNs) have been recently proposed as generalizations of classical neural networks to achieve the quantum speed-up. Despite the potential to outperform classical models, serious bottlenecks exist for training QNNs; namely, QNNs with random structures have poor trainability due to the vanishing gradient with rate exponential to the input qubit number. The vanishing gradient could seriously influence the applications of large-size QNNs. In this work, we provide a viable solution with theoretical guarantees. Specifically, we prove that QNNs with tree tensor and step controlled architectures have gradients that vanish at most polynomially with the qubit number. We numerically demonstrate QNNs with tree tensor and step controlled structures for the application of binary classification. Simulations show faster convergent rates and better accuracy compared to QNNs with random structures.

quant-ph↗

Part-dependent Label Noise: Towards Instance-dependent Label Noise

Learning with the \textit{instance-dependent} label noise is challenging, because it is hard to model such real-world noise. Note that there are psychological and physiological evidences showing that we humans perceive instances by decomposing them into parts. Annotators are therefore more likely to annotate instances based on the parts rather than the whole instances, where a wrong mapping from parts to classes may cause the instance-dependent label noise. Motivated by this human cognition, in this paper, we approximate the instance-dependent label noise by exploiting \textit{part-dependent} label noise. Specifically, since instances can be approximately reconstructed by a combination of parts, we approximate the instance-dependent \textit{transition matrix} for an instance by a combination of the transition matrices for the parts of the instance. The transition matrices for parts can be learned by exploiting anchor points (i.e., data points that belong to a specific class almost surely). Empirical evaluations on synthetic and real-world datasets demonstrate our method is superior to the state-of-the-art approaches for learning from the instance-dependent label noise.

cs.LG↗

Fast Class-wise Updating for Online Hashing

Online image hashing has received increasing research attention recently, which processes large-scale data in a streaming fashion to update the hash functions on-the-fly. To this end, most existing works exploit this problem under a supervised setting, i.e., using class labels to boost the hashing performance, which suffers from the defects in both adaptivity and efficiency: First, large amounts of training batches are required to learn up-to-date hash functions, which leads to poor online adaptivity. Second, the training is time-consuming, which contradicts with the core need of online learning. In this paper, a novel supervised online hashing scheme, termed Fast Class-wise Updating for Online Hashing (FCOH), is proposed to address the above two challenges by introducing a novel and efficient inner product operation. To achieve fast online adaptivity, a class-wise updating method is developed to decompose the binary code learning and alternatively renew the hash functions in a class-wise fashion, which well addresses the burden on large amounts of training batches. Quantitatively, such a decomposition further leads to at least 75% storage saving. To further achieve online efficiency, we propose a semi-relaxation optimization, which accelerates the online training by treating different binary constraints independently. Without additional constraints and variables, the time complexity is significantly reduced. Such a scheme is also quantitatively shown to well preserve past information during updating hashing functions. We have quantitatively demonstrated that the collective effort of class-wise updating and semi-relaxation optimization provides a superior performance comparing to various state-of-the-art methods, which is verified through extensive experiments on three widely-used datasets.

cs.CV↗

Inter-layer Transition in Neural Architecture Search

Differential Neural Architecture Search (NAS) methods represent the network architecture as a repetitive proxy directed acyclic graph (DAG) and optimize the network weights and architecture weights alternatively in a differential manner. However, existing methods model the architecture weights on each edge (i.e., a layer in the network) as statistically independent variables, ignoring the dependency between edges in DAG induced by their directed topological connections. In this paper, we make the first attempt to investigate such dependency by proposing a novel Inter-layer Transition NAS method. It casts the architecture optimization into a sequential decision process where the dependency between the architecture weights of connected edges is explicitly modeled. Specifically, edges are divided into inner and outer groups according to whether or not their predecessor edges are in the same cell. While the architecture weights of outer edges are optimized independently, those of inner edges are derived sequentially based on the architecture weights of their predecessor edges and the learnable transition matrices in an attentive probability transition manner. Experiments on five benchmarks confirm the value of modeling inter-layer dependency and demonstrate the proposed method outperforms state-of-the-art methods.

cs.CV↗

Recent Progress in Appearance-based Action Recognition

Action recognition, which is formulated as a task to identify various human actions in a video, has attracted increasing interest from computer vision researchers due to its importance in various applications. Recently, appearance-based methods have achieved promising progress towards accurate action recognition. In general, these methods mainly fulfill the task by applying various schemes to model spatial and temporal visual information effectively. To better understand the current progress of appearance-based action recognition, we provide a comprehensive review of recent achievements in this area. In particular, we summarise and discuss several dozens of related research papers, which can be roughly divided into four categories according to different appearance modelling strategies. The obtained categories include 2D convolutional methods, 3D convolutional methods, motion representation-based methods, and context representation-based methods. We analyse and discuss representative methods from each category, comprehensively. Empirical results are also summarised to better illustrate cutting-edge algorithms. We conclude by identifying important areas for future research gleaned from our categorisation.

cs.CV↗

Self-Attention with Cross-Lingual Position Representation

Position encoding (PE), an essential part of self-attention networks (SANs), is used to preserve the word order information for natural language processing tasks, generating fixed position indices for input sequences. However, in cross-lingual scenarios, e.g. machine translation, the PEs of source and target sentences are modeled independently. Due to word order divergences in different languages, modeling the cross-lingual positional relationships might help SANs tackle this problem. In this paper, we augment SANs with \emph{cross-lingual position representations} to model the bilingually aware latent structure for the input sentence. Specifically, we utilize bracketing transduction grammar (BTG)-based reordering information to encourage SANs to learn bilingual diagonal alignments. Experimental results on WMT'14 English$\Rightarrow$German, WAT'17 Japanese$\Rightarrow$English, and WMT'17 Chinese$\Leftrightarrow$English translation tasks demonstrate that our approach significantly and consistently improves translation quality over strong baselines. Extensive analyses confirm that the performance gains come from the cross-lingual information.

cs.CL↗

Spatiotemporal Attacks for Embodied Agents

Adversarial attacks are valuable for providing insights into the blind-spots of deep learning models and help improve their robustness. Existing work on adversarial attacks have mainly focused on static scenes; however, it remains unclear whether such attacks are effective against embodied agents, which could navigate and interact with a dynamic environment. In this work, we take the first step to study adversarial attacks for embodied agents. In particular, we generate spatiotemporal perturbations to form 3D adversarial examples, which exploit the interaction history in both the temporal and spatial dimensions. Regarding the temporal dimension, since agents make predictions based on historical observations, we develop a trajectory attention module to explore scene view contributions, which further help localize 3D objects appeared with the highest stimuli. By conciliating with clues from the temporal dimension, along the spatial dimension, we adversarially perturb the physical properties (e.g., texture and 3D shape) of the contextual objects that appeared in the most important scene views. Extensive experiments on the EQA-v1 dataset for several embodied tasks in both the white-box and black-box settings have been conducted, which demonstrate that our perturbations have strong attack and generalization abilities.

cs.CV↗

Empowering Things with Intelligence: A Survey of the Progress, Challenges, and Opportunities in Artificial Intelligence of Things

In the Internet of Things (IoT) era, billions of sensors and devices collect and process data from the environment, transmit them to cloud centers, and receive feedback via the internet for connectivity and perception. However, transmitting massive amounts of heterogeneous data, perceiving complex environments from these data, and then making smart decisions in a timely manner are difficult. Artificial intelligence (AI), especially deep learning, is now a proven success in various areas including computer vision, speech recognition, and natural language processing. AI introduced into the IoT heralds the era of artificial intelligence of things (AIoT). This paper presents a comprehensive survey on AIoT to show how AI can empower the IoT to make it faster, smarter, greener, and safer. Specifically, we briefly present the AIoT architecture in the context of cloud computing, fog computing, and edge computing. Then, we present progress in AI research for IoT from four perspectives: perceiving, learning, reasoning, and behaving. Next, we summarize some promising applications of AIoT that are likely to profoundly reshape our world. Finally, we highlight the challenges facing AIoT and some potential research opportunities.

cs.AI↗

Context-Aware Cross-Attention for Non-Autoregressive Translation

Non-autoregressive translation (NAT) significantly accelerates the inference process by predicting the entire target sequence. However, due to the lack of target dependency modelling in the decoder, the conditional generation process heavily depends on the cross-attention. In this paper, we reveal a localness perception problem in NAT cross-attention, for which it is difficult to adequately capture source context. To alleviate this problem, we propose to enhance signals of neighbour source tokens into conventional cross-attention. Experimental results on several representative datasets show that our approach can consistently improve translation quality over strong NAT baselines. Extensive analyses demonstrate that the enhanced cross-attention achieves better exploitation of source contexts by leveraging both local and global information.

cs.CL↗

Hard Example Generation by Texture Synthesis for Cross-domain Shape Similarity Learning

Image-based 3D shape retrieval (IBSR) aims to find the corresponding 3D shape of a given 2D image from a large 3D shape database. The common routine is to map 2D images and 3D shapes into an embedding space and define (or learn) a shape similarity measure. While metric learning with some adaptation techniques seems to be a natural solution to shape similarity learning, the performance is often unsatisfactory for fine-grained shape retrieval. In the paper, we identify the source of the poor performance and propose a practical solution to this problem. We find that the shape difference between a negative pair is entangled with the texture gap, making metric learning ineffective in pushing away negative pairs. To tackle this issue, we develop a geometry-focused multi-view metric learning framework empowered by texture synthesis. The synthesis of textures for 3D shape models creates hard triplets, which suppress the adverse effects of rich texture in 2D images, thereby push the network to focus more on discovering geometric characteristics. Our approach shows state-of-the-art performance on a recently released large-scale 3D-FUTURE[1] repository, as well as three widely studied benchmarks, including Pix3D[2], Stanford Cars[3], and Comp Cars[4]. Codes will be made publicly available at: https://github.com/3D-FRONT-FUTURE/IBSR-texture

cs.CV↗

Nighttime Dehazing with a Synthetic Benchmark

Increasing the visibility of nighttime hazy images is challenging because of uneven illumination from active artificial light sources and haze absorbing/scattering. The absence of large-scale benchmark datasets hampers progress in this area. To address this issue, we propose a novel synthetic method called 3R to simulate nighttime hazy images from daytime clear images, which first reconstructs the scene geometry, then simulates the light rays and object reflectance, and finally renders the haze effects. Based on it, we generate realistic nighttime hazy images by sampling real-world light colors from a prior empirical distribution. Experiments on the synthetic benchmark show that the degrading factors jointly reduce the image quality. To address this issue, we propose an optimal-scale maximum reflectance prior to disentangle the color correction from haze removal and address them sequentially. Besides, we also devise a simple but effective learning-based baseline which has an encoder-decoder structure based on the MobileNet-v2 backbone. Experiment results demonstrate their superiority over state-of-the-art methods in terms of both image quality and runtime. Both the dataset and source code will be available at https://github.com/chaimi2013/3R.

cs.CV↗

On the Guaranteed Almost Equivalence between Imitation Learning from Observation and Demonstration

Imitation learning from observation (LfO) is more preferable than imitation learning from demonstration (LfD) due to the nonnecessity of expert actions when reconstructing the expert policy from the expert data. However, previous studies imply that the performance of LfO is inferior to LfD by a tremendous gap, which makes it challenging to employ LfO in practice. By contrast, this paper proves that LfO is almost equivalent to LfD in the deterministic robot environment, and more generally even in the robot environment with bounded randomness. In the deterministic robot environment, from the perspective of the control theory, we show that the inverse dynamics disagreement between LfO and LfD approaches zero, meaning that LfO is almost equivalent to LfD. To further relax the deterministic constraint and better adapt to the practical environment, we consider bounded randomness in the robot environment and prove that the optimizing targets for both LfD and LfO remain almost same in the more generalized setting. Extensive experiments for multiple robot tasks are conducted to empirically demonstrate that LfO achieves comparable performance to LfD. In fact, most common robot systems in reality are the robot environment with bounded randomness (i.e., the environment this paper considered). Hence, our findings greatly extend the potential of LfO and suggest that we can safely apply LfO without sacrificing the performance compared to LfD in practice.

cs.RO↗

Pretrained Language Models for Dialogue Generation with Multiple Input Sources

Large-scale pretrained language models have achieved outstanding performance on natural language understanding tasks. However, it is still under investigating how to apply them to dialogue generation tasks, especially those with responses conditioned on multiple sources. Previous work simply concatenates all input sources or averages information from different input sources. In this work, we study dialogue models with multiple input sources adapted from the pretrained language model GPT2. We explore various methods to fuse multiple separate attention information corresponding to different sources. Our experimental results show that proper fusion methods deliver higher relevance with dialogue history than simple fusion baselines.

cs.CL↗

Learning Propagation Rules for Attribution Map Generation

Prior gradient-based attribution-map methods rely on handcrafted propagation rules for the non-linear/activation layers during the backward pass, so as to produce gradients of the input and then the attribution map. Despite the promising results achieved, such methods are sensitive to the non-informative high-frequency components and lack adaptability for various models and samples. In this paper, we propose a dedicated method to generate attribution maps that allow us to learn the propagation rules automatically, overcoming the flaws of the handcrafted ones. Specifically, we introduce a learnable plugin module, which enables adaptive propagation rules for each pixel, to the non-linear layers during the backward pass for mask generating. The masked input image is then fed into the model again to obtain new output that can be used as a guidance when combined with the original one. The introduced learnable module can be trained under any auto-grad framework with higher-order differential support. As demonstrated on five datasets and six network architectures, the proposed method yields state-of-the-art results and gives cleaner and more visually plausible attribution maps.

cs.CV↗

Deep Multimodal Neural Architecture Search

Designing effective neural networks is fundamentally important in deep multimodal learning. Most existing works focus on a single task and design neural architectures manually, which are highly task-specific and hard to generalize to different tasks. In this paper, we devise a generalized deep multimodal neural architecture search (MMnas) framework for various multimodal learning tasks. Given multimodal input, we first define a set of primitive operations, and then construct a deep encoder-decoder based unified backbone, where each encoder or decoder block corresponds to an operation searched from a predefined operation pool. On top of the unified backbone, we attach task-specific heads to tackle different multimodal learning tasks. By using a gradient-based NAS algorithm, the optimal architectures for different tasks are learned efficiently. Extensive ablation studies, comprehensive analysis, and comparative experimental results show that the obtained MMnasNet significantly outperforms existing state-of-the-art approaches across three multimodal learning tasks (over five datasets), including visual question answering, image-text matching, and visual grounding.

cs.CV↗

Visual Compositional Learning for Human-Object Interaction Detection

Human-Object interaction (HOI) detection aims to localize and infer relationships between human and objects in an image. It is challenging because an enormous number of possible combinations of objects and verbs types forms a long-tail distribution. We devise a deep Visual Compositional Learning (VCL) framework, which is a simple yet efficient framework to effectively address this problem. VCL first decomposes an HOI representation into object and verb specific features, and then composes new interaction samples in the feature space via stitching the decomposed features. The integration of decomposition and composition enables VCL to share object and verb features among different HOI samples and images, and to generate new interaction samples and new types of HOI, and thus largely alleviates the long-tail distribution problem and benefits low-shot or zero-shot HOI detection. Extensive experiments demonstrate that the proposed VCL can effectively improve the generalization of HOI detection on HICO-DET and V-COCO and outperforms the recent state-of-the-art methods on HICO-DET. Code is available at https://github.com/zhihou7/VCL.

cs.CV↗

Open-Set Hypothesis Transfer with Semantic Consistency

Unsupervised open-set domain adaptation (UODA) is a realistic problem where unlabeled target data contain unknown classes. Prior methods rely on the coexistence of both source and target domain data to perform domain alignment, which greatly limits their applications when source domain data are restricted due to privacy concerns. This paper addresses the challenging hypothesis transfer setting for UODA, where data from source domain are no longer available during adaptation on target domain. We introduce a method that focuses on the semantic consistency under transformation of target data, which is rarely appreciated by previous domain adaptation methods. Specifically, our model first discovers confident predictions and performs classification with pseudo-labels. Then we enforce the model to output consistent and definite predictions on semantically similar inputs. As a result, unlabeled data can be classified into discriminative classes coincided with either source classes or unknown classes. Experimental results show that our model outperforms state-of-the-art methods on UODA benchmarks.

cs.CV↗

3D-FUTURE: 3D Furniture shape with TextURE

The 3D CAD shapes in current 3D benchmarks are mostly collected from online model repositories. Thus, they typically have insufficient geometric details and less informative textures, making them less attractive for comprehensive and subtle research in areas such as high-quality 3D mesh and texture recovery. This paper presents 3D Furniture shape with TextURE (3D-FUTURE): a richly-annotated and large-scale repository of 3D furniture shapes in the household scenario. At the time of this technical report, 3D-FUTURE contains 20,240 clean and realistic synthetic images of 5,000 different rooms. There are 9,992 unique detailed 3D instances of furniture with high-resolution textures. Experienced designers developed the room scenes, and the 3D CAD shapes in the scene are used for industrial production. Given the well-organized 3D-FUTURE, we provide baseline experiments on several widely studied tasks, such as joint 2D instance segmentation and 3D object pose estimation, image-based 3D shape retrieval, 3D object reconstruction from a single image, and texture recovery for 3D shapes, to facilitate related future researches on our database.

cs.CV↗