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Daeun Song

Publications and source records attributed to Daeun Song.

At least 19 recordsLinked to original sources

Hydra: A Navigation World Action Model with Discrete Latent Planning and Continuous Flow-Matching Execution

World models let robots imagine possible futures, but exploiting this capability for real-time control is bottlenecked by a representation misalignment: the generative model and the planner operate on decoupled manifolds, so the planner has no shared structure to search over and must instead decode every candidate back into high-dimensional pixel space to evaluate it. This decoding step is a major obstacle to real-time control on physical hardware. In this paper, we present Hydra, a discrete World Action Model that closes this gap by moving the planner, both the sampler and the evaluator, inside the model. Hydra establishes a unified latent manifold over visual states, physical poses, and control actions, then compresses this manifold through modality-specific Vector-Quantized bottlenecks into discrete vocabularies of kinodynamic intents and visual states. Because candidates are now drawn directly from this shared manifold, sampling is informed by the model's own understanding of the observation rather than proposed blind, and evaluation happens natively within the discrete space: candidates are ranked by a Kinematic-Perceptual Cost, without ever decoding to pixels. We term this Discrete Latent Planning (DLP). Because planning over discrete intents alone cannot supply the smooth, continuous commands physical actuation requires, Hydra pairs DLP with conditional Flow Matching, which maps each selected intent to a continuous trajectory for execution. Evaluated on two physical robotic platforms, Hydra outperforms state-of-the-art world models in goal-directed planning, while matching or exceeding the closed-loop execution capabilities of leading reactive foundation policies.

cs.RO

ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset

Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.

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HumAIN: Human-Aware Implicit Social Robot Navigation

Effective social robot navigation requires sensitivity to human behavior, often revealed through subtle skeletal cues like gait and orientation. We present Human-Aware Implicit Social Robot Navigation (HumAIN), a novel framework that fuses implicit social cues directly into the planning loop via knowledge distillation. We first employ a transformer-based teacher model that fuses rich multi-modal inputs, including historic images, skeletal keypoints, robot state, and a robot's target goal, to learn robust, human-aware representations for the robot's future trajectory planning. To enable real-time deployment, we then distill this knowledge into a lightweight student model. By optimizing for both trajectory reconstruction and latent feature alignment with the teacher, the student learns to infer complex social dynamics from minimal inputs. Bridging the prediction-planning gap with an efficient distilled architecture, our method enables robots to reason about human behavior in a manner that is adaptive, robust, and socially compliant. We validate HumAIN through extensive experiments, where it improves trajectory prediction metrics by an average of 29.8% across all metrics compared to state-of-the-art baselines. These results highlight the benefit of using implicit, whole-body cues to achieve human-like navigation awareness on resource-constrained platforms.

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E-SocialNav: Efficient Socially Compliant Navigation with Language Models

Language models (LMs) are increasingly applied to robotic navigation; however, existing benchmarks primarily emphasize navigation success rates while paying limited attention to social compliance. Moreover, relying on large-scale LMs can raise efficiency concerns, as their heavy computational overhead leads to slower response times and higher energy consumption, making them impractical for real-time deployment on resource-constrained robotic platforms. In this work, we evaluate the social compliance of GPT-4o and Claude in robotic navigation and propose E-SocialNav, an efficient LM designed for socially compliant navigation. Despite being trained on a relatively small dataset, E-SocialNav consistently outperforms zero-shot baselines in generating socially compliant behaviors. By employing a two-stage training pipeline consisting of supervised fine-tuning followed by direct preference optimization, E-SocialNav achieves strong performance in both text-level semantic similarity to human annotations and action accuracy. The source code is available at https://github.com/Dr-LingXiao/ESocialNav.

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Legs Over Arms: On the Predictive Value of Lower-Body Pose for Human Trajectory Prediction from Egocentric Robot Perception

Predicting human trajectory is crucial for social robot navigation in crowded environments. While most existing approaches treat human as point mass, we present a study on multi-agent trajectory prediction that leverages different human skeletal features for improved forecast accuracy. In particular, we systematically evaluate the predictive utility of 2D and 3D skeletal keypoints and derived biomechanical cues as additional inputs. Through a comprehensive study on the JRDB dataset and another new dataset for social navigation with 360-degree panoramic videos, we find that focusing on lower-body 3D keypoints yields a 13% reduction in Average Displacement Error and augmenting 3D keypoint inputs with corresponding biomechanical cues provides a further 1-4% improvement. Notably, the performance gain persists when using 2D keypoint inputs extracted from equirectangular panoramic images, indicating that monocular surround vision can capture informative cues for motion forecasting. Our finding that robots can forecast human movement efficiently by watching their legs provides actionable insights for designing sensing capabilities for social robot navigation.

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MAction-SocialNav: Multi-Action Socially Compliant Navigation via Reasoning-enhanced Prompt Tuning

Socially compliant navigation requires robots to move safely and appropriately in human-centered environments by respecting social norms. However, social norms are often ambiguous, and in a single scenario, multiple actions may be equally acceptable. Most existing methods simplify this problem by assuming a single correct action, which limits their ability to handle real-world social uncertainty. In this work, we propose MAction-SocialNav, an efficient vision language model for socially compliant navigation that explicitly addresses action ambiguity, enabling generating multiple plausible actions within one scenario. To enhance the model's reasoning capability, we introduce a novel meta-cognitive prompt (MCP) method. Furthermore, to evaluate the proposed method, we curate a multi-action socially compliant navigation dataset that accounts for diverse conditions, including crowd density, indoor and outdoor environments, and dual human annotations. The dataset contains 789 samples, each with three-turn conversation, split into 710 training samples and 79 test samples through random selection. We also design five evaluation metrics to assess high-level decision precision, safety, and diversity. Extensive experiments demonstrate that the proposed MAction-SocialNav achieves strong social reasoning performance while maintaining high efficiency, highlighting its potential for real-world human robot navigation. Compared with zero-shot GPT-4o and Claude, our model achieves substantially higher decision quality (APG: 0.595 vs. 0.000/0.025) and safety alignment (ER: 0.264 vs. 0.642/0.668), while maintaining real-time efficiency (1.524 FPS, over 3x faster).

cs.RO

Verti-Arena: A Controllable and Standardized Indoor Testbed for Multi-Terrain Off-Road Autonomy

Off-road navigation is an important capability for mobile robots deployed in environments that are inaccessible or dangerous to humans, such as disaster response or planetary exploration. Progress is limited due to the lack of a controllable and standardized real-world testbed for systematic data collection and validation. To fill this gap, we introduce Verti-Arena, a reconfigurable indoor facility designed specifically for off-road autonomy. By providing a repeatable benchmark environment, Verti-Arena supports reproducible experiments across a variety of vertically challenging terrains and provides precise ground truth measurements through onboard sensors and a motion capture system. Verti-Arena also supports consistent data collection and comparative evaluation of algorithms in off-road autonomy research. We also develop a web-based interface that enables research groups worldwide to remotely conduct standardized off-road autonomy experiments on Verti-Arena.

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MOSU: Autonomous Long-range Robot Navigation with Multi-modal Scene Understanding

We present MOSU, a novel autonomous long-range navigation system that enhances global navigation for mobile robots through multimodal perception and on-road scene understanding. MOSU addresses the outdoor robot navigation challenge by integrating geometric, semantic, and contextual information to ensure comprehensive scene understanding. The system combines GPS and QGIS map-based routing for high-level global path planning and multi-modal trajectory generation for local navigation refinement. For trajectory generation, MOSU leverages multi-modalities: LiDAR-based geometric data for precise obstacle avoidance, image-based semantic segmentation for traversability assessment, and Vision-Language Models (VLMs) to capture social context and enable the robot to adhere to social norms in complex environments. This multi-modal integration improves scene understanding and enhances traversability, allowing the robot to adapt to diverse outdoor conditions. We evaluate our system in real-world on-road environments and benchmark it on the GND dataset, achieving a 10% improvement in traversability on navigable terrains while maintaining a comparable navigation distance to existing global navigation methods.

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Narrate2Nav: Real-Time Visual Navigation with Implicit Language Reasoning in Human-Centric Environments

Large Vision-Language Models (VLMs) have demonstrated potential in enhancing mobile robot navigation in human-centric environments by understanding contextual cues, human intentions, and social dynamics while exhibiting reasoning capabilities. However, their computational complexity and limited sensitivity to continuous numerical data impede real-time performance and precise motion control. To this end, we propose Narrate2Nav, a novel real-time vision-action model that leverages a novel self-supervised learning framework based on the Barlow Twins redundancy reduction loss to embed implicit natural language reasoning, social cues, and human intentions within a visual encoder-enabling reasoning in the model's latent space rather than token space. The model combines RGB inputs, motion commands, and textual signals of scene context during training to bridge from robot observations to low-level motion commands for short-horizon point-goal navigation during deployment. Extensive evaluation of Narrate2Nav across various challenging scenarios in both offline unseen dataset and real-world experiments demonstrates an overall improvement of 52.94 percent and 41.67 percent, respectively, over the next best baseline. Additionally, qualitative comparative analysis of Narrate2Nav's visual encoder attention map against four other baselines demonstrates enhanced attention to navigation-critical scene elements, underscoring its effectiveness in human-centric navigation tasks.

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AutoSpatial: Visual-Language Reasoning for Social Robot Navigation through Efficient Spatial Reasoning Learning

We present a novel method, AutoSpatial, an efficient approach with structured spatial grounding to enhance VLMs' spatial reasoning. By combining minimal manual supervision with large-scale Visual Question-Answering (VQA) pairs auto-labeling, our approach tackles the challenge of VLMs' limited spatial understanding in social navigation tasks. By applying a hierarchical two-round VQA strategy during training, AutoSpatial achieves both global and detailed understanding of scenarios, demonstrating more accurate spatial perception, movement prediction, Chain of Thought (CoT) reasoning, final action, and explanation compared to other SOTA approaches. These five components are essential for comprehensive social navigation reasoning. Our approach was evaluated using both expert systems (GPT-4o, Gemini 2.0 Flash, and Claude 3.5 Sonnet) that provided cross-validation scores and human evaluators who assigned relative rankings to compare model performances across four key aspects. Augmented by the enhanced spatial reasoning capabilities, AutoSpatial demonstrates substantial improvements by averaged cross-validation score from expert systems in: perception & prediction (up to 10.71%), reasoning (up to 16.26%), action (up to 20.50%), and explanation (up to 18.73%) compared to baseline models trained only on manually annotated data.

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Social-LLaVA: Enhancing Robot Navigation through Human-Language Reasoning in Social Spaces

Most existing social robot navigation techniques either leverage hand-crafted rules or human demonstrations to connect robot perception to socially compliant actions. However, there remains a significant gap in effectively translating perception into socially compliant actions, much like how human reasoning naturally occurs in dynamic environments. Considering the recent success of Vision-Language Models (VLMs), we propose using language to bridge the gap in human-like reasoning between perception and socially aware robot actions. We create a vision-language dataset, Social robot Navigation via Explainable Interactions (SNEI), featuring 40K human-annotated Visual Question Answers (VQAs) based on 2K human-robot social interactions in unstructured, crowded public spaces, spanning perception, prediction, chain-of-thought reasoning, action, and explanation. We fine-tune a VLM, Social-LLaVA, using SNEI to demonstrate the practical application of our dataset. Social-LLaVA outperforms state-of-the-art models like GPT-4V and Gemini, based on the average of fifteen different human-judge scores across 50 VQA. Deployed onboard a mobile robot, Social-LLaVA enables human-like reasoning, marking a promising step toward socially compliant robot navigation in dynamic public spaces through language reasoning.

cs.CV

GND: Global Navigation Dataset with Multi-Modal Perception and Multi-Category Traversability in Outdoor Campus Environments

Navigating large-scale outdoor environments requires complex reasoning in terms of geometric structures, environmental semantics, and terrain characteristics, which are typically captured by onboard sensors such as LiDAR and cameras. While current mobile robots can navigate such environments using pre-defined, high-precision maps based on hand-crafted rules catered for the specific environment, they lack commonsense reasoning capabilities that most humans possess when navigating unknown outdoor spaces. To address this gap, we introduce the Global Navigation Dataset (GND), a large-scale dataset that integrates multi-modal sensory data, including 3D LiDAR point clouds and RGB and 360-degree images, as well as multi-category traversability maps (pedestrian walkways, vehicle roadways, stairs, off-road terrain, and obstacles) from ten university campuses. These environments encompass a variety of parks, urban settings, elevation changes, and campus layouts of different scales. The dataset covers approximately 2.7km2 and includes at least 350 buildings in total. We also present a set of novel applications of GND to showcase its utility to enable global robot navigation, such as map-based global navigation, mapless navigation, and global place recognition.

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VL-TGS: Trajectory Generation and Selection using Vision Language Models in Mapless Outdoor Environments

We present a multi-modal trajectory generation and selection algorithm for real-world mapless outdoor navigation in human-centered environments. Such environments contain rich features like crosswalks, grass, and curbs, which are easily interpretable by humans, but not by mobile robots. We aim to compute suitable trajectories that (1) satisfy the environment-specific traversability constraints and (2) generate human-like paths while navigating on crosswalks, sidewalks, etc. Our formulation uses a Conditional Variational Autoencoder (CVAE) generative model enhanced with traversability constraints to generate multiple candidate trajectories for global navigation. We develop a visual prompting approach and leverage the Visual Language Model's (VLM) zero-shot ability of semantic understanding and logical reasoning to choose the best trajectory given the contextual information about the task. We evaluate our method in various outdoor scenes with wheeled robots and compare the performance with other global navigation algorithms. In practice, we observe an average improvement of 20.81% in satisfying traversability constraints and 28.51% in terms of human-like navigation in four different outdoor navigation scenarios.

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AGL-NET: Aerial-Ground Cross-Modal Global Localization with Varying Scales

We present AGL-NET, a novel learning-based method for global localization using LiDAR point clouds and satellite maps. AGL-NET tackles two critical challenges: bridging the representation gap between image and points modalities for robust feature matching, and handling inherent scale discrepancies between global view and local view. To address these challenges, AGL-NET leverages a unified network architecture with a novel two-stage matching design. The first stage extracts informative neural features directly from raw sensor data and performs initial feature matching. The second stage refines this matching process by extracting informative skeleton features and incorporating a novel scale alignment step to rectify scale variations between LiDAR and map data. Furthermore, a novel scale and skeleton loss function guides the network toward learning scale-invariant feature representations, eliminating the need for pre-processing satellite maps. This significantly improves real-world applicability in scenarios with unknown map scales. To facilitate rigorous performance evaluation, we introduce a meticulously designed dataset within the CARLA simulator specifically tailored for metric localization training and assessment. The code and data can be accessed at https://github.com/rayguan97/AGL-Net.

cs.CV

VLM-Social-Nav: Socially Aware Robot Navigation through Scoring using Vision-Language Models

We propose VLM-Social-Nav, a novel Vision-Language Model (VLM) based navigation approach to compute a robot's motion in human-centered environments. Our goal is to make real-time decisions on robot actions that are socially compliant with human expectations. We utilize a perception model to detect important social entities and prompt a VLM to generate guidance for socially compliant robot behavior. VLM-Social-Nav uses a VLM-based scoring module that computes a cost term that ensures socially appropriate and effective robot actions generated by the underlying planner. Our overall approach reduces reliance on large training datasets and enhances adaptability in decision-making. In practice, it results in improved socially compliant navigation in human-shared environments. We demonstrate and evaluate our system in four different real-world social navigation scenarios with a Turtlebot robot. We observe at least 27.38% improvement in the average success rate and 19.05% improvement in the average collision rate in the four social navigation scenarios. Our user study score shows that VLM-Social-Nav generates the most socially compliant navigation behavior.

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DTG : Diffusion-based Trajectory Generation for Mapless Global Navigation

We present a novel end-to-end diffusion-based trajectory generation method, DTG, for mapless global navigation in challenging outdoor scenarios with occlusions and unstructured off-road features like grass, buildings, bushes, etc. Given a distant goal, our approach computes a trajectory that satisfies the following goals: (1) minimize the travel distance to the goal; (2) maximize the traversability by choosing paths that do not lie in undesirable areas. Specifically, we present a novel Conditional RNN(CRNN) for diffusion models to efficiently generate trajectories. Furthermore, we propose an adaptive training method that ensures that the diffusion model generates more traversable trajectories. We evaluate our methods in various outdoor scenes and compare the performance with other global navigation algorithms on a Husky robot. In practice, we observe at least a 15% improvement in traveling distance and around a 7% improvement in traversability.

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Stroke-based Rendering and Planning for Robotic Performance of Artistic Drawing

We present a new robotic drawing system based on stroke-based rendering (SBR). Our motivation is the artistic quality of the whole performance. Not only should the generated strokes in the final drawing resemble the input image, but the stroke sequence should also exhibit a human artist's planning process. Thus, when a robot executes the drawing task, both the drawing results and the way the robot executes would look artistic. Our SBR system is based on image segmentation and depth estimation. It generates the drawing strokes in an order that allows for the intended shape to be perceived quickly and for its detailed features to be filled in and emerge gradually when observed by the human. This ordering represents a stroke plan that the drawing robot should follow to create an artistic rendering of images. We experimentally demonstrate that our SBR-based drawing makes visually pleasing artistic images, and our robotic system can replicate the result with proper sequences of stroke drawing.

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TSP-Bot: Robotic TSP Pen Art using High-DoF Manipulators

TSP art is an art form for drawing an image using piecewise-continuous line segments. We present TSP-Bot, a robotic pen drawing system capable of creating complicated TSP pen art on a planar surface using multiple colors. The system begins by converting a colored raster image into a set of points that represent the image's tone, which can be controlled by adjusting the point density. Next, the system finds a piecewise-continuous linear path that visits each point exactly once, which is equivalent to solving a Traveling Salesman Problem (TSP). The path is simplified with fewer points using bounded approximation and smoothed and optimized using Bezier spline curves with bounded curvature. Our robotic drawing system consisting of single or dual manipulators with fingered grippers and a mobile platform performs the drawing task by following the resulting complex and sophisticated path composed of thousands of TSP sites. As a result, our system can draw complicated and visually pleasing TSP pen art.

cs.RO