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Dahua Lin

Publications and source records attributed to Dahua Lin.

At least 181 records · Page 10Linked to original sources

LayerPano3D: Layered 3D Panorama for Hyper-Immersive Scene Generation

3D immersive scene generation is a challenging yet critical task in computer vision and graphics. A desired virtual 3D scene should 1) exhibit omnidirectional view consistency, and 2) allow for free exploration in complex scene hierarchies. Existing methods either rely on successive scene expansion via inpainting or employ panorama representation to represent large FOV scene environments. However, the generated scene suffers from semantic drift during expansion and is unable to handle occlusion among scene hierarchies. To tackle these challenges, we introduce Layerpano3D, a novel framework for full-view, explorable panoramic 3D scene generation from a single text prompt. Our key insight is to decompose a reference 2D panorama into multiple layers at different depth levels, where each layer reveals the unseen space from the reference views via diffusion prior. Layerpano3D comprises multiple dedicated designs: 1) We introduce a new panorama dataset Upright360, comprising 9k high-quality and upright panorama images, and finetune the advanced Flux model on Upright360 for high-quality, upright and consistent panorama generation. 2) We pioneer the Layered 3D Panorama as underlying representation to manage complex scene hierarchies and lift it into 3D Gaussians to splat detailed 360-degree omnidirectional scenes with unconstrained viewing paths. Extensive experiments demonstrate that our framework generates state-of-the-art 3D panoramic scene in both full view consistency and immersive exploratory experience. We believe that Layerpano3D holds promise for advancing 3D panoramic scene creation with numerous applications.

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BoostStep: Boosting mathematical capability of Large Language Models via improved single-step reasoning

Large language models (LLMs) have demonstrated impressive ability in solving complex mathematical problems with multi-step reasoning and can be further enhanced with well-designed in-context learning (ICL) examples. However, this potential is often constrained by two major challenges in ICL: granularity mismatch and irrelevant information. We observe that while LLMs excel at decomposing mathematical problems, they often struggle with reasoning errors in fine-grained steps. Moreover, ICL examples retrieved at the question level may omit critical steps or even mislead the model with irrelevant details. To address this issue, we propose BoostStep, a method that enhances reasoning accuracy through step-aligned ICL, a novel mechanism that carefully aligns retrieved reference steps with the corresponding reasoning steps. Additionally, BoostStep incorporates an effective "first-try" strategy to deliver exemplars highly relevant to the current state of reasoning. BoostStep is a flexible and powerful method that integrates seamlessly with chain-of-thought (CoT) and tree search algorithms, refining both candidate selection and decision-making. Empirical results show that BoostStep improves GPT-4o's CoT performance by 4.6% across mathematical benchmarks, significantly surpassing traditional few-shot learning's 1.2%. Moreover, it can achieve an additional 7.5\% gain combined with tree search. Surprisingly, it enhances state-of-the-art LLMs to solve challenging math problems using simpler examples. It improves DeepSeek-R1-671B's performance on AIME by 2.2%, leveraging simple examples only from the MATH dataset.

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Exploring the Limit of Outcome Reward for Learning Mathematical Reasoning

Reasoning abilities, especially those for solving complex math problems, are crucial components of general intelligence. Recent advances by proprietary companies, such as o-series models of OpenAI, have made remarkable progress on reasoning tasks. However, the complete technical details remain unrevealed, and the techniques that are believed certainly to be adopted are only reinforcement learning (RL) and the long chain of thoughts. This paper proposes a new RL framework, termed OREAL, to pursue the performance limit that can be achieved through \textbf{O}utcome \textbf{RE}w\textbf{A}rd-based reinforcement \textbf{L}earning for mathematical reasoning tasks, where only binary outcome rewards are easily accessible. We theoretically prove that behavior cloning on positive trajectories from best-of-N (BoN) sampling is sufficient to learn the KL-regularized optimal policy in binary feedback environments. This formulation further implies that the rewards of negative samples should be reshaped to ensure the gradient consistency between positive and negative samples. To alleviate the long-existing difficulties brought by sparse rewards in RL, which are even exacerbated by the partial correctness of the long chain of thought for reasoning tasks, we further apply a token-level reward model to sample important tokens in reasoning trajectories for learning. With OREAL, for the first time, a 7B model can obtain 94.0 pass@1 accuracy on MATH-500 through RL, being on par with 32B models. OREAL-32B also surpasses previous 32B models trained by distillation with 95.0 pass@1 accuracy on MATH-500. Our investigation also indicates the importance of initial policy models and training queries for RL. Code, models, and data will be released to benefit future research\footnote{https://github.com/InternLM/OREAL}.

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GRAIT: Gradient-Driven Refusal-Aware Instruction Tuning for Effective Hallucination Mitigation

Refusal-Aware Instruction Tuning (RAIT) aims to enhance Large Language Models (LLMs) by improving their ability to refuse responses to questions beyond their knowledge, thereby reducing hallucinations and improving reliability. Effective RAIT must address two key challenges: firstly, effectively reject unknown questions to minimize hallucinations; secondly, avoid over-refusal to ensure questions that can be correctly answered are not rejected, thereby maintain the helpfulness of LLM outputs. In this paper, we address the two challenges by deriving insightful observations from the gradient-based perspective, and proposing the Gradient-driven Refusal Aware Instruction Tuning Framework GRAIT: (1) employs gradient-driven sample selection to effectively minimize hallucinations and (2) introduces an adaptive weighting mechanism during fine-tuning to reduce the risk of over-refusal, achieving the balance between accurate refusals and maintaining useful responses. Experimental evaluations on open-ended and multiple-choice question answering tasks demonstrate that GRAIT significantly outperforms existing RAIT methods in the overall performance. The source code and data will be available at https://github.com/opendatalab/GRAIT .

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Case2Code: Scalable Synthetic Data for Code Generation

Large Language Models (LLMs) have shown outstanding breakthroughs in code generation. Recent work improves code LLMs by training on synthetic data generated by some powerful LLMs, which can be challenging to scale due to the dependence on a teacher model and high generation costs. In this paper, we focus on synthesizing code data at scale and propose a \textbf{Case2Code} task by exploiting the expressiveness and correctness of programs. \textbf{Case2Code} is an inductive inference task that aims to infer underlying code implementations by observing input-output examples or program behaviors, By incorporating LLMs to generate program inputs, and executing the program with these inputs to obtain the program outputs, we can synthesize diverse and high-quality \textbf{Case2Code} data at scale for training and evaluating code LLMs. Experimental results show that case-to-code induction is challenging for current representative LLMs if they are untrained. Models trained with \textbf{Case2Code} improve performance not only on distribution case-to-code induction but also on various coding-generation tasks, demonstrating the great potential of large-scale synthetic data and inductive learning.

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RelightVid: Temporal-Consistent Diffusion Model for Video Relighting

Diffusion models have demonstrated remarkable success in image generation and editing, with recent advancements enabling albedo-preserving image relighting. However, applying these models to video relighting remains challenging due to the lack of paired video relighting datasets and the high demands for output fidelity and temporal consistency, further complicated by the inherent randomness of diffusion models. To address these challenges, we introduce RelightVid, a flexible framework for video relighting that can accept background video, text prompts, or environment maps as relighting conditions. Trained on in-the-wild videos with carefully designed illumination augmentations and rendered videos under extreme dynamic lighting, RelightVid achieves arbitrary video relighting with high temporal consistency without intrinsic decomposition while preserving the illumination priors of its image backbone.

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WanJuanSiLu: A High-Quality Open-Source Webtext Dataset for Low-Resource Languages

This paper introduces the open-source dataset WanJuanSiLu, designed to provide high-quality training corpora for low-resource languages, thereby advancing the research and development of multilingual models. To achieve this, we have developed a systematic data processing framework tailored for low-resource languages. This framework encompasses key stages such as data extraction, corpus cleaning, content deduplication, security filtering, quality evaluation, and theme classification. Through the implementation of this framework, we have significantly improved both the quality and security of the dataset, while maintaining its linguistic diversity. As of now, data for all five languages have been fully open-sourced. The dataset can be accessed at https://opendatalab.com/applyMultilingualCorpus, and GitHub repository is available at https://github.com/opendatalab/WanJuan3.0

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MGF: Mixed Gaussian Flow for Diverse Trajectory Prediction

To predict future trajectories, the normalizing flow with a standard Gaussian prior suffers from weak diversity. The ineffectiveness comes from the conflict between the fact of asymmetric and multi-modal distribution of likely outcomes and symmetric and single-modal original distribution and supervision losses. Instead, we propose constructing a mixed Gaussian prior for a normalizing flow model for trajectory prediction. The prior is constructed by analyzing the trajectory patterns in the training samples without requiring extra annotations while showing better expressiveness and being multi-modal and asymmetric. Besides diversity, it also provides better controllability for probabilistic trajectory generation. We name our method Mixed Gaussian Flow (MGF). It achieves state-of-the-art performance in the evaluation of both trajectory alignment and diversity on the popular UCY/ETH and SDD datasets. Code is available at https://github.com/mulplue/MGF.

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Vchitect-2.0: Parallel Transformer for Scaling Up Video Diffusion Models

We present Vchitect-2.0, a parallel transformer architecture designed to scale up video diffusion models for large-scale text-to-video generation. The overall Vchitect-2.0 system has several key designs. (1) By introducing a novel Multimodal Diffusion Block, our approach achieves consistent alignment between text descriptions and generated video frames, while maintaining temporal coherence across sequences. (2) To overcome memory and computational bottlenecks, we propose a Memory-efficient Training framework that incorporates hybrid parallelism and other memory reduction techniques, enabling efficient training of long video sequences on distributed systems. (3) Additionally, our enhanced data processing pipeline ensures the creation of Vchitect T2V DataVerse, a high-quality million-scale training dataset through rigorous annotation and aesthetic evaluation. Extensive benchmarking demonstrates that Vchitect-2.0 outperforms existing methods in video quality, training efficiency, and scalability, serving as a suitable base for high-fidelity video generation.

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OneLLM: One Framework to Align All Modalities with Language

Multimodal large language models (MLLMs) have gained significant attention due to their strong multimodal understanding capability. However, existing works rely heavily on modality-specific encoders, which usually differ in architecture and are limited to common modalities. In this paper, we present OneLLM, an MLLM that aligns eight modalities to language using a unified framework. We achieve this through a unified multimodal encoder and a progressive multimodal alignment pipeline. In detail, we first train an image projection module to connect a vision encoder with LLM. Then, we build a universal projection module (UPM) by mixing multiple image projection modules and dynamic routing. Finally, we progressively align more modalities to LLM with the UPM. To fully leverage the potential of OneLLM in following instructions, we also curated a comprehensive multimodal instruction dataset, including 2M items from image, audio, video, point cloud, depth/normal map, IMU and fMRI brain activity. OneLLM is evaluated on 25 diverse benchmarks, encompassing tasks such as multimodal captioning, question answering and reasoning, where it delivers excellent performance. Code, data, model and online demo are available at https://github.com/csuhan/OneLLM

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Dispider: Enabling Video LLMs with Active Real-Time Interaction via Disentangled Perception, Decision, and Reaction

Active Real-time interaction with video LLMs introduces a new paradigm for human-computer interaction, where the model not only understands user intent but also responds while continuously processing streaming video on the fly. Unlike offline video LLMs, which analyze the entire video before answering questions, active real-time interaction requires three capabilities: 1) Perception: real-time video monitoring and interaction capturing. 2) Decision: raising proactive interaction in proper situations, 3) Reaction: continuous interaction with users. However, inherent conflicts exist among the desired capabilities. The Decision and Reaction require a contrary Perception scale and grain, and the autoregressive decoding blocks the real-time Perception and Decision during the Reaction. To unify the conflicted capabilities within a harmonious system, we present Dispider, a system that disentangles Perception, Decision, and Reaction. Dispider features a lightweight proactive streaming video processing module that tracks the video stream and identifies optimal moments for interaction. Once the interaction is triggered, an asynchronous interaction module provides detailed responses, while the processing module continues to monitor the video in the meantime. Our disentangled and asynchronous design ensures timely, contextually accurate, and computationally efficient responses, making Dispider ideal for active real-time interaction for long-duration video streams. Experiments show that Dispider not only maintains strong performance in conventional video QA tasks, but also significantly surpasses previous online models in streaming scenario responses, thereby validating the effectiveness of our architecture. The code and model are released at \url{https://github.com/Mark12Ding/Dispider}.

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Utilize the Flow before Stepping into the Same River Twice: Certainty Represented Knowledge Flow for Refusal-Aware Instruction Tuning

Refusal-Aware Instruction Tuning (RAIT) enables Large Language Models (LLMs) to refuse to answer unknown questions. By modifying responses of unknown questions in the training data to refusal responses such as "I don't know", RAIT enhances the reliability of LLMs and reduces their hallucination. Generally, RAIT modifies training samples based on the correctness of the initial LLM's response. However, this crude approach can cause LLMs to excessively refuse answering questions they could have correctly answered, the problem we call over-refusal. In this paper, we explore two primary causes of over-refusal: Static conflict occurs when similar samples within the LLM's feature space receive differing supervision signals (original vs. modified "I don't know"). Dynamic conflict arises as the LLM's evolving knowledge during SFT enables it to answer previously unanswerable questions, but the now-answerable training samples still retain the original "I don't know" supervision signals from the initial LLM state, leading to inconsistencies. These conflicts cause the trained LLM to misclassify known questions as unknown, resulting in over-refusal. To address this issue, we introduce Certainty Represented Knowledge Flow for Refusal-Aware Instructions Tuning (CRaFT). CRaFT centers on two main contributions: First, we additionally incorporate response certainty to selectively filter and modify data, reducing static conflicts. Second, we implement preliminary rehearsal training to characterize changes in the LLM's knowledge state, which helps mitigate dynamic conflicts during the fine-tuning process. We conducted extensive experiments on open-ended question answering and multiple-choice question task. Experiment results show that CRaFT can improve LLM's overall performance during the RAIT process. Code and data will be released at https://github.com/opendatalab/CRaFT .

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ANAH-v2: Scaling Analytical Hallucination Annotation of Large Language Models

Large language models (LLMs) exhibit hallucinations in long-form question-answering tasks across various domains and wide applications. Current hallucination detection and mitigation datasets are limited in domains and sizes, which struggle to scale due to prohibitive labor costs and insufficient reliability of existing hallucination annotators. To facilitate the scalable oversight of LLM hallucinations, this paper introduces an iterative self-training framework that simultaneously and progressively scales up the hallucination annotation dataset and improves the accuracy of the hallucination annotator. Based on the Expectation Maximization (EM) algorithm, in each iteration, the framework first applies a hallucination annotation pipeline to annotate a scaled dataset and then trains a more accurate hallucination annotator on the dataset. This new hallucination annotator is adopted in the hallucination annotation pipeline used for the next iteration. Extensive experimental results demonstrate that the finally obtained hallucination annotator with only 7B parameters surpasses the performance of GPT-4 and obtains new state-of-the-art hallucination detection results on HaluEval and HalluQA by zero-shot inference. Such an annotator can not only evaluate the hallucination levels of various LLMs on the large-scale dataset but also help to mitigate the hallucination of LLMs generations, with the Natural Language Inference (NLI) metric increasing from 25% to 37% on HaluEval.

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Predictive Inverse Dynamics Models are Scalable Learners for Robotic Manipulation

Current efforts to learn scalable policies in robotic manipulation primarily fall into two categories: one focuses on "action," which involves behavior cloning from extensive collections of robotic data, while the other emphasizes "vision," enhancing model generalization by pre-training representations or generative models, also referred to as world models, using large-scale visual datasets. This paper presents an end-to-end paradigm that predicts actions using inverse dynamics models conditioned on the robot's forecasted visual states, named Predictive Inverse Dynamics Models (PIDM). By closing the loop between vision and action, the end-to-end PIDM can be a better scalable action learner. In practice, we use Transformers to process both visual states and actions, naming the model Seer. It is initially pre-trained on large-scale robotic datasets, such as DROID, and can be adapted to realworld scenarios with a little fine-tuning data. Thanks to large-scale, end-to-end training and the synergy between vision and action, Seer significantly outperforms previous methods across both simulation and real-world experiments. It achieves improvements of 13% on the LIBERO-LONG benchmark, 21% on CALVIN ABC-D, and 43% in real-world tasks. Notably, Seer sets a new state-of-the-art on CALVIN ABC-D benchmark, achieving an average length of 4.28, and exhibits superior generalization for novel objects, lighting conditions, and environments under high-intensity disturbances on real-world scenarios. Code and models are publicly available at https://github.com/OpenRobotLab/Seer/.

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Prompting Large Language Models to Tackle the Full Software Development Lifecycle: A Case Study

Recent advancements in large language models (LLMs) have significantly enhanced their coding capabilities. However, existing benchmarks predominantly focused on simplified or isolated aspects of coding, such as single-file code generation or repository issue debugging, falling short of measuring the full spectrum of challenges raised by real-world programming activities. In this case study, we explore the performance of LLMs across the entire software development lifecycle with DevEval, encompassing stages including software design, environment setup, implementation, acceptance testing, and unit testing. DevEval features four programming languages, multiple domains, high-quality data collection, and carefully designed and verified metrics for each task. Empirical studies show that current LLMs, including GPT-4, fail to solve the challenges presented within DevEval. Our findings offer actionable insights for the future development of LLMs toward real-world programming applications.

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InternLM-XComposer2.5-OmniLive: A Comprehensive Multimodal System for Long-term Streaming Video and Audio Interactions

Creating AI systems that can interact with environments over long periods, similar to human cognition, has been a longstanding research goal. Recent advancements in multimodal large language models (MLLMs) have made significant strides in open-world understanding. However, the challenge of continuous and simultaneous streaming perception, memory, and reasoning remains largely unexplored. Current MLLMs are constrained by their sequence-to-sequence architecture, which limits their ability to process inputs and generate responses simultaneously, akin to being unable to think while perceiving. Furthermore, relying on long contexts to store historical data is impractical for long-term interactions, as retaining all information becomes costly and inefficient. Therefore, rather than relying on a single foundation model to perform all functions, this project draws inspiration from the concept of the Specialized Generalist AI and introduces disentangled streaming perception, reasoning, and memory mechanisms, enabling real-time interaction with streaming video and audio input. The proposed framework InternLM-XComposer2.5-OmniLive (IXC2.5-OL) consists of three key modules: (1) Streaming Perception Module: Processes multimodal information in real-time, storing key details in memory and triggering reasoning in response to user queries. (2) Multi-modal Long Memory Module: Integrates short-term and long-term memory, compressing short-term memories into long-term ones for efficient retrieval and improved accuracy. (3) Reasoning Module: Responds to queries and executes reasoning tasks, coordinating with the perception and memory modules. This project simulates human-like cognition, enabling multimodal large language models to provide continuous and adaptive service over time.

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Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians

Buildings are primary components of cities, often featuring repeated elements such as windows and doors. Traditional 3D building asset creation is labor-intensive and requires specialized skills to develop design rules. Recent generative models for building creation often overlook these patterns, leading to low visual fidelity and limited scalability. Drawing inspiration from procedural modeling techniques used in the gaming and visual effects industry, our method, Proc-GS, integrates procedural code into the 3D Gaussian Splatting (3D-GS) framework, leveraging their advantages in high-fidelity rendering and efficient asset management from both worlds. By manipulating procedural code, we can streamline this process and generate an infinite variety of buildings. This integration significantly reduces model size by utilizing shared foundational assets, enabling scalable generation with precise control over building assembly. We showcase the potential for expansive cityscape generation while maintaining high rendering fidelity and precise control on both real and synthetic cases.

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FiVA: Fine-grained Visual Attribute Dataset for Text-to-Image Diffusion Models

Recent advances in text-to-image generation have enabled the creation of high-quality images with diverse applications. However, accurately describing desired visual attributes can be challenging, especially for non-experts in art and photography. An intuitive solution involves adopting favorable attributes from the source images. Current methods attempt to distill identity and style from source images. However, "style" is a broad concept that includes texture, color, and artistic elements, but does not cover other important attributes such as lighting and dynamics. Additionally, a simplified "style" adaptation prevents combining multiple attributes from different sources into one generated image. In this work, we formulate a more effective approach to decompose the aesthetics of a picture into specific visual attributes, allowing users to apply characteristics such as lighting, texture, and dynamics from different images. To achieve this goal, we constructed the first fine-grained visual attributes dataset (FiVA) to the best of our knowledge. This FiVA dataset features a well-organized taxonomy for visual attributes and includes around 1 M high-quality generated images with visual attribute annotations. Leveraging this dataset, we propose a fine-grained visual attribute adaptation framework (FiVA-Adapter), which decouples and adapts visual attributes from one or more source images into a generated one. This approach enhances user-friendly customization, allowing users to selectively apply desired attributes to create images that meet their unique preferences and specific content requirements.

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