Searcharxiv⌕ Search

arXiv subjects

Dahua Lin

Publications and source records attributed to Dahua Lin.

At least 379 records · Page 21Linked to original sources

A Unified Framework for Shot Type Classification Based on Subject Centric Lens

Shots are key narrative elements of various videos, e.g. movies, TV series, and user-generated videos that are thriving over the Internet. The types of shots greatly influence how the underlying ideas, emotions, and messages are expressed. The technique to analyze shot types is important to the understanding of videos, which has seen increasing demand in real-world applications in this era. Classifying shot type is challenging due to the additional information required beyond the video content, such as the spatial composition of a frame and camera movement. To address these issues, we propose a learning framework Subject Guidance Network (SGNet) for shot type recognition. SGNet separates the subject and background of a shot into two streams, serving as separate guidance maps for scale and movement type classification respectively. To facilitate shot type analysis and model evaluations, we build a large-scale dataset MovieShots, which contains 46K shots from 7K movie trailers with annotations of their scale and movement types. Experiments show that our framework is able to recognize these two attributes of shot accurately, outperforming all the previous methods.

cs.CV↗

Cylinder3D: An Effective 3D Framework for Driving-scene LiDAR Semantic Segmentation

State-of-the-art methods for large-scale driving-scene LiDAR semantic segmentation often project and process the point clouds in the 2D space. The projection methods includes spherical projection, bird-eye view projection, etc. Although this process makes the point cloud suitable for the 2D CNN-based networks, it inevitably alters and abandons the 3D topology and geometric relations. A straightforward solution to tackle the issue of 3D-to-2D projection is to keep the 3D representation and process the points in the 3D space. In this work, we first perform an in-depth analysis for different representations and backbones in 2D and 3D spaces, and reveal the effectiveness of 3D representations and networks on LiDAR segmentation. Then, we develop a 3D cylinder partition and a 3D cylinder convolution based framework, termed as Cylinder3D, which exploits the 3D topology relations and structures of driving-scene point clouds. Moreover, a dimension-decomposition based context modeling module is introduced to explore the high-rank context information in point clouds in a progressive manner. We evaluate the proposed model on a large-scale driving-scene dataset, i.e. SematicKITTI. Our method achieves state-of-the-art performance and outperforms existing methods by 6% in terms of mIoU.

cs.CV↗

MovieNet: A Holistic Dataset for Movie Understanding

Recent years have seen remarkable advances in visual understanding. However, how to understand a story-based long video with artistic styles, e.g. movie, remains challenging. In this paper, we introduce MovieNet -- a holistic dataset for movie understanding. MovieNet contains 1,100 movies with a large amount of multi-modal data, e.g. trailers, photos, plot descriptions, etc. Besides, different aspects of manual annotations are provided in MovieNet, including 1.1M characters with bounding boxes and identities, 42K scene boundaries, 2.5K aligned description sentences, 65K tags of place and action, and 92K tags of cinematic style. To the best of our knowledge, MovieNet is the largest dataset with richest annotations for comprehensive movie understanding. Based on MovieNet, we set up several benchmarks for movie understanding from different angles. Extensive experiments are executed on these benchmarks to show the immeasurable value of MovieNet and the gap of current approaches towards comprehensive movie understanding. We believe that such a holistic dataset would promote the researches on story-based long video understanding and beyond. MovieNet will be published in compliance with regulations at https://movienet.github.io.

cs.CV↗

Exploiting Deep Generative Prior for Versatile Image Restoration and Manipulation

Learning a good image prior is a long-term goal for image restoration and manipulation. While existing methods like deep image prior (DIP) capture low-level image statistics, there are still gaps toward an image prior that captures rich image semantics including color, spatial coherence, textures, and high-level concepts. This work presents an effective way to exploit the image prior captured by a generative adversarial network (GAN) trained on large-scale natural images. As shown in Fig.1, the deep generative prior (DGP) provides compelling results to restore missing semantics, e.g., color, patch, resolution, of various degraded images. It also enables diverse image manipulation including random jittering, image morphing, and category transfer. Such highly flexible restoration and manipulation are made possible through relaxing the assumption of existing GAN-inversion methods, which tend to fix the generator. Notably, we allow the generator to be fine-tuned on-the-fly in a progressive manner regularized by feature distance obtained by the discriminator in GAN. We show that these easy-to-implement and practical changes help preserve the reconstruction to remain in the manifold of nature image, and thus lead to more precise and faithful reconstruction for real images. Code is available at https://github.com/XingangPan/deep-generative-prior.

eess.IV↗

Sep-Stereo: Visually Guided Stereophonic Audio Generation by Associating Source Separation

Stereophonic audio is an indispensable ingredient to enhance human auditory experience. Recent research has explored the usage of visual information as guidance to generate binaural or ambisonic audio from mono ones with stereo supervision. However, this fully supervised paradigm suffers from an inherent drawback: the recording of stereophonic audio usually requires delicate devices that are expensive for wide accessibility. To overcome this challenge, we propose to leverage the vastly available mono data to facilitate the generation of stereophonic audio. Our key observation is that the task of visually indicated audio separation also maps independent audios to their corresponding visual positions, which shares a similar objective with stereophonic audio generation. We integrate both stereo generation and source separation into a unified framework, Sep-Stereo, by considering source separation as a particular type of audio spatialization. Specifically, a novel associative pyramid network architecture is carefully designed for audio-visual feature fusion. Extensive experiments demonstrate that our framework can improve the stereophonic audio generation results while performing accurate sound separation with a shared backbone.

cs.CV↗

Placepedia: Comprehensive Place Understanding with Multi-Faceted Annotations

Place is an important element in visual understanding. Given a photo of a building, people can often tell its functionality, e.g. a restaurant or a shop, its cultural style, e.g. Asian or European, as well as its economic type, e.g. industry oriented or tourism oriented. While place recognition has been widely studied in previous work, there remains a long way towards comprehensive place understanding, which is far beyond categorizing a place with an image and requires information of multiple aspects. In this work, we contribute Placepedia, a large-scale place dataset with more than 35M photos from 240K unique places. Besides the photos, each place also comes with massive multi-faceted information, e.g. GDP, population, etc., and labels at multiple levels, including function, city, country, etc.. This dataset, with its large amount of data and rich annotations, allows various studies to be conducted. Particularly, in our studies, we develop 1) PlaceNet, a unified framework for multi-level place recognition, and 2) a method for city embedding, which can produce a vector representation for a city that captures both visual and multi-faceted side information. Such studies not only reveal key challenges in place understanding, but also establish connections between visual observations and underlying socioeconomic/cultural implications.

cs.CV↗

Learn to Propagate Reliably on Noisy Affinity Graphs

Recent works have shown that exploiting unlabeled data through label propagation can substantially reduce the labeling cost, which has been a critical issue in developing visual recognition models. Yet, how to propagate labels reliably, especially on a dataset with unknown outliers, remains an open question. Conventional methods such as linear diffusion lack the capability of handling complex graph structures and may perform poorly when the seeds are sparse. Latest methods based on graph neural networks would face difficulties on performance drop as they scale out to noisy graphs. To overcome these difficulties, we propose a new framework that allows labels to be propagated reliably on large-scale real-world data. This framework incorporates (1) a local graph neural network to predict accurately on varying local structures while maintaining high scalability, and (2) a confidence-based path scheduler that identifies outliers and moves forward the propagation frontier in a prudent way. Experiments on both ImageNet and Ms-Celeb-1M show that our confidence guided framework can significantly improve the overall accuracies of the propagated labels, especially when the graph is very noisy.

cs.CV↗

Intra- and Inter-Action Understanding via Temporal Action Parsing

Current methods for action recognition primarily rely on deep convolutional networks to derive feature embeddings of visual and motion features. While these methods have demonstrated remarkable performance on standard benchmarks, we are still in need of a better understanding as to how the videos, in particular their internal structures, relate to high-level semantics, which may lead to benefits in multiple aspects, e.g. interpretable predictions and even new methods that can take the recognition performances to a next level. Towards this goal, we construct TAPOS, a new dataset developed on sport videos with manual annotations of sub-actions, and conduct a study on temporal action parsing on top. Our study shows that a sport activity usually consists of multiple sub-actions and that the awareness of such temporal structures is beneficial to action recognition. We also investigate a number of temporal parsing methods, and thereon devise an improved method that is capable of mining sub-actions from training data without knowing the labels of them. On the constructed TAPOS, the proposed method is shown to reveal intra-action information, i.e. how action instances are made of sub-actions, and inter-action information, i.e. one specific sub-action may commonly appear in various actions.

cs.CV↗

Evolutionary Stochastic Policy Distillation

Solving the Goal-Conditioned Reward Sparse (GCRS) task is a challenging reinforcement learning problem due to the sparsity of reward signals. In this work, we propose a new formulation of GCRS tasks from the perspective of the drifted random walk on the state space, and design a novel method called Evolutionary Stochastic Policy Distillation (ESPD) to solve them based on the insight of reducing the First Hitting Time of the stochastic process. As a self-imitate approach, ESPD enables a target policy to learn from a series of its stochastic variants through the technique of policy distillation (PD). The learning mechanism of ESPD can be considered as an Evolution Strategy (ES) that applies perturbations upon policy directly on the action space, with a SELECT function to check the superiority of stochastic variants and then use PD to update the policy. The experiments based on the MuJoCo robotics control suite show the high learning efficiency of the proposed method.

cs.LG↗

Motion Guided 3D Pose Estimation from Videos

We propose a new loss function, called motion loss, for the problem of monocular 3D Human pose estimation from 2D pose. In computing motion loss, a simple yet effective representation for keypoint motion, called pairwise motion encoding, is introduced. We design a new graph convolutional network architecture, U-shaped GCN (UGCN). It captures both short-term and long-term motion information to fully leverage the additional supervision from the motion loss. We experiment training UGCN with the motion loss on two large scale benchmarks: Human3.6M and MPI-INF-3DHP. Our model surpasses other state-of-the-art models by a large margin. It also demonstrates strong capacity in producing smooth 3D sequences and recovering keypoint motion.

cs.CV↗

A Local-to-Global Approach to Multi-modal Movie Scene Segmentation

Scene, as the crucial unit of storytelling in movies, contains complex activities of actors and their interactions in a physical environment. Identifying the composition of scenes serves as a critical step towards semantic understanding of movies. This is very challenging -- compared to the videos studied in conventional vision problems, e.g. action recognition, as scenes in movies usually contain much richer temporal structures and more complex semantic information. Towards this goal, we scale up the scene segmentation task by building a large-scale video dataset MovieScenes, which contains 21K annotated scene segments from 150 movies. We further propose a local-to-global scene segmentation framework, which integrates multi-modal information across three levels, i.e. clip, segment, and movie. This framework is able to distill complex semantics from hierarchical temporal structures over a long movie, providing top-down guidance for scene segmentation. Our experiments show that the proposed network is able to segment a movie into scenes with high accuracy, consistently outperforming previous methods. We also found that pretraining on our MovieScenes can bring significant improvements to the existing approaches.

cs.CV↗

FineGym: A Hierarchical Video Dataset for Fine-grained Action Understanding

On public benchmarks, current action recognition techniques have achieved great success. However, when used in real-world applications, e.g. sport analysis, which requires the capability of parsing an activity into phases and differentiating between subtly different actions, their performances remain far from being satisfactory. To take action recognition to a new level, we develop FineGym, a new dataset built on top of gymnastic videos. Compared to existing action recognition datasets, FineGym is distinguished in richness, quality, and diversity. In particular, it provides temporal annotations at both action and sub-action levels with a three-level semantic hierarchy. For example, a "balance beam" event will be annotated as a sequence of elementary sub-actions derived from five sets: "leap-jump-hop", "beam-turns", "flight-salto", "flight-handspring", and "dismount", where the sub-action in each set will be further annotated with finely defined class labels. This new level of granularity presents significant challenges for action recognition, e.g. how to parse the temporal structures from a coherent action, and how to distinguish between subtly different action classes. We systematically investigate representative methods on this dataset and obtain a number of interesting findings. We hope this dataset could advance research towards action understanding.

cs.CV↗

Feature Pyramid Grids

Feature pyramid networks have been widely adopted in the object detection literature to improve feature representations for better handling of variations in scale. In this paper, we present Feature Pyramid Grids (FPG), a deep multi-pathway feature pyramid, that represents the feature scale-space as a regular grid of parallel bottom-up pathways which are fused by multi-directional lateral connections. FPG can improve single-pathway feature pyramid networks by significantly increasing its performance at similar computation cost, highlighting importance of deep pyramid representations. In addition to its general and uniform structure, over complicated structures that have been found with neural architecture search, it also compares favorably against such approaches without relying on search. We hope that FPG with its uniform and effective nature can serve as a strong component for future work in object recognition.

cs.CV↗

SSN: Shape Signature Networks for Multi-class Object Detection from Point Clouds

Multi-class 3D object detection aims to localize and classify objects of multiple categories from point clouds. Due to the nature of point clouds, i.e. unstructured, sparse and noisy, some features benefit-ting multi-class discrimination are underexploited, such as shape information. In this paper, we propose a novel 3D shape signature to explore the shape information from point clouds. By incorporating operations of symmetry, convex hull and chebyshev fitting, the proposed shape sig-nature is not only compact and effective but also robust to the noise, which serves as a soft constraint to improve the feature capability of multi-class discrimination. Based on the proposed shape signature, we develop the shape signature networks (SSN) for 3D object detection, which consist of pyramid feature encoding part, shape-aware grouping heads and explicit shape encoding objective. Experiments show that the proposed method performs remarkably better than existing methods on two large-scale datasets. Furthermore, our shape signature can act as a plug-and-play component and ablation study shows its effectiveness and good scalability

cs.CV↗

Self-Supervised Scene De-occlusion

Natural scene understanding is a challenging task, particularly when encountering images of multiple objects that are partially occluded. This obstacle is given rise by varying object ordering and positioning. Existing scene understanding paradigms are able to parse only the visible parts, resulting in incomplete and unstructured scene interpretation. In this paper, we investigate the problem of scene de-occlusion, which aims to recover the underlying occlusion ordering and complete the invisible parts of occluded objects. We make the first attempt to address the problem through a novel and unified framework that recovers hidden scene structures without ordering and amodal annotations as supervisions. This is achieved via Partial Completion Network (PCNet)-mask (M) and -content (C), that learn to recover fractions of object masks and contents, respectively, in a self-supervised manner. Based on PCNet-M and PCNet-C, we devise a novel inference scheme to accomplish scene de-occlusion, via progressive ordering recovery, amodal completion and content completion. Extensive experiments on real-world scenes demonstrate the superior performance of our approach to other alternatives. Remarkably, our approach that is trained in a self-supervised manner achieves comparable results to fully-supervised methods. The proposed scene de-occlusion framework benefits many applications, including high-quality and controllable image manipulation and scene recomposition (see Fig. 1), as well as the conversion of existing modal mask annotations to amodal mask annotations.

cs.CV↗

Learning to Cluster Faces via Confidence and Connectivity Estimation

Face clustering is an essential tool for exploiting the unlabeled face data, and has a wide range of applications including face annotation and retrieval. Recent works show that supervised clustering can result in noticeable performance gain. However, they usually involve heuristic steps and require numerous overlapped subgraphs, severely restricting their accuracy and efficiency. In this paper, we propose a fully learnable clustering framework without requiring a large number of overlapped subgraphs. Instead, we transform the clustering problem into two sub-problems. Specifically, two graph convolutional networks, named GCN-V and GCN-E, are designed to estimate the confidence of vertices and the connectivity of edges, respectively. With the vertex confidence and edge connectivity, we can naturally organize more relevant vertices on the affinity graph and group them into clusters. Experiments on two large-scale benchmarks show that our method significantly improves clustering accuracy and thus performance of the recognition models trained on top, yet it is an order of magnitude more efficient than existing supervised methods.

cs.CV↗

DSNAS: Direct Neural Architecture Search without Parameter Retraining

If NAS methods are solutions, what is the problem? Most existing NAS methods require two-stage parameter optimization. However, performance of the same architecture in the two stages correlates poorly. In this work, we propose a new problem definition for NAS, task-specific end-to-end, based on this observation. We argue that given a computer vision task for which a NAS method is expected, this definition can reduce the vaguely-defined NAS evaluation to i) accuracy of this task and ii) the total computation consumed to finally obtain a model with satisfying accuracy. Seeing that most existing methods do not solve this problem directly, we propose DSNAS, an efficient differentiable NAS framework that simultaneously optimizes architecture and parameters with a low-biased Monte Carlo estimate. Child networks derived from DSNAS can be deployed directly without parameter retraining. Comparing with two-stage methods, DSNAS successfully discovers networks with comparable accuracy (74.4%) on ImageNet in 420 GPU hours, reducing the total time by more than 34%. Our implementation is available at https://github.com/SNAS-Series/SNAS-Series.

cs.LG↗

Open Compound Domain Adaptation

A typical domain adaptation approach is to adapt models trained on the annotated data in a source domain (e.g., sunny weather) for achieving high performance on the test data in a target domain (e.g., rainy weather). Whether the target contains a single homogeneous domain or multiple heterogeneous domains, existing works always assume that there exist clear distinctions between the domains, which is often not true in practice (e.g., changes in weather). We study an open compound domain adaptation (OCDA) problem, in which the target is a compound of multiple homogeneous domains without domain labels, reflecting realistic data collection from mixed and novel situations. We propose a new approach based on two technical insights into OCDA: 1) a curriculum domain adaptation strategy to bootstrap generalization across domains in a data-driven self-organizing fashion and 2) a memory module to increase the model's agility towards novel domains. Our experiments on digit classification, facial expression recognition, semantic segmentation, and reinforcement learning demonstrate the effectiveness of our approach.

cs.CV↗