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Dahua Lin

Publications and source records attributed to Dahua Lin.

At least 145 records · Page 8Linked to original sources

MMScan: A Multi-Modal 3D Scene Dataset with Hierarchical Grounded Language Annotations

With the emergence of LLMs and their integration with other data modalities, multi-modal 3D perception attracts more attention due to its connectivity to the physical world and makes rapid progress. However, limited by existing datasets, previous works mainly focus on understanding object properties or inter-object spatial relationships in a 3D scene. To tackle this problem, this paper builds the first largest ever multi-modal 3D scene dataset and benchmark with hierarchical grounded language annotations, MMScan. It is constructed based on a top-down logic, from region to object level, from a single target to inter-target relationships, covering holistic aspects of spatial and attribute understanding. The overall pipeline incorporates powerful VLMs via carefully designed prompts to initialize the annotations efficiently and further involve humans' correction in the loop to ensure the annotations are natural, correct, and comprehensive. Built upon existing 3D scanning data, the resulting multi-modal 3D dataset encompasses 1.4M meta-annotated captions on 109k objects and 7.7k regions as well as over 3.04M diverse samples for 3D visual grounding and question-answering benchmarks. We evaluate representative baselines on our benchmarks, analyze their capabilities in different aspects, and showcase the key problems to be addressed in the future. Furthermore, we use this high-quality dataset to train state-of-the-art 3D visual grounding and LLMs and obtain remarkable performance improvement both on existing benchmarks and in-the-wild evaluation. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.

cs.CV↗

Video World Models with Long-term Spatial Memory

Emerging world models autoregressively generate video frames in response to actions, such as camera movements and text prompts, among other control signals. Due to limited temporal context window sizes, these models often struggle to maintain scene consistency during revisits, leading to severe forgetting of previously generated environments. Inspired by the mechanisms of human memory, we introduce a novel framework to enhancing long-term consistency of video world models through a geometry-grounded long-term spatial memory. Our framework includes mechanisms to store and retrieve information from the long-term spatial memory and we curate custom datasets to train and evaluate world models with explicitly stored 3D memory mechanisms. Our evaluations show improved quality, consistency, and context length compared to relevant baselines, paving the way towards long-term consistent world generation.

cs.CV↗

Consultant Decoding: Yet Another Synergistic Mechanism

The synergistic mechanism based on Speculative Decoding (SD) has garnered considerable attention as a simple yet effective approach for accelerating the inference of large language models (LLMs). Nonetheless, the high rejection rates require repeated LLMs calls to validate draft tokens, undermining the overall efficiency gain of SD. In this work, we revisit existing verification mechanisms and propose a novel synergetic mechanism Consultant Decoding (CD). Unlike SD, which relies on a metric derived from importance sampling for verification, CD verifies candidate drafts using token-level likelihoods computed solely by the LLM. CD achieves up to a 2.5-fold increase in inference speed compared to the target model, while maintaining comparable generation quality (around 100% of the target model's performance). Interestingly, this is achieved by combining models whose parameter sizes differ by two orders of magnitude. In addition, CD reduces the call frequency of the large target model to below 10%, particularly in more demanding tasks. CD's performance was even found to surpass that of the large target model, which theoretically represents the upper bound for speculative decoding.

cs.CL↗

daDPO: Distribution-Aware DPO for Distilling Conversational Abilities

Large language models (LLMs) have demonstrated exceptional performance across various applications, but their conversational abilities decline sharply as model size decreases, presenting a barrier to their deployment in resource-constrained environments. Knowledge distillation with Direct Preference Optimization (dDPO) has emerged as a promising approach to enhancing the conversational abilities of smaller models using a larger teacher model. However, current methods primarily focus on 'black-box' KD, which only uses the teacher's responses, overlooking the output distribution offered by the teacher. This paper addresses this gap by introducing daDPO (Distribution-Aware DPO), a unified method for preference optimization and distribution-based distillation. We provide rigorous theoretical analysis and empirical validation, showing that daDPO outperforms existing methods in restoring performance for pruned models and enhancing smaller LLM models. Notably, in in-domain evaluation, our method enables a 20% pruned Vicuna1.5-7B to achieve near-teacher performance (-7.3% preference rate compared to that of dDPO's -31%), and allows Qwen2.5-1.5B to occasionally outperform its 7B teacher model (14.0% win rate).

cs.LG↗

GPT4Point: A Unified Framework for Point-Language Understanding and Generation

Multimodal Large Language Models (MLLMs) have excelled in 2D image-text comprehension and image generation, but their understanding of the 3D world is notably deficient, limiting progress in 3D language understanding and generation. To solve this problem, we introduce GPT4Point, an innovative groundbreaking point-language multimodal model designed specifically for unified 3D object understanding and generation within the MLLM framework. GPT4Point as a powerful 3D MLLM seamlessly can execute a variety of point-text reference tasks such as point-cloud captioning and Q&A. Additionally, GPT4Point is equipped with advanced capabilities for controllable 3D generation, it can get high-quality results through a low-quality point-text feature maintaining the geometric shapes and colors. To support the expansive needs of 3D object-text pairs, we develop Pyramid-XL, a point-language dataset annotation engine. It constructs a large-scale database over 1M objects of varied text granularity levels from the Objaverse-XL dataset, essential for training GPT4Point. A comprehensive benchmark has been proposed to evaluate 3D point-language understanding capabilities. In extensive evaluations, GPT4Point has demonstrated superior performance in understanding and generation.

cs.CV↗

SongComposer: A Large Language Model for Lyric and Melody Generation in Song Composition

Creating lyrics and melodies for the vocal track in a symbolic format, known as song composition, demands expert musical knowledge of melody, an advanced understanding of lyrics, and precise alignment between them. Despite achievements in sub-tasks such as lyric generation, lyric-to-melody, and melody-to-lyric, etc, a unified model for song composition has not yet been achieved. In this paper, we introduce SongComposer, a pioneering step towards a unified song composition model that can readily create symbolic lyrics and melodies following instructions. SongComposer is a music-specialized large language model (LLM) that, for the first time, integrates the capability of simultaneously composing lyrics and melodies into LLMs by leveraging three key innovations: 1) a flexible tuple format for word-level alignment of lyrics and melodies, 2) an extended tokenizer vocabulary for song notes, with scalar initialization based on musical knowledge to capture rhythm, and 3) a multi-stage pipeline that captures musical structure, starting with motif-level melody patterns and progressing to phrase-level structure for improved coherence. Extensive experiments demonstrate that SongComposer outperforms advanced LLMs, including GPT-4, in tasks such as lyric-to-melody generation, melody-to-lyric generation, song continuation, and text-to-song creation. Moreover, we will release SongCompose, a large-scale dataset for training, containing paired lyrics and melodies in Chinese and English.

cs.SD↗

VideoRoPE: What Makes for Good Video Rotary Position Embedding?

While Rotary Position Embedding (RoPE) and its variants are widely adopted for their long-context capabilities, the extension of the 1D RoPE to video, with its complex spatio-temporal structure, remains an open challenge. This work first introduces a comprehensive analysis that identifies four key characteristics essential for the effective adaptation of RoPE to video, which have not been fully considered in prior work. As part of our analysis, we introduce a challenging V-NIAH-D (Visual Needle-In-A-Haystack with Distractors) task, which adds periodic distractors into V-NIAH. The V-NIAH-D task demonstrates that previous RoPE variants, lacking appropriate temporal dimension allocation, are easily misled by distractors. Based on our analysis, we introduce \textbf{VideoRoPE}, with a \textit{3D structure} designed to preserve spatio-temporal relationships. VideoRoPE features \textit{low-frequency temporal allocation} to mitigate periodic oscillations, a \textit{diagonal layout} to maintain spatial symmetry, and \textit{adjustable temporal spacing} to decouple temporal and spatial indexing. VideoRoPE consistently surpasses previous RoPE variants, across diverse downstream tasks such as long video retrieval, video understanding, and video hallucination. Our code will be available at \href{https://github.com/Wiselnn570/VideoRoPE}{https://github.com/Wiselnn570/VideoRoPE}.

cs.CV↗

SongGen: A Single Stage Auto-regressive Transformer for Text-to-Song Generation

Text-to-song generation, the task of creating vocals and accompaniment from textual inputs, poses significant challenges due to domain complexity and data scarcity. Existing approaches often employ multi-stage generation procedures, leading to cumbersome training and inference pipelines, as well as suboptimal overall generation quality due to error accumulation across stages. In this paper, we propose SongGen, a fully open-source, single-stage auto-regressive transformer designed for controllable song generation. The proposed model facilitates fine-grained control over diverse musical attributes, including lyrics and textual descriptions of instrumentation, genre, mood, and timbre, while also offering an optional three-second reference clip for voice cloning. Within a unified auto-regressive framework, SongGen supports two output modes: mixed mode, which generates a mixture of vocals and accompaniment directly, and dual-track mode, which synthesizes them separately for greater flexibility in downstream applications. We explore diverse token pattern strategies for each mode, leading to notable improvements and valuable insights. Furthermore, we design an automated data preprocessing pipeline with effective quality control. To foster community engagement and future research, we will release our model weights, training code, annotated data, and preprocessing pipeline. The code is available at https://github.com/LiuZH-19/SongGen.

cs.SD↗

Unearthing Large Scale Domain-Specific Knowledge from Public Corpora

Large language models (LLMs) have demonstrated remarkable potential in various tasks, however, there remains a significant lack of open-source models and data for specific domains. Previous work has primarily focused on manually specifying resources and collecting high-quality data for specific domains, which is extremely time-consuming and labor-intensive. To address this limitation, we introduce large models into the data collection pipeline to guide the generation of domain-specific information and retrieve relevant data from Common Crawl (CC), a large public corpus. We refer to this approach as Retrieve-from-CC. It not only collects data related to domain-specific knowledge but also mines the data containing potential reasoning procedures from the public corpus. By applying this method, we have collected a knowledge domain-related dataset named Retrieve-Pile, which covers four main domains, including the sciences, humanities, and other categories. Through the analysis of , Retrieve-from-CC can effectively retrieve relevant data from the covered knowledge domains and significantly improve the performance in tests of mathematical and knowledge-related reasoning abilities. We have released Retrieve-Pile at https://huggingface.co/datasets/Query-of-CC/Retrieve-Pile.

cs.CL↗

Evaluating Large Language Model with Knowledge Oriented Language Specific Simple Question Answering

We introduce KoLasSimpleQA, the first benchmark evaluating the multilingual factual ability of Large Language Models (LLMs). Inspired by existing research, we created the question set with features such as single knowledge point coverage, absolute objectivity, unique answers, and temporal stability. These questions enable efficient evaluation using the LLM-as-judge paradigm, testing both the LLMs' factual memory and self-awareness ("know what they don't know"). KoLasSimpleQA expands existing research in two key dimensions: (1) Breadth (Multilingual Coverage): It includes 9 languages, supporting global applicability evaluation. (2) Depth (Dual Domain Design): It covers both the general domain (global facts) and the language-specific domain (such as history, culture, and regional traditions) for a comprehensive assessment of multilingual capabilities. We evaluated mainstream LLMs, including traditional LLM and emerging Large Reasoning Models. Results show significant performance differences between the two domains, particularly in performance metrics, ranking, calibration, and robustness. This highlights the need for targeted evaluation and optimization in multilingual contexts. We hope KoLasSimpleQA will help the research community better identify LLM capability boundaries in multilingual contexts and provide guidance for model optimization. We will release KoLasSimpleQA at https://github.com/opendatalab/KoLasSimpleQA .

cs.CL↗

InternLM-XComposer2.5-Reward: A Simple Yet Effective Multi-Modal Reward Model

Despite the promising performance of Large Vision Language Models (LVLMs) in visual understanding, they occasionally generate incorrect outputs. While reward models (RMs) with reinforcement learning or test-time scaling offer the potential for improving generation quality, a critical gap remains: publicly available multi-modal RMs for LVLMs are scarce, and the implementation details of proprietary models are often unclear. We bridge this gap with InternLM-XComposer2.5-Reward (IXC-2.5-Reward), a simple yet effective multi-modal reward model that aligns LVLMs with human preferences. To ensure the robustness and versatility of IXC-2.5-Reward, we set up a high-quality multi-modal preference corpus spanning text, image, and video inputs across diverse domains, such as instruction following, general understanding, text-rich documents, mathematical reasoning, and video understanding. IXC-2.5-Reward achieves excellent results on the latest multi-modal reward model benchmark and shows competitive performance on text-only reward model benchmarks. We further demonstrate three key applications of IXC-2.5-Reward: (1) Providing a supervisory signal for RL training. We integrate IXC-2.5-Reward with Proximal Policy Optimization (PPO) yields IXC-2.5-Chat, which shows consistent improvements in instruction following and multi-modal open-ended dialogue; (2) Selecting the best response from candidate responses for test-time scaling; and (3) Filtering outlier or noisy samples from existing image and video instruction tuning training data. To ensure reproducibility and facilitate further research, we have open-sourced all model weights and training recipes at https://github.com/InternLM/InternLM-XComposer/tree/main/InternLM-XComposer-2.5-Reward

cs.CV↗

Visual Agentic Reinforcement Fine-Tuning

A key trend in Large Reasoning Models (e.g., OpenAI's o3) is the native agentic ability to use external tools such as web browsers for searching and writing/executing code for image manipulation to think with images. In the open-source research community, while significant progress has been made in language-only agentic abilities such as function calling and tool integration, the development of multi-modal agentic capabilities that involve truly thinking with images, and their corresponding benchmarks, are still less explored. This work highlights the effectiveness of Visual Agentic Reinforcement Fine-Tuning (Visual-ARFT) for enabling flexible and adaptive reasoning abilities for Large Vision-Language Models (LVLMs). With Visual-ARFT, open-source LVLMs gain the ability to browse websites for real-time information updates and write code to manipulate and analyze input images through cropping, rotation, and other image processing techniques. We also present a Multi-modal Agentic Tool Bench (MAT) with two settings (MAT-Search and MAT-Coding) designed to evaluate LVLMs' agentic search and coding abilities. Our experimental results demonstrate that Visual-ARFT outperforms its baseline by +18.6% F1 / +13.0% EM on MAT-Coding and +10.3% F1 / +8.7% EM on MAT-Search, ultimately surpassing GPT-4o. Visual-ARFT also achieves +29.3 F1% / +25.9% EM gains on existing multi-hop QA benchmarks such as 2Wiki and HotpotQA, demonstrating strong generalization capabilities. Our findings suggest that Visual-ARFT offers a promising path toward building robust and generalizable multimodal agents.

cs.CV↗

What are the Essential Factors in Crafting Effective Long Context Multi-Hop Instruction Datasets? Insights and Best Practices

Recent advancements in large language models (LLMs) with extended context windows have significantly improved tasks such as information extraction, question answering, and complex planning scenarios. In order to achieve success in long context tasks, a large amount of work has been done to enhance the long context capabilities of the model through synthetic data. Existing methods typically utilize the Self-Instruct framework to generate instruction tuning data for better long context capability improvement. However, our preliminary experiments indicate that less than 35% of generated samples are multi-hop, and more than 40% exhibit poor quality, limiting comprehensive understanding and further research. To improve the quality of synthetic data, we propose the Multi-agent Interactive Multi-hop Generation (MIMG) framework, incorporating a Quality Verification Agent, a Single-hop Question Generation Agent, a Multiple Question Sampling Strategy, and a Multi-hop Question Merger Agent. This framework improves the data quality, with the proportion of high-quality, multi-hop, and diverse data exceeding 85%. Furthermore, we systematically investigate strategies for document selection, question merging, and validation techniques through extensive experiments across various models. Our findings show that our synthetic high-quality long-context instruction data significantly enhances model performance, even surpassing models trained on larger amounts of human-annotated data. Our code is available at: https://github.com/WowCZ/LongMIT.

cs.CL↗

HiFlow: Training-free High-Resolution Image Generation with Flow-Aligned Guidance

Text-to-image (T2I) diffusion/flow models have drawn considerable attention recently due to their remarkable ability to deliver flexible visual creations. Still, high-resolution image synthesis presents formidable challenges due to the scarcity and complexity of high-resolution content. Recent approaches have investigated training-free strategies to enable high-resolution image synthesis with pre-trained models. However, these techniques often struggle with generating high-quality visuals and tend to exhibit artifacts or low-fidelity details, as they typically rely solely on the endpoint of the low-resolution sampling trajectory while neglecting intermediate states that are critical for preserving structure and synthesizing finer detail. To this end, we present HiFlow, a training-free and model-agnostic framework to unlock the resolution potential of pre-trained flow models. Specifically, HiFlow establishes a virtual reference flow within the high-resolution space that effectively captures the characteristics of low-resolution flow information, offering guidance for high-resolution generation through three key aspects: initialization alignment for low-frequency consistency, direction alignment for structure preservation, and acceleration alignment for detail fidelity. By leveraging such flow-aligned guidance, HiFlow substantially elevates the quality of high-resolution image synthesis of T2I models and demonstrates versatility across their personalized variants. Extensive experiments validate HiFlow's capability in achieving superior high-resolution image quality over state-of-the-art methods.

cs.CV↗

Virtualized 3D Gaussians: Flexible Cluster-based Level-of-Detail System for Real-Time Rendering of Composed Scenes

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its explicit and discrete representation facilitates the seamless composition of complex digital worlds, offering significant advantages over previous neural implicit methods. However, when applied to large-scale compositions, such as crowd-level scenes, it can encompass numerous 3D Gaussians, posing substantial challenges for real-time rendering. To address this, inspired by Unreal Engine 5's Nanite system, we propose Virtualized 3D Gaussians (V3DG), a cluster-based LOD solution that constructs hierarchical 3D Gaussian clusters and dynamically selects only the necessary ones to accelerate rendering speed. Our approach consists of two stages: (1) Offline Build, where hierarchical clusters are generated using a local splatting method to minimize visual differences across granularities, and (2) Online Selection, where footprint evaluation determines perceptible clusters for efficient rasterization during rendering. We curate a dataset of synthetic and real-world scenes, including objects, trees, people, and buildings, each requiring 0.1 billion 3D Gaussians to capture fine details. Experiments show that our solution balances rendering efficiency and visual quality across user-defined tolerances, facilitating downstream interactive applications that compose extensive 3DGS assets for consistent rendering performance.

cs.GR↗

MxMoE: Mixed-precision Quantization for MoE with Accuracy and Performance Co-Design

Mixture-of-Experts (MoE) models face deployment challenges due to their large parameter counts and computational demands. We explore quantization for MoE models and highlight two key insights: 1) linear blocks exhibit varying quantization sensitivity, and 2) divergent expert activation frequencies create heterogeneous computational characteristics. Based on these observations, we introduce MxMoE, a mixed-precision optimization framework for MoE models that considers both algorithmic and system perspectives. MxMoE navigates the design space defined by parameter sensitivity, expert activation dynamics, and hardware resources to derive efficient mixed-precision configurations. Additionally, MxMoE automatically generates optimized mixed-precision GroupGEMM kernels, enabling parallel execution of GEMMs with different precisions. Evaluations show that MxMoE outperforms existing methods, achieving 2.4 lower Wikitext-2 perplexity than GPTQ at 2.25-bit and delivering up to 3.4x speedup over full precision, as well as up to 29.4% speedup over uniform quantization at equivalent accuracy with 5-bit weight-activation quantization. Our code is available at https://github.com/cat538/MxMoE.

cs.LG↗

HOMIE: Humanoid Loco-Manipulation with Isomorphic Exoskeleton Cockpit

Generalizable humanoid loco-manipulation poses significant challenges, requiring coordinated whole-body control and precise, contact-rich object manipulation. To address this, this paper introduces HOMIE, a semi-autonomous teleoperation system that combines a reinforcement learning policy for body control mapped to a pedal, an isomorphic exoskeleton arm for arm control, and motion-sensing gloves for hand control, forming a unified cockpit to freely operate humanoids and establish a data flywheel. The policy incorporates novel designs, including an upper-body pose curriculum, a height-tracking reward, and symmetry utilization. These features enable the system to perform walking and squatting to specific heights while seamlessly adapting to arbitrary upper-body poses. The exoskeleton, by eliminating the reliance on inverse dynamics, delivers faster and more precise arm control. The gloves utilize Hall sensors instead of servos, allowing even compact devices to achieve 15 or more degrees of freedom and freely adapt to any model of dexterous hands. Compared to previous teleoperation systems, HOMIE stands out for its exceptional efficiency, completing tasks in half the time; its expanded working range, allowing users to freely reach high and low areas as well as interact with any objects; and its affordability, with a price of just $500. The system is fully open-source, demos and code can be found in our https://homietele.github.io/.

cs.RO↗

MM-IFEngine: Towards Multimodal Instruction Following

The Instruction Following (IF) ability measures how well Multi-modal Large Language Models (MLLMs) understand exactly what users are telling them and whether they are doing it right. Existing multimodal instruction following training data is scarce, the benchmarks are simple with atomic instructions, and the evaluation strategies are imprecise for tasks demanding exact output constraints. To address this, we present MM-IFEngine, an effective pipeline to generate high-quality image-instruction pairs. Our MM-IFEngine pipeline yields large-scale, diverse, and high-quality training data MM-IFInstruct-23k, which is suitable for Supervised Fine-Tuning (SFT) and extended as MM-IFDPO-23k for Direct Preference Optimization (DPO). We further introduce MM-IFEval, a challenging and diverse multi-modal instruction-following benchmark that includes (1) both compose-level constraints for output responses and perception-level constraints tied to the input images, and (2) a comprehensive evaluation pipeline incorporating both rule-based assessment and judge model. We conduct SFT and DPO experiments and demonstrate that fine-tuning MLLMs on MM-IFInstruct-23k and MM-IFDPO-23k achieves notable gains on various IF benchmarks, such as MM-IFEval (+10.2$\%$), MIA (+7.6$\%$), and IFEval (+12.3$\%$). We have fully open-sourced the datasets (both SFT and DPO), evaluation code and training scripts at https://github.com/SYuan03/MM-IFEngine.

cs.CV↗