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Dahun Kim

Publications and source records attributed to Dahun Kim.

At least 37 records · Page 2Linked to original sources

Video-kMaX: A Simple Unified Approach for Online and Near-Online Video Panoptic Segmentation

Video Panoptic Segmentation (VPS) aims to achieve comprehensive pixel-level scene understanding by segmenting all pixels and associating objects in a video. Current solutions can be categorized into online and near-online approaches. Evolving over the time, each category has its own specialized designs, making it nontrivial to adapt models between different categories. To alleviate the discrepancy, in this work, we propose a unified approach for online and near-online VPS. The meta architecture of the proposed Video-kMaX consists of two components: within clip segmenter (for clip-level segmentation) and cross-clip associater (for association beyond clips). We propose clip-kMaX (clip k-means mask transformer) and HiLA-MB (Hierarchical Location-Aware Memory Buffer) to instantiate the segmenter and associater, respectively. Our general formulation includes the online scenario as a special case by adopting clip length of one. Without bells and whistles, Video-kMaX sets a new state-of-the-art on KITTI-STEP and VIPSeg for video panoptic segmentation, and VSPW for video semantic segmentation. Code will be made publicly available.

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Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling

We present a method that enables synthesizing novel views and novel poses of arbitrary human performers from sparse multi-view images. A key ingredient of our method is a hybrid appearance blending module that combines the advantages of the implicit body NeRF representation and image-based rendering. Existing generalizable human NeRF methods that are conditioned on the body model have shown robustness against the geometric variation of arbitrary human performers. Yet they often exhibit blurry results when generalized onto unseen identities. Meanwhile, image-based rendering shows high-quality results when sufficient observations are available, whereas it suffers artifacts in sparse-view settings. We propose Neural Image-based Avatars (NIA) that exploits the best of those two methods: to maintain robustness under new articulations and self-occlusions while directly leveraging the available (sparse) source view colors to preserve appearance details of new subject identities. Our hybrid design outperforms recent methods on both in-domain identity generalization as well as challenging cross-dataset generalization settings. Also, in terms of the pose generalization, our method outperforms even the per-subject optimized animatable NeRF methods. The video results are available at https://youngjoongunc.github.io/nia

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TubeFormer-DeepLab: Video Mask Transformer

We present TubeFormer-DeepLab, the first attempt to tackle multiple core video segmentation tasks in a unified manner. Different video segmentation tasks (e.g., video semantic/instance/panoptic segmentation) are usually considered as distinct problems. State-of-the-art models adopted in the separate communities have diverged, and radically different approaches dominate in each task. By contrast, we make a crucial observation that video segmentation tasks could be generally formulated as the problem of assigning different predicted labels to video tubes (where a tube is obtained by linking segmentation masks along the time axis) and the labels may encode different values depending on the target task. The observation motivates us to develop TubeFormer-DeepLab, a simple and effective video mask transformer model that is widely applicable to multiple video segmentation tasks. TubeFormer-DeepLab directly predicts video tubes with task-specific labels (either pure semantic categories, or both semantic categories and instance identities), which not only significantly simplifies video segmentation models, but also advances state-of-the-art results on multiple video segmentation benchmarks

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CMT-DeepLab: Clustering Mask Transformers for Panoptic Segmentation

We propose Clustering Mask Transformer (CMT-DeepLab), a transformer-based framework for panoptic segmentation designed around clustering. It rethinks the existing transformer architectures used in segmentation and detection; CMT-DeepLab considers the object queries as cluster centers, which fill the role of grouping the pixels when applied to segmentation. The clustering is computed with an alternating procedure, by first assigning pixels to the clusters by their feature affinity, and then updating the cluster centers and pixel features. Together, these operations comprise the Clustering Mask Transformer (CMT) layer, which produces cross-attention that is denser and more consistent with the final segmentation task. CMT-DeepLab improves the performance over prior art significantly by 4.4% PQ, achieving a new state-of-the-art of 55.7% PQ on the COCO test-dev set.

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Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering

In this paper, we aim at synthesizing a free-viewpoint video of an arbitrary human performance using sparse multi-view cameras. Recently, several works have addressed this problem by learning person-specific neural radiance fields (NeRF) to capture the appearance of a particular human. In parallel, some work proposed to use pixel-aligned features to generalize radiance fields to arbitrary new scenes and objects. Adopting such generalization approaches to humans, however, is highly challenging due to the heavy occlusions and dynamic articulations of body parts. To tackle this, we propose Neural Human Performer, a novel approach that learns generalizable neural radiance fields based on a parametric human body model for robust performance capture. Specifically, we first introduce a temporal transformer that aggregates tracked visual features based on the skeletal body motion over time. Moreover, a multi-view transformer is proposed to perform cross-attention between the temporally-fused features and the pixel-aligned features at each time step to integrate observations on the fly from multiple views. Experiments on the ZJU-MoCap and AIST datasets show that our method significantly outperforms recent generalizable NeRF methods on unseen identities and poses. The video results and code are available at https://youngjoongunc.github.io/nhp.

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Learning Open-World Object Proposals without Learning to Classify

Object proposals have become an integral preprocessing steps of many vision pipelines including object detection, weakly supervised detection, object discovery, tracking, etc. Compared to the learning-free methods, learning-based proposals have become popular recently due to the growing interest in object detection. The common paradigm is to learn object proposals from data labeled with a set of object regions and their corresponding categories. However, this approach often struggles with novel objects in the open world that are absent in the training set. In this paper, we identify that the problem is that the binary classifiers in existing proposal methods tend to overfit to the training categories. Therefore, we propose a classification-free Object Localization Network (OLN) which estimates the objectness of each region purely by how well the location and shape of a region overlap with any ground-truth object (e.g., centerness and IoU). This simple strategy learns generalizable objectness and outperforms existing proposals on cross-category generalization on COCO, as well as cross-dataset evaluation on RoboNet, Object365, and EpicKitchens. Finally, we demonstrate the merit of OLN for long-tail object detection on large vocabulary dataset, LVIS, where we notice clear improvement in rare and common categories.

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Learning to Associate Every Segment for Video Panoptic Segmentation

Temporal correspondence - linking pixels or objects across frames - is a fundamental supervisory signal for the video models. For the panoptic understanding of dynamic scenes, we further extend this concept to every segment. Specifically, we aim to learn coarse segment-level matching and fine pixel-level matching together. We implement this idea by designing two novel learning objectives. To validate our proposals, we adopt a deep siamese model and train the model to learn the temporal correspondence on two different levels (i.e., segment and pixel) along with the target task. At inference time, the model processes each frame independently without any extra computation and post-processing. We show that our per-frame inference model can achieve new state-of-the-art results on Cityscapes-VPS and VIPER datasets. Moreover, due to its high efficiency, the model runs in a fraction of time (3x) compared to the previous state-of-the-art approach.

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DeepLab2: A TensorFlow Library for Deep Labeling

DeepLab2 is a TensorFlow library for deep labeling, aiming to provide a state-of-the-art and easy-to-use TensorFlow codebase for general dense pixel prediction problems in computer vision. DeepLab2 includes all our recently developed DeepLab model variants with pretrained checkpoints as well as model training and evaluation code, allowing the community to reproduce and further improve upon the state-of-art systems. To showcase the effectiveness of DeepLab2, our Panoptic-DeepLab employing Axial-SWideRNet as network backbone achieves 68.0% PQ or 83.5% mIoU on Cityscaspes validation set, with only single-scale inference and ImageNet-1K pretrained checkpoints. We hope that publicly sharing our library could facilitate future research on dense pixel labeling tasks and envision new applications of this technology. Code is made publicly available at \url{https://github.com/google-research/deeplab2}.

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The Devil is in the Boundary: Exploiting Boundary Representation for Basis-based Instance Segmentation

Pursuing a more coherent scene understanding towards real-time vision applications, single-stage instance segmentation has recently gained popularity, achieving a simpler and more efficient design than its two-stage counterparts. Besides, its global mask representation often leads to superior accuracy to the two-stage Mask R-CNN which has been dominant thus far. Despite the promising advances in single-stage methods, finer delineation of instance boundaries still remains unexcavated. Indeed, boundary information provides a strong shape representation that can operate in synergy with the fully-convolutional mask features of the single-stage segmenter. In this work, we propose Boundary Basis based Instance Segmentation(B2Inst) to learn a global boundary representation that can complement existing global-mask-based methods that are often lacking high-frequency details. Besides, we devise a unified quality measure of both mask and boundary and introduce a network block that learns to score the per-instance predictions of itself. When applied to the strongest baselines in single-stage instance segmentation, our B2Inst leads to consistent improvements and accurately parse out the instance boundaries in a scene. Regardless of being single-stage or two-stage frameworks, we outperform the existing state-of-the-art methods on the COCO dataset with the same ResNet-50 and ResNet-101 backbones.

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Video Panoptic Segmentation

Panoptic segmentation has become a new standard of visual recognition task by unifying previous semantic segmentation and instance segmentation tasks in concert. In this paper, we propose and explore a new video extension of this task, called video panoptic segmentation. The task requires generating consistent panoptic segmentation as well as an association of instance ids across video frames. To invigorate research on this new task, we present two types of video panoptic datasets. The first is a re-organization of the synthetic VIPER dataset into the video panoptic format to exploit its large-scale pixel annotations. The second is a temporal extension on the Cityscapes val. set, by providing new video panoptic annotations (Cityscapes-VPS). Moreover, we propose a novel video panoptic segmentation network (VPSNet) which jointly predicts object classes, bounding boxes, masks, instance id tracking, and semantic segmentation in video frames. To provide appropriate metrics for this task, we propose a video panoptic quality (VPQ) metric and evaluate our method and several other baselines. Experimental results demonstrate the effectiveness of the presented two datasets. We achieve state-of-the-art results in image PQ on Cityscapes and also in VPQ on Cityscapes-VPS and VIPER datasets. The datasets and code are made publicly available.

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Hide-and-Tell: Learning to Bridge Photo Streams for Visual Storytelling

Visual storytelling is a task of creating a short story based on photo streams. Unlike existing visual captioning, storytelling aims to contain not only factual descriptions, but also human-like narration and semantics. However, the VIST dataset consists only of a small, fixed number of photos per story. Therefore, the main challenge of visual storytelling is to fill in the visual gap between photos with narrative and imaginative story. In this paper, we propose to explicitly learn to imagine a storyline that bridges the visual gap. During training, one or more photos is randomly omitted from the input stack, and we train the network to produce a full plausible story even with missing photo(s). Furthermore, we propose for visual storytelling a hide-and-tell model, which is designed to learn non-local relations across the photo streams and to refine and improve conventional RNN-based models. In experiments, we show that our scheme of hide-and-tell, and the network design are indeed effective at storytelling, and that our model outperforms previous state-of-the-art methods in automatic metrics. Finally, we qualitatively show the learned ability to interpolate storyline over visual gaps.

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Preserving Semantic and Temporal Consistency for Unpaired Video-to-Video Translation

In this paper, we investigate the problem of unpaired video-to-video translation. Given a video in the source domain, we aim to learn the conditional distribution of the corresponding video in the target domain, without seeing any pairs of corresponding videos. While significant progress has been made in the unpaired translation of images, directly applying these methods to an input video leads to low visual quality due to the additional time dimension. In particular, previous methods suffer from semantic inconsistency (i.e., semantic label flipping) and temporal flickering artifacts. To alleviate these issues, we propose a new framework that is composed of carefully-designed generators and discriminators, coupled with two core objective functions: 1) content preserving loss and 2) temporal consistency loss. Extensive qualitative and quantitative evaluations demonstrate the superior performance of the proposed method against previous approaches. We further apply our framework to a domain adaptation task and achieve favorable results.

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Align-and-Attend Network for Globally and Locally Coherent Video Inpainting

We propose a novel feed-forward network for video inpainting. We use a set of sampled video frames as the reference to take visible contents to fill the hole of a target frame. Our video inpainting network consists of two stages. The first stage is an alignment module that uses computed homographies between the reference frames and the target frame. The visible patches are then aggregated based on the frame similarity to fill in the target holes roughly. The second stage is a non-local attention module that matches the generated patches with known reference patches (in space and time) to refine the previous global alignment stage. Both stages consist of large spatial-temporal window size for the reference and thus enable modeling long-range correlations between distant information and the hole regions. Therefore, even challenging scenes with large or slowly moving holes can be handled, which have been hardly modeled by existing flow-based approach. Our network is also designed with a recurrent propagation stream to encourage temporal consistency in video results. Experiments on video object removal demonstrate that our method inpaints the holes with globally and locally coherent contents.

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Deep Blind Video Decaptioning by Temporal Aggregation and Recurrence

Blind video decaptioning is a problem of automatically removing text overlays and inpainting the occluded parts in videos without any input masks. While recent deep learning based inpainting methods deal with a single image and mostly assume that the positions of the corrupted pixels are known, we aim at automatic text removal in video sequences without mask information. In this paper, we propose a simple yet effective framework for fast blind video decaptioning. We construct an encoder-decoder model, where the encoder takes multiple source frames that can provide visible pixels revealed from the scene dynamics. These hints are aggregated and fed into the decoder. We apply a residual connection from the input frame to the decoder output to enforce our network to focus on the corrupted regions only. Our proposed model was ranked in the first place in the ECCV Chalearn 2018 LAP Inpainting Competition Track2: Video decaptioning. In addition, we further improve this strong model by applying a recurrent feedback. The recurrent feedback not only enforces temporal coherence but also provides strong clues on where the corrupted pixels are. Both qualitative and quantitative experiments demonstrate that our full model produces accurate and temporally consistent video results in real time (50+ fps).

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Deep Video Inpainting

Video inpainting aims to fill spatio-temporal holes with plausible content in a video. Despite tremendous progress of deep neural networks for image inpainting, it is challenging to extend these methods to the video domain due to the additional time dimension. In this work, we propose a novel deep network architecture for fast video inpainting. Built upon an image-based encoder-decoder model, our framework is designed to collect and refine information from neighbor frames and synthesize still-unknown regions. At the same time, the output is enforced to be temporally consistent by a recurrent feedback and a temporal memory module. Compared with the state-of-the-art image inpainting algorithm, our method produces videos that are much more semantically correct and temporally smooth. In contrast to the prior video completion method which relies on time-consuming optimization, our method runs in near real-time while generating competitive video results. Finally, we applied our framework to video retargeting task, and obtain visually pleasing results.

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Discriminative Feature Learning for Unsupervised Video Summarization

In this paper, we address the problem of unsupervised video summarization that automatically extracts key-shots from an input video. Specifically, we tackle two critical issues based on our empirical observations: (i) Ineffective feature learning due to flat distributions of output importance scores for each frame, and (ii) training difficulty when dealing with long-length video inputs. To alleviate the first problem, we propose a simple yet effective regularization loss term called variance loss. The proposed variance loss allows a network to predict output scores for each frame with high discrepancy which enables effective feature learning and significantly improves model performance. For the second problem, we design a novel two-stream network named Chunk and Stride Network (CSNet) that utilizes local (chunk) and global (stride) temporal view on the video features. Our CSNet gives better summarization results for long-length videos compared to the existing methods. In addition, we introduce an attention mechanism to handle the dynamic information in videos. We demonstrate the effectiveness of the proposed methods by conducting extensive ablation studies and show that our final model achieves new state-of-the-art results on two benchmark datasets.

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Self-Supervised Video Representation Learning with Space-Time Cubic Puzzles

Self-supervised tasks such as colorization, inpainting and zigsaw puzzle have been utilized for visual representation learning for still images, when the number of labeled images is limited or absent at all. Recently, this worthwhile stream of study extends to video domain where the cost of human labeling is even more expensive. However, the most of existing methods are still based on 2D CNN architectures that can not directly capture spatio-temporal information for video applications. In this paper, we introduce a new self-supervised task called as \textit{Space-Time Cubic Puzzles} to train 3D CNNs using large scale video dataset. This task requires a network to arrange permuted 3D spatio-temporal crops. By completing \textit{Space-Time Cubic Puzzles}, the network learns both spatial appearance and temporal relation of video frames, which is our final goal. In experiments, we demonstrate that our learned 3D representation is well transferred to action recognition tasks, and outperforms state-of-the-art 2D CNN-based competitors on UCF101 and HMDB51 datasets.

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LinkNet: Relational Embedding for Scene Graph

Objects and their relationships are critical contents for image understanding. A scene graph provides a structured description that captures these properties of an image. However, reasoning about the relationships between objects is very challenging and only a few recent works have attempted to solve the problem of generating a scene graph from an image. In this paper, we present a method that improves scene graph generation by explicitly modeling inter-dependency among the entire object instances. We design a simple and effective relational embedding module that enables our model to jointly represent connections among all related objects, rather than focus on an object in isolation. Our method significantly benefits the main part of the scene graph generation task: relationship classification. Using it on top of a basic Faster R-CNN, our model achieves state-of-the-art results on the Visual Genome benchmark. We further push the performance by introducing global context encoding module and geometrical layout encoding module. We validate our final model, LinkNet, through extensive ablation studies, demonstrating its efficacy in scene graph generation.

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