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Daichi Mukunoki

Publications and source records attributed to Daichi Mukunoki.

16 recordsLinked to original sources

Validation-Centric AI-Assisted GPU Porting of a 250,000+ Line Legacy Weather Simulation Code

Recent advances in large language models have made CLI-based AI agents a practical tool for accelerating GPU porting of large legacy scientific applications. Such applications, however, are not merely old code bases; they are scientific assets whose credibility has been accumulated through long-term development, comparison with observations, and use in domain studies. GPU porting must therefore preserve this scientific validity while adapting the implementation to GPU-centric HPC systems. This paper presents a validation-centric AI-assisted GPU porting workflow through a case study of CReSS, a legacy Fortran weather simulation code with more than 250,000 lines. The workflow uses an AI agent to extract OpenMP regions, generate dump-based kernel benchmarks from physically meaningful simulation states, apply OpenACC transformations, and validate results through element-wise comparison with dumped reference data and application-level validation. Using a real typhoon simulation, the workflow produced numerically validated GPU implementations for 162 target kernels and achieved a 5.1x application-level speedup within practical wall-clock development cost. In particular, it detected numerical discrepancies in five kernels caused by floating-point and intrinsic-function differences, including threshold-sensitive branch divergence and cancellation effects, enabling feedback to the application developers. The case study suggests that, for large legacy scientific applications requiring dump-based validation, practical AI-assisted GPU porting must manage session-spanning context, runtime-state reconstruction, and costly recovery from small static-analysis omissions. These findings demonstrate that AI-assisted GPU porting requires not only code generation, but validation-centric workflow design.

cs.DC

DGEMM with Ozaki Scheme I/II on FP4 Tensor Cores: A Base-13 E2M1 Limb Representation

This paper proposes a method and its implementation for emulating FP64 matrix multiplication (DGEMM) by constructing, on FP4 (E2M1; 2 exponent bits and 1 mantissa bit) Tensor Cores, Ozaki schemes I and II, which realize high-precision matrix multiplication on low-precision arithmetic units. Prior implementations were based on INT8 and FP8, and the use of the faster FP4 had not been realized. The key property is that every FP4 value becomes an integer when doubled, and that shifting this integer set by multiples of 13 covers all integers. Converting an arbitrary integer into base-13 FP4 limbs by this property keeps intermediate sums error-free in FP32 accumulators, which makes FP4 Tensor Cores usable for Ozaki schemes I and II. By the same principle, the integer GEMM of INT8 Tensor Cores can also be emulated bit-exactly on FP4 Tensor Cores. When FP4 Tensor Cores have twice the throughput of FP8, Ozaki scheme II on FP4 theoretically achieves slightly higher performance than its FP8 counterpart. This paper further proposes kernel implementation optimizations raising the attained fraction of peak performance, obtaining a measured speedup on top of the theoretical advantage. We verify this on an RTX PRO 6000 Blackwell, achieving performance competitive with that of an existing FP8-based implementation of Ozaki scheme II, and actually exceeding it at a large problem size ($16384^3$).

cs.DC

ATFlash: Per-RoPE-Wavelength Attention Windows for Compute/Memory-Efficient LLM Inference

The attention score with rotary position embeddings (RoPE) decomposes exactly into a sum over its 2D-rotation frequency pairs, and each pair's wavelength limits how far it can discriminate position. Aligned with this structure, we propose the per-RoPE-wavelength distance window: it prunes the query--key inner-product terms beyond a wavelength-proportional distance. Unlike a sliding window, every key remains reachable, at least through the low-frequency pairs. The reduction rate is input-independent, with a closed form logarithmic in the sequence length $N$, in contrast to dynamic-sparse methods like MInference. Such token-level selection is orthogonal to our frequency-level pruning. The window can therefore be applied on top of those methods. On Qwen2.5-0.5B and Llama-3.2-3B, the window prunes 37--48\% of the query--key inner-product terms within each model's native context length. Relative to full attention, the top-1 match rate stays at 96--98\% and the mean output-distribution KL at the $10^{-3}$-nat level on LongBench-v2 contexts. We examine absolute scores on long-context benchmarks such as RULER, OpenAI-MRCR, LongCodeQA, and $\infty$Bench: they are broadly preserved. We implement the window as a slice of the query--key contraction axis, leaving the online-softmax recurrences untouched, and port it with minimal diffs into the released FlashAttention-4 prefill and FlashInfer decode. On RTX PRO 6000 with Llama, both ports outpace stock with gains growing with context length, up to $1.29\times$ at 128K. End to end on Qwen2.5-7B-1M, with 57\% of the inner-product terms pruned, the speedup reaches $1.31\times$ at a 1M-token context.

cs.LG

Formulation-Level Auto-Tuning for QUBO-Based Machine Learning: A Case Study Across Multiple Quantum-Inspired Annealers

This paper presents an Optuna-based formulation-level auto-tuning framework for support vector machines (SVMs) implemented on multiple quantum-inspired annealers. In an annealing-based SVM, continuous dual variables are discretized and converted into a quadratic unconstrained binary optimization (QUBO) model. This transformation introduces three coupled classes of parameters: representation parameters-the encoding base B and bit depth K-which determine numerical range, resolution, and QUBO size; the RBF kernel parameter {\gamma}, which determines classifier geometry; and the equality-constraint penalty {\xi}, which controls feasibility and coefficient balance. We formulate their joint selection as a mixed discrete-continuous black-box optimization problem. The framework has two optimization levels: an inner annealer minimizes the generated QUBO, while an outer Optuna loop reconstructs the formulation in every trial and maximizes validation accuracy. The same solver-agnostic procedure is applied to Fixstars Amplify Annealing Engine, Toshiba SQBM+, and Fujitsu Digital Annealer using TPE and Gaussian-process samplers and is compared with conventional grid search. Experiments on linear and nonlinear classification tasks with 0-20% label noise show mean gains over grid search of approximately 0.8 and 2.1 percentage points, respectively. The results demonstrate that formulation quality and backend capability must be evaluated jointly and that task-level feedback can compensate for discretization, penalty imbalance, and backend-dependent approximate optimization.

cs.LG

LLM-Based Porting of Optimized C++ to CUDA Through Deoptimization and Reoptimization

When porting high-performance computing (HPC) code from CPU to GPU, CPU-oriented optimizations may obstruct LLM-based CUDA translation. We design and evaluate a Deopt-Reopt workflow that first simplifies the input C++ code and then retranslates and reoptimizes it for CUDA, comparing it against direct translation (Direct) on twelve HPC kernels with two LLMs (gpt-oss-120b (O120) and qwen-3-235b-a22b-instruct-2507 (Q235)) in Single-shot (one pass) and Iterative (repeated refinement) settings. In Single-shot, among 18 testable cases Deopt-Reopt was significantly faster among successful trials (after BH-FDR correction) in five - most clearly for conv2d, where CPU- and GPU-oriented designs diverge - but Direct was faster in three, so removing CPU-specific optimizations is not universally beneficial. An exploratory Direct-3 control that equalizes the LLM-call count left Deopt-Reopt ahead in only four of nineteen testable cases, with Direct-3 ahead in four others. In Iterative, repeated generation and repair narrow the mode gap - markedly so for O120 - while Q235 retains large Deopt-Reopt advantages on conv2d, ddgemm, and bgemm. Deopt-Reopt's effect on feasibility is also mixed - sharply higher for some kernels Direct rarely compiles, lower for others. Because performance is conditioned on successful trials, the benefit is conditional rather than a guaranteed end-to-end gain. Overall, Deopt-Reopt is an effective but non-universal technique for LLM-based GPU porting, with gains that depend on the kernel, the model, the search budget, and the success rate.

cs.DC

Layer-wise MoE Routing Locality under Shared-Prefix Code Generation: Token-Identity Decomposition and Compile-Equivalent Fork Redundancy

In LLM-based code generation, multiple code candidates are often generated in parallel from the same prompt -- for example, in best-of-N sampling or multi-candidate code completion. These requests can share KV caches through a common prefix, yet the extent to which their Mixture-of-Experts (MoE) expert routing overlaps, and how this overlap varies across layers, remains insufficiently understood. We study Qwen3.5-35B-A3B-FP8 (256 routed experts, top-8) by performing tree-search-based branching generation from a shared prefix (851 completed codes, temperature 0.7) and analyzing the results with a compiler-output-based alignment (gcc -S -O0 assembly) that controls for token-identity confounds. Our findings are threefold: (1) At positions where both sequences generated the same token, Jaccard similarity reaches 0.649 (40x random), while even at positions with different tokens it remains 0.175 (11x random). (2) A layer-wise decomposition reveals a crossing pattern: same-token routing similarity exceeds different-token similarity across all layers, but dips in the middle layers (L14-20), while different-token similarity peaks in the middle layers at 14x random. (3) In tree-search code generation, 67% of successfully compiled codes concentrate in the top three assembly-equivalent groups, and 99.6% of within-group differences consist of comments and blank lines. We show that diversity in top-P search, including beam search, poses a significant challenge. These results refine the "context-independent routing" claim of prior work through layer-wise decomposition and suggest opportunities for improving search efficiency in LLM code generation.

cs.SE

Improving HPC Code Generation Capability of LLMs via Online Reinforcement Learning with Real-Machine Benchmark Rewards

Large language models (LLMs) have demonstrated strong code generation capabilities, yet the runtime performance of generated code is not guaranteed, and there have been few attempts to train LLMs using runtime performance as a reward in the HPC domain. We propose an online reinforcement learning approach that executes LLM-generated code on a supercomputer and directly feeds back the measured runtime performance (GFLOPS) as a reward. We further introduce a Staged Quality-Diversity (SQD) algorithm that progressively varies the permitted optimization techniques on a per-problem basis, enabling the model to learn code optimization from diverse perspectives. We build a distributed system connecting a GPU training cluster with a CPU benchmarking cluster, and train Qwen2.5 Coder 14B on a double-precision matrix multiplication task using Group Relative Policy Optimization (GRPO). Through two experiments, we show that reinforcement learning combining runtime performance feedback with staged optimization can improve the HPC code generation capability of LLMs.

cs.LG

Learning-Augmented Performance Model for Tensor Product Factorization in High-Order FEM

Accurate performance prediction is essential for optimizing scientific applications on modern high-performance computing (HPC) architectures. Widely used performance models primarily focus on cache and memory bandwidth, which is suitable for many memory-bound workloads. However, it is unsuitable for highly arithmetic intensive cases such as the sum-factorization with tensor $n$-mode product kernels, which are an optimization technique for high-order finite element methods (FEM). On processors with relatively high single instruction multiple data (SIMD) instruction latency, such as the Fujitsu A64FX, the performance of these kernels is strongly influenced by loop-body splitting strategies. Memory-bandwidth-oriented models are therefore not appropriate for evaluating these splitting configurations, and a model that directly reflects instruction-level efficiency is required. To address this need, we develop a dependency-chain-based analytical formulation that links loop-splitting configurations to instruction dependencies in the tensor $n$-mode product kernel. We further use XGBoost to estimate key parameters in the analytical model that are difficult to model explicitly. Evaluations show that the learning-augmented model outperforms the widely used standard Roofline and Execution-Cache-Memory (ECM) models. On the Fujitsu A64FX processor, the learning-augmented model achieves mean absolute percentage errors (MAPE) between 1% and 24% for polynomial orders ($P$) from 1 to 15. In comparison, the standard Roofline and ECM models yield errors of 42%-256% and 5%-117%, respectively. On the Intel Xeon Gold 6230 processor, the learning-augmented model achieves MAPE values from 1% to 13% for $P$=1 to $P$=14, and 24% at $P$=15. In contrast, the standard Roofline and ECM models produce errors of 1%-73% and 8%-112% for $P$=1 to $P$=15, respectively.

cs.DC

Sparse Iterative Solvers Using High-Precision Arithmetic with Quasi Multi-Word Algorithms

To obtain accurate results in numerical computation, high-precision arithmetic is a straightforward approach. However, most processors lack hardware support for floating-point formats beyond double precision (FP64). Double-word arithmetic (Dekker 1971) extends precision by using standard floating-point operations to represent numbers with twice the mantissa length. Building on this concept, various multi-word arithmetic methods have been proposed to further increase precision by combining additional words. Simplified variants, known as quasi algorithms, have also been introduced, which trade a certain loss of accuracy for reduced computational cost. In this study, we investigate the performance of quasi algorithms for double- and triple-word arithmetic in sparse iterative solvers based on the Conjugate Gradient method, and compare them with both non-quasi algorithms and standard FP64. We evaluate execution time on an x86 processor, the number of iterations to convergence, and solution accuracy. Although quasi algorithms require appropriate normalization to preserve accuracy - without it, convergence cannot be achieved - they can still reduce runtime when normalization is applied correctly, while maintaining accuracy comparable to full multi-word algorithms. In particular, quasi triple-word arithmetic can yield more accurate solutions without significantly increasing execution time relative to double-word arithmetic and its quasi variant. Furthermore, for certain problems, a reduction in iteration count contributes to additional speedup. Thus, quasi triple-word arithmetic can serve as a compelling alternative to conventional double-word arithmetic in sparse iterative solvers.

cs.MS

3Dify: a Framework for Procedural 3D-CG Generation Assisted by LLMs Using MCP and RAG

This paper proposes "3Dify," a procedural 3D computer graphics (3D-CG) generation framework utilizing Large Language Models (LLMs). The framework enables users to generate 3D-CG content solely through natural language instructions. 3Dify is built upon Dify, an open-source platform for AI application development, and incorporates several state-of-the-art LLM-related technologies such as the Model Context Protocol (MCP) and Retrieval-Augmented Generation (RAG). For 3D-CG generation support, 3Dify automates the operation of various Digital Content Creation (DCC) tools via MCP. When DCC tools do not support MCP-based interaction, the framework employs the Computer-Using Agent (CUA) method to automate Graphical User Interface (GUI) operations. Moreover, to enhance image generation quality, 3Dify allows users to provide feedback by selecting preferred images from multiple candidates. The LLM then learns variable patterns from these selections and applies them to subsequent generations. Furthermore, 3Dify supports the integration of locally deployed LLMs, enabling users to utilize custom-developed models and to reduce both time and monetary costs associated with external API calls by leveraging their own computational resources.

cs.GR

VibeCodeHPC: An Agent-Based Iterative Prompting Auto-Tuner for HPC Code Generation Using LLMs

In this study, we propose VibeCodeHPC, a multi-agent system based on large language models (LLMs) for the automatic tuning of high-performance computing (HPC) programs on supercomputers. VibeCodeHPC adopts Claude Code as its backend and provides an integrated environment that facilitates program development in supercomputer settings. The system not only brings the Vibe Coding paradigm -- program development through natural language interaction with users -- to HPC programming, but also enables autonomous performance optimization with minimal user intervention through a sophisticated multi-agent design. To achieve these objectives, VibeCodeHPC implements three core functionalities: (1) configuration capabilities tailored to the unique development environments of supercomputers, (2) collaborative operation among multiple LLM agents with distinct roles -- Project Manager (PM), System Engineer (SE), Programmer (PG), and Continuous Deliverer (CD), and (3) long-term autonomous operation through agent activity monitoring and dynamic deployment mechanisms. This paper highlights one of the most powerful features of VibeCodeHPC: fully automated code optimization through autonomous operation without user intervention. Specifically, it demonstrates the performance optimization of CPU-based codes on GPU-equipped systems for matrix multiplication and a Poisson equation solver using Jacobi's iterative method. The results show that the multi-agent configuration employed in VibeCodeHPC enables faster and more reliable development of higher-performance code compared to a single-agent setup.

cs.SE

DGEMM without FP64 Arithmetic - Using FP64 Emulation and FP8 Tensor Cores with Ozaki Scheme

As the demand for AI computation rapidly increases, more hardware is being developed to efficiently perform the low-precision matrix multiplications required by such workloads. However, these operations are generally not directly applicable to scientific computations due to accuracy requirements. The Ozaki scheme - an accurate matrix multiplication method proposed by Ozaki et al. in 2012 - enables FP64 matrix multiplication (DGEMM) using low-precision matrix multiplication units, such as FP16 Tensor Cores. This approach has since been extended to utilize integer arithmetic, offering lower computational cost compared to floating-point-based implementations. In fact, it has achieved higher performance than hardware FP64 operations on GPUs equipped with fast INT8 Tensor Cores designed for AI workloads. However, recent AI-oriented processors trends have shifted toward improving the performance of low-precision floating-point operations, such as FP8, rather than integer operations. Motivated by this shift, this study revisits the use of low-precision floating-point operations in the Ozaki scheme. Specifically, we explore the use of FP8 Tensor Cores. In addition, for processors that support very slow or no hardware-based FP64 operations, we also consider FP64 arithmetic emulation based on integer arithmetic. This completely eliminates hardware FP64 instructions. Furthermore, we explore the use of blocking in the inner-product dimension to accelerate FP16-based implementations. We demonstrate the effectiveness of these methods by evaluating the performance on an NVIDIA RTX Blackwell architecture GPU.

cs.PF

Towards Generalized Parameter Tuning in Coherent Ising Machines: A Portfolio-Based Approach

Coherent Ising Machines (CIMs) have recently gained attention as a promising computing model for solving combinatorial optimization problems. In particular, the Chaotic Amplitude Control (CAC) algorithm has demonstrated high solution quality, but its performance is highly sensitive to a large number of hyperparameters, making efficient tuning essential. In this study, we present an algorithm portfolio approach for hyperparameter tuning in CIMs employing Chaotic Amplitude Control with momentum (CACm) algorithm. Our method incorporates multiple search strategies, enabling flexible and effective adaptation to the characteristics of the hyperparameter space. Specifically, we propose two representative tuning methods, Method A and Method B. Method A optimizes each hyperparameter sequentially with a fixed total number of trials, while Method B prioritizes hyperparameters based on initial evaluations before applying Method A in order. Performance evaluations were conducted on the Supercomputer "Flow" at Nagoya University, using planted Wishart instances and Time to Solution (TTS) as the evaluation metric. Compared to the baseline performance with best-known hyperparameters, Method A achieved up to 1.47x improvement, and Method B achieved up to 1.65x improvement. These results demonstrate the effectiveness of the algorithm portfolio approach in enhancing the tuning process for CIMs.

cs.PF

Performance Evaluation of General Purpose Large Language Models for Basic Linear Algebra Subprograms Code Generation

Generative AI technology based on Large Language Models (LLM) has been developed and applied to assist or automatically generate program codes. In this paper, we evaluate the capability of existing general LLMs for Basic Linear Algebra Subprograms (BLAS) code generation for CPUs. We use two LLMs provided by OpenAI: GPT-4.1, a Generative Pre-trained Transformer (GPT) model, and o4-mini, one of the o-series of Reasoning models. Both have been released in April 2025. For the routines from level-1 to 3 BLAS, we tried to generate (1) C code without optimization from routine name only, (2) C code with basic performance optimizations (thread parallelization, SIMD vectorization, and cache blocking) from routine name only, and (3) C code with basic performance optimizations based on Fortran reference code. As a result, we found that correct code can be generated in many cases even when only routine name are given. We also confirmed that thread parallelization with OpenMP, SIMD vectorization, and cache blocking can be implemented to some extent, and that the code is faster than the reference code.

cs.LG

Matrix Engines for High Performance Computing:A Paragon of Performance or Grasping at Straws?

Matrix engines or units, in different forms and affinities, are becoming a reality in modern processors; CPUs and otherwise. The current and dominant algorithmic approach to Deep Learning merits the commercial investments in these units, and deduced from the No.1 benchmark in supercomputing, namely High Performance Linpack, one would expect an awakened enthusiasm by the HPC community, too. Hence, our goal is to identify the practical added benefits for HPC and machine learning applications by having access to matrix engines. For this purpose, we perform an in-depth survey of software stacks, proxy applications and benchmarks, and historical batch job records. We provide a cost-benefit analysis of matrix engines, both asymptotically and in conjunction with state-of-the-art processors. While our empirical data will temper the enthusiasm, we also outline opportunities to misuse these dense matrix-multiplication engines if they come for free.

cs.DC

White Paper from Workshop on Large-scale Parallel Numerical Computing Technology (LSPANC 2020): HPC and Computer Arithmetic toward Minimal-Precision Computing

In numerical computations, precision of floating-point computations is a key factor to determine the performance (speed and energy-efficiency) as well as the reliability (accuracy and reproducibility). However, precision generally plays a contrary role for both. Therefore, the ultimate concept for maximizing both at the same time is the minimal-precision computing through precision-tuning, which adjusts the optimal precision for each operation and data. Several studies have been already conducted for it so far (e.g. Precimoniuos and Verrou), but the scope of those studies is limited to the precision-tuning alone. Hence, we aim to propose a broader concept of the minimal-precision computing system with precision-tuning, involving both hardware and software stack. In 2019, we have started the Minimal-Precision Computing project to propose a more broad concept of the minimal-precision computing system with precision-tuning, involving both hardware and software stack. Specifically, our system combines (1) a precision-tuning method based on Discrete Stochastic Arithmetic (DSA), (2) arbitrary-precision arithmetic libraries, (3) fast and accurate numerical libraries, and (4) Field-Programmable Gate Array (FPGA) with High-Level Synthesis (HLS). In this white paper, we aim to provide an overview of various technologies related to minimal- and mixed-precision, to outline the future direction of the project, as well as to discuss current challenges together with our project members and guest speakers at the LSPANC 2020 workshop; https://www.r-ccs.riken.jp/labs/lpnctrt/lspanc2020jan/.

cs.DC