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Daiki Iwata

Publications and source records attributed to Daiki Iwata.

10 recordsLinked to original sources

MOON: Multi-Objective Optimization-Driven Object-Goal Navigation Using a Variable-Horizon Set-Orienteering Planner

This paper proposes MOON (Multi-Objective Optimization-driven Object-goal Navigation), a novel framework designed for efficient navigation in large-scale, complex indoor environments. While existing methods often rely on local heuristics, they frequently fail to address the strategic trade-offs between competing objectives in vast areas. To overcome this, we formulate the task as a multi-objective optimization problem (MOO) that balances frontier-based exploration with the exploitation of observed landmarks. Our prototype integrates three key pillars: (1) QOM [IROS05] for discriminative landmark encoding; (2) StructNav [RSS23] to enhance the navigation pipeline; and (3) a variable-horizon Set Orienteering Problem (SOP) formulation for globally coherent planning. To further support the framework's scalability, we provide a detailed theoretical foundation for the budget-constrained SOP formulation and the data-driven mode-switching strategy that enables long-horizon resource allocation. Additionally, we introduce a high-speed neural planner that distills the expert solver into a transformer-based model, reducing decision latency by a factor of nearly 10 while maintaining high planning quality.

cs.RO

LGR: LLM-Guided Ranking of Frontiers for Object Goal Navigation

Object Goal Navigation (OGN) is a fundamental task for robots and AI, with key applications such as mobile robot image databases (MRID). In particular, mapless OGN is essential in scenarios involving unknown or dynamic environments. This study aims to enhance recent modular mapless OGN systems by leveraging the commonsense reasoning capabilities of large language models (LLMs). Specifically, we address the challenge of determining the visiting order in frontier-based exploration by framing it as a frontier ranking problem. Our approach is grounded in recent findings that, while LLMs cannot determine the absolute value of a frontier, they excel at evaluating the relative value between multiple frontiers viewed within a single image using the view image as context. We dynamically manage the frontier list by adding and removing elements, using an LLM as a ranking model. The ranking results are represented as reciprocal rank vectors, which are ideal for multi-view, multi-query information fusion. We validate the effectiveness of our method through evaluations in Habitat-Sim.

cs.RO

Dynamic-Dark SLAM: RGB-Thermal Cooperative Robot Vision Strategy for Multi-Person Tracking in Both Well-Lit and Low-Light Scenes

In robot vision, thermal cameras hold great potential for recognizing humans even in complete darkness. However, their application to multi-person tracking (MPT) has been limited due to data scarcity and the inherent difficulty of distinguishing individuals. In this study, we propose a cooperative MPT system that utilizes co-located RGB and thermal cameras, where pseudo-annotations (bounding boxes and person IDs) are used to train both RGB and thermal trackers. Evaluation experiments demonstrate that the thermal tracker performs robustly in both bright and dark environments. Moreover, the results suggest that a tracker-switching strategy -- guided by a binary brightness classifier -- is more effective for information integration than a tracker-fusion approach. As an application example, we present an image change pattern recognition (ICPR) method, the ``human-as-landmark,'' which combines two key properties: the thermal recognizability of humans in dark environments and the rich landmark characteristics -- appearance, geometry, and semantics -- of static objects (occluders). Whereas conventional SLAM focuses on mapping static landmarks in well-lit environments, the present study takes a first step toward a new Human-Only SLAM paradigm, ``Dynamic-Dark SLAM,'' which aims to map even dynamic landmarks in complete darkness. Additionally, this study demonstrates that knowledge transfer between thermal and depth modalities enables reliable person tracking using low-resolution 3D LiDAR data without RGB input, contributing an important advance toward cross-robot SLAM systems.

cs.RO

Multi-Robot Data-Free Continual Communicative Learning (CCL) from Black-Box Visual Place Recognition Models

In emerging multi-robot societies, heterogeneous agents must continually extract and integrate local knowledge from one another through communication, even when their internal models are completely opaque. Existing approaches to continual or collaborative learning for visual place recognition (VPR) largely assume white-box access to model parameters or shared training datasets, which is unrealistic when robots encounter unknown peers in the wild. This paper introduces \emph{Continual Communicative Learning (CCL)}, a data-free multi-robot framework in which a traveler robot (student) continually improves its VPR capability by communicating with black-box teacher models via a constrained query--response channel. We repurpose Membership Inference Attacks (MIA), originally developed as privacy attacks on machine learning models, as a constructive communication primitive to reconstruct pseudo-training sets from black-box VPR teachers without accessing their parameters or raw data. To overcome the intrinsic communication bottleneck caused by the low sampling efficiency of black-box MIA, we propose a prior-based query strategy that leverages the student's own VPR prior to focus queries on informative regions of the embedding space, thereby reducing the knowledge transfer (KT) cost. Experimental results on a standard multi-session VPR benchmark demonstrate that the proposed CCL framework yields substantial performance gains for low-performing robots under modest communication budgets, highlighting CCL as a promising building block for scalable and fault-tolerant multi-robot systems. Furthermore, we propose a Distributed Statistic Integration (DSI) framework that theoretically eliminates catastrophic forgetting by efficiently aggregating sufficient statistics from black-box VPR models while maintaining data privacy and reducing communication overhead to a sample-invariant constant complexity.

cs.RO

LMD-PGN: Cross-Modal Knowledge Distillation from First-Person-View Images to Third-Person-View BEV Maps for Universal Point Goal Navigation

Point goal navigation (PGN) is a mapless navigation approach that trains robots to visually navigate to goal points without relying on pre-built maps. Despite significant progress in handling complex environments using deep reinforcement learning, current PGN methods are designed for single-robot systems, limiting their generalizability to multi-robot scenarios with diverse platforms. This paper addresses this limitation by proposing a knowledge transfer framework for PGN, allowing a teacher robot to transfer its learned navigation model to student robots, including those with unknown or black-box platforms. We introduce a novel knowledge distillation (KD) framework that transfers first-person-view (FPV) representations (view images, turning/forward actions) to universally applicable third-person-view (TPV) representations (local maps, subgoals). The state is redefined as reconstructed local maps using SLAM, while actions are mapped to subgoals on a predefined grid. To enhance training efficiency, we propose a sampling-efficient KD approach that aligns training episodes via a noise-robust local map descriptor (LMD). Although validated on 2D wheeled robots, this method can be extended to 3D action spaces, such as drones. Experiments conducted in Habitat-Sim demonstrate the feasibility of the proposed framework, requiring minimal implementation effort. This study highlights the potential for scalable and cross-platform PGN solutions, expanding the applicability of embodied AI systems in multi-robot scenarios.

cs.RO

ON as ALC: Active Loop Closing Object Goal Navigation

In simultaneous localization and mapping, active loop closing (ALC) is an active vision problem that aims to visually guide a robot to maximize the chances of revisiting previously visited points, thereby resetting the drift errors accumulated in the incrementally built map during travel. However, current mainstream navigation strategies that leverage such incomplete maps as workspace prior knowledge often fail in modern long-term autonomy long-distance travel scenarios where map accumulation errors become significant. To address these limitations of map-based navigation, this paper is the first to explore mapless navigation in the embodied AI field, in particular, to utilize object-goal navigation (commonly abbreviated as ON, ObjNav, or OGN) techniques that efficiently explore target objects without using such a prior map. Specifically, in this work, we start from an off-the-shelf mapless ON planner, extend it to utilize a prior map, and further show that the performance in long-distance ALC (LD-ALC) can be maximized by minimizing ``ALC loss" and ``ON loss". This study highlights a simple and effective approach, called ALC-ON (ALCON), to accelerate the progress of challenging long-distance ALC technology by leveraging the growing frontier-guided, data-driven, and LLM-guided ON technologies.

cs.RO

CON: Continual Object Navigation via Data-Free Inter-Agent Knowledge Transfer in Unseen and Unfamiliar Places

This work explores the potential of brief inter-agent knowledge transfer (KT) to enhance the robotic object goal navigation (ON) in unseen and unfamiliar environments. Drawing on the analogy of human travelers acquiring local knowledge, we propose a framework in which a traveler robot (student) communicates with local robots (teachers) to obtain ON knowledge through minimal interactions. We frame this process as a data-free continual learning (CL) challenge, aiming to transfer knowledge from a black-box model (teacher) to a new model (student). In contrast to approaches like zero-shot ON using large language models (LLMs), which utilize inherently communication-friendly natural language for knowledge representation, the other two major ON approaches -- frontier-driven methods using object feature maps and learning-based ON using neural state-action maps -- present complex challenges where data-free KT remains largely uncharted. To address this gap, we propose a lightweight, plug-and-play KT module targeting non-cooperative black-box teachers in open-world settings. Using the universal assumption that every teacher robot has vision and mobility capabilities, we define state-action history as the primary knowledge base. Our formulation leads to the development of a query-based occupancy map that dynamically represents target object locations, serving as an effective and communication-friendly knowledge representation. We validate the effectiveness of our method through experiments conducted in the Habitat environment.

cs.RO

Open-World Distributed Robot Self-Localization with Transferable Visual Vocabulary and Both Absolute and Relative Features

Visual robot self-localization is a fundamental problem in visual robot navigation and has been studied across various problem settings, including monocular and sequential localization. However, many existing studies focus primarily on single-robot scenarios, with limited exploration into general settings involving diverse robots connected through wireless networks with constrained communication capacities, such as open-world distributed robot systems. In particular, issues related to the transfer and sharing of key knowledge, such as visual descriptions and visual vocabulary, between robots have been largely neglected. This work introduces a new self-localization framework designed for open-world distributed robot systems that maintains state-of-the-art performance while offering two key advantages: (1) it employs an unsupervised visual vocabulary model that maps to multimodal, lightweight, and transferable visual features, and (2) the visual vocabulary itself is a lightweight and communication-friendly model. Although the primary focus is on encoding monocular view images, the framework can be easily extended to sequential localization applications. By utilizing complementary similarity-preserving features -- both absolute and relative -- the framework meets the requirements for being unsupervised, multimodal, lightweight, and transferable. All features are learned and recognized using a lightweight graph neural network and scene graph. The effectiveness of the proposed method is validated in both passive and active self-localization scenarios.

cs.CV

Training Self-localization Models for Unseen Unfamiliar Places via Teacher-to-Student Data-Free Knowledge Transfer

A typical assumption in state-of-the-art self-localization models is that an annotated training dataset is available in the target workspace. However, this does not always hold when a robot travels in a general open-world. This study introduces a novel training scheme for open-world distributed robot systems. In our scheme, a robot ("student") can ask the other robots it meets at unfamiliar places ("teachers") for guidance. Specifically, a pseudo-training dataset is reconstructed from the teacher model and thereafter used for continual learning of the student model. Unlike typical knowledge transfer schemes, our scheme introduces only minimal assumptions on the teacher model, such that it can handle various types of open-set teachers, including uncooperative, untrainable (e.g., image retrieval engines), and blackbox teachers (i.e., data privacy). Rather than relying on the availability of private data of teachers as in existing methods, we propose to exploit an assumption that holds universally in self-localization tasks: "The teacher model is a self-localization system" and to reuse the self-localization system of a teacher as a sole accessible communication channel. We particularly focus on designing an excellent student/questioner whose interactions with teachers can yield effective question-and-answer sequences that can be used as pseudo-training datasets for the student self-localization model. When applied to a generic recursive knowledge distillation scenario, our approach exhibited stable and consistent performance improvement.

cs.LG

Active Semantic Localization with Graph Neural Embedding

Semantic localization, i.e., robot self-localization with semantic image modality, is critical in recently emerging embodied AI applications (e.g., point-goal navigation, object-goal navigation, vision language navigation) and topological mapping applications (e.g., graph neural SLAM, ego-centric topological map). However, most existing works on semantic localization focus on passive vision tasks without viewpoint planning, or rely on additional rich modalities (e.g., depth measurements). Thus, the problem is largely unsolved. In this work, we explore a lightweight, entirely CPU-based, domain-adaptive semantic localization framework, called graph neural localizer. Our approach is inspired by two recently emerging technologies: (1) Scene graph, which combines the viewpoint- and appearance- invariance of local and global features; (2) Graph neural network, which enables direct learning/recognition of graph data (i.e., non-vector data). Specifically, a graph convolutional neural network is first trained as a scene graph classifier for passive vision, and then its knowledge is transferred to a reinforcement-learning planner for active vision. Experiments on two scenarios, self-supervised learning and unsupervised domain adaptation, using a photo-realistic Habitat simulator validate the effectiveness of the proposed method.

cs.CV