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Daizong Liu

Publications and source records attributed to Daizong Liu.

At least 55 records · Page 3Linked to original sources

VideoSSR: Video Self-Supervised Reinforcement Learning

Reinforcement Learning with Verifiable Rewards (RLVR) has substantially advanced the video understanding capabilities of Multimodal Large Language Models (MLLMs). However, the rapid progress of MLLMs is outpacing the complexity of existing video datasets, while the manual annotation of new, high-quality data remains prohibitively expensive. This work investigates a pivotal question: Can the rich, intrinsic information within videos be harnessed to self-generate high-quality, verifiable training data? To investigate this, we introduce three self-supervised pretext tasks: Anomaly Grounding, Object Counting, and Temporal Jigsaw. We construct the Video Intrinsic Understanding Benchmark (VIUBench) to validate their difficulty, revealing that current state-of-the-art MLLMs struggle significantly on these tasks. Building upon these pretext tasks, we develop the VideoSSR-30K dataset and propose VideoSSR, a novel video self-supervised reinforcement learning framework for RLVR. Extensive experiments across 17 benchmarks, spanning four major video domains (General Video QA, Long Video QA, Temporal Grounding, and Complex Reasoning), demonstrate that VideoSSR consistently enhances model performance, yielding an average improvement of over 5\%. These results establish VideoSSR as a potent foundational framework for developing more advanced video understanding in MLLMs. The code is available at https://github.com/lcqysl/VideoSSR.

cs.CV↗

Audio Does Matter: Importance-Aware Multi-Granularity Fusion for Video Moment Retrieval

Video Moment Retrieval (VMR) aims to retrieve a specific moment semantically related to the given query. To tackle this task, most existing VMR methods solely focus on the visual and textual modalities while neglecting the complementary but important audio modality. Although a few recent works try to tackle the joint audio-vision-text reasoning, they treat all modalities equally and simply embed them without fine-grained interaction for moment retrieval. These designs are counter-practical as: Not all audios are helpful for video moment retrieval, and the audio of some videos may be complete noise or background sound that is meaningless to the moment determination. To this end, we propose a novel Importance-aware Multi-Granularity fusion model (IMG), which learns to dynamically and selectively aggregate the audio-vision-text contexts for VMR. Specifically, after integrating the textual guidance with vision and audio separately, we first design a pseudo-label-supervised audio importance predictor that predicts the importance score of the audio, and accordingly assigns weights to mitigate the interference caused by noisy audio. Then, we design a multi-granularity audio fusion module that adaptively fuses audio and visual modalities at local-, event-, and global-level, fully capturing their complementary contexts. We further propose a cross-modal knowledge distillation strategy to address the challenge of missing audio modality during inference. To evaluate our method, we further construct a new VMR dataset, i.e., Charades-AudioMatter, where audio-related samples are manually selected and re-organized from the original Charades-STA to validate the model's capability in utilizing audio modality. Extensive experiments validate the effectiveness of our method, achieving state-of-the-art with audio-video fusion in VMR methods. Our code is available at https://github.com/HuiGuanLab/IMG.

cs.IR↗

Dual Learning with Dynamic Knowledge Distillation and Soft Alignment for Partially Relevant Video Retrieval

Almost all previous text-to-video retrieval works ideally assume that videos are pre-trimmed with short durations containing solely text-related content. However, in practice, videos are typically untrimmed in long durations with much more complicated background content. Therefore, in this paper, we focus on the more practical yet challenging task of Partially Relevant Video Retrieval (PRVR), which aims to retrieve partially relevant untrimmed videos with the given query. To tackle this task, we propose a novel framework that distills generalization knowledge from a powerful large-scale vision-language pre-trained model and transfers it to a lightweight, task-specific PRVR network. Specifically, we introduce a Dual Learning framework with Dynamic Knowledge Distillation (DL-DKD++), where a large teacher model provides supervision to a compact dual-branch student network. The student model comprises two branches: an inheritance branch that absorbs transferable knowledge from the teacher, and an exploration branch that learns task-specific information from the PRVR dataset to address domain gaps. To further enhance learning, we incorporate a dynamic soft-target construction mechanism. By replacing rigid hard-target supervision with adaptive soft targets that evolve during training, our method enables the model to better capture the fine-grained, partial relevance between videos and queries. Experiment results demonstrate that our proposed model achieves state-of-the-art performance on TVR, ActivityNet, and Charades-STA datasets for PRVR. The code is available at https://github.com/HuiGuanLab/DL-DKD.

cs.CV↗

PRVR: Partially Relevant Video Retrieval

In current text-to-video retrieval (T2VR), videos to be retrieved have been properly trimmed so that a correspondence between the videos and ad-hoc textual queries naturally exists. Note in practice that videos circulated on the Internet and social media platforms, while being relatively short, are typically rich in their content. Often, multiple scenes / actions / events are shown in a single video, leading to a more challenging T2VR setting wherein only part of the video content is relevant w.r.t. a given query. This paper presents a first study on this setting which we term Partially Relevant Video Retrieval (PRVR). Considering that a video typically consists of multiple moments, a video is regarded as partially relevant w.r.t. to a given query if it contains a query-related moment. We formulate the PRVR task as a multiple instance learning problem, and propose a Multi-Scale Similarity Learning (MS-SL++) network that jointly learns both clip-scale and frame-scale similarities to determine the partial relevance between video-query pairs. Extensive experiments on three diverse video-text datasets (TVshow Retrieval, ActivityNet-Captions and Charades-STA) demonstrate the viability of the proposed method.

cs.CV↗

FrameThinker: Learning to Think with Long Videos via Multi-Turn Frame Spotlighting

While Large Vision-Language Models (LVLMs) have achieved substantial progress in video understanding, their application to long video reasoning is hindered by uniform frame sampling and static textual reasoning, which are inefficient and struggle to handle visually intensive video tasks. To overcome these challenges, in this paper, we introduce the concept of thinking with long videos and propose a novel framework FrameThinker. Within this framework, LVLMs are able to iteratively interrogate video content. Developing such video reasoning capabilities in LVLMs presents notable challenges, particularly in adapting the model to new video actions (e.g. select frame), and designing reward functions to guide LVLMs to adopt the newly introduced action. To solve these challenges, we propose a two-phase training strategy, first employing Supervised Fine-Tuning (SFT) to instill fundamental action capabilities, followed by Reinforcement Learning (RL) to optimize a strategic decision-making policy. Notably, in this RL phase, we conduct an in-depth and comprehensive exploration of the reward design for each action and format reward. Extensive experiments on reasoning benchmarks like Video-Holmes, LongVideo-Reason, and long-video understanding benchmarks such as LongVideoBench, MLVU, VideoMME, and LVBench, demonstrate that FrameThinker achieves a significant average improvement of +10.4% over baselines while drastically reducing the number of processed frames. Most notably, our 7B model, FrameThinker establishes a new state-of-the-art on LongVideo-Reason, achieving 76.1% accuracy using an average of only 20.6 frames. This not only outperforms the competitive LongVILA-R1 (72.0%) but does so with over 20x fewer frames (vs. 512), demonstrating unparalleled efficiency and effectiveness.

cs.CV↗

Talk2PC: Enhancing 3D Visual Grounding through LiDAR and Radar Point Clouds Fusion for Autonomous Driving

Embodied outdoor scene understanding forms the foundation for autonomous agents to perceive, analyze, and react to dynamic driving environments. However, existing 3D understanding is predominantly based on 2D Vision-Language Models (VLMs), which collect and process limited scene-aware contexts. In contrast, compared to the 2D planar visual information, point cloud sensors such as LiDAR provide rich depth and fine-grained 3D representations of objects. Even better the emerging 4D millimeter-wave radar detects the motion trend, velocity, and reflection intensity of each object. The integration of these two modalities provides more flexible querying conditions for natural language, thereby supporting more accurate 3D visual grounding. To this end, we propose a novel method called TPCNet, the first outdoor 3D visual grounding model upon the paradigm of prompt-guided point cloud sensor combination, including both LiDAR and radar sensors. To optimally combine the features of these two sensors required by the prompt, we design a multi-fusion paradigm called Two-Stage Heterogeneous Modal Adaptive Fusion. Specifically, this paradigm initially employs Bidirectional Agent Cross-Attention (BACA), which feeds both-sensor features, characterized by global receptive fields, to the text features for querying. Moreover, we design a Dynamic Gated Graph Fusion (DGGF) module to locate the regions of interest identified by the queries. To further enhance accuracy, we devise an C3D-RECHead, based on the nearest object edge to the ego-vehicle. Experimental results demonstrate that our TPCNet, along with its individual modules, achieves the state-of-the-art performance on both the Talk2Radar and Talk2Car datasets. We release the code at https://github.com/GuanRunwei/TPCNet.

cs.CV↗

Learning from Few Samples: A Novel Approach for High-Quality Malcode Generation

Intrusion Detection Systems (IDS) play a crucial role in network security defense. However, a significant challenge for IDS in training detection models is the shortage of adequately labeled malicious samples. To address these issues, this paper introduces a novel semi-supervised framework \textbf{GANGRL-LLM}, which integrates Generative Adversarial Networks (GANs) with Large Language Models (LLMs) to enhance malicious code generation and SQL Injection (SQLi) detection capabilities in few-sample learning scenarios. Specifically, our framework adopts a collaborative training paradigm where: (1) the GAN-based discriminator improves malicious pattern recognition through adversarial learning with generated samples and limited real samples; and (2) the LLM-based generator refines the quality of malicious code synthesis using reward signals from the discriminator. The experimental results demonstrate that even with a limited number of labeled samples, our training framework is highly effective in enhancing both malicious code generation and detection capabilities. This dual enhancement capability offers a promising solution for developing adaptive defense systems capable of countering evolving cyber threats.

cs.CR↗

Speed Always Wins: A Survey on Efficient Architectures for Large Language Models

Large Language Models (LLMs) have delivered impressive results in language understanding, generation, reasoning, and pushes the ability boundary of multimodal models. Transformer models, as the foundation of modern LLMs, offer a strong baseline with excellent scaling properties. However, the traditional transformer architecture requires substantial computations and poses significant obstacles for large-scale training and practical deployment. In this survey, we offer a systematic examination of innovative LLM architectures that address the inherent limitations of transformers and boost the efficiency. Starting from language modeling, this survey covers the background and technical details of linear and sparse sequence modeling methods, efficient full attention variants, sparse mixture-of-experts, hybrid model architectures incorporating the above techniques, and emerging diffusion LLMs. Additionally, we discuss applications of these techniques to other modalities and consider their wider implications for developing scalable, resource-aware foundation models. By grouping recent studies into the above category, this survey presents a blueprint of modern efficient LLM architectures, and we hope this could help motivate future research toward more efficient, versatile AI systems.

cs.CL↗

Fast3D: Accelerating 3D Multi-modal Large Language Models for Efficient 3D Scene Understanding

While 3D Multi-modal Large Language Models (MLLMs) demonstrate remarkable scene understanding capabilities, their practical deployment faces critical challenges due to computational inefficiency. The key bottleneck stems from processing excessive object-centric visual tokens required for comprehensive 3D scene representation. Although visual token pruning has shown promise in accelerating 2D MLLMs, its applicability to 3D domains remains largely unexplored due to fundamental disparities in token structures. In this paper, we reveal two critical insights: (1) Significant redundancy exists in object-level 3D token representations, analogous to patch-level redundancy in 2D systems; (2) Global attention patterns exhibit strong predictive power for identifying non-essential tokens in 3D contexts. Building on these observations, we propose Fast3D, a plug-and-play visual token pruning framework for 3D MLLMs featuring two technical innovations: (1) Global Attention Prediction (GAP), where a lightweight neural network learns to predict the global attention distributions of the target model, enabling efficient token importance estimation for precise pruning guidance; (2) Sample-Adaptive visual token Pruning (SAP), which introduces dynamic token budgets through attention-based complexity assessment, automatically adjusting layer-wise pruning ratios based on input characteristics. Both of these two techniques operate without modifying the parameters of the target model. Extensive evaluations across five benchmarks validate the effectiveness of Fast3D, particularly under high visual token pruning ratios. Code is available at https://github.com/wencan25/Fast3D

cs.CV↗

Cognitive Disentanglement for Referring Multi-Object Tracking

As a significant application of multi-source information fusion in intelligent transportation perception systems, Referring Multi-Object Tracking (RMOT) involves localizing and tracking specific objects in video sequences based on language references. However, existing RMOT approaches often treat language descriptions as holistic embeddings and struggle to effectively integrate the rich semantic information contained in language expressions with visual features. This limitation is especially apparent in complex scenes requiring comprehensive understanding of both static object attributes and spatial motion information. In this paper, we propose a Cognitive Disentanglement for Referring Multi-Object Tracking (CDRMT) framework that addresses these challenges. It adapts the "what" and "where" pathways from the human visual processing system to RMOT tasks. Specifically, our framework first establishes cross-modal connections while preserving modality-specific characteristics. It then disentangles language descriptions and hierarchically injects them into object queries, refining object understanding from coarse to fine-grained semantic levels. Finally, we reconstruct language representations based on visual features, ensuring that tracked objects faithfully reflect the referring expression. Extensive experiments on different benchmark datasets demonstrate that CDRMT achieves substantial improvements over state-of-the-art methods, with average gains of 6.0% in HOTA score on Refer-KITTI and 3.2% on Refer-KITTI-V2. Our approach advances the state-of-the-art in RMOT while simultaneously providing new insights into multi-source information fusion.

cs.CV↗

Improving the Transferability of 3D Point Cloud Attack via Spectral-aware Admix and Optimization Designs

Deep learning models for point clouds have shown to be vulnerable to adversarial attacks, which have received increasing attention in various safety-critical applications such as autonomous driving, robotics, and surveillance. Existing 3D attackers generally design various attack strategies in the white-box setting, requiring the prior knowledge of 3D model details. However, real-world 3D applications are in the black-box setting, where we can only acquire the outputs of the target classifier. Although few recent works try to explore the black-box attack, they still achieve limited attack success rates (ASR). To alleviate this issue, this paper focuses on attacking the 3D models in a transfer-based black-box setting, where we first carefully design adversarial examples in a white-box surrogate model and then transfer them to attack other black-box victim models. Specifically, we propose a novel Spectral-aware Admix with Augmented Optimization method (SAAO) to improve the adversarial transferability. In particular, since traditional Admix strategy are deployed in the 2D domain that adds pixel-wise images for perturbing, we can not directly follow it to merge point clouds in coordinate domain as it will destroy the geometric shapes. Therefore, we design spectral-aware fusion that performs Graph Fourier Transform (GFT) to get spectral features of the point clouds and add them in the spectral domain. Afterward, we run a few steps with spectral-aware weighted Admix to select better optimization paths as well as to adjust corresponding learning weights. At last, we run more steps to generate adversarial spectral feature along the optimization path and perform Inverse-GFT on the adversarial spectral feature to obtain the adversarial example in the data domain. Experiments show that our SAAO achieves better transferability compared to existing 3D attack methods.

cs.CV↗

Joint Top-Down and Bottom-Up Frameworks for 3D Visual Grounding

This paper tackles the challenging task of 3D visual grounding-locating a specific object in a 3D point cloud scene based on text descriptions. Existing methods fall into two categories: top-down and bottom-up methods. Top-down methods rely on a pre-trained 3D detector to generate and select the best bounding box, resulting in time-consuming processes. Bottom-up methods directly regress object bounding boxes with coarse-grained features, producing worse results. To combine their strengths while addressing their limitations, we propose a joint top-down and bottom-up framework, aiming to enhance the performance while improving the efficiency. Specifically, in the first stage, we propose a bottom-up based proposal generation module, which utilizes lightweight neural layers to efficiently regress and cluster several coarse object proposals instead of using a complex 3D detector. Then, in the second stage, we introduce a top-down based proposal consolidation module, which utilizes graph design to effectively aggregate and propagate the query-related object contexts among the generated proposals for further refinement. By jointly training these two modules, we can avoid the inherent drawbacks of the complex proposals in the top-down framework and the coarse proposals in the bottom-up framework. Experimental results on the ScanRefer benchmark show that our framework is able to achieve the state-of-the-art performance.

cs.CV↗

A Survey on Text-guided 3D Visual Grounding: Elements, Recent Advances, and Future Directions

Text-guided 3D visual grounding (T-3DVG), which aims to locate a specific object that semantically corresponds to a language query from a complicated 3D scene, has drawn increasing attention in the 3D research community over the past few years. Compared to 2D visual grounding, this task presents great potential and challenges due to its closer proximity to the real world and the complexity of data collection and 3D point cloud source processing. In this survey, we attempt to provide a comprehensive overview of the T-3DVG progress, including its fundamental elements, recent research advances, and future research directions. To the best of our knowledge, this is the first systematic survey on the T-3DVG task. Specifically, we first provide a general structure of the T-3DVG pipeline with detailed components in a tutorial style, presenting a complete background overview. Then, we summarize the existing T-3DVG approaches into different categories and analyze their strengths and weaknesses. We also present the benchmark datasets and evaluation metrics to assess their performances. Finally, we discuss the potential limitations of existing T-3DVG and share some insights on several promising research directions. The latest papers are continually collected at https://github.com/liudaizong/Awesome-3D-Visual-Grounding.

cs.CV↗

A Survey of Attacks on Large Vision-Language Models: Resources, Advances, and Future Trends

With the significant development of large models in recent years, Large Vision-Language Models (LVLMs) have demonstrated remarkable capabilities across a wide range of multimodal understanding and reasoning tasks. Compared to traditional Large Language Models (LLMs), LVLMs present great potential and challenges due to its closer proximity to the multi-resource real-world applications and the complexity of multi-modal processing. However, the vulnerability of LVLMs is relatively underexplored, posing potential security risks in daily usage. In this paper, we provide a comprehensive review of the various forms of existing LVLM attacks. Specifically, we first introduce the background of attacks targeting LVLMs, including the attack preliminary, attack challenges, and attack resources. Then, we systematically review the development of LVLM attack methods, such as adversarial attacks that manipulate model outputs, jailbreak attacks that exploit model vulnerabilities for unauthorized actions, prompt injection attacks that engineer the prompt type and pattern, and data poisoning that affects model training. Finally, we discuss promising research directions in the future. We believe that our survey provides insights into the current landscape of LVLM vulnerabilities, inspiring more researchers to explore and mitigate potential safety issues in LVLM developments. The latest papers on LVLM attacks are continuously collected in https://github.com/liudaizong/Awesome-LVLM-Attack.

cs.CV↗

Point Cloud Attacks in Graph Spectral Domain: When 3D Geometry Meets Graph Signal Processing

With the increasing attention in various 3D safety-critical applications, point cloud learning models have been shown to be vulnerable to adversarial attacks. Although existing 3D attack methods achieve high success rates, they delve into the data space with point-wise perturbation, which may neglect the geometric characteristics. Instead, we propose point cloud attacks from a new perspective -- the graph spectral domain attack, aiming to perturb graph transform coefficients in the spectral domain that corresponds to varying certain geometric structure. Specifically, leveraging on graph signal processing, we first adaptively transform the coordinates of points onto the spectral domain via graph Fourier transform (GFT) for compact representation. Then, we analyze the influence of different spectral bands on the geometric structure, based on which we propose to perturb the GFT coefficients via a learnable graph spectral filter. Considering the low-frequency components mainly contribute to the rough shape of the 3D object, we further introduce a low-frequency constraint to limit perturbations within imperceptible high-frequency components. Finally, the adversarial point cloud is generated by transforming the perturbed spectral representation back to the data domain via the inverse GFT. Experimental results demonstrate the effectiveness of the proposed attack in terms of both the imperceptibility and attack success rates.

cs.CV↗

Unified Multi-modal Unsupervised Representation Learning for Skeleton-based Action Understanding

Unsupervised pre-training has shown great success in skeleton-based action understanding recently. Existing works typically train separate modality-specific models, then integrate the multi-modal information for action understanding by a late-fusion strategy. Although these approaches have achieved significant performance, they suffer from the complex yet redundant multi-stream model designs, each of which is also limited to the fixed input skeleton modality. To alleviate these issues, in this paper, we propose a Unified Multimodal Unsupervised Representation Learning framework, called UmURL, which exploits an efficient early-fusion strategy to jointly encode the multi-modal features in a single-stream manner. Specifically, instead of designing separate modality-specific optimization processes for uni-modal unsupervised learning, we feed different modality inputs into the same stream with an early-fusion strategy to learn their multi-modal features for reducing model complexity. To ensure that the fused multi-modal features do not exhibit modality bias, i.e., being dominated by a certain modality input, we further propose both intra- and inter-modal consistency learning to guarantee that the multi-modal features contain the complete semantics of each modal via feature decomposition and distinct alignment. In this manner, our framework is able to learn the unified representations of uni-modal or multi-modal skeleton input, which is flexible to different kinds of modality input for robust action understanding in practical cases. Extensive experiments conducted on three large-scale datasets, i.e., NTU-60, NTU-120, and PKU-MMD II, demonstrate that UmURL is highly efficient, possessing the approximate complexity with the uni-modal methods, while achieving new state-of-the-art performance across various downstream task scenarios in skeleton-based action representation learning.

cs.CV↗

Dense Object Grounding in 3D Scenes

Localizing objects in 3D scenes according to the semantics of a given natural language is a fundamental yet important task in the field of multimedia understanding, which benefits various real-world applications such as robotics and autonomous driving. However, the majority of existing 3D object grounding methods are restricted to a single-sentence input describing an individual object, which cannot comprehend and reason more contextualized descriptions of multiple objects in more practical 3D cases. To this end, we introduce a new challenging task, called 3D Dense Object Grounding (3D DOG), to jointly localize multiple objects described in a more complicated paragraph rather than a single sentence. Instead of naively localizing each sentence-guided object independently, we found that dense objects described in the same paragraph are often semantically related and spatially located in a focused region of the 3D scene. To explore such semantic and spatial relationships of densely referred objects for more accurate localization, we propose a novel Stacked Transformer based framework for 3D DOG, named 3DOGSFormer. Specifically, we first devise a contextual query-driven local transformer decoder to generate initial grounding proposals for each target object. Then, we employ a proposal-guided global transformer decoder that exploits the local object features to learn their correlation for further refining initial grounding proposals. Extensive experiments on three challenging benchmarks (Nr3D, Sr3D, and ScanRefer) show that our proposed 3DOGSFormer outperforms state-of-the-art 3D single-object grounding methods and their dense-object variants by significant margins.

cs.CV↗

3DHacker: Spectrum-based Decision Boundary Generation for Hard-label 3D Point Cloud Attack

With the maturity of depth sensors, the vulnerability of 3D point cloud models has received increasing attention in various applications such as autonomous driving and robot navigation. Previous 3D adversarial attackers either follow the white-box setting to iteratively update the coordinate perturbations based on gradients, or utilize the output model logits to estimate noisy gradients in the black-box setting. However, these attack methods are hard to be deployed in real-world scenarios since realistic 3D applications will not share any model details to users. Therefore, we explore a more challenging yet practical 3D attack setting, \textit{i.e.}, attacking point clouds with black-box hard labels, in which the attacker can only have access to the prediction label of the input. To tackle this setting, we propose a novel 3D attack method, termed \textbf{3D} \textbf{H}ard-label att\textbf{acker} (\textbf{3DHacker}), based on the developed decision boundary algorithm to generate adversarial samples solely with the knowledge of class labels. Specifically, to construct the class-aware model decision boundary, 3DHacker first randomly fuses two point clouds of different classes in the spectral domain to craft their intermediate sample with high imperceptibility, then projects it onto the decision boundary via binary search. To restrict the final perturbation size, 3DHacker further introduces an iterative optimization strategy to move the intermediate sample along the decision boundary for generating adversarial point clouds with smallest trivial perturbations. Extensive evaluations show that, even in the challenging hard-label setting, 3DHacker still competitively outperforms existing 3D attacks regarding the attack performance as well as adversary quality.

cs.CV↗