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Dakarai Crowder

Publications and source records attributed to Dakarai Crowder.

6 recordsLinked to original sources

Requirement-Driven Design of Whole-Body Social Tactile Sensing via Virtual Human-Robot Interaction

Tactile sensing for social-physical human-robot interaction (spHRI) is designed in a hardware-driven manner, where predefined sensor configurations constrain coverage, spatial resolution, and the range of recognizable gestures. We propose a requirement-driven framework that derives sensing requirements, specifically spatial resolution and placement, directly from interaction data. Using a VR-based platform with haptic feedback, we collected high-resolution whole-body contact distributions across multiple social scenarios, from which we identified nine recurring social touch gestures. Eight gestures were selected for controlled data collection with 18 participants, yielding an open-source dataset of 5,520 trials. Analysis of contact distributions and simulated tactile encodings provides quantitative baselines for skin coverage and sensor density on a humanoid robot platform. While demonstrated on a single robot platform, the methodology is designed to be transferable to other robot morphologies, potentially enabling morphology-specific sensing requirements to be derived prior to hardware fabrication.

cs.RO

Tactile-Based Human Intent Recognition for Robot Assistive Navigation

Robot assistive navigation (RAN) is critical for enhancing the mobility and independence of the growing population of mobility-impaired individuals. However, existing systems often rely on interfaces that fail to replicate the intuitive and efficient physical communication observed between a person and a human caregiver, limiting their effectiveness. In this paper, we introduce Tac-Nav, a RAN system that leverages a cylindrical tactile skin mounted on a Stretch 3 mobile manipulator to provide a more natural and efficient interface for human navigational intent recognition. To robustly classify the tactile data, we developed the Cylindrical Kernel Support Vector Machine (CK-SVM), an algorithm that explicitly models the sensor's cylindrical geometry and is consequently robust to the natural rotational shifts present in a user's grasp. Comprehensive experiments were conducted to demonstrate the effectiveness of our classification algorithm and the overall system. Results show that CK-SVM achieved superior classification accuracy on both simulated (97.1%) and real-world (90.8%) datasets compared to four baseline models. Furthermore, a pilot study confirmed that users more preferred the Tac-Nav tactile interface over conventional joystick and voice-based controls.

cs.RO

Social Gesture Recognition in spHRI: Leveraging Fabric-Based Tactile Sensing on Humanoid Robots

Humans are able to convey different messages using only touch. Equipping robots with the ability to understand social touch adds another modality in which humans and robots can communicate. In this paper, we present a social gesture recognition system using a fabric-based, large-scale tactile sensor placed onto the arms of a humanoid robot. We built a social gesture dataset using multiple participants and extracted temporal features for classification. By collecting tactile data on a humanoid robot, our system provides insights into human-robot social touch, and displays that the use of fabric based sensors could be a potential way of advancing the development of spHRI systems for more natural and effective communication.

cs.RO

Extreme Image Transformations Facilitate Robust Latent Object Representations

Adversarial attacks can affect the object recognition capabilities of machines in wild. These can often result from spurious correlations between input and class labels, and are prone to memorization in large networks. While networks are expected to do automated feature selection, it is not effective at the scale of the object. Humans, however, are able to select the minimum set of features required to form a robust representation of an object. In this work, we show that finetuning any pretrained off-the-shelf network with Extreme Image Transformations (EIT) not only helps in learning a robust latent representation, it also improves the performance of these networks against common adversarial attacks of various intensities. Our EIT trained networks show strong activations in the object regions even when tested with more intense noise, showing promising generalizations across different kinds of adversarial attacks.

cs.LG

Extreme Image Transformations Affect Humans and Machines Differently

Some recent artificial neural networks (ANNs) claim to model aspects of primate neural and human performance data. Their success in object recognition is, however, dependent on exploiting low-level features for solving visual tasks in a way that humans do not. As a result, out-of-distribution or adversarial input is often challenging for ANNs. Humans instead learn abstract patterns and are mostly unaffected by many extreme image distortions. We introduce a set of novel image transforms inspired by neurophysiological findings and evaluate humans and ANNs on an object recognition task. We show that machines perform better than humans for certain transforms and struggle to perform at par with humans on others that are easy for humans. We quantify the differences in accuracy for humans and machines and find a ranking of difficulty for our transforms for human data. We also suggest how certain characteristics of human visual processing can be adapted to improve the performance of ANNs for our difficult-for-machines transforms.

cs.CV

Robustness of Humans and Machines on Object Recognition with Extreme Image Transformations

Recent neural network architectures have claimed to explain data from the human visual cortex. Their demonstrated performance is however still limited by the dependence on exploiting low-level features for solving visual tasks. This strategy limits their performance in case of out-of-distribution/adversarial data. Humans, meanwhile learn abstract concepts and are mostly unaffected by even extreme image distortions. Humans and networks employ strikingly different strategies to solve visual tasks. To probe this, we introduce a novel set of image transforms and evaluate humans and networks on an object recognition task. We found performance for a few common networks quickly decreases while humans are able to recognize objects with a high accuracy.

cs.CV