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Damai Dai

Publications and source records attributed to Damai Dai.

45 records · Page 3Linked to original sources

Explicit Interaction Network for Aspect Sentiment Triplet Extraction

Aspect Sentiment Triplet Extraction (ASTE) aims to recognize targets, their sentiment polarities and opinions explaining the sentiment from a sentence. ASTE could be naturally divided into 3 atom subtasks, namely target detection, opinion detection and sentiment classification. We argue that the proper subtask combination, compositional feature extraction for target-opinion pairs, and interaction between subtasks would be the key to success. Prior work, however, may fail on `one-to-many' or `many-to-one' situations or derive non-existent sentiment triplets due to defective subtask formulation, sub-optimal feature representation or the lack of subtask interaction. In this paper, we divide ASTE into target-opinion joint detection and sentiment classification subtasks, which is in line with human cognition, and correspondingly utilize sequence encoder and table encoder to handle them. Table encoder extracts sentiment at token-pair level, so that the compositional feature between targets and opinions can be easily captured. To establish explicit interaction between subtasks, we utilize the table representation to guide the sequence encoding, and inject the sequence features back into the table encoder. Experiments show that our model outperforms state-of-the-art methods on six popular ASTE datasets.

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Behind the Scenes: An Exploration of Trigger Biases Problem in Few-Shot Event Classification

Few-Shot Event Classification (FSEC) aims at developing a model for event prediction, which can generalize to new event types with a limited number of annotated data. Existing FSEC studies have achieved high accuracy on different benchmarks. However, we find they suffer from trigger biases that signify the statistical homogeneity between some trigger words and target event types, which we summarize as trigger overlapping and trigger separability. The biases can result in context-bypassing problem, i.e., correct classifications can be gained by looking at only the trigger words while ignoring the entire context. Therefore, existing models can be weak in generalizing to unseen data in real scenarios. To further uncover the trigger biases and assess the generalization ability of the models, we propose two new sampling methods, Trigger-Uniform Sampling (TUS) and COnfusion Sampling (COS), for the meta tasks construction during evaluation. Besides, to cope with the context-bypassing problem in FSEC models, we introduce adversarial training and trigger reconstruction techniques. Experiments show these techniques help not only improve the performance, but also enhance the generalization ability of models.

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Coarse-to-Fine Entity Representations for Document-level Relation Extraction

Document-level Relation Extraction (RE) requires extracting relations expressed within and across sentences. Recent works show that graph-based methods, usually constructing a document-level graph that captures document-aware interactions, can obtain useful entity representations thus helping tackle document-level RE. These methods either focus more on the entire graph, or pay more attention to a part of the graph, e.g., paths between the target entity pair. However, we find that document-level RE may benefit from focusing on both of them simultaneously. Therefore, to obtain more comprehensive entity representations, we propose the Coarse-to-Fine Entity Representation model (CFER) that adopts a coarse-to-fine strategy involving two phases. First, CFER uses graph neural networks to integrate global information in the entire graph at a coarse level. Next, CFER utilizes the global information as a guidance to selectively aggregate path information between the target entity pair at a fine level. In classification, we combine the entity representations from both two levels into more comprehensive representations for relation extraction. Experimental results on two document-level RE datasets, DocRED and CDR, show that CFER outperforms existing models and is robust to the uneven label distribution.

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Incorporating Connections Beyond Knowledge Embeddings: A Plug-and-Play Module to Enhance Commonsense Reasoning in Machine Reading Comprehension

Conventional Machine Reading Comprehension (MRC) has been well-addressed by pattern matching, but the ability of commonsense reasoning remains a gap between humans and machines. Previous methods tackle this problem by enriching word representations via pre-trained Knowledge Graph Embeddings (KGE). However, they make limited use of a large number of connections between nodes in Knowledge Graphs (KG), which could be pivotal cues to build the commonsense reasoning chains. In this paper, we propose a Plug-and-play module to IncorporatE Connection information for commonsEnse Reasoning (PIECER). Beyond enriching word representations with knowledge embeddings, PIECER constructs a joint query-passage graph to explicitly guide commonsense reasoning by the knowledge-oriented connections between words. Further, PIECER has high generalizability since it can be plugged into suitable positions in any MRC model. Experimental results on ReCoRD, a large-scale public MRC dataset requiring commonsense reasoning, show that PIECER introduces stable performance improvements for four representative base MRC models, especially in low-resource settings.

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Inductively Representing Out-of-Knowledge-Graph Entities by Optimal Estimation Under Translational Assumptions

Conventional Knowledge Graph Completion (KGC) assumes that all test entities appear during training. However, in real-world scenarios, Knowledge Graphs (KG) evolve fast with out-of-knowledge-graph (OOKG) entities added frequently, and we need to represent these entities efficiently. Most existing Knowledge Graph Embedding (KGE) methods cannot represent OOKG entities without costly retraining on the whole KG. To enhance efficiency, we propose a simple and effective method that inductively represents OOKG entities by their optimal estimation under translational assumptions. Given pretrained embeddings of the in-knowledge-graph (IKG) entities, our method needs no additional learning. Experimental results show that our method outperforms the state-of-the-art methods with higher efficiency on two KGC tasks with OOKG entities.

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LiveBot: Generating Live Video Comments Based on Visual and Textual Contexts

We introduce the task of automatic live commenting. Live commenting, which is also called `video barrage', is an emerging feature on online video sites that allows real-time comments from viewers to fly across the screen like bullets or roll at the right side of the screen. The live comments are a mixture of opinions for the video and the chit chats with other comments. Automatic live commenting requires AI agents to comprehend the videos and interact with human viewers who also make the comments, so it is a good testbed of an AI agent's ability of dealing with both dynamic vision and language. In this work, we construct a large-scale live comment dataset with 2,361 videos and 895,929 live comments. Then, we introduce two neural models to generate live comments based on the visual and textual contexts, which achieve better performance than previous neural baselines such as the sequence-to-sequence model. Finally, we provide a retrieval-based evaluation protocol for automatic live commenting where the model is asked to sort a set of candidate comments based on the log-likelihood score, and evaluated on metrics such as mean-reciprocal-rank. Putting it all together, we demonstrate the first `LiveBot'.

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Sememe Prediction: Learning Semantic Knowledge from Unstructured Textual Wiki Descriptions

Huge numbers of new words emerge every day, leading to a great need for representing them with semantic meaning that is understandable to NLP systems. Sememes are defined as the minimum semantic units of human languages, the combination of which can represent the meaning of a word. Manual construction of sememe based knowledge bases is time-consuming and labor-intensive. Fortunately, communities are devoted to composing the descriptions of words in the wiki websites. In this paper, we explore to automatically predict lexical sememes based on the descriptions of the words in the wiki websites. We view this problem as a weakly ordered multi-label task and propose a Label Distributed seq2seq model (LD-seq2seq) with a novel soft loss function to solve the problem. In the experiments, we take a real-world sememe knowledge base HowNet and the corresponding descriptions of the words in Baidu Wiki for training and evaluation. The results show that our LD-seq2seq model not only beats all the baselines significantly on the test set, but also outperforms amateur human annotators in a random subset of the test set.

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Live Video Comment Generation Based on Surrounding Frames and Live Comments

In this paper, we propose the task of live comment generation. Live comments are a new form of comments on videos, which can be regarded as a mixture of comments and chats. A high-quality live comment should be not only relevant to the video, but also interactive with other users. In this work, we first construct a new dataset for live comment generation. Then, we propose a novel end-to-end model to generate the human-like live comments by referring to the video and the other users' comments. Finally, we evaluate our model on the constructed dataset. Experimental results show that our method can significantly outperform the baselines.

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FISF: Better User Experience using Smaller Bandwidth for Panoramic Virtual Reality Video

The panoramic video is widely used to build virtual reality (VR) and is expected to be one of the next generation Killer-Apps. Transmitting panoramic VR videos is a challenging task because of two problems: 1) panoramic VR videos are typically much larger than normal videos but they need to be transmitted with limited bandwidth in mobile networks. 2) high-resolution and fluent views should be provided to guarantee a superior user experience and avoid side-effects such as dizziness and nausea. To address these two problems, we propose a novel interactive streaming technology, namely Focus-based Interactive Streaming Framework (FISF). FISF consists of three parts: 1) we use the classic clustering algorithm DBSCAN to analyze real user data for Video Focus Detection (VFD); 2) we propose a Focus-based Interactive Streaming Technology (FIST), including a static version and a dynamic version; 3) we propose two optimization methods: focus merging and prefetch strategy. Experimental results show that FISF significantly outperforms the state-of-the-art. The paper is submitted to Sigcomm 2017, VR/AR Network on 31 Mar 2017 at 10:44:04am EDT.

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