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Damian M. Manzone

Publications and source records attributed to Damian M. Manzone.

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Impact of Hand Impairment and Occlusions on Hand Pose Estimation Accuracy in Augmented Reality Applications

Mixed reality applications can be designed for hand rehabilitation. Augmented reality (AR) head mounted displays (HMDs) specifically allow for ecologically valid tasks because individuals can see their real environment and interact with real objects while receiving additional cues on the HMD. While these applications rely on accurate hand pose estimation, there is a gap in investigating the influence of hand impairment or occlusion from real-object interactions on pose estimation accuracy. Further, comparisons between AR HMD predictions and state-of-the-art pose estimation methods have not been established. The current study assessed pose estimation accuracy of the HoloLens 2 HMD and state-of-the-art pose estimation algorithms (WiLoR, HaMeR, WildHands, and MediaPipe) while individuals with cervical spinal cord injury (cSCI; n = 13, Neurological Level of Injury: C3-C6; American Spinal Injury Association Impairment Scale: A-D) and 15 uninjured controls interacted with clear and opaque objects. Ground truth estimates of 3D joint positions were generated via triangulation from a multi-camera setup. Pose estimation accuracy did not differ between the cSCI and uninjured control groups suggesting that 3D joint predictions from the HoloLens 2 and pose estimation algorithms can generalize to populations with hand impairment. Further, clear objects provided a small accuracy advantage over opaque objects (0.1 mm) and predictions from both WiLoR and HaMeR were slightly more accurate than the HoloLens 2 (2 mm). Overall, these results suggest that the HoloLens 2 may be viable for hand rehabilitation applications and the dataset generated can be used to refine pose estimation methods for hand-impaired populations.

cs.CV

Benchmarking 2D Egocentric Hand Pose Datasets

Hand pose estimation from egocentric video has broad implications across various domains, including human-computer interaction, assistive technologies, activity recognition, and robotics, making it a topic of significant research interest. The efficacy of modern machine learning models depends on the quality of data used for their training. Thus, this work is devoted to the analysis of state-of-the-art egocentric datasets suitable for 2D hand pose estimation. We propose a novel protocol for dataset evaluation, which encompasses not only the analysis of stated dataset characteristics and assessment of data quality, but also the identification of dataset shortcomings through the evaluation of state-of-the-art hand pose estimation models. Our study reveals that despite the availability of numerous egocentric databases intended for 2D hand pose estimation, the majority are tailored for specific use cases. There is no ideal benchmark dataset yet; however, H2O and GANerated Hands datasets emerge as the most promising real and synthetic datasets, respectively.

cs.CV