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Damien Teney

Publications and source records attributed to Damien Teney.

51 records · Page 3Linked to original sources

Unshuffling Data for Improved Generalization

Generalization beyond the training distribution is a core challenge in machine learning. The common practice of mixing and shuffling examples when training neural networks may not be optimal in this regard. We show that partitioning the data into well-chosen, non-i.i.d. subsets treated as multiple training environments can guide the learning of models with better out-of-distribution generalization. We describe a training procedure to capture the patterns that are stable across environments while discarding spurious ones. The method makes a step beyond correlation-based learning: the choice of the partitioning allows injecting information about the task that cannot be otherwise recovered from the joint distribution of the training data. We demonstrate multiple use cases with the task of visual question answering, which is notorious for dataset biases. We obtain significant improvements on VQA-CP, using environments built from prior knowledge, existing meta data, or unsupervised clustering. We also get improvements on GQA using annotations of "equivalent questions", and on multi-dataset training (VQA v2 / Visual Genome) by treating them as distinct environments.

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On the Value of Out-of-Distribution Testing: An Example of Goodhart's Law

Out-of-distribution (OOD) testing is increasingly popular for evaluating a machine learning system's ability to generalize beyond the biases of a training set. OOD benchmarks are designed to present a different joint distribution of data and labels between training and test time. VQA-CP has become the standard OOD benchmark for visual question answering, but we discovered three troubling practices in its current use. First, most published methods rely on explicit knowledge of the construction of the OOD splits. They often rely on ``inverting'' the distribution of labels, e.g. answering mostly 'yes' when the common training answer is 'no'. Second, the OOD test set is used for model selection. Third, a model's in-domain performance is assessed after retraining it on in-domain splits (VQA v2) that exhibit a more balanced distribution of labels. These three practices defeat the objective of evaluating generalization, and put into question the value of methods specifically designed for this dataset. We show that embarrassingly-simple methods, including one that generates answers at random, surpass the state of the art on some question types. We provide short- and long-term solutions to avoid these pitfalls and realize the benefits of OOD evaluation.

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Visual Question Answering with Prior Class Semantics

We present a novel mechanism to embed prior knowledge in a model for visual question answering. The open-set nature of the task is at odds with the ubiquitous approach of training of a fixed classifier. We show how to exploit additional information pertaining to the semantics of candidate answers. We extend the answer prediction process with a regression objective in a semantic space, in which we project candidate answers using prior knowledge derived from word embeddings. We perform an extensive study of learned representations with the GQA dataset, revealing that important semantic information is captured in the relations between embeddings in the answer space. Our method brings improvements in consistency and accuracy over a range of question types. Experiments with novel answers, unseen during training, indicate the method's potential for open-set prediction.

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Learning What Makes a Difference from Counterfactual Examples and Gradient Supervision

One of the primary challenges limiting the applicability of deep learning is its susceptibility to learning spurious correlations rather than the underlying mechanisms of the task of interest. The resulting failure to generalise cannot be addressed by simply using more data from the same distribution. We propose an auxiliary training objective that improves the generalization capabilities of neural networks by leveraging an overlooked supervisory signal found in existing datasets. We use pairs of minimally-different examples with different labels, a.k.a counterfactual or contrasting examples, which provide a signal indicative of the underlying causal structure of the task. We show that such pairs can be identified in a number of existing datasets in computer vision (visual question answering, multi-label image classification) and natural language processing (sentiment analysis, natural language inference). The new training objective orients the gradient of a model's decision function with pairs of counterfactual examples. Models trained with this technique demonstrate improved performance on out-of-distribution test sets.

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On Incorporating Semantic Prior Knowledge in Deep Learning Through Embedding-Space Constraints

The knowledge that humans hold about a problem often extends far beyond a set of training data and output labels. While the success of deep learning mostly relies on supervised training, important properties cannot be inferred efficiently from end-to-end annotations alone, for example causal relations or domain-specific invariances. We present a general technique to supplement supervised training with prior knowledge expressed as relations between training instances. We illustrate the method on the task of visual question answering to exploit various auxiliary annotations, including relations of equivalence and of logical entailment between questions. Existing methods to use these annotations, including auxiliary losses and data augmentation, cannot guarantee the strict inclusion of these relations into the model since they require a careful balancing against the end-to-end objective. Our method uses these relations to shape the embedding space of the model, and treats them as strict constraints on its learned representations. In the context of VQA, this approach brings significant improvements in accuracy and robustness, in particular over the common practice of incorporating the constraints as a soft regularizer. We also show that incorporating this type of prior knowledge with our method brings consistent improvements, independently from the amount of supervised data used. It demonstrates the value of an additional training signal that is otherwise difficult to extract from end-to-end annotations alone.

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V-PROM: A Benchmark for Visual Reasoning Using Visual Progressive Matrices

One of the primary challenges faced by deep learning is the degree to which current methods exploit superficial statistics and dataset bias, rather than learning to generalise over the specific representations they have experienced. This is a critical concern because generalisation enables robust reasoning over unseen data, whereas leveraging superficial statistics is fragile to even small changes in data distribution. To illuminate the issue and drive progress towards a solution, we propose a test that explicitly evaluates abstract reasoning over visual data. We introduce a large-scale benchmark of visual questions that involve operations fundamental to many high-level vision tasks, such as comparisons of counts and logical operations on complex visual properties. The benchmark directly measures a method's ability to infer high-level relationships and to generalise them over image-based concepts. It includes multiple training/test splits that require controlled levels of generalization. We evaluate a range of deep learning architectures, and find that existing models, including those popular for vision-and-language tasks, are unable to solve seemingly-simple instances. Models using relational networks fare better but leave substantial room for improvement.

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Actively Seeking and Learning from Live Data

One of the key limitations of traditional machine learning methods is their requirement for training data that exemplifies all the information to be learned. This is a particular problem for visual question answering methods, which may be asked questions about virtually anything. The approach we propose is a step toward overcoming this limitation by searching for the information required at test time. The resulting method dynamically utilizes data from an external source, such as a large set of questions/answers or images/captions. Concretely, we learn a set of base weights for a simple VQA model, that are specifically adapted to a given question with the information specifically retrieved for this question. The adaptation process leverages recent advances in gradient-based meta learning and contributions for efficient retrieval and cross-domain adaptation. We surpass the state-of-the-art on the VQA-CP v2 benchmark and demonstrate our approach to be intrinsically more robust to out-of-distribution test data. We demonstrate the use of external non-VQA data using the MS COCO captioning dataset to support the answering process. This approach opens a new avenue for open-domain VQA systems that interface with diverse sources of data.

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Vision-and-Language Navigation: Interpreting visually-grounded navigation instructions in real environments

A robot that can carry out a natural-language instruction has been a dream since before the Jetsons cartoon series imagined a life of leisure mediated by a fleet of attentive robot helpers. It is a dream that remains stubbornly distant. However, recent advances in vision and language methods have made incredible progress in closely related areas. This is significant because a robot interpreting a natural-language navigation instruction on the basis of what it sees is carrying out a vision and language process that is similar to Visual Question Answering. Both tasks can be interpreted as visually grounded sequence-to-sequence translation problems, and many of the same methods are applicable. To enable and encourage the application of vision and language methods to the problem of interpreting visually-grounded navigation instructions, we present the Matterport3D Simulator -- a large-scale reinforcement learning environment based on real imagery. Using this simulator, which can in future support a range of embodied vision and language tasks, we provide the first benchmark dataset for visually-grounded natural language navigation in real buildings -- the Room-to-Room (R2R) dataset.

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Bottom-Up and Top-Down Attention for Image Captioning and Visual Question Answering

Top-down visual attention mechanisms have been used extensively in image captioning and visual question answering (VQA) to enable deeper image understanding through fine-grained analysis and even multiple steps of reasoning. In this work, we propose a combined bottom-up and top-down attention mechanism that enables attention to be calculated at the level of objects and other salient image regions. This is the natural basis for attention to be considered. Within our approach, the bottom-up mechanism (based on Faster R-CNN) proposes image regions, each with an associated feature vector, while the top-down mechanism determines feature weightings. Applying this approach to image captioning, our results on the MSCOCO test server establish a new state-of-the-art for the task, achieving CIDEr / SPICE / BLEU-4 scores of 117.9, 21.5 and 36.9, respectively. Demonstrating the broad applicability of the method, applying the same approach to VQA we obtain first place in the 2017 VQA Challenge.

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Visual Question Answering as a Meta Learning Task

The predominant approach to Visual Question Answering (VQA) demands that the model represents within its weights all of the information required to answer any question about any image. Learning this information from any real training set seems unlikely, and representing it in a reasonable number of weights doubly so. We propose instead to approach VQA as a meta learning task, thus separating the question answering method from the information required. At test time, the method is provided with a support set of example questions/answers, over which it reasons to resolve the given question. The support set is not fixed and can be extended without retraining, thereby expanding the capabilities of the model. To exploit this dynamically provided information, we adapt a state-of-the-art VQA model with two techniques from the recent meta learning literature, namely prototypical networks and meta networks. Experiments demonstrate the capability of the system to learn to produce completely novel answers (i.e. never seen during training) from examples provided at test time. In comparison to the existing state of the art, the proposed method produces qualitatively distinct results with higher recall of rare answers, and a better sample efficiency that allows training with little initial data. More importantly, it represents an important step towards vision-and-language methods that can learn and reason on-the-fly.

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Tips and Tricks for Visual Question Answering: Learnings from the 2017 Challenge

This paper presents a state-of-the-art model for visual question answering (VQA), which won the first place in the 2017 VQA Challenge. VQA is a task of significant importance for research in artificial intelligence, given its multimodal nature, clear evaluation protocol, and potential real-world applications. The performance of deep neural networks for VQA is very dependent on choices of architectures and hyperparameters. To help further research in the area, we describe in detail our high-performing, though relatively simple model. Through a massive exploration of architectures and hyperparameters representing more than 3,000 GPU-hours, we identified tips and tricks that lead to its success, namely: sigmoid outputs, soft training targets, image features from bottom-up attention, gated tanh activations, output embeddings initialized using GloVe and Google Images, large mini-batches, and smart shuffling of training data. We provide a detailed analysis of their impact on performance to assist others in making an appropriate selection.

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Graph-Structured Representations for Visual Question Answering

This paper proposes to improve visual question answering (VQA) with structured representations of both scene contents and questions. A key challenge in VQA is to require joint reasoning over the visual and text domains. The predominant CNN/LSTM-based approach to VQA is limited by monolithic vector representations that largely ignore structure in the scene and in the form of the question. CNN feature vectors cannot effectively capture situations as simple as multiple object instances, and LSTMs process questions as series of words, which does not reflect the true complexity of language structure. We instead propose to build graphs over the scene objects and over the question words, and we describe a deep neural network that exploits the structure in these representations. This shows significant benefit over the sequential processing of LSTMs. The overall efficacy of our approach is demonstrated by significant improvements over the state-of-the-art, from 71.2% to 74.4% in accuracy on the "abstract scenes" multiple-choice benchmark, and from 34.7% to 39.1% in accuracy over pairs of "balanced" scenes, i.e. images with fine-grained differences and opposite yes/no answers to a same question.

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Zero-Shot Visual Question Answering

Part of the appeal of Visual Question Answering (VQA) is its promise to answer new questions about previously unseen images. Most current methods demand training questions that illustrate every possible concept, and will therefore never achieve this capability, since the volume of required training data would be prohibitive. Answering general questions about images requires methods capable of Zero-Shot VQA, that is, methods able to answer questions beyond the scope of the training questions. We propose a new evaluation protocol for VQA methods which measures their ability to perform Zero-Shot VQA, and in doing so highlights significant practical deficiencies of current approaches, some of which are masked by the biases in current datasets. We propose and evaluate several strategies for achieving Zero-Shot VQA, including methods based on pretrained word embeddings, object classifiers with semantic embeddings, and test-time retrieval of example images. Our extensive experiments are intended to serve as baselines for Zero-Shot VQA, and they also achieve state-of-the-art performance in the standard VQA evaluation setting.

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Visual Question Answering: A Survey of Methods and Datasets

Visual Question Answering (VQA) is a challenging task that has received increasing attention from both the computer vision and the natural language processing communities. Given an image and a question in natural language, it requires reasoning over visual elements of the image and general knowledge to infer the correct answer. In the first part of this survey, we examine the state of the art by comparing modern approaches to the problem. We classify methods by their mechanism to connect the visual and textual modalities. In particular, we examine the common approach of combining convolutional and recurrent neural networks to map images and questions to a common feature space. We also discuss memory-augmented and modular architectures that interface with structured knowledge bases. In the second part of this survey, we review the datasets available for training and evaluating VQA systems. The various datatsets contain questions at different levels of complexity, which require different capabilities and types of reasoning. We examine in depth the question/answer pairs from the Visual Genome project, and evaluate the relevance of the structured annotations of images with scene graphs for VQA. Finally, we discuss promising future directions for the field, in particular the connection to structured knowledge bases and the use of natural language processing models.

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Learning to Extract Motion from Videos in Convolutional Neural Networks

This paper shows how to extract dense optical flow from videos with a convolutional neural network (CNN). The proposed model constitutes a potential building block for deeper architectures to allow using motion without resorting to an external algorithm, \eg for recognition in videos. We derive our network architecture from signal processing principles to provide desired invariances to image contrast, phase and texture. We constrain weights within the network to enforce strict rotation invariance and substantially reduce the number of parameters to learn. We demonstrate end-to-end training on only 8 sequences of the Middlebury dataset, orders of magnitude less than competing CNN-based motion estimation methods, and obtain comparable performance to classical methods on the Middlebury benchmark. Importantly, our method outputs a distributed representation of motion that allows representing multiple, transparent motions, and dynamic textures. Our contributions on network design and rotation invariance offer insights nonspecific to motion estimation.

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