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Dan Alistarh

Publications and source records attributed to Dan Alistarh.

At least 73 records · Page 4Linked to original sources

Compression Scaling Laws:Unifying Sparsity and Quantization

We investigate how different compression techniques -- such as weight and activation quantization, and weight sparsity -- affect the scaling behavior of large language models (LLMs) during pretraining. Building on previous work showing that weight sparsity acts as a constant multiplier on model size in scaling laws, we demonstrate that this "effective parameter" scaling pattern extends to quantization as well. Specifically, we establish that weight-only quantization achieves strong parameter efficiency multipliers, while full quantization of both weights and activations shows diminishing returns at lower bitwidths. Our results suggest that different compression techniques can be unified under a common scaling law framework, enabling principled comparison and combination of these methods.

cs.LG↗

Panza: Design and Analysis of a Fully-Local Personalized Text Writing Assistant

The availability of powerful open-source large language models (LLMs) opens exciting use-cases, such as using personal data to fine-tune these models to imitate a user's unique writing style. Two key requirements for such assistants are personalization - in the sense that the assistant should recognizably reflect the user's own writing style - and privacy - users may justifiably be wary of uploading extremely personal data, such as their email archive, to a third-party service. In this paper, we present a new design and evaluation for such an automated assistant, for the specific use case of email generation, which we call Panza. Panza's personalization features are based on a combination of fine-tuning using a variant of the Reverse Instructions technique together with Retrieval-Augmented Generation (RAG). We demonstrate that this combination allows us to fine-tune an LLM to reflect a user's writing style using limited data, while executing on extremely limited resources, e.g. on a free Google Colab instance. Our key methodological contribution is the first detailed study of evaluation metrics for this personalized writing task, and of how different choices of system components--the use of RAG and of different fine-tuning approaches-impact the system's performance. Additionally, we demonstrate that very little data - under 100 email samples - are sufficient to create models that convincingly imitate humans. This finding showcases a previously-unknown attack vector in language models - that access to a small number of writing samples can allow a bad actor to cheaply create generative models that imitate a target's writing style. We are releasing the full Panza code as well as three new email datasets licensed for research use at https://github.com/IST-DASLab/PanzaMail.

cs.CL↗

Pushing the Limits of Large Language Model Quantization via the Linearity Theorem

Quantizing large language models has become a standard way to reduce their memory and computational costs. Typically, existing methods focus on breaking down the problem into individual layer-wise sub-problems, and minimizing per-layer error, measured via various metrics. Yet, this approach currently lacks theoretical justification and the metrics employed may be sub-optimal. In this paper, we present a "linearity theorem" establishing a direct relationship between the layer-wise $\ell_2$ reconstruction error and the model perplexity increase due to quantization. This insight enables two novel applications: (1) a simple data-free LLM quantization method using Hadamard rotations and MSE-optimal grids, dubbed HIGGS, which outperforms all prior data-free approaches such as the extremely popular NF4 quantized format, and (2) an optimal solution to the problem of finding non-uniform per-layer quantization levels which match a given compression constraint in the medium-bitwidth regime, obtained by reduction to dynamic programming. On the practical side, we demonstrate improved accuracy-compression trade-offs on Llama-3.1 and 3.2-family models, as well as on Qwen-family models. Further, we show that our method can be efficiently supported in terms of GPU kernels at various batch sizes, advancing both data-free and non-uniform quantization for LLMs.

cs.LG↗

MicroAdam: Accurate Adaptive Optimization with Low Space Overhead and Provable Convergence

We propose a new variant of the Adam optimizer called MicroAdam that specifically minimizes memory overheads, while maintaining theoretical convergence guarantees. We achieve this by compressing the gradient information before it is fed into the optimizer state, thereby reducing its memory footprint significantly. We control the resulting compression error via a novel instance of the classical \emph{error feedback} mechanism from distributed optimization in which *the error correction information is itself compressed* to allow for practical memory gains. We prove that the resulting approach maintains theoretical convergence guarantees competitive to those of AMSGrad, while providing good practical performance. Specifically, we show that MicroAdam can be implemented efficiently on GPUs: on both million-scale (BERT) and billion-scale (LLaMA) models, MicroAdam provides practical convergence competitive to that of the uncompressed Adam baseline, with lower memory usage and similar running time. Our code is available at https://github.com/IST-DASLab/MicroAdam.

cs.LG↗

QuaRot: Outlier-Free 4-Bit Inference in Rotated LLMs

We introduce QuaRot, a new Quantization scheme based on Rotations, which is able to quantize LLMs end-to-end, including all weights, activations, and KV cache in 4 bits. QuaRot rotates LLMs in a way that removes outliers from the hidden state without changing the output, making quantization easier. This computational invariance is applied to the hidden state (residual) of the LLM, as well as to the activations of the feed-forward components, aspects of the attention mechanism, and to the KV cache. The result is a quantized model where all matrix multiplications are performed in 4 bits, without any channels identified for retention in higher precision. Our 4-bit quantized LLaMa2-70B model has losses of at most 0.47 WikiText-2 perplexity and retains 99% of the zero-shot performance. We also show that QuaRot can provide lossless 6 and 8 bit LLaMa2 models without any calibration data using round-to-nearest quantization. Code is available at: https://github.com/spcl/QuaRot.

cs.LG↗

Simple Opinion Dynamics for No-Regret Learning

We study a cooperative multi-agent bandit setting in the distributed GOSSIP model: in every round, each of $n$ agents chooses an action from a common set, observes the action's corresponding reward, and subsequently exchanges information with a single randomly chosen neighbor, which may inform its choice in the next round. We introduce and analyze families of memoryless and time-independent protocols for this setting, inspired by opinion dynamics that are well-studied for other algorithmic tasks in the GOSSIP model. For stationary reward settings, we prove for the first time that these simple protocols exhibit best-of-both-worlds behavior, simultaneously obtaining constant cumulative regret scaling like $R(T)/T = \widetilde O(1/T)$, and also reaching consensus on the highest-mean action within $\widetilde O(\sqrt{n})$ rounds. We obtain these results by showing a new connection between the global evolution of these decentralized protocols and a class of zero-sum multiplicative weights update} processes. Using this connection, we establish a general framework for analyzing the population-level regret and other properties of our protocols. Finally, we show our protocols are also surprisingly robust to adversarial rewards, and in this regime we obtain sublinear regret scaling like $R(T)/T = \widetilde O(1/\sqrt{T})$ as long as the number of rounds does not grow too fast as a function of $n$.

cs.LG↗

Mathador-LM: A Dynamic Benchmark for Mathematical Reasoning on Large Language Models

We introduce Mathador-LM, a new benchmark for evaluating the mathematical reasoning on large language models (LLMs), combining ruleset interpretation, planning, and problem-solving. This benchmark is inspired by the Mathador game, where the objective is to reach a target number using basic arithmetic operations on a given set of base numbers, following a simple set of rules. We show that, across leading LLMs, we obtain stable average performance while generating benchmark instances \emph{dynamically}, following a target difficulty level. Thus, our benchmark alleviates concerns about test-set leakage into training data, an issue that often undermines popular benchmarks. Additionally, we conduct a comprehensive evaluation of both open and closed-source state-of-the-art LLMs on Mathador-LM. Our findings reveal that contemporary models struggle with Mathador-LM, scoring significantly lower than average 3rd graders. This stands in stark contrast to their strong performance on popular mathematical reasoning benchmarks. The implementation of Mathador-LM benchmark is available at \href{https://github.com/IST-DASLab/Mathador-LM}{github.com/IST-DASLab/Mathador-LM}.

cs.CL↗

Extreme Compression of Large Language Models via Additive Quantization

The emergence of accurate open large language models (LLMs) has led to a race towards performant quantization techniques which can enable their execution on end-user devices. In this paper, we revisit the problem of "extreme" LLM compression-defined as targeting extremely low bit counts, such as 2 to 3 bits per parameter-from the point of view of classic methods in Multi-Codebook Quantization (MCQ). Our algorithm, called AQLM, generalizes the classic Additive Quantization (AQ) approach for information retrieval to advance the state-of-the-art in LLM compression, via two innovations: 1) learned additive quantization of weight matrices in input-adaptive fashion, and 2) joint optimization of codebook parameters across each transformer blocks. Broadly, AQLM is the first scheme that is Pareto optimal in terms of accuracy-vs-model-size when compressing to less than 3 bits per parameter, and significantly improves upon all known schemes in the extreme compression (2bit) regime. In addition, AQLM is practical: we provide fast GPU and CPU implementations of AQLM for token generation, which enable us to match or outperform optimized FP16 implementations for speed, while executing in a much smaller memory footprint.

cs.LG↗

Accurate Compression of Text-to-Image Diffusion Models via Vector Quantization

Text-to-image diffusion models have emerged as a powerful framework for high-quality image generation given textual prompts. Their success has driven the rapid development of production-grade diffusion models that consistently increase in size and already contain billions of parameters. As a result, state-of-the-art text-to-image models are becoming less accessible in practice, especially in resource-limited environments. Post-training quantization (PTQ) tackles this issue by compressing the pretrained model weights into lower-bit representations. Recent diffusion quantization techniques primarily rely on uniform scalar quantization, providing decent performance for the models compressed to 4 bits. This work demonstrates that more versatile vector quantization (VQ) may achieve higher compression rates for large-scale text-to-image diffusion models. Specifically, we tailor vector-based PTQ methods to recent billion-scale text-to-image models (SDXL and SDXL-Turbo), and show that the diffusion models of 2B+ parameters compressed to around 3 bits using VQ exhibit the similar image quality and textual alignment as previous 4-bit compression techniques.

cs.CV↗

The Iterative Optimal Brain Surgeon: Faster Sparse Recovery by Leveraging Second-Order Information

The rising footprint of machine learning has led to a focus on imposing \emph{model sparsity} as a means of reducing computational and memory costs. For deep neural networks (DNNs), the state-of-the-art accuracy-vs-sparsity is achieved by heuristics inspired by the classical Optimal Brain Surgeon (OBS) framework~\citep{lecun90brain, hassibi1992second, hassibi1993optimal}, which leverages loss curvature information to make better pruning decisions. Yet, these results still lack a solid theoretical understanding, and it is unclear whether they can be improved by leveraging connections to the wealth of work on sparse recovery algorithms. In this paper, we draw new connections between these two areas and present new sparse recovery algorithms inspired by the OBS framework that comes with theoretical guarantees under reasonable assumptions and have strong practical performance. Specifically, our work starts from the observation that we can leverage curvature information in OBS-like fashion upon the projection step of classic iterative sparse recovery algorithms such as IHT. We show for the first time that this leads both to improved convergence bounds under standard assumptions. Furthermore, we present extensions of this approach to the practical task of obtaining accurate sparse DNNs, and validate it experimentally at scale for Transformer-based models on vision and language tasks.

cs.LG↗

Mitigating the Impact of Outlier Channels for Language Model Quantization with Activation Regularization

We consider the problem of accurate quantization for language models, where both the weights and activations are uniformly quantized to 4 bits per parameter, the lowest bitwidth format natively supported by GPU hardware. In this context, the key challenge is activation quantization: it is known that language models contain outlier channels whose values on average are orders of magnitude higher than than other channels, which prevents accurate low-bitwidth quantization with known techniques. We systematically study this phenomena and find that these outlier channels emerge early in training, and that they occur more frequently in layers with residual streams. We then propose a simple strategy which regularizes a layer's inputs via quantization-aware training (QAT) and its outputs via activation kurtosis regularization. We show that regularizing both the inputs and outputs is crucial for preventing a model's "migrating" the difficulty in input quantization to the weights, which makes post-training quantization (PTQ) of weights more difficult. When combined with weight PTQ, we show that our approach can obtain a W4A4 model that performs competitively to the standard-precision W16A16 baseline.

cs.LG↗

MARLIN: Mixed-Precision Auto-Regressive Parallel Inference on Large Language Models

As inference on Large Language Models (LLMs) emerges as an important workload in machine learning applications, weight quantization has become a standard technique for efficient GPU deployment. Quantization not only reduces model size, but has also been shown to yield substantial speedups for single-user inference, due to reduced memory movement, with low accuracy impact. Yet, it remains open whether speedups are achievable also in \emph{batched} settings with multiple parallel clients, which are highly relevant for practical serving. It is unclear whether GPU kernels can be designed to remain practically memory-bound, while supporting the substantially increased compute requirements of batched workloads. This paper resolves this question positively by describing the design of Mixed-precision Auto-Regressive LINear kernels, called MARLIN. Concretely, given a model whose weights are compressed via quantization to, e.g., 4 bits per element, MARLIN shows that batchsizes up to 16-32 can be supported with close to maximum ($4\times$) quantization speedup, and larger batchsizes up to 64-128 with gradually decreasing, but still significant, acceleration. MARLIN accomplishes this via a combination of techniques, such as asynchronous memory access, complex task scheduling and pipelining, and bespoke quantization support. Our experiments show that MARLIN's near-optimal performance on individual LLM layers across different scenarios can also lead to end-to-end LLM inference speedups (of up to $2.8\times$) when integrated with the popular vLLM serving engine. Finally, MARLIN is extensible to further compression techniques, like NVIDIA 2:4 sparsity, leading to additional speedups.

cs.LG↗

SPADE: Sparsity-Guided Debugging for Deep Neural Networks

It is known that sparsity can improve interpretability for deep neural networks. However, existing methods in the area either require networks that are pre-trained with sparsity constraints, or impose sparsity after the fact, altering the network's general behavior. In this paper, we demonstrate, for the first time, that sparsity can instead be incorporated into the interpretation process itself, as a sample-specific preprocessing step. Unlike previous work, this approach, which we call SPADE, does not place constraints on the trained model and does not affect its behavior during inference on the sample. Given a trained model and a target sample, SPADE uses sample-targeted pruning to provide a "trace" of the network's execution on the sample, reducing the network to the most important connections prior to computing an interpretation. We demonstrate that preprocessing with SPADE significantly increases the accuracy of image saliency maps across several interpretability methods. Additionally, SPADE improves the usefulness of neuron visualizations, aiding humans in reasoning about network behavior. Our code is available at https://github.com/IST-DASLab/SPADE.

cs.LG↗

Error Feedback Can Accurately Compress Preconditioners

Leveraging second-order information about the loss at the scale of deep networks is one of the main lines of approach for improving the performance of current optimizers for deep learning. Yet, existing approaches for accurate full-matrix preconditioning, such as Full-Matrix Adagrad (GGT) or Matrix-Free Approximate Curvature (M-FAC) suffer from massive storage costs when applied even to small-scale models, as they must store a sliding window of gradients, whose memory requirements are multiplicative in the model dimension. In this paper, we address this issue via a novel and efficient error-feedback technique that can be applied to compress preconditioners by up to two orders of magnitude in practice, without loss of convergence. Specifically, our approach compresses the gradient information via sparsification or low-rank compression \emph{before} it is fed into the preconditioner, feeding the compression error back into future iterations. Experiments on deep neural networks show that this approach can compress full-matrix preconditioners to up to 99\% sparsity without accuracy loss, effectively removing the memory overhead of full-matrix preconditioners such as GGT and M-FAC. Our code is available at \url{https://github.com/IST-DASLab/EFCP}.

cs.LG↗

RoSA: Accurate Parameter-Efficient Fine-Tuning via Robust Adaptation

We investigate parameter-efficient fine-tuning (PEFT) methods that can provide good accuracy under limited computational and memory budgets in the context of large language models (LLMs). We present a new PEFT method called Robust Adaptation (RoSA) inspired by robust principal component analysis that jointly trains $\textit{low-rank}$ and $\textit{highly-sparse}$ components on top of a set of fixed pretrained weights to efficiently approximate the performance of a full-fine-tuning (FFT) solution. Across a series of challenging generative tasks such as grade-school math and SQL query generation, which require fine-tuning for good performance, we show that RoSA outperforms LoRA, pure sparse fine-tuning, and alternative hybrid methods at the same parameter budget, and can even recover the performance of FFT on some tasks. We provide system support for RoSA to complement the training algorithm, specifically in the form of sparse GPU kernels which enable memory- and computationally-efficient training, and show that it is also compatible with low-precision base weights, resulting in the first joint representation combining quantization, low-rank and sparse approximations. Our code is available at https://github.com/IST-DASLab/RoSA.

cs.CL↗

PV-Tuning: Beyond Straight-Through Estimation for Extreme LLM Compression

There has been significant interest in "extreme" compression of large language models (LLMs), i.e., to 1-2 bits per parameter, which allows such models to be executed efficiently on resource-constrained devices. Existing work focused on improved one-shot quantization techniques and weight representations; yet, purely post-training approaches are reaching diminishing returns in terms of the accuracy-vs-bit-width trade-off. State-of-the-art quantization methods such as QuIP# and AQLM include fine-tuning (part of) the compressed parameters over a limited amount of calibration data; however, such fine-tuning techniques over compressed weights often make exclusive use of straight-through estimators (STE), whose performance is not well-understood in this setting. In this work, we question the use of STE for extreme LLM compression, showing that it can be sub-optimal, and perform a systematic study of quantization-aware fine-tuning strategies for LLMs. We propose PV-Tuning - a representation-agnostic framework that generalizes and improves upon existing fine-tuning strategies, and provides convergence guarantees in restricted cases. On the practical side, when used for 1-2 bit vector quantization, PV-Tuning outperforms prior techniques for highly-performant models such as Llama and Mistral. Using PV-Tuning, we achieve the first Pareto-optimal quantization for Llama 2 family models at 2 bits per parameter.

cs.LG↗

Game Dynamics and Equilibrium Computation in the Population Protocol Model

We initiate the study of game dynamics in the population protocol model: $n$ agents each maintain a current local strategy and interact in pairs uniformly at random. Upon each interaction, the agents play a two-person game and receive a payoff from an underlying utility function, and they can subsequently update their strategies according to a fixed local algorithm. In this setting, we ask how the distribution over agent strategies evolves over a sequence of interactions, and we introduce a new distributional equilibrium concept to quantify the quality of such distributions. As an initial example, we study a class of repeated prisoner's dilemma games, and we consider a family of simple local update algorithms that yield non-trivial dynamics over the distribution of agent strategies. We show that these dynamics are related to a new class of high-dimensional Ehrenfest random walks, and we derive exact characterizations of their stationary distributions, bounds on their mixing times, and prove their convergence to approximate distributional equilibria. Our results highlight trade-offs between the local state space of each agent, and the convergence rate and approximation factor of the underlying dynamics. Our approach opens the door towards the further characterization of equilibrium computation for other classes of games and dynamics in the population setting.

cs.DC↗

Enabling High-Sparsity Foundational Llama Models with Efficient Pretraining and Deployment

Large language models (LLMs) have revolutionized Natural Language Processing (NLP), but their size creates computational bottlenecks. We introduce a novel approach to create accurate, sparse foundational versions of performant LLMs that achieve full accuracy recovery for fine-tuning tasks at up to 70% sparsity. We achieve this for the LLaMA-2 7B model by combining the SparseGPT one-shot pruning method and sparse pretraining of those models on a subset of the SlimPajama dataset mixed with a Python subset of The Stack dataset. We exhibit training acceleration due to sparsity on Cerebras CS-3 chips that closely matches theoretical scaling. In addition, we establish inference acceleration of up to 3x on CPUs by utilizing Neural Magic's DeepSparse engine and 1.7x on GPUs through Neural Magic's nm-vllm engine. The above gains are realized via sparsity alone, thus enabling further gains through additional use of quantization. Specifically, we show a total speedup on CPUs for sparse-quantized LLaMA models of up to 8.6x. We demonstrate these results across diverse, challenging tasks, including chat, instruction following, code generation, arithmetic reasoning, and summarization to prove their generality. This work paves the way for rapidly creating smaller and faster LLMs without sacrificing accuracy.

cs.CL↗