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Dan Alistarh

Publications and source records attributed to Dan Alistarh.

At least 127 records · Page 7Linked to original sources

Lower Bounds for Shared-Memory Leader Election under Bounded Write Contention

This paper gives tight logarithmic lower bounds on the solo step complexity of leader election in an asynchronous shared-memory model with single-writer multi-reader (SWMR) registers, for randomized obstruction-free algorithms. The approach extends to lower bounds for randomized obstruction-free algorithms using multi-writer registers under bounded write concurrency, showing a trade-off between the solo step complexity of a leader election algorithm, and the worst-case contention incurred by a processor in an execution.

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Scaling the Wild: Decentralizing Hogwild!-style Shared-memory SGD

Powered by the simplicity of lock-free asynchrony, Hogwilld! is a go-to approach to parallelize SGD over a shared-memory setting. Despite its popularity and concomitant extensions, such as PASSM+ wherein concurrent processes update a shared model with partitioned gradients, scaling it to decentralized workers has surprisingly been relatively unexplored. To our knowledge, there is no convergence theory of such methods, nor systematic numerical comparisons evaluating speed-up. In this paper, we propose an algorithm incorporating decentralized distributed memory computing architecture with each node running multiprocessing parallel shared-memory SGD itself. Our scheme is based on the following algorithmic tools and features: (a) asynchronous local gradient updates on the shared-memory of workers, (b) partial backpropagation, and (c) non-blocking in-place averaging of the local models. We prove that our method guarantees ergodic convergence rates for non-convex objectives. On the practical side, we show that the proposed method exhibits improved throughput and competitive accuracy for standard image classification benchmarks on the CIFAR-10, CIFAR-100, and Imagenet datasets. Our code is available at https://github.com/bapi/LPP-SGD.

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Robust Comparison in Population Protocols

There has recently been a surge of interest in the computational and complexity properties of the population model, which assumes $n$ anonymous, computationally-bounded nodes, interacting at random, and attempting to jointly compute global predicates. Significant work has gone towards investigating majority and consensus dynamics in this model: assuming that each node is initially in one of two states $X$ or $Y$, determine which state had higher initial count. In this paper, we consider a natural generalization of majority/consensus, which we call comparison. We are given two baseline states, $X_0$ and $Y_0$, present in any initial configuration in fixed, possibly small counts. Importantly, one of these states has higher count than the other: we will assume $|X_0| \ge C |Y_0|$ for some constant $C$. The challenge is to design a protocol which can quickly and reliably decide on which of the baseline states $X_0$ and $Y_0$ has higher initial count. We propose a simple algorithm solving comparison: the baseline algorithm uses $O(\log n)$ states per node, and converges in $O(\log n)$ (parallel) time, with high probability, to a state where whole population votes on opinions $X$ or $Y$ at rates proportional to initial $|X_0|$ vs. $|Y_0|$ concentrations. We then describe how such output can be then used to solve comparison. The algorithm is self-stabilizing, in the sense that it converges to the correct decision even if the relative counts of baseline states $X_0$ and $Y_0$ change dynamically during the execution, and leak-robust, in the sense that it can withstand spurious faulty reactions. Our analysis relies on a new martingale concentration result which relates the evolution of a population protocol to its expected (steady-state) analysis, which should be broadly applicable in the context of population protocols and opinion dynamics.

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AC/DC: Alternating Compressed/DeCompressed Training of Deep Neural Networks

The increasing computational requirements of deep neural networks (DNNs) have led to significant interest in obtaining DNN models that are sparse, yet accurate. Recent work has investigated the even harder case of sparse training, where the DNN weights are, for as much as possible, already sparse to reduce computational costs during training. Existing sparse training methods are often empirical and can have lower accuracy relative to the dense baseline. In this paper, we present a general approach called Alternating Compressed/DeCompressed (AC/DC) training of DNNs, demonstrate convergence for a variant of the algorithm, and show that AC/DC outperforms existing sparse training methods in accuracy at similar computational budgets; at high sparsity levels, AC/DC even outperforms existing methods that rely on accurate pre-trained dense models. An important property of AC/DC is that it allows co-training of dense and sparse models, yielding accurate sparse-dense model pairs at the end of the training process. This is useful in practice, where compressed variants may be desirable for deployment in resource-constrained settings without re-doing the entire training flow, and also provides us with insights into the accuracy gap between dense and compressed models. The code is available at: https://github.com/IST-DASLab/ACDC .

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Collecting Coupons is Faster with Friends

In this note, we introduce a distributed twist on the classic coupon collector problem: a set of $m$ collectors wish to each obtain a set of $n$ coupons; for this, they can each sample coupons uniformly at random, but can also meet in pairwise interactions, during which they can exchange coupons. By doing so, they hope to reduce the number of coupons that must be sampled by each collector in order to obtain a full set. This extension is natural when considering real-world manifestations of the coupon collector phenomenon, and has been remarked upon and studied empirically [Hayes and Hannigan 2006, Ahmad et al. 2014, Delmarcelle 2019]. We provide the first theoretical analysis for such a scenario. We find that "coupon collecting with friends" can indeed significantly reduce the number of coupons each collector must sample, and raises interesting connections to the more traditional variants of the problem. While our analysis is in most cases asymptotically tight, there are several open questions raised, regarding finer-grained analysis of both "coupon collecting with friends", and of a long-studied variant of the original problem in which a collector requires multiple full sets of coupons.

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Towards Tight Communication Lower Bounds for Distributed Optimisation

We consider a standard distributed optimisation setting where $N$ machines, each holding a $d$-dimensional function $f_i$, aim to jointly minimise the sum of the functions $\sum_{i = 1}^N f_i (x)$. This problem arises naturally in large-scale distributed optimisation, where a standard solution is to apply variants of (stochastic) gradient descent. We focus on the communication complexity of this problem: our main result provides the first fully unconditional bounds on total number of bits which need to be sent and received by the $N$ machines to solve this problem under point-to-point communication, within a given error-tolerance. Specifically, we show that $Ω( Nd \log d / N\varepsilon)$ total bits need to be communicated between the machines to find an additive $ε$-approximation to the minimum of $\sum_{i = 1}^N f_i (x)$. The result holds for both deterministic and randomised algorithms, and, importantly, requires no assumptions on the algorithm structure. The lower bound is tight under certain restrictions on parameter values, and is matched within constant factors for quadratic objectives by a new variant of quantised gradient descent, which we describe and analyse. Our results bring over tools from communication complexity to distributed optimisation, which has potential for further applications.

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M-FAC: Efficient Matrix-Free Approximations of Second-Order Information

Efficiently approximating local curvature information of the loss function is a key tool for optimization and compression of deep neural networks. Yet, most existing methods to approximate second-order information have high computational or storage costs, which can limit their practicality. In this work, we investigate matrix-free, linear-time approaches for estimating Inverse-Hessian Vector Products (IHVPs) for the case when the Hessian can be approximated as a sum of rank-one matrices, as in the classic approximation of the Hessian by the empirical Fisher matrix. We propose two new algorithms as part of a framework called M-FAC: the first algorithm is tailored towards network compression and can compute the IHVP for dimension $d$, if the Hessian is given as a sum of $m$ rank-one matrices, using $O(dm^2)$ precomputation, $O(dm)$ cost for computing the IHVP, and query cost $O(m)$ for any single element of the inverse Hessian. The second algorithm targets an optimization setting, where we wish to compute the product between the inverse Hessian, estimated over a sliding window of optimization steps, and a given gradient direction, as required for preconditioned SGD. We give an algorithm with cost $O(dm + m^2)$ for computing the IHVP and $O(dm + m^3)$ for adding or removing any gradient from the sliding window. These two algorithms yield state-of-the-art results for network pruning and optimization with lower computational overhead relative to existing second-order methods. Implementations are available at [9] and [17].

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Distributed Principal Component Analysis with Limited Communication

We study efficient distributed algorithms for the fundamental problem of principal component analysis and leading eigenvector computation on the sphere, when the data are randomly distributed among a set of computational nodes. We propose a new quantized variant of Riemannian gradient descent to solve this problem, and prove that the algorithm converges with high probability under a set of necessary spherical-convexity properties. We give bounds on the number of bits transmitted by the algorithm under common initialization schemes, and investigate the dependency on the problem dimension in each case.

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Multi-Queues Can Be State-of-the-Art Priority Schedulers

Designing and implementing efficient parallel priority schedulers is an active research area. An intriguing proposed design is the Multi-Queue: given $n$ threads and $m\ge n$ distinct priority queues, task insertions are performed uniformly at random, while, to delete, a thread picks two queues uniformly at random, and removes the observed task of higher priority. This approach scales well, and has probabilistic rank guarantees: roughly, the rank of each task removed, relative to remaining tasks in all other queues, is $O(m)$ in expectation. Yet, the performance of this pattern is below that of well-engineered schedulers, which eschew theoretical guarantees for practical efficiency. We investigate whether it is possible to design and implement a Multi-Queue-based task scheduler that is both highly efficient and has analytical guarantees. We propose a new variant called the Stealing Multi-Queue (SMQ), a cache-efficient variant of the Multi-Queue, which leverages both queue affinity -- each thread has a local queue, from which tasks are usually removed; but, with some probability, threads also attempt to steal higher-priority tasks from the other queues -- and task batching, that is, the processing of several tasks in a single insert / delete step. These ideas are well-known for task scheduling without priorities; our theoretical contribution is showing that, despite relaxations, this design can still provide rank guarantees, which in turn implies bounds on total work performed. We provide a general SMQ implementation that can surpass state-of-the-art schedulers such as Galois and PMOD in terms of performance on popular graph-processing benchmarks. Notably, the performance improvement comes mainly from the superior rank guarantees provided by our scheduler, confirming that analytically-reasoned approaches can still provide performance improvements for priority task scheduling.

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SSSE: Efficiently Erasing Samples from Trained Machine Learning Models

The availability of large amounts of user-provided data has been key to the success of machine learning for many real-world tasks. Recently, an increasing awareness has emerged that users should be given more control about how their data is used. In particular, users should have the right to prohibit the use of their data for training machine learning systems, and to have it erased from already trained systems. While several sample erasure methods have been proposed, all of them have drawbacks which have prevented them from gaining widespread adoption. Most methods are either only applicable to very specific families of models, sacrifice too much of the original model's accuracy, or they have prohibitive memory or computational requirements. In this paper, we propose an efficient and effective algorithm, SSSE, for samples erasure, that is applicable to a wide class of machine learning models. From a second-order analysis of the model's loss landscape we derive a closed-form update step of the model parameters that only requires access to the data to be erased, not to the original training set. Experiments on three datasets, CelebFaces attributes (CelebA), Animals with Attributes 2 (AwA2) and CIFAR10, show that in certain cases SSSE can erase samples almost as well as the optimal, yet impractical, gold standard of training a new model from scratch with only the permitted data.

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Communication-Efficient Distributed Optimization with Quantized Preconditioners

We investigate fast and communication-efficient algorithms for the classic problem of minimizing a sum of strongly convex and smooth functions that are distributed among $n$ different nodes, which can communicate using a limited number of bits. Most previous communication-efficient approaches for this problem are limited to first-order optimization, and therefore have \emph{linear} dependence on the condition number in their communication complexity. We show that this dependence is not inherent: communication-efficient methods can in fact have sublinear dependence on the condition number. For this, we design and analyze the first communication-efficient distributed variants of preconditioned gradient descent for Generalized Linear Models, and for Newton's method. Our results rely on a new technique for quantizing both the preconditioner and the descent direction at each step of the algorithms, while controlling their convergence rate. We also validate our findings experimentally, showing fast convergence and reduced communication.

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A Scalable Concurrent Algorithm for Dynamic Connectivity

Dynamic Connectivity is a fundamental algorithmic graph problem, motivated by a wide range of applications to social and communication networks and used as a building block in various other algorithms, such as the bi-connectivity and the dynamic minimal spanning tree problems. In brief, we wish to maintain the connected components of the graph under dynamic edge insertions and deletions. In the sequential case, the problem has been well-studied from both theoretical and practical perspectives. However, much less is known about efficient concurrent solutions to this problem. This is the gap we address in this paper. We start from one of the classic data structures used to solve this problem, the Euler Tour Tree. Our first contribution is a non-blocking single-writer implementation of it. We leverage this data structure to obtain the first truly concurrent generalization of dynamic connectivity, which preserves the time complexity of its sequential counterpart, but is also scalable in practice. To achieve this, we rely on three main techniques. The first is to ensure that connectivity queries, which usually dominate real-world workloads, are non-blocking. The second non-trivial technique expands the above idea by making all queries that do not change the connectivity structure non-blocking. The third ingredient is applying fine-grained locking for updating the connected components, which allows operations on disjoint components to occur in parallel. We evaluate the resulting algorithm on various workloads, executing on both real and synthetic graphs. The results show the efficiency of each of the proposed optimizations; the most efficient variant improves the performance of a coarse-grained based implementation on realistic scenarios up to 6x on average and up to 30x when connectivity queries dominate.

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Fast Graphical Population Protocols

Let $G$ be a graph on $n$ nodes. In the stochastic population protocol model, a collection of $n$ indistinguishable, resource-limited nodes collectively solve tasks via pairwise interactions. In each interaction, two randomly chosen neighbors first read each other's states, and then update their local states. A rich line of research has established tight upper and lower bounds on the complexity of fundamental tasks, such as majority and leader election, in this model, when $G$ is a clique. Specifically, in the clique, these tasks can be solved fast, i.e., in $n \operatorname{polylog} n$ pairwise interactions, with high probability, using at most $\operatorname{polylog} n$ states per node. In this work, we consider the more general setting where $G$ is an arbitrary graph, and present a technique for simulating protocols designed for fully-connected networks in any connected regular graph. Our main result is a simulation that is efficient on many interesting graph families: roughly, the simulation overhead is polylogarithmic in the number of nodes, and quadratic in the conductance of the graph. As a sample application, we show that, in any regular graph with conductance $ϕ$, both leader election and exact majority can be solved in $ϕ^{-2} \cdot n \operatorname{polylog} n$ pairwise interactions, with high probability, using at most $ϕ^{-2} \cdot \operatorname{polylog} n$ states per node. This shows that there are fast and space-efficient population protocols for leader election and exact majority on graphs with good expansion properties. We believe our results will prove generally useful, as they allow efficient technology transfer between the well-mixed (clique) case, and the under-explored spatial setting.

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NUQSGD: Provably Communication-efficient Data-parallel SGD via Nonuniform Quantization

As the size and complexity of models and datasets grow, so does the need for communication-efficient variants of stochastic gradient descent that can be deployed to perform parallel model training. One popular communication-compression method for data-parallel SGD is QSGD (Alistarh et al., 2017), which quantizes and encodes gradients to reduce communication costs. The baseline variant of QSGD provides strong theoretical guarantees, however, for practical purposes, the authors proposed a heuristic variant which we call QSGDinf, which demonstrated impressive empirical gains for distributed training of large neural networks. In this paper, we build on this work to propose a new gradient quantization scheme, and show that it has both stronger theoretical guarantees than QSGD, and matches and exceeds the empirical performance of the QSGDinf heuristic and of other compression methods.

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NUQSGD: Provably Communication-efficient Data-parallel SGD via Nonuniform Quantization

As the size and complexity of models and datasets grow, so does the need for communication-efficient variants of stochastic gradient descent that can be deployed to perform parallel model training. One popular communication-compression method for data-parallel SGD is QSGD (Alistarh et al., 2017), which quantizes and encodes gradients to reduce communication costs. The baseline variant of QSGD provides strong theoretical guarantees, however, for practical purposes, the authors proposed a heuristic variant which we call QSGDinf, which demonstrated impressive empirical gains for distributed training of large neural networks. In this paper, we build on this work to propose a new gradient quantization scheme, and show that it has both stronger theoretical guarantees than QSGD, and matches and exceeds the empirical performance of the QSGDinf heuristic and of other compression methods.

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New Bounds For Distributed Mean Estimation and Variance Reduction

We consider the problem of distributed mean estimation (DME), in which $n$ machines are each given a local $d$-dimensional vector $x_v \in \mathbb{R}^d$, and must cooperate to estimate the mean of their inputs $μ= \frac 1n\sum_{v = 1}^n x_v$, while minimizing total communication cost. DME is a fundamental construct in distributed machine learning, and there has been considerable work on variants of this problem, especially in the context of distributed variance reduction for stochastic gradients in parallel SGD. Previous work typically assumes an upper bound on the norm of the input vectors, and achieves an error bound in terms of this norm. However, in many real applications, the input vectors are concentrated around the correct output $μ$, but $μ$ itself has large norm. In such cases, previous output error bounds perform poorly. In this paper, we show that output error bounds need not depend on input norm. We provide a method of quantization which allows distributed mean estimation to be performed with solution quality dependent only on the distance between inputs, not on input norm, and show an analogous result for distributed variance reduction. The technique is based on a new connection with lattice theory. We also provide lower bounds showing that the communication to error trade-off of our algorithms is asymptotically optimal. As the lattices achieving optimal bounds under $\ell_2$-norm can be computationally impractical, we also present an extension which leverages easy-to-use cubic lattices, and is loose only up to a logarithmic factor in $d$. We show experimentally that our method yields practical improvements for common applications, relative to prior approaches.

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Byzantine-Resilient Non-Convex Stochastic Gradient Descent

We study adversary-resilient stochastic distributed optimization, in which $m$ machines can independently compute stochastic gradients, and cooperate to jointly optimize over their local objective functions. However, an $α$-fraction of the machines are $\textit{Byzantine}$, in that they may behave in arbitrary, adversarial ways. We consider a variant of this procedure in the challenging $\textit{non-convex}$ case. Our main result is a new algorithm SafeguardSGD which can provably escape saddle points and find approximate local minima of the non-convex objective. The algorithm is based on a new concentration filtering technique, and its sample and time complexity bounds match the best known theoretical bounds in the stochastic, distributed setting when no Byzantine machines are present. Our algorithm is very practical: it improves upon the performance of all prior methods when training deep neural networks, it is relatively lightweight, and it is the first method to withstand two recently-proposed Byzantine attacks.

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Wait-free approximate agreement on graphs

Approximate agreement is one of the few variants of consensus that can be solved in a wait-free manner in asynchronous systems where processes communicate by reading and writing to shared memory. In this work, we consider a natural generalisation of approximate agreement on arbitrary undirected connected graphs. Each process is given a vertex of the graph as input and, if non-faulty, must output a vertex such that - all the outputs are within distance 1 of one another, and - each output value lies on a shortest path between two input values. From prior work, it is known that there is no wait-free algorithm among $n \ge 3$ processes for this problem on any cycle of length $c \ge 4$, by reduction from 2-set agreement (Castañeda et al., 2018). In this work, we investigate the solvability and complexity of this task on general graphs. We give a new, direct proof of the impossibility of approximate agreement on cycles of length $c \ge 4$, via a generalisation of Sperner's Lemma to convex polygons. We also extend the reduction from 2-set agreement to a larger class of graphs, showing that approximate agreement on on these graphs is unsolvable. Furthermore, we show that combinatorial arguments, used by both existing proofs, are necessary, by showing that the impossibility of a wait-free algorithm in the nonuniform iterated snapshot model cannot be proved via an extension-based proof. On the positive side, we present a wait-free algorithm for a class of graphs that properly contains the class of chordal graphs.

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