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Dan Qiao

Publications and source records attributed to Dan Qiao.

33 records · Page 2Linked to original sources

OpenBA: An Open-sourced 15B Bilingual Asymmetric seq2seq Model Pre-trained from Scratch

Large language models (LLMs) with billions of parameters have demonstrated outstanding performance on various natural language processing tasks. This report presents OpenBA, an open-sourced 15B bilingual asymmetric seq2seq model, to contribute an LLM variant to the Chinese-oriented open-source model community. We enhance OpenBA with effective and efficient techniques as well as adopt a three-stage training strategy to train the model from scratch. Our solution can also achieve very competitive performance with only 380B tokens, which is better than LLaMA-70B on the BELEBELE benchmark, BLOOM-176B on the MMLU benchmark, GLM-130B on the C-Eval (hard) benchmark. This report provides the main details to pre-train an analogous model, including pre-training data processing, Bilingual Flan data collection, the empirical observations that inspire our model architecture design, training objectives of different stages, and other enhancement techniques. Additionally, we also provide the fine-tuning details of OpenBA on four downstream tasks. We have refactored our code to follow the design principles of the Huggingface Transformers Library, making it more convenient for developers to use, and released checkpoints of different training stages at https://huggingface.co/openBA. More details of our project are available at https://github.com/OpenNLG/openBA.git.

cs.CL↗

Semantically Aligned Task Decomposition in Multi-Agent Reinforcement Learning

The difficulty of appropriately assigning credit is particularly heightened in cooperative MARL with sparse reward, due to the concurrent time and structural scales involved. Automatic subgoal generation (ASG) has recently emerged as a viable MARL approach inspired by utilizing subgoals in intrinsically motivated reinforcement learning. However, end-to-end learning of complex task planning from sparse rewards without prior knowledge, undoubtedly requires massive training samples. Moreover, the diversity-promoting nature of existing ASG methods can lead to the "over-representation" of subgoals, generating numerous spurious subgoals of limited relevance to the actual task reward and thus decreasing the sample efficiency of the algorithm. To address this problem and inspired by the disentangled representation learning, we propose a novel "disentangled" decision-making method, Semantically Aligned task decomposition in MARL (SAMA), that prompts pretrained language models with chain-of-thought that can suggest potential goals, provide suitable goal decomposition and subgoal allocation as well as self-reflection-based replanning. Additionally, SAMA incorporates language-grounded RL to train each agent's subgoal-conditioned policy. SAMA demonstrates considerable advantages in sample efficiency compared to state-of-the-art ASG methods, as evidenced by its performance on two challenging sparse-reward tasks, Overcooked and MiniRTS.

cs.LG↗

GameEval: Evaluating LLMs on Conversational Games

The rapid advancements in large language models (LLMs) have presented challenges in evaluating those models. Existing evaluation methods are either reference-based or preference based, which inevitably need human intervention or introduce test bias caused by evaluator models. In this paper, we propose GameEval, a novel approach to evaluating LLMs through goal-driven conversational games, overcoming the limitations of previous methods. GameEval treats LLMs as game players and assigns them distinct roles with specific goals achieved by launching conversations of various forms, including discussion, question answering, and voting. We design three unique games with cooperative or adversarial objectives, accompanied by corresponding evaluation metrics, to show how this new paradigm comprehensively evaluates model performance.Through extensive experiments, we show that GameEval can effectively differentiate the capabilities of various LLMs, providing a comprehensive assessment of their integrated abilities to solve complex problems. Our public anonymous code is available at https://github.com/GameEval/GameEval.

cs.CL↗

Logarithmic Switching Cost in Reinforcement Learning beyond Linear MDPs

In many real-life reinforcement learning (RL) problems, deploying new policies is costly. In those scenarios, algorithms must solve exploration (which requires adaptivity) while switching the deployed policy sparsely (which limits adaptivity). In this paper, we go beyond the existing state-of-the-art on this problem that focused on linear Markov Decision Processes (MDPs) by considering linear Bellman-complete MDPs with low inherent Bellman error. We propose the ELEANOR-LowSwitching algorithm that achieves the near-optimal regret with a switching cost logarithmic in the number of episodes and linear in the time-horizon $H$ and feature dimension $d$. We also prove a lower bound proportional to $dH$ among all algorithms with sublinear regret. In addition, we show the ``doubling trick'' used in ELEANOR-LowSwitching can be further leveraged for the generalized linear function approximation, under which we design a sample-efficient algorithm with near-optimal switching cost.

cs.LG↗

Near-Optimal Deployment Efficiency in Reward-Free Reinforcement Learning with Linear Function Approximation

We study the problem of deployment efficient reinforcement learning (RL) with linear function approximation under the \emph{reward-free} exploration setting. This is a well-motivated problem because deploying new policies is costly in real-life RL applications. Under the linear MDP setting with feature dimension $d$ and planning horizon $H$, we propose a new algorithm that collects at most $\widetilde{O}(\frac{d^2H^5}{ε^2})$ trajectories within $H$ deployments to identify $ε$-optimal policy for any (possibly data-dependent) choice of reward functions. To the best of our knowledge, our approach is the first to achieve optimal deployment complexity and optimal $d$ dependence in sample complexity at the same time, even if the reward is known ahead of time. Our novel techniques include an exploration-preserving policy discretization and a generalized G-optimal experiment design, which could be of independent interest. Lastly, we analyze the related problem of regret minimization in low-adaptive RL and provide information-theoretic lower bounds for switching cost and batch complexity.

cs.LG↗

Near-Optimal Differentially Private Reinforcement Learning

Motivated by personalized healthcare and other applications involving sensitive data, we study online exploration in reinforcement learning with differential privacy (DP) constraints. Existing work on this problem established that no-regret learning is possible under joint differential privacy (JDP) and local differential privacy (LDP) but did not provide an algorithm with optimal regret. We close this gap for the JDP case by designing an $ε$-JDP algorithm with a regret of $\widetilde{O}(\sqrt{SAH^2T}+S^2AH^3/ε)$ which matches the information-theoretic lower bound of non-private learning for all choices of $ε> S^{1.5}A^{0.5} H^2/\sqrt{T}$. In the above, $S$, $A$ denote the number of states and actions, $H$ denotes the planning horizon, and $T$ is the number of steps. To the best of our knowledge, this is the first private RL algorithm that achieves \emph{privacy for free} asymptotically as $T\rightarrow \infty$. Our techniques -- which could be of independent interest -- include privately releasing Bernstein-type exploration bonuses and an improved method for releasing visitation statistics. The same techniques also imply a slightly improved regret bound for the LDP case.

cs.LG↗

Offline Reinforcement Learning with Differential Privacy

The offline reinforcement learning (RL) problem is often motivated by the need to learn data-driven decision policies in financial, legal and healthcare applications. However, the learned policy could retain sensitive information of individuals in the training data (e.g., treatment and outcome of patients), thus susceptible to various privacy risks. We design offline RL algorithms with differential privacy guarantees which provably prevent such risks. These algorithms also enjoy strong instance-dependent learning bounds under both tabular and linear Markov decision process (MDP) settings. Our theory and simulation suggest that the privacy guarantee comes at (almost) no drop in utility comparing to the non-private counterpart for a medium-size dataset.

cs.LG↗

Differentially Private Linear Sketches: Efficient Implementations and Applications

Linear sketches have been widely adopted to process fast data streams, and they can be used to accurately answer frequency estimation, approximate top K items, and summarize data distributions. When data are sensitive, it is desirable to provide privacy guarantees for linear sketches to preserve private information while delivering useful results with theoretical bounds. We show that linear sketches can ensure privacy and maintain their unique properties with a small amount of noise added at initialization. From the differentially private linear sketches, we showcase that the state-of-the-art quantile sketch in the turnstile model can also be private and maintain high performance. Experiments further demonstrate that our proposed differentially private sketches are quantitatively and qualitatively similar to noise-free sketches with high utilization on synthetic and real datasets.

cs.DS↗

SelfMix: Robust Learning Against Textual Label Noise with Self-Mixup Training

The conventional success of textual classification relies on annotated data, and the new paradigm of pre-trained language models (PLMs) still requires a few labeled data for downstream tasks. However, in real-world applications, label noise inevitably exists in training data, damaging the effectiveness, robustness, and generalization of the models constructed on such data. Recently, remarkable achievements have been made to mitigate this dilemma in visual data, while only a few explore textual data. To fill this gap, we present SelfMix, a simple yet effective method, to handle label noise in text classification tasks. SelfMix uses the Gaussian Mixture Model to separate samples and leverages semi-supervised learning. Unlike previous works requiring multiple models, our method utilizes the dropout mechanism on a single model to reduce the confirmation bias in self-training and introduces a textual-level mixup training strategy. Experimental results on three text classification benchmarks with different types of text show that the performance of our proposed method outperforms these strong baselines designed for both textual and visual data under different noise ratios and noise types. Our code is available at https://github.com/noise-learning/SelfMix.

cs.CL↗

Doubly Fair Dynamic Pricing

We study the problem of online dynamic pricing with two types of fairness constraints: a "procedural fairness" which requires the proposed prices to be equal in expectation among different groups, and a "substantive fairness" which requires the accepted prices to be equal in expectation among different groups. A policy that is simultaneously procedural and substantive fair is referred to as "doubly fair". We show that a doubly fair policy must be random to have higher revenue than the best trivial policy that assigns the same price to different groups. In a two-group setting, we propose an online learning algorithm for the 2-group pricing problems that achieves $\tilde{O}(\sqrt{T})$ regret, zero procedural unfairness and $\tilde{O}(\sqrt{T})$ substantive unfairness over $T$ rounds of learning. We also prove two lower bounds showing that these results on regret and unfairness are both information-theoretically optimal up to iterated logarithmic factors. To the best of our knowledge, this is the first dynamic pricing algorithm that learns to price while satisfying two fairness constraints at the same time.

cs.LG↗

Sample-Efficient Reinforcement Learning with loglog(T) Switching Cost

We study the problem of reinforcement learning (RL) with low (policy) switching cost - a problem well-motivated by real-life RL applications in which deployments of new policies are costly and the number of policy updates must be low. In this paper, we propose a new algorithm based on stage-wise exploration and adaptive policy elimination that achieves a regret of $\widetilde{O}(\sqrt{H^4S^2AT})$ while requiring a switching cost of $O(HSA \log\log T)$. This is an exponential improvement over the best-known switching cost $O(H^2SA\log T)$ among existing methods with $\widetilde{O}(\mathrm{poly}(H,S,A)\sqrt{T})$ regret. In the above, $S,A$ denotes the number of states and actions in an $H$-horizon episodic Markov Decision Process model with unknown transitions, and $T$ is the number of steps. As a byproduct of our new techniques, we also derive a reward-free exploration algorithm with a switching cost of $O(HSA)$. Furthermore, we prove a pair of information-theoretical lower bounds which say that (1) Any no-regret algorithm must have a switching cost of $Ω(HSA)$; (2) Any $\widetilde{O}(\sqrt{T})$ regret algorithm must incur a switching cost of $Ω(HSA\log\log T)$. Both our algorithms are thus optimal in their switching costs.

cs.LG↗

Novel Nussbaum-Type Function based Safe Adaptive Distributed Consensus Control with Arbitrary Unknown Control Direction

Existing Nussbaum function based methods on the consensus of multi-agent systems require (partial) identical unknown control directions of all agents and cause dangerous dramatic control shocks. This paper develops a novel saturated Nussbaum function to relax such limitations and proposes a Nussbaum function based control scheme for the consensus problem of multi-agent systems with arbitrary non-identical unknown control directions and safe control progress. First, a novel type of the Nussbaum function with different frequencies is proposed in the form of saturated time-elongation functions, which provides a more smooth and safer transient performance of the control progress. Furthermore, the novel Nussbaum function is employed to design distributed adaptive control algorithms for linearly parameterized multi-agent systems to achieve average consensus cooperatively without dramatic control shocks. Then, under the undirected connected communication topology, all the signals of the closed-loop systems are proved to be bounded and asymptotically convergent. Finally, two comparative numerical simulation examples are carried out to verify the effectiveness and the superiority of the proposed approach with smaller control shock amplitudes than traditional Nussbaum methods.

eess.SY↗

Quantum Computational Advantage via 60-Qubit 24-Cycle Random Circuit Sampling

To ensure a long-term quantum computational advantage, the quantum hardware should be upgraded to withstand the competition of continuously improved classical algorithms and hardwares. Here, we demonstrate a superconducting quantum computing systems \textit{Zuchongzhi} 2.1, which has 66 qubits in a two-dimensional array in a tunable coupler architecture. The readout fidelity of \textit{Zuchongzhi} 2.1 is considerably improved to an average of 97.74\%. The more powerful quantum processor enables us to achieve larger-scale random quantum circuit sampling, with a system scale of up to 60 qubits and 24 cycles. The achieved sampling task is about 6 orders of magnitude more difficult than that of Sycamore [Nature \textbf{574}, 505 (2019)] in the classic simulation, and 3 orders of magnitude more difficult than the sampling task on \textit{Zuchongzhi} 2.0 [arXiv:2106.14734 (2021)]. The time consumption of classically simulating random circuit sampling experiment using state-of-the-art classical algorithm and supercomputer is extended to tens of thousands of years (about $4.8\times 10^4$ years), while \textit{Zuchongzhi} 2.1 only takes about 4.2 hours, thereby significantly enhancing the quantum computational advantage.

quant-ph↗

Strong quantum computational advantage using a superconducting quantum processor

Scaling up to a large number of qubits with high-precision control is essential in the demonstrations of quantum computational advantage to exponentially outpace the classical hardware and algorithmic improvements. Here, we develop a two-dimensional programmable superconducting quantum processor, \textit{Zuchongzhi}, which is composed of 66 functional qubits in a tunable coupling architecture. To characterize the performance of the whole system, we perform random quantum circuits sampling for benchmarking, up to a system size of 56 qubits and 20 cycles. The computational cost of the classical simulation of this task is estimated to be 2-3 orders of magnitude higher than the previous work on 53-qubit Sycamore processor [Nature \textbf{574}, 505 (2019)]. We estimate that the sampling task finished by \textit{Zuchongzhi} in about 1.2 hours will take the most powerful supercomputer at least 8 years. Our work establishes an unambiguous quantum computational advantage that is infeasible for classical computation in a reasonable amount of time. The high-precision and programmable quantum computing platform opens a new door to explore novel many-body phenomena and implement complex quantum algorithms.

quant-ph↗

Applying Adaptive Gradient Descent to solve matrix factorization

Based on the method of FGD, we apply the method of adaptive gradient descent which uses different step length at different epoch. Adaptive gradient descent performs much better than FGD in the tests and keeps the guarantee of convergence speed at the same time.

math.OC↗