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Dan Xu

Publications and source records attributed to Dan Xu.

At least 19 recordsLinked to original sources

StitchEdit: Stitching Depth Priors into Image Editors via Per-Layer Gradient Probing

Text-guided image editing with diffusion models struggles with spatial edits (e.g. manipulating objects, changing viewpoints, manipulating occlusions) that depend on the 3D structure understanding of a scene. Marigold and follow-up work demonstrate that a pretrained diffusion backbone already harbors strong geometric priors that can be activated for depth estimation, yet how to redirect these priors toward editing remains unresolved. Through per-layer gradient probing, we discover that the editing and depth objectives are compatible in early transformer layers but actively conflict in late layers, explaining why naive depth-conditioned editing either ignores geometry or degrades visual quality. We present StitchEdit, which first activates the backbone's geometric capability via a lightweight depth-denoising adapter, then selectively fine-tunes this adapter for editing using a probe-guided per-layer learning rate schedule that preserves depth knowledge where it helps and prunes it where it conflicts. On the proposed StitchEditBench, a benchmark of 150 geometry-dependent edits spanning spatial transformation, occlusion manipulation, and viewpoint change, StitchEdit consistently surpasses both instruction-based and depth-conditioned baselines on perceptual quality and geometric fidelity.

cs.CV↗

Holi-Spatial 360: Generative Reconstruction from Sparse Panoramas for Spatial Rendering and Intelligence

Spatial intelligence requires scalable 3D environments that are both photorealistic and semantically grounded, yet existing indoor datasets are dominated by room-scale captures and costly LiDAR acquisition. Online real-estate platforms offer abundant panoramas of diverse multi-room homes, but sparse viewpoints and texture-poor regions make reconstruction severely under-constrained. We introduce Holi-Spatial 360, a generative reconstruction and data curation framework for converting these panoramas into annotated multi-room 3D environments. Because reconstruction quality bounds subsequent generation, our Correspondence-Guided Geometric Optimization converts feed-forward reconstruction priors into reliable cross-view constraints and builds a coherent 3D Gaussian Splatting representation as 3D spatial memory. Adapted single-image and video priors then restore appearance and complete continuous trajectories while preserving observed content. The reconstructed scenes support arbitrary RGB-D rendering and an automated curation pipeline that combines end-to-end 3D grounding with VLM-based verification. Holi360 contains over 1K multi-room 3DGS scenes, more than 100K instance annotations, and 2M spatial question-answer pairs. We also introduce the Holi360 benchmark to evaluate the spatial understanding of VLMs in real-world, multi-room indoor environments. Experiments demonstrate superior reconstruction and curation quality under sparse panoramic inputs, while fine-tuning VLMs on Holi360 substantially improves spatial reasoning capabilities.

cs.CV↗

Glasseek: A Transparent Recipe for Training and Trustworthy Evaluation of DeepSearch Agents

Deep search enables language agents to solve complex information-seeking tasks through iterative web exploration. However, developing robust open-source agents remains challenging for three reasons. First, opaque trajectory-construction pipelines make training data difficult to audit and reproduce. Second, context compression can create a substantial mismatch between training and inference. Third, agents may retrieve benchmark content from the open web during evaluation, contaminating the results and overstating their performance. To overcome these bottlenecks, we introduce Glasseek, a fully transparent deep search framework spanning the complete development lifecycle, releasing all data, model weights, training recipes, and code. Specifically, for data construction, we establish a verifiable trajectory curation pipeline that systematically generates high-quality exploration paths. For training, we propose Compaction-Managed GSPO (CM-GSPO), which uses the same policy for search and summarization while optimizing only execution sub-trajectories, enabling end-to-end search-policy training across context-compaction boundaries. For evaluation, we conduct the first systematic audit of test-set leakage in open-web agents and release a modular anti-leakage plugin that seamlessly integrates into existing evaluation harnesses. Under this rigorous evaluation protocol, our 9B agent outperforms frontier proprietary agents across almost all deep research benchmarks spanning diverse task types, and achieves the best overall performance among recent open-weight agents, setting a new state of the art at the 9B scale.

cs.AI↗

Pose-Free Feed-Forward 3D Inpainting via Learnable Mask Attention and Support Token Refinement

3D scene inpainting aims to recover missing or occluded regions in edited 3D scenes, while ensuring geometric and textural consistency. Existing approaches, however, typically require accurately calibrated camera poses, which restricts their applicability in casual, in-the-wild scenarios and introduces additional preprocessing overhead. To overcome this limitation, we present FreeInpaint, a novel feed-forward framework that generates complete and 3D-consistent scenes directly from unposed multi-view images with masked regions. At its core, FreeInpaint extends a 3D foundation model to propagate masked regions from a reference view to other unposed views, bridging 3D reconstruction and scene inpainting while preserving the model's native ability to recover camera poses and scene geometry. Our method addresses two key challenges in adapting feed-forward 3D foundation models to masked inputs. First, masked regions can corrupt cross-view correspondence reasoning, degrading pose estimation and geometry recovery. To address this, we introduce a Learnable Mask Attention mechanism that preserves the spatial anchoring of reliable observations while allowing masked regions to progressively absorb useful context in deeper layers. Second, under severe occlusions, a single forward pass often lacks sufficient appearance evidence for high-fidelity completion. Therefore, we propose a Support Token Refinement strategy, which injects diffusion-generated support evidence as confidence-weighted auxiliary tokens to refine under-observed regions while preserving the original spatial anchor. Extensive experiments across diverse datasets demonstrate that FreeInpaint achieves superior inpainting quality, eliminating the reliance on pre-computed camera poses while keeping a fast inference speed. The project page is https://rorisis.github.io/FreeInpaint/.

cs.CV↗

UniFunc3D: Unified Active Spatial-Temporal Grounding for 3D Affordance Segmentation

Affordance segmentation in 3D scenes requires an agent to ground implicit natural-language instructions into precise masks of fine-grained interactive elements. Existing training-free methods typically rely on fragmented pipelines, which introduce visual blindness during task parsing and limit accuracy through single-scale spatial and temporal processing. We present UniFunc3D, a unified and training-free framework that treats the multimodal large language model as an active observer. By utilizing a unified MLLM backbone, UniFunc3D performs joint semantic-temporal-spatial reasoning to ground task decomposition in direct visual evidence. Our approach introduces active spatial-temporal grounding with a coarse-to-fine strategy. This allows the model to select correct video frames adaptively and focus on high-detail interactive parts while preserving the global context necessary for disambiguation. On SceneFun3D, our UniFunc3D achieves state-of-the-art performance, surpassing prior training-free methods by a large margin with a relative 59.9\% mIoU improvement, and even outperforming training-based methods without any task-specific training. Code is available on our project page: \url{https://jiaying.link/unifunc3d}.

cs.CV↗

SpatialSpeak: QA-Native Reconstruction with Local and Global Context for Spatial Chain-of-Thought Reasoning

Vision-language models (VLMs) can benefit from geometric priors for multi-view spatial reasoning, yet answer-only training does not directly supervise the intermediate geometric estimates and their use in deriving quantitative spatial answers. We hypothesize that spatial chain-of-thought (CoT) supervision becomes more effective when the VLM first jointly learns complementary local geometry and global scene context through multi-view reconstruction. We introduce SpatialSpeak, a two-stage framework that connects QA-native reconstruction pretraining with spatial CoT learning. In Stage I, QA-Native Reconstruction Pretraining (QA-RP) combines marked-point 3D queries for fine-grained local geometry with object-center queries for global scene context across views. Both tasks are formulated as text-based question answering, allowing geometric estimation and subsequent reasoning to share the same autoregressive output interface. In Stage II, spatial CoT with Visual Compensation (CoT-VC) trains the model to express question-relevant geometric estimates and use them to derive answers, with reliability assessment and visual compensation supporting answer refinement when needed. On ReVSI, QA-RP increases the gain from CoT-VC from 2.6 to 6.9 points, and ablations show that both local and global reconstruction supervision are beneficial. SpatialSpeak achieves state-of-the-art results on ReVSI, VSI-Bench, and SPAR-Bench, with a ReVSI score of 62.8 that exceeds the strongest compared baseline by 8.7 points.

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Pre-training, Reasoning, Benchmarking: X-ray Report Generation on CheXpert Plus Dataset

X-ray image-based Radiology Report Generation (RRG) constitutes a critical research direction within medical artificial intelligence, with great potential to alleviate clinicians' diagnostic workload and shorten patient waiting periods. Despite substantial advances over recent years, the field faces evident bottlenecks stemming from insufficient standardized benchmarks and inadequate domain adaptation of generic large models. Notably, the newly released CheXpert Plus dataset is provided without accompanying baseline implementations and evaluation results, which impedes standardized training, quantitative evaluation and fair comparison among follow-up algorithms. To mitigate this limitation, we establish a comprehensive benchmark encompassing prevailing X-ray report generation models and Large Language Models on CheXpert Plus. This benchmark delivers a reliable comparative foundation for upcoming methods and enables researchers to rapidly identify state-of-the-art approaches within this domain. Beyond benchmark construction, we rethink X-ray RRG under the paradigm of large models and propose a novel framework termed MambaXray-PRB. Our framework improves report generation performance and enhances model interpretability via multi-stage large-model pre-training and multi-modal Chain-of-Thought reasoning. The pipeline consists of three successive phases: self-supervised auto-regressive modeling, X-ray-report contrastive learning, and post-training optimization for reasoning and report generation. Extensive experiments on IU X-ray, MIMIC-CXR, and CheXpert Plus datasets validate the effectiveness of MambaXray-PRB for radiology report generation. The source code of this paper is available on https://github.com/Event-AHU/Medical_Image_Analysis

cs.CV↗

MAC-RRG: Iterative Multi-Agent Collaboration for X-ray Radiology Report Generation

Despite the remarkable progress of LLM-based and knowledge graph-augmented Radiology Report Generation (RRG) methods, existing techniques still suffer from inherent defects. Conventional LLM-only models lack structured medical prior knowledge, resulting in frequent medical hallucinations and low diagnostic interpretability. Current knowledge graph-enhanced schemes adopt static one-round knowledge fusion with single-source knowledge, incapable of dynamic knowledge updating according to generation feedback. This paper proposes a novel Multi-Agent Collaborative iterative framework for X-ray Radiology Report Generation, termed MAC-RRG. Inspired by multi-agent technology, our framework constructs a closed-loop optimization paradigm based on task decoupling and collaborative reasoning. Specifically, the framework first generates a preliminary radiology report from input X-ray images via a vision encoder and a basic LLM. Subsequently, a multimodal knowledge graph (MM-KG) agent mines structured disease correlation and anatomical knowledge from medical knowledge graphs, while an auxiliary knowledge agent extracts unstructured domain knowledge from public medical databases. The multi-source knowledge acquired by dual agents is fused and embedded to guide the LLM in iteratively refining the initial report. Extensive quantitative and qualitative experiments on mainstream X-ray RRG datasets, including IU X-ray, MIMIC, and CheXpert Plus, fully verify the superiority of our proposed method. The source code and pre-trained models have been released on https://github.com/Event-AHU/Medical_Image_Analysis

cs.AI↗

AsySplat: Efficient Asymmetric 3D Gaussian Splatting for Long-Sequence Scene Modeling

Recent generalizable 3D Gaussian Splatting models have advanced long-sequence novel view synthesis (NVS), but at the cost of substantial redundant computation. We identify that the redundancy can be mitigated based on two observations: (i) high-precision geometry is not strictly required for high-quality NVS; (ii) appearance learning is generally easier than geometry recovery. Motivated by these insights, we propose an asymmetric architecture that decouples geometry and appearance modeling. The geometry branch processes coarse-grained tokens with most of the parameters for multi-view reconstruction, while the appearance branch operates on fine-grained tokens to capture details using significantly fewer parameters. The two branches interact through bilateral connections, enabling mutual guidance for their respective tasks. This task-aware asymmetry reduces the computational redundancy and allocates the computation more judiciously, thereby increasing parameter efficiency and enabling smaller models to achieve strong performance. On 32-view 960P inputs, our model matches optimization-based methods while delivering nearly 800x speedup, and surpasses the zero-shot performance of state-of-the-art generalizable models with markedly fewer parameters and reduced training/inference overhead, achieving an overall efficiency improvement.

cs.CV↗

PVCap: Towards Accurate 3D Dense Captioning via PseudoCap and VoxelCapNet

3D dense captioning, an emerging vision-language task, aims to generate descriptive sentences for each object in the 3D scene. Despite the impressive results achieved by previous methods, they suffer from two limitations. First, current research often employs global rigid transformations, such as rotation, to augment scenes without changing their spatial layouts. However, diverse spatial layouts are crucial for training a 3D dense captioning model to describe spatial relations between objects. Second, previous works mainly focus on the design of the caption generation pipeline while utilizing a simple network architecture for other components, i.e., backbone and detection head, which is crucial for extracting rich semantic information for captioning. In this paper, we propose PVCap to alleviate the aforementioned problems. Our PVCap consists of PseudoCap and VoxelCapNet. Specifically, PseudoCap employs a random mixing technique on instances within the dataset, generating numerous pseudo frames with diverse spatial layouts at the instance level. By utilizing a teacher-student framework, PseudoCap obtains pseudo caption labels for these pseudo frames. This data augmentation approach significantly increases the number of training samples and enhances the model's ability to describe the environment effectively. Regarding VoxelCapNet, we introduce a robust caption network that utilizes voxel features and adapts the caption head to the voxel-based network architecture. Our VoxelCapNet can serve as a competitive baseline for future research on 3D dense captioning. Extensive experiments are conducted on two prevalent benchmarks, i.e., ScanRefer and Nr3D. Notably, our method surpasses current state-of-the-art by 11.41% and 13.99% in CIDEr@0.5IoU, respectively. Codes will be made publicly available.

cs.CV↗

Learning Structured Visual Compositional Representations for Weakly Supervised Referring Expression Comprehension

Referring expression comprehension (REC) aims to localize the object in an image described by natural language. In Weakly supervised REC (WREC), existing approaches primarily operate on anchor-level visual representations. Even when enriched with auxiliary cues, relational interactions remain implicitly encoded within individual anchor features. The resulting visual representation remains flat and unary-only, limiting its ability to align with the structured nature of language. In this work, we propose a Structured Visual Compositional Representation (SVCR) learning framework for WREC. Rather than implicitly encoding relations within unary anchors, the proposed SVCR explicitly models both unary object embeddings and pairwise relational embeddings, forming a structured visual representation space. We further introduce a compositional alignment mechanism that matches unary and pairwise visual representations with their corresponding textual embeddings in a unified manner, enabling compositional visual-textual matching under weak supervision. Extensive experiments on RefCOCO, RefCOCO+, and RefCOCOg show that the proposed SVCR achieves state-of-the-art performance. These results demonstrate the effectiveness of explicit structured visual representations and visual-textual alignment for WREC.

cs.CV↗

One-Shot Feed-Forward 360$^{\circ}$ Animatable Avatar via Inpainted UV-Space Gaussian Modeling

Building one-shot 3D animatable head avatars is an important yet challenging problem. Existing methods generally collapse under large camera pose variations, compromising the realism of 3D avatars. In this work, we propose a new framework to tackle the novel setting of one-shot 3D full-head animatable avatar reconstruction in a single forward pass via inpainted UV-space Gaussian modeling, enabling 360$^\circ$ rendering views and real-time animation. To facilitate efficient animation control, we model 3D head avatars with Gaussian primitives embedded on the surface of a parametric face model within the UV space, and project the input image features to the UV space, resulting in incomplete local UV feature maps. To inpaint the missing regions, we obtain knowledge of full-head geometry and textures from rich 3D full-head priors within a pretrained 3D generative adversarial network (GAN) for global full-head feature extraction and multi-view supervision. Specifically, to enhance the fidelity of 3D reconstruction during inpainting, we take advantage of the symmetric nature of the UV space and human faces to fuse incomplete yet detailed local UV feature maps with the extracted global full-head textures, resulting in inpainted UV Gaussian attribute maps for avatar modeling. Extensive experiments demonstrate that our method is the first to achieve high-quality 3D full-head animatable avatar modeling, significantly improving side and back views while outperforming state-of-the-art animation approaches, thereby improving the realism of 3D animatable avatars.

cs.CV↗

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for achieving photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To alleviate computation cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced, aiming to effectively reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that exploits a proxy to introduce Gaussian occlusion awareness from any view. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000x1000 under 1ms. This proxy serves two roles: first, it guides the culling of anchors and Gaussians to accelerate rendering speed. Second, it guides the densification towards surfaces during training, avoiding inconsistencies in occluded regions, and improving the rendering quality. In heavily occluded scenarios, such as the MatrixCity Streets dataset, Proxy-GS not only equips MLP-based Gaussian splatting with stronger rendering capability but also achieves faster rendering speed. Specifically, it achieves more than 2.5x speedup over Octree-GS, and consistently delivers substantially higher rendering quality. Code will be public upon acceptance.

cs.CV↗

UniGP: Taming Diffusion Transformer for Prior-Preserved Unified Generation and Perception

Recent advances in diffusion models have shown impressive performance in controllable image generation and dense prediction tasks. However, existing approaches typically treat diffusion-based controllable generation and dense prediction as separate tasks, overlooking the potential benefits of jointly modeling the heterogeneous distributions. In this work, we introduce UniGP, a framework built upon MMDiT, which unifies controllable generation and dense prediction through simple joint training, without the need for complex task-specific designs or losses, while preserving the backbone's versatile priors. By learning controllable generation and prediction under different conditions, our model effectively captures the joint distribution of image-geometry pairs. UniGP is capable of versatile controllable generation, dense prediction, and joint generation. Specifically, the proposed UniGP consists of DUGP and a unified dataset training strategy. The former, following the principle of Occam's razor, uses only a copied image branch of MMDiT to model dense distributions beyond RGB, while the latter integrates heterogeneous datasets into a unified training framework to jointly model generation and perception tasks. Extensive experiments demonstrate that our unified model surpasses prior unified approaches and performs on par with specialized methods. Furthermore, we demonstrate that multi-task joint training provides complementary benefits: generative priors enrich perceptual details, while perceptual learning improves structural alignment in generation.

cs.CV↗

Dynamic Parsing and Updating Natural Language Specification using VLMs for Robust Vision-Language Tracking

Vision-language tracking guided by natural language specifications leverages high-level semantic cues of target objects to substantially boost tracking accuracy and robustness. Existing studies have verified that adaptively optimizing textual descriptions throughout the tracking process can effectively mitigate the semantic-visual mismatch induced by dynamic variations in target appearance, position, and other inherent attributes. Nevertheless, mainstream methods that directly generate textual information via sequence models or large language models inevitably suffer from inherent defects, including erroneous target updating, excessive background distraction, and pervasive hallucination artifacts. To address the aforementioned limitations, this paper proposes a novel language dependency parsing mechanism to precisely distill core tracking principal components, encompassing target objects, semantic concepts, and background contextual information. On this basis, we perform component-aware adaptive textual description updates by exploiting the powerful cross-modal understanding capability of the pre-trained vision-language model Qwen-VL. By integrating the proposed elaborately designed modules into the baseline framework, our method achieves consistent and superior tracking performance on multiple large-scale vision-language tracking benchmarks, including TNL2K, LaSOT, TNLLT, and OTB-LANG. The source code and pre-trained models will be released at https://github.com/Event-AHU/Open_VLTrack.

cs.CV↗

Designing Reward Signals for Portable Query Generation: A Case Study in Industrial Semantic Job Search

Job-search platforms rely on low-bandwidth query interfaces that often fail to capture the high-dimensional complexity of candidate profiles. We present an end-to-end RLAIF (Reinforcement Learning from AI Feedback) framework to generate \emph{portable} job search queries, terms that abstract away seeker-specific identifiers while preserving generalizable qualifications. This task introduces a highly adversarial reward surface where policy optimization frequently exploits flaws in LLM-as-judge rubrics, resulting in degenerate verbatim-copying behaviors. We conducted comprehensive empirical experiments to isolate the impact of optimization mechanics against structured reward engineering. Our results demonstrate that for critic-free optimizers, performance is overwhelmingly dictated by robust reward shaping, rendering the specific choice of algorithm largely immaterial. While critic-free per-rollout baseline methods (RLOO and REINFORCE++) natively resist reward-hacking, the group-relative advantage normalization in GRPO appears uniquely sensitive to spurious reward signals, making it disproportionately susceptible to exploitation. We show that introducing a deterministic, rule-based reward floor to correct for rewards assigned to verbatim copying mitigates this failure mode, resulting in a substantial $+0.147$ quality improvement on a cross-family evaluation judge. Ultimately, we show that the training-time reward model inflates performance gains by $2.4\times$, confirming that the training success is fundamentally dependent on enforcing reward-shaping disciplines rather than selecting alternative optimizers.

cs.LG↗

Unified Semantic Modeling Framework for Large-Scale Job Understanding at LinkedIn

Job understanding is critical to LinkedIn's mission of connecting talent with opportunity. This task involves transforming unstructured and noisy job postings into standardized or derived job attributes that power numerous LinkedIn products. However, building a scalable, cost-efficient, and high-performing job understanding system remains challenging. In this paper, we present a unified semantic modeling framework powered by a small language model (SLM) to address the challenges. We begin by fine-tuning an open-source SLM using a suite of carefully curated synthetic tasks augmented with reasoning traces. These tasks jointly target taxonomy-guided classification and taxonomy-agnostic entity extraction. This allows the resulting model to acquire robust zero-shot generalization for job understanding in structured and unstructured contexts. Building upon this foundation, we introduce a multi-adapter architecture with attribute grouping to facilitate efficient task-specific adaptation while streamlining model management across diverse downstream attributes. Offline evaluations and online A/B tests demonstrate significant performance improvement while reducing operational complexity. Our work provides practical insights into building industry-scale text understanding systems.

cs.AI↗

MotionGPT-2: A General-Purpose Motion-Language Model for Motion Generation and Understanding

Generating lifelike human motions from descriptive texts has experienced remarkable research focus in the recent years, propelled by the emerging requirements of digital humans.Despite impressive advances, existing approaches are often constrained by limited control modalities, task specificity, and focus solely on body motion representations.In this paper, we present MotionGPT-2, a unified Large Motion-Language Model (LMLM) that addresses these limitations. MotionGPT-2 accommodates multiple motion-relevant tasks and supporting multimodal control conditions through pre-trained Large Language Models (LLMs). It quantizes multimodal inputs-such as text and single-frame poses-into discrete, LLM-interpretable tokens, seamlessly integrating them into the LLM's vocabulary. These tokens are then organized into unified prompts, guiding the LLM to generate motion outputs through a pretraining-then-finetuning paradigm. We also show that the proposed MotionGPT-2 is highly adaptable to the challenging 3D holistic motion generation task, enabled by the innovative motion discretization framework, Part-Aware VQVAE, which ensures fine-grained representations of body and hand movements. Extensive experiments and visualizations validate the effectiveness of our method, demonstrating the adaptability of MotionGPT-2 across motion generation, motion captioning, and generalized motion completion tasks.

cs.CV↗