Searcharxiv⌕ Search

arXiv subjects

Dana Randall

Publications and source records attributed to Dana Randall.

32 records · Page 2Linked to original sources

A Local Stochastic Algorithm for Separation in Heterogeneous Self-Organizing Particle Systems

We present and rigorously analyze the behavior of a distributed, stochastic algorithm for separation and integration in self-organizing particle systems, an abstraction of programmable matter. Such systems are composed of individual computational particles with limited memory, strictly local communication abilities, and modest computational power. We consider heterogeneous particle systems of two different colors and prove that these systems can collectively separate into different color classes or integrate, indifferent to color. We accomplish both behaviors with the same fully distributed, local, stochastic algorithm. Achieving separation or integration depends only on a single global parameter determining whether particles prefer to be next to other particles of the same color or not; this parameter is meant to represent external, environmental influences on the particle system. The algorithm is a generalization of a previous distributed, stochastic algorithm for compression (PODC '16), which can be viewed as a special case of separation where all particles have the same color. It is significantly more challenging to prove that the desired behavior is achieved in the heterogeneous setting, however, even in the bichromatic case we focus on. This requires combining several new techniques, including the cluster expansion from statistical physics, a new variant of the bridging argument of Miracle, Pascoe and Randall (RANDOM '11), the high-temperature expansion of the Ising model, and careful probabilistic arguments.

cs.DC↗

A Markov Chain Algorithm for Compression in Self-Organizing Particle Systems

In systems of programmable matter, we are given a collection of simple computation elements (or particles) with limited (constant-size) memory. We are interested in when they can self-organize to solve system-wide problems of movement, configuration and coordination. Here, we initiate a stochastic approach to developing robust distributed algorithms for programmable matter systems using Markov chains. We are able to leverage the wealth of prior work in Markov chains and related areas to design and rigorously analyze our distributed algorithms and show that they have several desirable properties. We study the compression problem, in which a particle system must gather as tightly together as possible, as in a sphere or its equivalent in the presence of some underlying geometry. More specifically, we seek fully distributed, local, and asynchronous algorithms that lead the system to converge to a configuration with small boundary. We present a Markov chain-based algorithm that solves the compression problem under the geometric amoebot model, for particle systems that begin in a connected configuration. The algorithm takes as input a bias parameter $λ$, where $λ> 1$ corresponds to particles favoring having more neighbors. We show that for all $λ> 2+\sqrt{2}$, there is a constant $α> 1$ such that eventually with all but exponentially small probability the particles are $α$-compressed, meaning the perimeter of the system configuration is at most $α\cdot p_{min}$, where $p_{min}$ is the minimum possible perimeter of the particle system. Surprisingly, the same algorithm can also be used for expansion when $0 < λ< 2.17$, and we prove similar results about expansion for values of $λ$ in this range. This is counterintuitive as it shows that particles preferring to be next to each other ($λ> 1$) is not sufficient to guarantee compression.

cs.DC↗

A Stochastic Approach to Shortcut Bridging in Programmable Matter

In a self-organizing particle system, an abstraction of programmable matter, simple computational elements called particles with limited memory and communication self-organize to solve system-wide problems of movement, coordination, and configuration. In this paper, we consider a stochastic, distributed, local, asynchronous algorithm for "shortcut bridging", in which particles self-assemble bridges over gaps that simultaneously balance minimizing the length and cost of the bridge. Army ants of the genus Eciton have been observed exhibiting a similar behavior in their foraging trails, dynamically adjusting their bridges to satisfy an efficiency trade-off using local interactions. Using techniques from Markov chain analysis, we rigorously analyze our algorithm, show it achieves a near-optimal balance between the competing factors of path length and bridge cost, and prove that it exhibits a dependence on the angle of the gap being "shortcut" similar to that of the ant bridges. We also present simulation results that qualitatively compare our algorithm with the army ant bridging behavior. Our work gives a plausible explanation of how convergence to globally optimal configurations can be achieved via local interactions by simple organisms (e.g., ants) with some limited computational power and access to random bits. The proposed algorithm also demonstrates the robustness of the stochastic approach to algorithms for programmable matter, as it is a surprisingly simple extension of our previous stochastic algorithm for compression.

cs.DC↗

Phase Coexistence for the Hard-Core Model on ${\mathbb Z}^2$

The hard-core model has attracted much attention across several disciplines, representing lattice gases in statistical physics and independent sets in discrete mathematics and computer science. On finite graphs, we are given a parameter $λ$, and an independent set $I$ arises with probability proportional to $λ^{|I|}$. On infinite graphs a Gibbs measure is defined as a suitable limit with the correct conditional probabilities, and we are interested in determining when this limit is unique and when there is phase coexistence, i.e., existence of multiple Gibbs measures. It has long been conjectured that on ${\mathbb Z}^2$ this model has a critical value $λ_c \approx 3.796$ with the property that if $λ< λ_c$ then it exhibits uniqueness of phase, while if $λ> λ_c$ then there is phase coexistence. Much of the work to date on this problem has focused on the regime of uniqueness, with the state of the art being recent work of Sinclair, Srivastava, Štefankovič and Yin showing that there is a unique Gibbs measure for all $λ< 2.538$. Here we give the first non-trivial result in the other direction, showing that there are multiple Gibbs measures for all $λ> 5.3506$. There is some potential for lowering this bound, but with the methods we are using we cannot hope to replace $5.3506$ with anything below about $4.8771$. Our proof begins along the lines of the standard Peierls argument, but we add two innovations. First, following ideas of Kotecký and Randall, we construct an event that distinguishes two boundary conditions and always has long contours associated with it, obviating the need to accurately enumerate short contours. Second, we obtain improved bounds on the number of contours by relating them to a new class of self-avoiding walks on an oriented version of ${\mathbb Z}^2$.

math.PR↗

Analyzing Boltzmann Samplers for Bose-Einstein Condensates with Dirichlet Generating Functions

Boltzmann sampling is commonly used to uniformly sample objects of a particular size from large combinatorial sets. For this technique to be effective, one needs to prove that (1) the sampling procedure is efficient and (2) objects of the desired size are generated with sufficiently high probability. We use this approach to give a provably efficient sampling algorithm for a class of weighted integer partitions related to Bose-Einstein condensation from statistical physics. Our sampling algorithm is a probabilistic interpretation of the ordinary generating function for these objects, derived from the symbolic method of analytic combinatorics. Using the Khintchine-Meinardus probabilistic method to bound the rejection rate of our Boltzmann sampler through singularity analysis of Dirichlet generating functions, we offer an alternative approach to analyze Boltzmann samplers for objects with multiplicative structure.

cs.DS↗

Phototactic Supersmarticles

Smarticles, or smart active particles, are small robots equipped with only basic movement and sensing abilities that are incapable of rotating or displacing individually. We study the ensemble behavior of smarticles, i.e., the behavior a collective of these very simple computational elements can achieve, and how such behavior can be implemented using minimal programming. We show that an ensemble of smarticles constrained to remain close to one another (which we call a supersmarticle), achieves directed locomotion toward or away from a light source, a phenomenon known as phototaxing. We present experimental and theoretical models of phototactic supersmarticles that collectively move with a directed displacement in response to light. The motion of the supersmarticle is approximately Brownian, and is a result of chaotic interactions among smarticles. The system can be directed by introducing asymmetries among the individual smarticle's behavior, in our case by varying activity levels in response to light, resulting in supersmarticle biased motion.

cs.RO↗

Sampling Biased Monotonic Surfaces using Exponential Metrics

Monotonic surfaces spanning finite regions of $Z^d$ arise in many contexts, including DNA-based self-assembly, card-shuffling and lozenge tilings. One method that has been used to uniformly generate these surfaces is a Markov chain that iteratively adds or removes a single cube below the surface during a step. We consider a biased version of the chain, where we are more likely to add a cube than to remove it, thereby favoring surfaces that are "higher" or have more cubes below it. We prove that the chain is rapidly mixing for any uniform bias in $Z^2$ and for bias $λ> d$ in $Z^d$ when $d>2$. In $Z^2$ we match the optimal mixing time achieved by Benjamini et al. in the context of biased card shuffling, but using much simpler arguments. The proofs use a geometric distance function and a variant of path coupling in order to handle distances that can be exponentially large. We also provide the first results in the case of fluctuating bias, where the bias can vary depending on the location of the tile. We show that the chain continues to be rapidly mixing if the biases are close to uniform, but that the chain can converge exponentially slowly in the general setting.

cs.DS↗

Approximately Sampling Elements with Fixed Rank in Graded Posets

Graded posets frequently arise throughout combinatorics, where it is natural to try to count the number of elements of a fixed rank. These counting problems are often $\#\textbf{P}$-complete, so we consider approximation algorithms for counting and uniform sampling. We show that for certain classes of posets, biased Markov chains that walk along edges of their Hasse diagrams allow us to approximately generate samples with any fixed rank in expected polynomial time. Our arguments do not rely on the typical proofs of log-concavity, which are used to construct a stationary distribution with a specific mode in order to give a lower bound on the probability of outputting an element of the desired rank. Instead, we infer this directly from bounds on the mixing time of the chains through a method we call $\textit{balanced bias}$. A noteworthy application of our method is sampling restricted classes of integer partitions of $n$. We give the first provably efficient Markov chain algorithm to uniformly sample integer partitions of $n$ from general restricted classes. Several observations allow us to improve the efficiency of this chain to require $O(n^{1/2}\log(n))$ space, and for unrestricted integer partitions, expected $O(n^{9/4})$ time. Related applications include sampling permutations with a fixed number of inversions and lozenge tilings on the triangular lattice with a fixed average height.

cs.DS↗

Simulated Tempering and Swapping on Mean-Field Models

Simulated and parallel tempering are families of Markov Chain Monte Carlo algorithms where a temperature parameter is varied during the simulation to overcome bottlenecks to convergence due to multimodality. In this work we introduce and analyze the convergence for a set of new tempering distributions which we call \textit{entropy dampening}. For asymmetric exponential distributions and the mean field Ising model with and external field simulated tempering is known to converge slowly. We show that tempering with entropy dampening distributions mixes in polynomial time for these models. Examining slow mixing times of tempering more closely, we show that for the mean-field 3-state ferromagnetic Potts model, tempering converges slowly regardless of the temperature schedule chosen. On the other hand, tempering with entropy dampening distributions converges in polynomial time to stationarity. Finally we show that the slow mixing can be very expensive practically. In particular, the mixing time of simulated tempering is an exponential factor longer than the mixing time at the fixed temperature.

cs.DM↗

Phase Coexistence and Slow Mixing for the Hard-Core Model on Z^2

In the hard-core model on a finite graph we are given a parameter lambda>0, and an independent set I arises with probability proportional to lambda^|I|. On infinite graphs a Gibbs distribution is defined as a suitable limit with the correct conditional probabilities. In the infinite setting we are interested in determining when this limit is unique and when there is phase coexistence, i.e., existence of multiple Gibbs states. On finite graphs we are interested in determining the mixing time of local Markov chains. On Z^2 it is conjectured that these problems are related and that both undergo a phase transition at some critical point lambda_c approx 3.79. For phase coexistence, much of the work to date has focused on the regime of uniqueness, with the best result being recent work of Restrepo et al. showing that there is a unique Gibbs state for all lambda < 2.3882. Here we give the first non-trivial result in the other direction, showing that there are multiple Gibbs states for all lambda > 5.3646. Our proof adds two significant innovations to the standard Peierls argument. First, building on the idea of fault lines introduced by Randall, we construct an event that distinguishes two boundary conditions and always has long contours associated with it, obviating the need to accurately enumerate short contours. Second, we obtain vastly improved bounds on the number of contours by relating them to a new class of self-avoiding walks on an oriented version of Z^2. We extend our characterization of fault lines to show that local Markov chains will mix slowly when lambda > 5.3646 on lattice regions with periodic (toroidal) boundary conditions and when lambda > 7.1031 with non-periodic (free) boundary conditions. The arguments here rely on a careful analysis that relates contours to taxi walks and represent a sevenfold improvement to the previously best known values of λ.

math.CO↗

Phase coexistence and torpid mixing in the 3-coloring model on Z^d

We show that for all sufficiently large d, the uniform proper 3-coloring model (in physics called the 3-state antiferromagnetic Potts model at zero temperature) on Z^d admits multiple maximal-entropy Gibbs measures. This is a consequence of the following combinatorial result: if a proper 3-coloring is chosen uniformly from a box in Z^d, conditioned on color 0 being given to all the vertices on the boundary of the box which are at an odd distance from a fixed vertex v in the box, then the probability that v gets color 0 is exponentially small in d. The proof proceeds through an analysis of a certain type of cutset separating v from the boundary of the box, and builds on techniques developed by Galvin and Kahn in their proof of phase transition in the hard-core model on Z^d. Building further on these techniques, we study local Markov chains for sampling proper 3-colorings of the discrete torus Z^d_n. We show that there is a constant ρ\approx 0.22 such that for all even n \geq 4 and d sufficiently large, if M is a Markov chain on the set of proper 3-colorings of Z^d_n that updates the color of at most ρn^d vertices at each step and whose stationary distribution is uniform, then the mixing time of M (the time taken for M to reach a distribution that is close to uniform, starting from an arbitrary coloring) is essentially exponential in n^{d-1}.

math.CO↗

Torpid Mixing of Local Markov Chains on 3-Colorings of the Discrete Torus

We study local Markov chains for sampling 3-colorings of the discrete torus $T_{L,d}={0,..., L-1}^d$. We show that there is a constant $ρ\approx .22$ such that for all even $L \geq 4$ and $d$ sufficiently large, certain local Markov chains require exponential time to converge to equilibrium. More precisely, if $\cM$ is a Markov chain on the set of proper 3-colorings of $T_{L,d}$ that updates the color of at most $ρL^d$ vertices at each step and whose stationary distribution is uniform, then the convergence to stationarity of $\cM$ is exponential in $L^{d-1}$. Our proof is based on a conductance argument that builds on sensitive new combinatorial enumeration techniques.

math.CO↗

Mixing Times of Self-Organizing Lists and Biased Permutations

Sampling permutations from S_n is a fundamental problem from probability theory. The nearest neighbor transposition chain \cal{M}}_{nn} is known to converge in time Θ(n^3 \log n) in the uniform case and time Θ(n^2) in the constant bias case, in which we put adjacent elements in order with probability p \neq 1/2 and out of order with probability 1-p. Here we consider the variable bias case where we put adjacent elements x<y in order with probability p{x,y} and out of order with probability 1-p_{x,y}. The problem of bounding the mixing rate of M_{nn} was posed by Fill and was motivated by the Move-Ahead-One self-organizing list update algorithm. It was conjectured that the chain would always be rapidly mixing if 1/2 \leq p_{x,y} \leq 1 for all x < y, but this was only known in the case of constant bias or when p_{x,y} is equal to 1/2 or 1, a case that corresponds to sampling linear extensions of a partial order. We prove the chain is rapidly mixing for two classes: "Choose Your Weapon," where we are given r_1,..., r_{n-1} with r_i \geq 1/2 and p_{x,y}=r_x for all x<y (so the dominant player chooses the game, thus fixing his or her probability of winning), and "League Hierarchies," where there are two leagues and players from the A-league have a fixed probability of beating players from the B-league, players within each league are similarly divided into sub-leagues with a possibly different fixed probability, and so forth recursively. Both of these classes include permutations with constant bias as a special case. Moreover, we also prove that the most general conjecture is false by constructing a counterexample where 1/2 \leq p_{x,y} \leq 1 for all x< y, but for which the nearest neighbor transposition chain requires exponential time to converge.

cs.DM↗

Algorithms for Sampling 3-Orientations of Planar Triangulations

Given a planar triangulation, a 3-orientation is an orientation of the internal edges so all internal vertices have out-degree three. Each 3-orientation gives rise to a unique edge coloring known as a Schnyder wood that has proven powerful for various computing and combinatorics applications. We consider natural Markov chains for sampling uniformly from the set of 3-orientations. First, we study a "triangle-reversing" chain on the space of 3-orientations of a fixed triangulation that reverses the orientation of the edges around a triangle in each move. It was shown previously that this chain connects the state space and we show that (i) when restricted to planar triangulations of maximum degree six, the Markov chain is rapidly mixing, and (ii) there exists a triangulation with high degree on which this Markov chain mixes slowly. Next, we consider an "edge-flipping" chain on the larger state space consisting of 3-orientations of all planar triangulations on a fixed number of vertices. It was also shown previously that this chain connects the state space and we prove that the chain is always rapidly mixing. The triangle-reversing and edge-flipping Markov chains both arise in the context of sampling other combinatorial structures, such as Eulerian orientations and triangulations of planar point sets, so our results here may shed light on the mixing rate of these related chains as well.

cs.DS↗