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Danda Pani Paudel

Publications and source records attributed to Danda Pani Paudel.

At least 55 records · Page 3Linked to original sources

Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models

Multimodal Large Language Models (MLLMs) have made substantial progress in egocentric video understanding, but their ability to reason cooperatively from multiple embodied viewpoints remains largely unexplored. We study this problem through multi-robot cooperative dynamic spatial reasoning, where a model must answer spatial, temporal, visibility, and coordination questions by integrating synchronized egocentric videos from a team of moving robots. To support this setting, we introduce CoopSR, the first benchmark for this task, together with EgoTeam, a multi-robot egocentric QA dataset. EgoTeam contains 114,227 QA pairs spanning 19 question types, four difficulty tiers, and three team sizes in Habitat and iGibson, along with a real-world test set of around 2,326 QAs collected using two quadruped robots. We further propose SP-CoR (Spectral and Physics-Informed Cooperative Reasoner), an MLLM framework for fine-grained cooperative spatial reasoning. SP-CoR combines dynamics-aware multi-robot frame sampling, spectral- and physics-guided view fusion, and physics-aligned prompt distillation, enabling the model to benefit from privileged robot-pose supervision during training while requiring only egocentric videos at test time. Across 22 MLLM baselines, SP-CoR consistently improves cooperative reasoning, outperforming the strongest fine-tuned baseline by +3.87% on Habitat and +7.12% on iGibson. It also shows stronger generalization to unseen team sizes and real-world robot tests. Code can be found at https://github.com/KPeng9510/seeing-together.git.

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MULTI: Disentangling Camera Lens, Sensor, View, and Domain for Novel Image Generation

Recent text-to-image models produce high-quality images, yet text ambiguity hinders precise control when specific styles or objects are required. There have been a number of recent works dealing with learning and composing multiple objects and patterns. However, current work focuses almost entirely on image content, overlooking imaging factors such as camera lens, sensor types, imaging viewpoints, and scenes' domain characteristics. We introduce this new challenge as Imaging Factor Disentanglement and show limitations of current approaches in the regime. We, therefore, propose the new method Multi-factor disentanglement through Textual Inversion (MULTI). It consists of two stages: in the first stage, we learn general factors, and in the second stage, we extract dataset-specific ones. This setup enables the extension of existing datasets and novel factor combinations, thereby reducing distribution gaps. It further supports modifications of specific factors and image-to-image generation via ControlNets. The evaluation on our new DF-RICO benchmark demonstrates the effectiveness of MULTI and highlights the importance of Factor Disentanglement as a new direction of research.

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SeasonScapes: Learning Large-scale Re-lightable 3D Landscapes with Seasonal Variation from Sparse Webcams

We introduce SeasonScapes framework and a the SeasonScapes dataset: Swiss Sparse-view Mountain Scenes with Seasonal Changes that covers over 50 km x 60 km, composed of more than 85,000 webcam images captured from 32 different locations across 13 timestamps throughout a full year. By projecting these timestamp-specific images onto a 3D mesh, we construct seasonal 3D landscapes that reflect natural appearance changes over time. To address occlusions and missing data, we leverage conditional diffusion models for image-guided inpainting directly on the mesh. The resulting completed meshes can be further relighted using standard physically-based renderer.

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Chorus: Multi-Teacher Pretraining for Holistic 3D Gaussian Scene Encoding

While 3DGS has emerged as a high-fidelity scene representation, encoding rich, general-purpose features directly from its primitives remains under-explored. We address this gap by introducing Chorus, a multi-teacher pretraining framework that learns a holistic feed-forward 3D Gaussian Splatting (3DGS) scene encoder by distilling complementary signals from 2D foundation models. Chorus employs a shared 3D encoder and teacher-specific projectors to learn from language-aligned, generalist, and object-aware teachers, encouraging a shared embedding space that captures signals from high-level semantics to fine-grained structure. We evaluate Chorus on a wide range of tasks: open-vocabulary semantic and instance segmentation, linear and decoder probing, data-efficient supervision, as well as LLM-based Q&A. Besides 3DGS, we also test Chorus on several benchmarks that only support point clouds by pretraining a variant using only Gaussian centers, colors, and estimated normals. Surprisingly, this encoder shows strong transfer and outperforms the point-cloud baseline while using 39.9 times fewer training scenes. Finally, we propose a render-and-distill adaptation that facilitates out-of-domain finetuning.

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SPEAR-1: Scaling Beyond Robot Demonstrations via 3D Understanding

Robotic Foundation Models (RFMs) hold great promise as generalist, end-to-end systems for robot control. Yet their ability to generalize across new environments, tasks, and embodiments remains limited. We argue that a major bottleneck lies in their foundations: most RFMs are built by fine-tuning internet-pretrained Vision-Language Models (VLMs). However, these VLMs are trained on 2D image-language tasks and lack the 3D spatial reasoning inherently required for embodied control in the 3D world. Bridging this gap directly with large-scale robotic data is costly and difficult to scale. Instead, we propose to enrich easy-to-collect non-robotic image data with 3D annotations and enhance a pretrained VLM with 3D understanding capabilities. Following this strategy, we train SPEAR-VLM, a 3D-aware VLM that infers object coordinates in 3D space from a single 2D image. Building on SPEAR-VLM, we introduce our main contribution, $~\textbf{SPEAR-1}$: a robotic foundation model that integrates grounded 3D perception with language-instructed embodied control. Trained on $\sim$45M frames from 24 Open X-Embodiment datasets, SPEAR-1 outperforms or matches state-of-the-art models such as $π_0$-FAST and $π_{0.5}$, while it uses 20$\times$ fewer robot demonstrations. This carefully-engineered training strategy unlocks new VLM capabilities and as a consequence boosts the reliability of embodied control beyond what is achievable with only robotic data. We make our model weights and 3D-annotated datasets publicly available at https://spear.insait.ai.

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Self-supervised pretraining for an iterative image size agnostic vision transformer

Vision Transformers (ViTs) dominate self-supervised learning (SSL). While they have proven highly effective for large-scale pretraining, they are computationally inefficient and scale poorly with image size. Consequently, foundational models like DINO are constrained to low-resolution processing. A recent foveal-inspired transformer achieves resolution agnosticism by iteratively processing a fixed-size context of multi-zoom patches. This model demonstrated promising results via supervised learning, utilizing a sequential, recurrent-like process without backpropagation through time. To unlock its potential as a foundational backbone, we introduce a novel sequential-to-global SSL framework based on DINO's self-distillation objective. Supported by an efficient integral-image patch extraction method, our approach enables large-scale pretraining for image-size agnostic vision encoders. We achieve competitive performance on ImageNet-1K and downstream classification tasks, maintaining a constant computational budget regardless of input resolution.

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EgoSound: Benchmarking Sound Understanding in Egocentric Videos

Multimodal Large Language Models (MLLMs) have recently achieved remarkable progress in vision-language understanding. Yet, human perception is inherently multisensory, integrating sight, sound, and motion to reason about the world. Among these modalities, sound provides indispensable cues about spatial layout, off-screen events, and causal interactions, particularly in egocentric settings where auditory and visual signals are tightly coupled. To this end, we introduce EgoSound, the first benchmark designed to systematically evaluate egocentric sound understanding in MLLMs. EgoSound unifies data from Ego4D and EgoBlind, encompassing both sighted and sound-dependent experiences. It defines a seven-task taxonomy spanning intrinsic sound perception, spatial localization, causal inference, and cross-modal reasoning. Constructed through a multi-stage auto-generative pipeline, EgoSound contains 7315 validated QA pairs across 900 videos. Comprehensive experiments on nine state-of-the-art MLLMs reveal that current models exhibit emerging auditory reasoning abilities but remain limited in fine-grained spatial and causal understanding. EgoSound establishes a challenging foundation for advancing multisensory egocentric intelligence, bridging the gap between seeing and truly hearing the world. Project page: https://groolegend.github.io/EgoSound/ .

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ConceptPose: Training-Free Zero-Shot Object Pose Estimation using Concept Vectors

Object pose estimation is a fundamental task in computer vision and robotics, yet most methods require extensive, dataset-specific training. Concurrently, large-scale vision language models show remarkable zero-shot capabilities. In this work, we bridge these two worlds by introducing ConceptPose, a framework for object pose estimation that is both training-free and model-free. ConceptPose leverages a vision-language-model (VLM) to create open-vocabulary 3D concept maps, where each point is tagged with a concept vector derived from saliency maps. By establishing robust 3D-3D correspondences across concept maps, our approach allows precise estimation of 6DoF relative pose. Without any object or dataset-specific training, our approach achieves state-of-the-art results on common zero shot relative pose estimation benchmarks, outperforming the strongest baseline by a relative 62\% in average ADD(-S) score, including methods that utilize extensive dataset-specific training.

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IMPACT: A Dataset for Multi-Granularity Human Procedural Action Understanding in Industrial Assembly

We introduce IMPACT, a synchronized five-view RGB-D dataset for deployment-oriented industrial procedural understanding, built around real assembly and disassembly of a commercial angle grinder with professional-grade tools. To our knowledge, IMPACT is the first real industrial assembly benchmark that jointly provides synchronized ego-exo RGB-D capture, decoupled bimanual annotation, compliance-aware state tracking, and explicit anomaly--recovery supervision within a single real industrial workflow. It comprises 112 trials from 13 participants totaling 39.5 hours, with multi-route execution governed by a partial-order prerequisite graph, a six-category anomaly taxonomy, and operator cognitive load measured via NASA-TLX. The annotation hierarchy links hand-specific atomic actions to coarse procedural steps, component assembly states, and per-hand compliance phases, with synchronized null spans across views to decouple perceptual limitations from algorithmic failure. Systematic baselines reveal fundamental limitations that remain invisible to single-task benchmarks, particularly under realistic deployment conditions that involve incomplete observations, flexible execution paths, and corrective behavior. The full dataset, annotations, and evaluation code are available at https://github.com/Kratos-Wen/IMPACT.

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V$^{2}$-SAM: Marrying SAM2 with Multi-Prompt Experts for Cross-View Object Correspondence

Cross-view object correspondence, exemplified by the representative task of ego-exo object correspondence, aims to establish consistent associations of the same object across different viewpoints (e.g., egocentric and exocentric). This task poses significant challenges due to drastic viewpoint and appearance variations, making existing segmentation models, such as SAM2, difficult to apply directly. To address this, we present V2-SAM, a unified cross-view object correspondence framework that adapts SAM2 from single-view segmentation to cross-view correspondence through two complementary prompt generators. Specifically, the Cross-View Anchor Prompt Generator (V2-Anchor), built upon DINOv3 features, establishes geometry-aware correspondences and, for the first time, enables coordinate-based prompting for SAM2 in cross-view scenarios, while the Cross-View Visual Prompt Generator (V2-Visual) enhances appearance-guided cues via a novel visual prompt matcher that aligns ego-exo representations from both feature and structural perspectives. To effectively exploit the strengths of both prompts, we further adopt a multi-expert design and introduce a Post-hoc Cyclic Consistency Selector (PCCS) that adaptively selects the most reliable expert based on cyclic consistency. Extensive experiments validate the effectiveness of V2-SAM, achieving new state-of-the-art performance on Ego-Exo4D (ego-exo object correspondence), DAVIS-2017 (video object tracking), and HANDAL-X (robotic-ready cross-view correspondence).

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InTraGen: Trajectory-controlled Video Generation for Object Interactions

Advances in video generation have significantly improved the realism and quality of created scenes. This has fueled interest in developing intuitive tools that let users leverage video generation as world simulators. Text-to-video (T2V) generation is one such approach, enabling video creation from text descriptions only. Yet, due to the inherent ambiguity in texts and the limited temporal information offered by text prompts, researchers have explored additional control signals like trajectory-guided systems, for more accurate T2V generation. Nonetheless, methods to evaluate whether T2V models can generate realistic interactions between multiple objects are lacking. We introduce InTraGen, a pipeline for improved trajectory-based generation of object interaction scenarios. We propose 4 new datasets and a novel trajectory quality metric to evaluate the performance of the proposed InTraGen. To achieve object interaction, we introduce a multi-modal interaction encoding pipeline with an object ID injection mechanism that enriches object-environment interactions. Our results demonstrate improvements in both visual fidelity and quantitative performance. Code and datasets are available at https://github.com/insait-institute/InTraGen

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ProOOD: Prototype-Guided Out-of-Distribution 3D Occupancy Prediction

3D semantic occupancy prediction is central to autonomous driving, yet current methods are vulnerable to long-tailed class bias and out-of-distribution (OOD) inputs, often overconfidently assigning anomalies to rare classes. We present ProOOD, a lightweight, plug-and-play method that couples prototype-guided refinement with training-free OOD scoring. ProOOD comprises (i) prototype-guided semantic imputation that fills occluded regions with class-consistent features, (ii) prototype-guided tail mining that strengthens rare-class representations to curb OOD absorption, and (iii) EchoOOD, which fuses local logit coherence with local and global prototype matching to produce reliable voxel-level OOD scores. Extensive experiments on five datasets demonstrate that ProOOD achieves state-of-the-art performance on both in-distribution 3D occupancy prediction and OOD detection. On SemanticKITTI, it surpasses baselines by +3.57% mIoU overall and +24.80% tail-class mIoU; on VAA-KITTI, it improves AuPRCr by +19.34 points, with consistent gains across benchmarks. These improvements yield more calibrated occupancy estimates and more reliable OOD detection in safety-critical urban driving. The source code is publicly available at https://github.com/7uHeng/ProOOD.

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PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos

Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely heavily on supervised training with high-quality 3D data and manual annotations, limiting scalability and diversity. To address this limitation, we propose PAWS, a method that directly extracts object articulations from hand-object interactions in large-scale in-the-wild egocentric videos. We evaluate our method on the public data sets, including HD-EPIC and Arti4D data sets, achieving significant improvements over baselines. We further demonstrate that the extracted articulations benefit downstream tasks, including fine-tuning 3D articulation prediction models and enabling robot manipulation. See the project website at https://aaltoml.github.io/PAWS/.

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Inferring Compositional 4D Scenes without Ever Seeing One

Scenes in the real world are often composed of several static and dynamic objects. Capturing their 4-dimensional structures, composition and spatio-temporal configuration in-the-wild, though extremely interesting, is equally hard. Therefore, existing works often focus on one object at a time, while relying on some category-specific parametric shape model for dynamic objects. This can lead to inconsistent scene configurations, in addition to being limited to the modeled object categories. We propose COM4D (Compositional 4D), a method that consistently and jointly predicts the structure and spatio-temporal configuration of 4D/3D objects using only static multi-object or dynamic single object supervision. We achieve this by a carefully designed training of spatial and temporal attentions on 2D video input. The training is disentangled into learning from object compositions on the one hand, and single object dynamics throughout the video on the other, thus completely avoiding reliance on 4D compositional training data. At inference time, our proposed attention mixing mechanism combines these independently learned attentions, without requiring any 4D composition examples. By alternating between spatial and temporal reasoning, COM4D reconstructs complete and persistent 4D scenes with multiple interacting objects directly from monocular videos. Furthermore, COM4D provides state-of-the-art results in existing separate problems of 4D object and composed 3D reconstruction despite being purely data-driven.

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EgoSpot:Egocentric Multimodal Control for Hands-Free Mobile Manipulation

We propose a novel hands-free control framework for the Boston Dynamics Spot robot using the Microsoft HoloLens 2 mixed-reality headset. Enabling accessible robot control is critical for allowing individuals with physical disabilities to benefit from robotic assistance in daily activities, teleoperation, and remote interaction tasks. However, most existing robot control interfaces rely on manual input devices such as joysticks or handheld controllers, which can be difficult or impossible for users with limited motor capabilities. To address this limitation, we develop an intuitive multimodal control system that leverages egocentric sensing from a wearable device. Our system integrates multiple control signals, including eye gaze, head gestures, and voice commands, to enable hands-free interaction. These signals are fused to support real-time control of both robot locomotion and arm manipulation. Experimental results show that our approach achieves performance comparable to traditional joystick-based control in terms of task completion time and user experience, while significantly improving accessibility and naturalness of interaction. Our results highlight the potential of egocentric multimodal interfaces to make mobile manipulation robots more inclusive and usable for a broader population. A demonstration of the system is available on our project webpage.

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EgoCross: Benchmarking Multimodal Large Language Models for Cross-Domain Egocentric Video Question Answering

Recent advances in Multimodal Large Language Models (MLLMs) have significantly pushed the frontier of egocentric video question answering (EgocentricQA). However, existing benchmarks and studies are mainly limited to common daily activities such as cooking and cleaning. In contrast, real-world deployment inevitably encounters domain shifts, where target domains differ substantially in both visual style and semantic content. To bridge this gap, we introduce \textbf{EgoCross}, a comprehensive benchmark designed to evaluate the cross-domain generalization of MLLMs in EgocentricQA. EgoCross covers four diverse and challenging domains, including surgery, industry, extreme sports, and animal perspective, representing realistic and high-impact application scenarios. It comprises approximately 1,000 QA pairs across 798 video clips, spanning four key QA tasks: prediction, recognition, localization, and counting. Each QA pair provides both OpenQA and CloseQA formats to support fine-grained evaluation. Extensive experiments show that most existing MLLMs, whether general-purpose or egocentric-specialized, struggle to generalize to domains beyond daily life, highlighting the limitations of current models. Furthermore, we conduct several pilot studies, e.g., fine-tuning and reinforcement learning, to explore potential improvements. We hope EgoCross and our accompanying analysis will serve as a foundation for advancing domain-adaptive, robust egocentric video understanding.

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MultiHaystack: Benchmarking Multimodal Retrieval and Reasoning over 40K Images, Videos, and Documents

Multimodal large language models (MLLMs) achieve strong performance on benchmarks that evaluate text, image, or video understanding separately. However, these settings do not assess a critical real-world requirement, which involves retrieving relevant evidence from large, heterogeneous multimodal corpora prior to reasoning. Most existing benchmarks restrict retrieval to small, single-modality candidate sets, substantially simplifying the search space and overstating end-to-end reliability. To address this gap, we introduce MultiHaystack, the first benchmark designed to evaluate both retrieval and reasoning under large-scale, cross-modal conditions. MultiHaystack comprises over 46,000 multimodal retrieval candidates across documents, images, and videos, along with 747 open yet verifiable questions. Each question is grounded in a unique validated evidence item within the retrieval pool, requiring evidence localization across modalities and fine-grained reasoning. In our study, we find that models perform competitively when provided with the corresponding evidence, but their performance drops sharply when required to retrieve that evidence from the full corpus. Additionally, even the strongest retriever, E5-V, achieves only 40.8% Recall@1, while state-of-the-art MLLMs such as GPT-5 experience a significant drop in reasoning accuracy from 80.86% when provided with the corresponding evidence to 51.4% under top-5 retrieval. These results indicate that multimodal retrieval over heterogeneous pools remains a primary bottleneck for MLLMs, positioning MultiHaystack as a valuable testbed that highlights underlying limitations obscured by small-scale evaluations and promotes retrieval-centric advances in multimodal systems.

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EgoNight: Towards Egocentric Vision Understanding at Night with a Challenging Benchmark

Most existing benchmarks for understanding egocentric vision focus primarily on daytime scenarios, overlooking the low-light conditions that are inevitable in real-world applications. To investigate this gap, we present EgoNight, the first comprehensive benchmark for nighttime egocentric vision, with visual question answering (VQA) as the core task. A key feature of EgoNight is the introduction of day-night aligned videos, which enhance night annotation quality using the daytime data and reveal clear performance gaps between lighting conditions. To achieve this, we collect both synthetic videos rendered by Blender and real-world recordings, ensuring that scenes and actions are visually and temporally aligned. Leveraging these paired videos, we construct EgoNight-VQA, supported by a novel day-augmented night auto-labeling engine and refinement through extensive human verification. Each QA pair is double-checked by annotators for reliability. In total, EgoNight-VQA contains 3658 QA pairs across 90 videos, spanning 12 diverse QA types, with more than 300 hours of human work. Evaluations of state-of-the-art multimodal large language models (MLLMs) reveal substantial performance drops when transferring from day to night, underscoring the challenges of reasoning under low-light conditions. Beyond VQA, EgoNight also introduces two auxiliary tasks, day-night correspondence retrieval and egocentric depth estimation at night, that further explore the boundaries of existing models. We believe EgoNight-VQA provides a strong foundation for advancing application-driven egocentric vision research and for developing models that generalize across illumination domains. The code and data can be found at https://github.com/dehezhang2/EgoNight.

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