Searcharxiv⌕ Search

arXiv subjects

Danda Pani Paudel

Publications and source records attributed to Danda Pani Paudel.

At least 91 records · Page 5Linked to original sources

Split Matching for Inductive Zero-shot Semantic Segmentation

Zero-shot Semantic Segmentation (ZSS) aims to segment categories that are not annotated during training. While fine-tuning vision-language models has achieved promising results, these models often overfit to seen categories due to the lack of supervision for unseen classes. As an alternative to fully supervised approaches, query-based segmentation has shown great latent in ZSS, as it enables object localization without relying on explicit labels. However, conventional Hungarian matching, a core component in query-based frameworks, needs full supervision and often misclassifies unseen categories as background in the setting of ZSS. To address this issue, we propose Split Matching (SM), a novel assignment strategy that decouples Hungarian matching into two components: one for seen classes in annotated regions and another for latent classes in unannotated regions (referred to as unseen candidates). Specifically, we partition the queries into seen and candidate groups, enabling each to be optimized independently according to its available supervision. To discover unseen candidates, we cluster CLIP dense features to generate pseudo masks and extract region-level embeddings using CLS tokens. Matching is then conducted separately for the two groups based on both class-level similarity and mask-level consistency. Additionally, we introduce a Multi-scale Feature Enhancement (MFE) module that refines decoder features through residual multi-scale aggregation, improving the model's ability to capture spatial details across resolutions. SM is the first to introduce decoupled Hungarian matching under the inductive ZSS setting, and achieves state-of-the-art performance on two standard benchmarks.

cs.CV↗

PANORAMA: The Rise of Omnidirectional Vision in the Embodied AI Era

Omnidirectional vision, using 360-degree vision to understand the environment, has become increasingly critical across domains like robotics, industrial inspection, and environmental monitoring. Compared to traditional pinhole vision, omnidirectional vision provides holistic environmental awareness, significantly enhancing the completeness of scene perception and the reliability of decision-making. However, foundational research in this area has historically lagged behind traditional pinhole vision. This talk presents an emerging trend in the embodied AI era: the rapid development of omnidirectional vision, driven by growing industrial demand and academic interest. We highlight recent breakthroughs in omnidirectional generation, omnidirectional perception, omnidirectional understanding, and related datasets. Drawing on insights from both academia and industry, we propose an ideal panoramic system architecture in the embodied AI era, PANORAMA, which consists of four key subsystems. Moreover, we offer in-depth opinions related to emerging trends and cross-community impacts at the intersection of panoramic vision and embodied AI, along with the future roadmap and open challenges. This overview synthesizes state-of-the-art advancements and outlines challenges and opportunities for future research in building robust, general-purpose omnidirectional AI systems in the embodied AI era.

cs.CV↗

Understanding Museum Exhibits using Vision-Language Reasoning

Museums serve as repositories of cultural heritage and historical artifacts from diverse epochs, civilizations, and regions, preserving well-documented collections that encapsulate vast knowledge, which, when systematically structured into large-scale datasets, can train specialized models. Visitors engage with exhibits through curiosity and questions, making expert domain-specific models essential for interactive query resolution and gaining historical insights. Understanding exhibits from images requires analyzing visual features and linking them to historical knowledge to derive meaningful correlations. We facilitate such reasoning by (a) collecting and curating a large-scale dataset of 65M images and 200M question-answer pairs for exhibits from all around the world; (b) training large vision-language models (VLMs) on the collected dataset; (c) benchmarking their ability on five visual question answering tasks, specifically designed to reflect real-world inquiries and challenges observed in museum settings. The complete dataset is labeled by museum experts, ensuring the quality and the practical significance of the labels. We train two VLMs from different categories: BLIP with vision-language aligned embeddings, but lacking the expressive power of large language models, and the LLaVA model, a powerful instruction-tuned LLM enriched with vision-language reasoning capabilities. Through extensive experiments, we find that while both model types effectively answer visually grounded questions, large vision-language models excel in queries requiring deeper historical context and reasoning. We further demonstrate the necessity of fine-tuning models on large-scale domain-specific datasets by showing that our fine-tuned models significantly outperform current SOTA VLMs in answering questions related to specific attributes, highlighting their limitations in handling complex, nuanced queries.

cs.CV↗

ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining

3D Gaussian Splatting (3DGS) has become the de facto method of 3D representation in many vision tasks. This calls for the 3D understanding directly in this representation space. To facilitate the research in this direction, we first build ShapeSplat, a large-scale dataset of 3DGS using the commonly used ShapeNet, ModelNet and Objaverse datasets. Our dataset ShapeSplat consists of 206K objects spanning over 87 unique categories, whose labels are in accordance with the respective datasets. The creation of this dataset utilized the compute equivalent of 3.8 GPU years on a TITAN XP GPU. We utilize our dataset for unsupervised pretraining and supervised finetuning for classification and segmentation tasks. To this end, we introduce Gaussian-MAE, which highlights the unique benefits of representation learning from Gaussian parameters. Through exhaustive experiments, we provide several valuable insights. In particular, we show that (1) the distribution of the optimized GS centroids significantly differs from the uniformly sampled point cloud (used for initialization) counterpart; (2) this change in distribution results in degradation in classification but improvement in segmentation tasks when using only the centroids; (3) to leverage additional Gaussian parameters, we propose Gaussian feature grouping in a normalized feature space, along with splats pooling layer, offering a tailored solution to effectively group and embed similar Gaussians, which leads to notable improvement in finetuning tasks.

cs.CV↗

Vision encoders should be image size agnostic and task driven

This position paper argues that the next generation of vision encoders should be image size agnostic and task driven. The source of our inspiration is biological. Not a structural aspect of biological vision, but a behavioral trait -- efficiency. We focus on a couple of ways in which vision in nature is efficient, but modern vision encoders not. We -- humans and animals -- deal with vast quantities of visual data, and need to be smart where we focus our limited energy -- it depends on the task. It is our belief that vision encoders should be dynamic and the computational complexity should depend on the task at hand rather than the size of the image. We, also, provide concrete first steps towards our vision -- a proof-of-concept solution for image classification. Despite classification being not very representative for what we are trying to achieve, it shows that our approach is feasible and promising.

cs.CV↗

ObjectRelator: Enabling Cross-View Object Relation Understanding Across Ego-Centric and Exo-Centric Perspectives

Bridging the gap between ego-centric and exo-centric views has been a long-standing question in computer vision. In this paper, we focus on the emerging Ego-Exo object correspondence task, which aims to understand object relations across ego-exo perspectives through segmentation. While numerous segmentation models have been proposed, most operate on a single image (view), making them impractical for cross-view scenarios. PSALM, a recently proposed segmentation method, stands out as a notable exception with its demonstrated zero-shot ability on this task. However, due to the drastic viewpoint change between ego and exo, PSALM fails to accurately locate and segment objects, especially in complex backgrounds or when object appearances change significantly. To address these issues, we propose ObjectRelator, a novel approach featuring two key modules: Multimodal Condition Fusion (MCFuse) and SSL-based Cross-View Object Alignment (XObjAlign). MCFuse introduces language as an additional cue, integrating both visual masks and textual descriptions to improve object localization and prevent incorrect associations. XObjAlign enforces cross-view consistency through self-supervised alignment, enhancing robustness to object appearance variations. Extensive experiments demonstrate ObjectRelator's effectiveness on the large-scale Ego-Exo4D benchmark and HANDAL-X (an adapted dataset for cross-view segmentation) with state-of-the-art performance. Code is made available at: http://yuqianfu.com/ObjectRelator.

cs.CV↗

From Scan to Action: Leveraging Realistic Scans for Embodied Scene Understanding

Real-world 3D scene-level scans offer realism and can enable better real-world generalizability for downstream applications. However, challenges such as data volume, diverse annotation formats, and tool compatibility limit their use. This paper demonstrates a methodology to effectively leverage these scans and their annotations. We propose a unified annotation integration using USD, with application-specific USD flavors. We identify challenges in utilizing holistic real-world scan datasets and present mitigation strategies. The efficacy of our approach is demonstrated through two downstream applications: LLM-based scene editing, enabling effective LLM understanding and adaptation of the data (80% success), and robotic simulation, achieving an 87% success rate in policy learning.

cs.CV↗

Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets and algorithms approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered in the research field. In this work, we address this shortcoming by introducing: (1) Articulate3D, an expertly curated 3D dataset featuring high-quality manual annotations on 280 indoor scenes. Articulate3D provides 8 types of annotations for articulated objects, covering parts and detailed motion information, all stored in a standardized scene representation format designed for scalable 3D content creation, exchange and seamless integration into simulation environments. (2) USDNet, a novel unified framework capable of simultaneously predicting part segmentation along with a full specification of motion attributes for articulated objects. We evaluate USDNet on Articulate3D as well as two existing datasets, demonstrating the advantage of our unified dense prediction approach. Furthermore, we highlight the value of Articulate3D through cross-dataset and cross-domain evaluations and showcase its applicability in downstream tasks such as scene editing through LLM prompting and robotic policy training for articulated object manipulation. We provide open access to our dataset, benchmark, and method's source code.

cs.CV↗

GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond

As multimodal language models advance, their application to 3D scene understanding is a fast-growing frontier, driving the development of 3D Vision-Language Models (VLMs). Current methods show strong dependence on object detectors, introducing processing bottlenecks and limitations in taxonomic flexibility. To address these limitations, we propose a scene-centric 3D VLM for 3D Gaussian splat scenes that employs language- and task-aware scene representations. Our approach directly embeds rich linguistic features into the 3D scene representation by associating language with each Gaussian primitive, achieving early modality alignment. To process the resulting dense representations, we introduce a dual sparsifier that distills them into compact, task-relevant tokens via task-guided and location-guided pathways, producing sparse, task-aware global and local scene tokens. Notably, we present the first Gaussian splatting-based VLM, leveraging photorealistic 3D representations derived from standard RGB images, demonstrating strong generalization: it improves performance of prior 3D VLM five folds, in out-of-the-domain settings.

cs.CV↗

Partial CLIP is Enough: Chimera-Seg for Zero-shot Semantic Segmentation

Zero-shot Semantic Segmentation (ZSS) aims to segment both seen and unseen classes using supervision from only seen classes. Beyond adaptation-based methods, distillation-based approaches transfer vision-language alignment of vision-language model, e.g., CLIP, to segmentation models. However, such knowledge transfer remains challenging due to: (1) the difficulty of aligning vision-based features with the textual space, which requires combining spatial precision with vision-language alignment; and (2) the semantic gap between CLIP's global representations and the local, fine-grained features of segmentation models. To address challenge (1), we propose Chimera-Seg, which integrates a segmentation backbone as the body and a CLIP-based semantic head as the head, like the Chimera in Greek mythology, combining spatial precision with vision-language alignment. Specifically, Chimera-Seg comprises a trainable segmentation model and a CLIP Semantic Head (CSH), which maps dense features into the CLIP-aligned space. The CSH incorporates a frozen subnetwork and fixed projection layers from the CLIP visual encoder, along with lightweight trainable components. The partial module from CLIP visual encoder, paired with the segmentation model, retains segmentation capability while easing the mapping to CLIP's semantic space. To address challenge (2), we propose Selective Global Distillation (SGD), which distills knowledge from dense features exhibiting high similarity to the CLIP CLS token, while gradually reducing the number of features used for alignment as training progresses. Besides, we also use a Semantic Alignment Module (SAM) to further align dense visual features with semantic embeddings extracted from the frozen CLIP text encoder. Experiments on two benchmarks show improvements of 0.9% and 1.2% in hIoU.

cs.CV↗

Cross-View Multi-Modal Segmentation @ Ego-Exo4D Challenges 2025

In this report, we present a cross-view multi-modal object segmentation approach for the object correspondence task in the Ego-Exo4D Correspondence Challenges 2025. Given object queries from one perspective (e.g., ego view), the goal is to predict the corresponding object masks in another perspective (e.g., exo view). To tackle this task, we propose a multimodal condition fusion module that enhances object localization by leveraging both visual masks and textual descriptions as segmentation conditions. Furthermore, to address the visual domain gap between ego and exo views, we introduce a cross-view object alignment module that enforces object-level consistency across perspectives, thereby improving the model's robustness to viewpoint changes. Our proposed method ranked second on the leaderboard of the large-scale Ego-Exo4D object correspondence benchmark. Code will be made available at https://github.com/lovelyqian/ObjectRelator.

cs.CV↗

BiXFormer: A Robust Framework for Maximizing Modality Effectiveness in Multi-Modal Semantic Segmentation

Utilizing multi-modal data enhances scene understanding by providing complementary semantic and geometric information. Existing methods fuse features or distill knowledge from multiple modalities into a unified representation, improving robustness but restricting each modality's ability to fully leverage its strengths in different situations. We reformulate multi-modal semantic segmentation as a mask-level classification task and propose BiXFormer, which integrates Unified Modality Matching (UMM) and Cross Modality Alignment (CMA) to maximize modality effectiveness and handle missing modalities. Specifically, BiXFormer first categorizes multi-modal inputs into RGB and X, where X represents any non-RGB modalities, e.g., depth, allowing separate processing for each. This design leverages the well-established pretraining for RGB, while addressing the relative lack of attention to X modalities. Then, we propose UMM, which includes Modality Agnostic Matching (MAM) and Complementary Matching (CM). MAM assigns labels to features from all modalities without considering modality differences, leveraging each modality's strengths. CM then reassigns unmatched labels to remaining unassigned features within their respective modalities, ensuring that each available modality contributes to the final prediction and mitigating the impact of missing modalities. Moreover, to further facilitate UMM, we introduce CMA, which enhances the weaker queries assigned in CM by aligning them with optimally matched queries from MAM. Experiments on both synthetic and real-world multi-modal benchmarks demonstrate the effectiveness of our method, achieving significant improvements in mIoU of +2.75% and +22.74% over the prior arts.

cs.CV↗

SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.

cs.CV↗

MLLMs are Deeply Affected by Modality Bias

Recent advances in Multimodal Large Language Models (MLLMs) have shown promising results in integrating diverse modalities such as texts and images. MLLMs are heavily influenced by modality bias, often relying on language while under-utilizing other modalities like visual inputs. This position paper argues that MLLMs are deeply affected by modality bias. Firstly, we diagnose the current state of modality bias, highlighting its manifestations across various tasks. Secondly, we propose a systematic research road-map related to modality bias in MLLMs. Thirdly, we identify key factors of modality bias in MLLMs and offer actionable suggestions for future research to mitigate it. To substantiate these findings, we conduct experiments that demonstrate the influence of each factor: 1. Data Characteristics: Language data is compact and abstract, while visual data is redundant and complex, creating an inherent imbalance in learning dynamics. 2. Imbalanced Backbone Capabilities: The dominance of pretrained language models in MLLMs leads to overreliance on language and neglect of visual information. 3. Training Objectives: Current objectives often fail to promote balanced cross-modal alignment, resulting in shortcut learning biased toward language. These findings highlight the need for balanced training strategies and model architectures to better integrate multiple modalities in MLLMs. We call for interdisciplinary efforts to tackle these challenges and drive innovation in MLLM research. Our work provides a fresh perspective on modality bias in MLLMs and offers insights for developing more robust and generalizable multimodal systems-advancing progress toward Artificial General Intelligence.

cs.AI↗

ReVLA: Reverting Visual Domain Limitation of Robotic Foundation Models

Recent progress in large language models and access to large-scale robotic datasets has sparked a paradigm shift in robotics models transforming them into generalists able to adapt to various tasks, scenes, and robot modalities. A large step for the community are open Vision Language Action models which showcase strong performance in a wide variety of tasks. In this work, we study the visual generalization capabilities of three existing robotic foundation models, and propose a corresponding evaluation framework. Our study shows that the existing models do not exhibit robustness to visual out-of-domain scenarios. This is potentially caused by limited variations in the training data and/or catastrophic forgetting, leading to domain limitations in the vision foundation models. We further explore OpenVLA, which uses two pre-trained vision foundation models and is, therefore, expected to generalize to out-of-domain experiments. However, we showcase catastrophic forgetting by DINO-v2 in OpenVLA through its failure to fulfill the task of depth regression. To overcome the aforementioned issue of visual catastrophic forgetting, we propose a gradual backbone reversal approach founded on model merging. This enables OpenVLA -- which requires the adaptation of the visual backbones during initial training -- to regain its visual generalization ability. Regaining this capability enables our ReVLA model to improve over OpenVLA by a factor of 77\% and 66\% for grasping and lifting in visual OOD tasks. Comprehensive evaluations, episode rollouts and model weights are available on the ReVLA Page

cs.CV↗

Are Multimodal Large Language Models Ready for Omnidirectional Spatial Reasoning?

The 180x360 omnidirectional field of view captured by 360-degree cameras enables their use in a wide range of applications such as embodied AI and virtual reality. Although recent advances in multimodal large language models (MLLMs) have shown promise in visual-spatial reasoning, most studies focus on standard pinhole-view images, leaving omnidirectional perception largely unexplored. In this paper, we ask: Are MLLMs ready for omnidirectional spatial reasoning? To investigate this, we introduce OSR-Bench, the first benchmark specifically designed for this setting. OSR-Bench includes over 153,000 diverse question-answer pairs grounded in high-fidelity panoramic indoor scene maps. It covers key reasoning types including object counting, relative distance, and direction. We also propose a negative sampling strategy that inserts non-existent objects into prompts to evaluate hallucination and grounding robustness. For fine-grained analysis, we design a two-stage evaluation framework assessing both cognitive map generation and QA accuracy using rotation-invariant matching and a combination of rule-based and LLM-based metrics. We evaluate eight state-of-the-art MLLMs, including GPT-4o, Gemini 1.5 Pro, and leading open-source models under zero-shot settings. Results show that current models struggle with spatial reasoning in panoramic contexts, highlighting the need for more perceptually grounded MLLMs. OSR-Bench and code will be released at: https://huggingface.co/datasets/UUUserna/OSR-Bench

cs.CV↗

Reducing Unimodal Bias in Multi-Modal Semantic Segmentation with Multi-Scale Functional Entropy Regularization

Fusing and balancing multi-modal inputs from novel sensors for dense prediction tasks, particularly semantic segmentation, is critically important yet remains a significant challenge. One major limitation is the tendency of multi-modal frameworks to over-rely on easily learnable modalities, a phenomenon referred to as unimodal dominance or bias. This issue becomes especially problematic in real-world scenarios where the dominant modality may be unavailable, resulting in severe performance degradation. To this end, we apply a simple but effective plug-and-play regularization term based on functional entropy, which introduces no additional parameters or modules. This term is designed to intuitively balance the contribution of each visual modality to the segmentation results. Specifically, we leverage the log-Sobolev inequality to bound functional entropy using functional-Fisher-information. By maximizing the information contributed by each visual modality, our approach mitigates unimodal dominance and establishes a more balanced and robust segmentation framework. A multi-scale regularization module is proposed to apply our proposed plug-and-play term on high-level features and also segmentation predictions for more balanced multi-modal learning. Extensive experiments on three datasets demonstrate that our proposed method achieves superior performance, i.e., +13.94%, +3.25%, and +3.64%, without introducing any additional parameters.

cs.CV↗

NTIRE 2025 Challenge on Event-Based Image Deblurring: Methods and Results

This paper presents an overview of NTIRE 2025 the First Challenge on Event-Based Image Deblurring, detailing the proposed methodologies and corresponding results. The primary goal of the challenge is to design an event-based method that achieves high-quality image deblurring, with performance quantitatively assessed using Peak Signal-to-Noise Ratio (PSNR). Notably, there are no restrictions on computational complexity or model size. The task focuses on leveraging both events and images as inputs for single-image deblurring. A total of 199 participants registered, among whom 15 teams successfully submitted valid results, offering valuable insights into the current state of event-based image deblurring. We anticipate that this challenge will drive further advancements in event-based vision research.

cs.CV↗