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Dane Malenfant

Publications and source records attributed to Dane Malenfant.

4 recordsLinked to original sources

Reinforcing the World's Edge: A Continual Learning Problem in the Multi-Agent-World Boundary

Ordinary decentralized multi-agent reinforcement learning presents each focal agent with a continual learning problem: peer updates change its induced rewards and dynamics even when the joint Markov game is stationary. We connect the lifetime of success-conditioned reusable structure to peer learning and policy reuse. An invariant core represents maximal abstract patterns shared by a high fraction of successful trajectories; survival refers to a fixed pattern's coverage, not an unchanged maximal frontier. An established sharp conditioning bound limits coverage loss to $\frac{\varepsilon}{p_0}$, where $\varepsilon$ is trajectory-law drift, $p_0$ is reference success mass, and drift is smaller than the initial compatible-success mass. Combining this bound with peer-policy movement certifies $Ω(\frac{1}η)$ survival under bounded peer updates of size $η$ and positive coverage margin. An effective-conflict condition yields a matching $Θ(\frac{1}η)$ first-exit law and holds in an analytic exact-policy-gradient class. With success-mass and performance calibration, structural survival also yields policy-value and finite-library transfer guarantees. An exactly solvable corridor tests the structural predictions. Two registered 64-stream studies in continual control and cue-MNIST show that coverage erosion predicts impending failure and enables near-oracle intervention. An exploratory reanalysis of eight learned-partner Level-Based Foraging pairings suggests the same erosion--failure link under peer learning.

cs.AI

Moral Hazard in Multi-Agent Language Models

Cooperation can fail when socially valuable effort is costly, hard to observe, and benefits mainly someone else. Building on Holmstrom's model of moral hazard in teams, the Dialogue Moral Hazard Game instantiates this hidden-action structure as a textual environment for language agents. An agent chooses between keeping an immediate local reward and paying a query cost to reveal a hidden safety fact that helps another agent's downstream decision. We evaluate fourteen open-weight and four frontier models using measures of information acquisition, communication, downstream use, and team success. In matched 3,015-decision-per-model experiments, GPT-5.6 Sol, Claude Opus 4.8, and Nemotron-3 Ultra track the derived private-share boundary across nine query costs, with mean absolute errors of 0.013, 0.030, and 0.024. Muse Spark 1.1 responds directionally, whereas Fable 5 remains query-saturated. SFT, RLOO, SFT+RLOO, and GEPA produce heterogeneous mechanism changes. GEPA raises Muse team success from 22.2% to 100.0% while reducing query use from 51.1% to 0.3%. Frozen-prompt interventions show that this success depends on a learned rank-label mapping rather than direct revelation: changing the mapping reduces team success from 100.0% to 12.5% and then 0.0%. We introduce CREDIT (Counterfactual Replay for Evidence-Driven Information Transfer), a mechanism-aligned multi-agent prompt-optimization algorithm that uses matched hidden-state twins and total-action replay to reward robust causal contribution rather than query frequency. Across five models and multiple seeds, CREDIT preserves query-mediated behavior while revealing model-specific acquisition and downstream-use bottlenecks. Optimization can reach the same aggregate outcome through direct revelation or a learned effective information structure, motivating mechanism-level evaluation and optimization rather than team success alone.

cs.MA

The challenge of hidden gifts in multi-agent reinforcement learning

Sometimes we benefit from actions that others have taken even when we are unaware that they took those actions. For example, if your neighbor chooses not to take a parking spot in front of your house when you are not there, you can benefit, even without being aware that they took this action. These ``hidden gifts'' represent an interesting challenge for multi-agent reinforcement learning (MARL), since assigning credit when the beneficial actions of others are hidden is non-trivial. Here, we study the impact of hidden gifts with a simple MARL task. In this task, agents in a grid-world environment have individual doors to unlock in order to obtain individual rewards. As well, if all the agents unlock their door the group receives a larger collective reward. However, there is only one key for all of the doors, such that the collective reward can only be obtained when the agents drop the key for others after they use it. Notably, there is nothing to indicate to an agent that the other agents have dropped the key, thus this act for others is a ``hidden gift''. We show that several different state-of-the-art MARL algorithms, including MARL specific architectures, fail to learn how to obtain the collective reward in this simple task. Interestingly, we find that decentralized actor-critic policy gradient agents can succeed when we provide them with information about their own action history, but MARL agents still cannot solve the task with action history. Finally, we derive a correction term for policy gradient agents, inspired by learning aware approaches, which reduces the variance in learning and helps them to converge to collective success more reliably. These results show that credit assignment in multi-agent settings can be particularly challenging in the presence of ``hidden gifts'', and demonstrate that self learning-awareness in decentralized agents can benefit these settings.

cs.LG

Contrastive Retrospection: honing in on critical steps for rapid learning and generalization in RL

In real life, success is often contingent upon multiple critical steps that are distant in time from each other and from the final reward. These critical steps are challenging to identify with traditional reinforcement learning (RL) methods that rely on the Bellman equation for credit assignment. Here, we present a new RL algorithm that uses offline contrastive learning to hone in on these critical steps. This algorithm, which we call Contrastive Retrospection (ConSpec), can be added to any existing RL algorithm. ConSpec learns a set of prototypes for the critical steps in a task by a novel contrastive loss and delivers an intrinsic reward when the current state matches one of the prototypes. The prototypes in ConSpec provide two key benefits for credit assignment: (i) They enable rapid identification of all the critical steps. (ii) They do so in a readily interpretable manner, enabling out-of-distribution generalization when sensory features are altered. Distinct from other contemporary RL approaches to credit assignment, ConSpec takes advantage of the fact that it is easier to retrospectively identify the small set of steps that success is contingent upon (and ignoring other states) than it is to prospectively predict reward at every taken step. ConSpec greatly improves learning in a diverse set of RL tasks. The code is available at the link: https://github.com/sunchipsster1/ConSpec

cs.LG