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Danica Kragic

Publications and source records attributed to Danica Kragic.

At least 37 records · Page 2Linked to original sources

Gesture First, LLM-Assisted Voice Complement: Exploring Multimodal Robot 'Puppeteer' Teleoperation Via Virtual Counterpart in Augmented Reality

Robot teleoperation via augmented reality (AR) offers a promising path toward more intuitive human-robot interaction (HRI). We present a head-mounted AR 'puppeteer' system in which users control a physical robot by interacting with its virtual counterpart robot using large language model (LLM)-assisted voice commands and hand-gesture interaction on the Meta Quest 3. In a within-subject user study with 42 participants performing an AR-based robotic pick-and-place pattern-matching task, we empirically compare two interaction conditions: gesture-only (GO) and combined voice+gesture (VG) on performance and user experience (UX). In VG, voice and gesture operate in a sequential role-allocated manner, with voice handling high-level navigation and gesture handling fine manipulation. Our results show that GO currently provides more reliable and efficient control for this time-critical task, while VG introduces additional flexibility but also latency and recognition issues that can increase workload. We additionally analyze how prior robotics expertise differentiates performance and UX across conditions. Based on these findings, we distill a set of design guidelines for AR 'puppeteer' metaphoric robot teleoperation, framing multimodality as an adaptive strategy that must balance efficiency, robustness, and user expertise rather than assuming that additional modalities are universally beneficial.

cs.HC↗

FlashSAC: Fast and Stable Off-Policy Reinforcement Learning for High-Dimensional Robot Control

Reinforcement learning (RL) is a core approach for robot control when expert demonstrations are unavailable. On-policy methods such as Proximal Policy Optimization (PPO) are widely used for their stability, but their reliance on narrowly distributed on-policy data limits accurate policy evaluation in high-dimensional state and action spaces. Off-policy methods can overcome this limitation by learning from a broader state-action distribution, yet suffer from slow convergence and instability, as fitting a value function over diverse data requires many gradient updates, causing critic errors to accumulate through bootstrapping. We present FlashSAC, a fast and stable off-policy RL algorithm built on Soft Actor-Critic. Motivated by scaling laws observed in supervised learning, FlashSAC sharply reduces gradient updates while compensating with larger models and higher data throughput. To maintain stability at increased scale, FlashSAC explicitly bounds weight, feature, and gradient norms, curbing critic error accumulation. Across over 60 tasks in 10 simulators, FlashSAC consistently outperforms PPO and strong off-policy baselines in both final performance and training efficiency, with the largest gains on high-dimensional tasks such as dexterous manipulation. In sim-to-real humanoid locomotion, FlashSAC reduces training time from hours to minutes, demonstrating the promise of off-policy RL for sim-to-real transfer.

cs.LG↗

XQCfD: Accelerating Fast Actor-Critic Algorithms with Prior Data and Prior Policies

For reinforcement learning in the real world online exploration is expensive A common practice in robotic reinforcement learning is to incorporate additional data to improve sample efficiency Expert demonstration data is often crucial for solving hard exploration tasks with sparse rewards While prior data is used to augment experience and pretrain models we show that the design of existing algorithms fails to achieve the sample efficiency that is possible in this setting due to a failure to use pretrained policies effectively We propose XQCfD which extends the sample-efficient XQC actor-critic to learn from demonstrations using augmented replay buffers pretrained policies and stationary policy architectures designed to avoid rapidly unlearning the strong initial policy like prior works We show our stationary network architecture enables policy improvement out-of-distribution better than standard network architectures due to its higher entropy predictions XQCfD achieves state of the art performance across a range of complex manipulation tasks with sparse rewards from the popular Adroit Robomimic and MimicGen benchmarks -- notably with a low update-to-data ratio and no ensemble networks

cs.LG↗

Grasp as You Dream: Imitating Functional Grasping from Generated Human Demonstrations

Building generalist robots capable of performing functional grasping in everyday, open-world environments remains a significant challenge due to the vast diversity of objects and tasks. Existing methods are either constrained to narrow object/task sets or rely on prohibitively large-scale data collection to capture real-world variability. In this work, we present an alternative approach, GraspDreamer, a method that leverages human demonstrations synthesized by visual generative models (VGMs) (e.g., video generation models) to enable zero-shot functional grasping without labor-intensive data collection. The key idea is that VGMs pre-trained on internet-scale human data implicitly encode generalized priors about how humans interact with the physical world, which can be combined with embodiment-specific action optimization to enable functional grasping with minimal effort. Extensive experiments on the public benchmarks with different robot hands demonstrate the superior data efficiency and generalization performance of GraspDreamer compared to previous methods. Real-world evaluations further validate the effectiveness on real robots. Additionally, we showcase that GraspDreamer can (1) be naturally extended to downstream manipulation tasks, and (2) can generate data to support visuomotor policy learning.

cs.RO↗

Real-Time Operator Takeover for Visuomotor Diffusion Policy Training

We present a Real-Time Operator Takeover (RTOT) paradigm that enables operators to seamlessly take control of a live visuomotor diffusion policy, guiding the system back to desirable states or providing targeted corrective demonstrations. Within this framework, the operator can intervene to correct the robot's motion, after which control is smoothly returned to the policy until further intervention is needed. We evaluate the takeover framework on three tasks spanning rigid, deformable, and granular objects, and show that incorporating targeted takeover demonstrations significantly improves policy performance compared with training on an equivalent number of initial demonstrations alone. Additionally, we provide an in-depth analysis of the Mahalanobis distance as a signal for automatically identifying undesirable or out-of-distribution states during execution. Supporting materials, including videos of the initial and takeover demonstrations and all experiments, are available on the project website: https://operator-takeover.github.io/

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Randomized HyperSteiner: A Stochastic Delaunay Triangulation Heuristic for the Hyperbolic Steiner Minimal Tree

We study the problem of constructing Steiner Minimal Trees (SMTs) in hyperbolic space. Exact SMT computation is NP-hard, and existing hyperbolic heuristics such as HyperSteiner are deterministic and often get trapped in locally suboptimal configurations. We introduce Randomized HyperSteiner (RHS), a stochastic Delaunay triangulation heuristic that incorporates randomness into the expansion process and refines candidate trees via Riemannian gradient descent optimization. Experiments on synthetic data sets and a real-world single-cell transcriptomic data show that RHS outperforms Minimum Spanning Tree (MST), Neighbour Joining, and vanilla HyperSteiner (HS). In near-boundary configurations, RHS can achieve a 32% reduction in total length over HS, demonstrating its effectiveness and robustness in diverse data regimes.

cs.CG↗

ManipulationNet: An Infrastructure for Benchmarking Real-World Robot Manipulation with Physical Skill Challenges and Embodied Multimodal Reasoning

Dexterous manipulation enables robots to purposefully alter the physical world, transforming them from passive observers into active agents in unstructured environments. This capability is the cornerstone of physical artificial intelligence. Despite decades of advances in hardware, perception, control, and learning, progress toward general manipulation systems remains fragmented due to the absence of widely adopted standard benchmarks. The central challenge lies in reconciling the variability of the real world with the reproducibility and authenticity required for rigorous scientific evaluation. To address this, we introduce ManipulationNet, a global infrastructure that hosts real-world benchmark tasks for robotic manipulation. ManipulationNet delivers reproducible task setups through standardized hardware kits, and enables distributed performance evaluation via a unified software client that delivers real-time task instructions and collects benchmarking results. As a persistent and scalable infrastructure, ManipulationNet organizes benchmark tasks into two complementary tracks: 1) the Physical Skills Track, which evaluates low-level physical interaction skills, and 2) the Embodied Reasoning Track, which tests high-level reasoning and multimodal grounding abilities. This design fosters the systematic growth of an interconnected network of real-world abilities and skills, paving the path toward general robotic manipulation. By enabling comparable manipulation research in the real world at scale, this infrastructure establishes a sustainable foundation for measuring long-term scientific progress and identifying capabilities ready for real-world deployment.

cs.RO↗

Geometry of Uncertainty: Learning Metric Spaces for Multimodal State Estimation in RL

Estimating the state of an environment from high-dimensional, multimodal, and noisy observations is a fundamental challenge in reinforcement learning (RL). Traditional approaches rely on probabilistic models to account for the uncertainty, but often require explicit noise assumptions, in turn limiting generalization. In this work, we contribute a novel method to learn a structured latent representation, in which distances between states directly correlate with the minimum number of actions required to transition between them. The proposed metric space formulation provides a geometric interpretation of uncertainty without the need for explicit probabilistic modeling. To achieve this, we introduce a multimodal latent transition model and a sensor fusion mechanism based on inverse distance weighting, allowing for the adaptive integration of multiple sensor modalities without prior knowledge of noise distributions. We empirically validate the approach on a range of multimodal RL tasks, demonstrating improved robustness to sensor noise and superior state estimation compared to baseline methods. Our experiments show enhanced performance of an RL agent via the learned representation, eliminating the need of explicit noise augmentation. The presented results suggest that leveraging transition-aware metric spaces provides a principled and scalable solution for robust state estimation in sequential decision-making.

cs.LG↗

Goal-Conditioned Reinforcement Learning from Sub-Optimal Data on Metric Spaces

We study the problem of learning optimal behavior from sub-optimal datasets for goal-conditioned offline reinforcement learning under sparse rewards, invertible actions and deterministic transitions. To mitigate the effects of \emph{distribution shift}, we propose MetricRL, a method that combines metric learning for value function approximation with weighted imitation learning for policy estimation. MetricRL avoids conservative or behavior-cloning constraints, enabling effective learning even in severely sub-optimal regimes. We introduce distance monotonicity as a key property linking metric representations to optimality and design an objective that explicitly promotes it. Empirically, MetricRL consistently outperforms prior state-of-the-art goal-conditioned RL methods in recovering near-optimal behavior from sub-optimal offline data.

cs.LG↗

Preference Aligned Visuomotor Diffusion Policies for Deformable Object Manipulation

Humans naturally develop preferences for how manipulation tasks should be performed, which are often subtle, personal, and difficult to articulate. Although it is important for robots to account for these preferences to increase personalization and user satisfaction, they remain largely underexplored in robotic manipulation, particularly in the context of deformable objects like garments and fabrics. In this work, we study how to adapt pretrained visuomotor diffusion policies to reflect preferred behaviors using limited demonstrations. We introduce RKO, a novel preference-alignment method that combines the benefits of two recent frameworks: RPO and KTO. We evaluate RKO against common preference learning frameworks, including these two, as well as a baseline vanilla diffusion policy, on real-world cloth-folding tasks spanning multiple garments and preference settings. We show that preference-aligned policies (particularly RKO) achieve superior performance and sample efficiency compared to standard diffusion policy fine-tuning. These results highlight the importance and feasibility of structured preference learning for scaling personalized robot behavior in complex deformable object manipulation tasks.

cs.RO↗

Reduced-order Control and Geometric Structure of Learned Lagrangian Latent Dynamics

Model-based controllers can offer strong guarantees on stability and convergence by relying on physically accurate dynamic models. However, these are rarely available for high-dimensional mechanical systems such as deformable objects or soft robots. While neural architectures can learn to approximate complex dynamics, they are either limited to low-dimensional systems or provide only limited formal control guarantees due to a lack of embedded physical structure. This paper introduces a latent control framework based on learned structure-preserving reduced-order dynamics for high-dimensional Lagrangian systems. We derive a reduced tracking law for fully actuated systems and adopt a Riemannian perspective on projection-based model-order reduction to study the resulting latent and projected closed-loop dynamics. By quantifying the sources of modeling error, we derive interpretable conditions for stability and convergence. We extend the proposed controller and analysis to underactuated systems by introducing learned actuation patterns. Experimental results on simulated and real-world systems validate our theoretical investigation and the accuracy of our controllers.

cs.RO↗

PALM: Enhanced Generalizability for Local Visuomotor Policies via Perception Alignment

Generalizing beyond the training domain in image-based behavior cloning remains challenging. Existing methods address individual axes of generalization, workspace shifts, viewpoint changes, and cross-embodiment transfer, yet they are typically developed in isolation and often rely on complex pipelines. We introduce PALM (Perception Alignment for Local Manipulation), which leverages the invariance of local action distributions between out-of-distribution (OOD) and demonstrated domains to address these OOD shifts concurrently, without additional input modalities, model changes, or data collection. PALM modularizes the manipulation policy into coarse global components and a local policy for fine-grained actions. We reduce the discrepancy between in-domain and OOD inputs at the local policy level by enforcing local visual focus and consistent proprioceptive representation, allowing the policy to retrieve invariant local actions under OOD conditions. Experiments show that PALM limits OOD performance drops to 8% in simulation and 24% in the real world, compared to 45% and 77% for baselines.

cs.RO↗

Reframing Human-Robot Interaction Through Extended Reality: Unlocking Safer, Smarter, and More Empathic Interactions with Virtual Robots and Foundation Models

This perspective reframes human-robot interaction (HRI) through extended reality (XR), arguing that virtual robots powered by large foundation models (FMs) can serve as cognitively grounded, empathic agents. Unlike physical robots, XR-native agents are unbound by hardware constraints and can be instantiated, adapted, and scaled on demand, while still affording embodiment and co-presence. We synthesize work across XR, HRI, and cognitive AI to show how such agents can support safety-critical scenarios, socially and cognitively empathic interaction across domains, and outreaching physical capabilities with XR and AI integration. We then discuss how multimodal large FMs (e.g., large language model, large vision model, and vision-language model) enable context-aware reasoning, affect-sensitive situations, and long-term adaptation, positioning virtual robots as cognitive and empathic mediators rather than mere simulation assets. At the same time, we highlight challenges and potential risks, including overtrust, cultural and representational bias, privacy concerns around biometric sensing, and data governance and transparency. The paper concludes by outlining a research agenda for human-centered, ethically grounded XR agents - emphasizing multi-layered evaluation frameworks, multi-user ecosystems, mixed virtual-physical embodiment, and societal and ethical design practices to envision XR-based virtual agents powered by FMs as reshaping future HRI into a more efficient and adaptive paradigm.

cs.HC↗

Grasping a Handful: Sequential Multi-Object Dexterous Grasp Generation

We introduce the sequential multi-object robotic grasp sampling algorithm SeqGrasp that can robustly synthesize stable grasps on diverse objects using the robotic hand's partial Degrees of Freedom (DoF). We use SeqGrasp to construct the large-scale Allegro Hand sequential grasping dataset SeqDataset and use it for training the diffusion-based sequential grasp generator SeqDiffuser. We experimentally evaluate SeqGrasp and SeqDiffuser against the state-of-the-art non-sequential multi-object grasp generation method MultiGrasp in simulation and on a real robot. The experimental results demonstrate that SeqGrasp and SeqDiffuser reach an 8.71%-43.33% higher grasp success rate than MultiGrasp. Furthermore, SeqDiffuser is approximately 1000 times faster at generating grasps than SeqGrasp and MultiGrasp. Project page: https://yulihn.github.io/SeqGrasp/.

cs.RO↗

Walking on the Fiber: A Simple Geometric Approximation for Bayesian Neural Networks

Bayesian Neural Networks provide a principled framework for uncertainty quantification by modeling the posterior distribution of network parameters. However, exact posterior inference is computationally intractable, and widely used approximations like the Laplace method struggle with scalability and posterior accuracy in modern deep networks. In this work, we revisit sampling techniques for posterior exploration, proposing a simple variation tailored to efficiently sample from the posterior in over-parameterized networks by leveraging the low-dimensional structure of loss minima. Building on this, we introduce a model that learns a deformation of the parameter space, enabling rapid posterior sampling without requiring iterative methods. Empirical results demonstrate that our approach achieves competitive posterior approximations with improved scalability compared to recent refinement techniques. These contributions provide a practical alternative for Bayesian inference in deep learning.

cs.LG↗

Personalizing Emotion-aware Conversational Agents? Exploring User Traits-driven Conversational Strategies for Enhanced Interaction

Conversational agents (CAs) are increasingly embedded in daily life, yet their ability to navigate user emotions efficiently is still evolving. This study investigates how users with varying traits -- gender, personality, and cultural background -- adapt their interaction strategies with emotion-aware CAs in specific emotional scenarios. Using an emotion-aware CA prototype expressing five distinct emotions (neutral, happy, sad, angry, and fear) through male and female voices, we examine how interaction dynamics shift across different voices and emotional contexts through empirical studies. Our findings reveal distinct variations in user engagement and conversational strategies based on individual traits, emphasizing the value of personalized, emotion-sensitive interactions. By analyzing both qualitative and quantitative data, we demonstrate that tailoring CAs to user characteristics can enhance user satisfaction and interaction quality. This work underscores the critical need for ongoing research to design CAs that not only recognize but also adaptively respond to emotional needs, ultimately supporting a diverse user groups more effectively.

cs.HC↗

A Non-Adversarial Approach to Idempotent Generative Modelling

Idempotent Generative Networks (IGNs) are deep generative models that also function as local data manifold projectors, mapping arbitrary inputs back onto the manifold. They are trained to act as identity operators on the data and as idempotent operators off the data manifold. However, IGNs suffer from mode collapse, mode dropping, and training instability due to their objectives, which contain adversarial components and can cause the model to cover the data manifold only partially -- an issue shared with generative adversarial networks. We introduce Non-Adversarial Idempotent Generative Networks (NAIGNs) to address these issues. Our loss function combines reconstruction with the non-adversarial generative objective of Implicit Maximum Likelihood Estimation (IMLE). This improves on IGN's ability to restore corrupted data and generate new samples that closely match the data distribution. We moreover demonstrate that NAIGNs implicitly learn the distance field to the data manifold, as well as an energy-based model.

cs.LG↗

Relative Representations: Topological and Geometric Perspectives

Relative representations are an established approach to zero-shot model stitching, consisting of a non-trainable transformation of the latent space of a deep neural network. Based on insights of topological and geometric nature, we propose two improvements to relative representations. First, we introduce a normalization procedure in the relative transformation, resulting in invariance to non-isotropic rescalings and permutations. The latter coincides with the symmetries in parameter space induced by common activation functions. Second, we propose to deploy topological densification when fine-tuning relative representations, a topological regularization loss encouraging clustering within classes. We provide an empirical investigation on a natural language task, where both the proposed variations yield improved performance on zero-shot model stitching.

cs.LG↗