SearcharxivSearch

arXiv subjects

Daniel Buschek

Publications and source records attributed to Daniel Buschek.

At least 19 recordsLinked to original sources

Explaining Too Much? Understanding How Large Language Model Reasoning Traces Influence Performance and Metacognition

Large Language Model interfaces are increasingly verbose, exposing intermediate reasoning traces alongside final answers. Traces are framed as transparency mechanisms, yet it is unclear how people use them to solve problems. We report a preregistered between-subjects study (N = 559) in which participants solved ten LSAT-style reasoning problems under one of three conditions: an Answer-only baseline, a Full-trace revealed before the answer, and a Summary-trace presented alongside the answer. Summaries preserved task performance at the no-trace baseline while significantly elevating trust and hedonic appeal, establishing that trace exposure shifts subjective appraisal of the interaction without bringing performance benefits. Under an open-weight reasoning model exposing verbose intermediate output, full traces additionally impaired performance relative to the answer-only baseline. Across all conditions, participants substantially overestimated their performance, and no trace format supported calibrated self-evaluation. Further analysis indicates that hedonic appeal, not trust, carries the indirect path to overestimation, consistent with a processing-fluency account. Reasoning traces are best understood as user-facing interface artifacts rather than transparent windows into model cognition, and calibration is unlikely to emerge from the traces themselves and may best be scaffolded by interactions that elicit users' own reasoning first.

cs.HC

Conversations in Space: Structuring Non-Linear LLM Interactions on a Canvas

Conversational interfaces powered by large language models (LLMs) are widely used for ideation and analysis, yet their linear structure limits exploration of alternatives and management of long-running interactions. We present CanvasConvo, a conversational interface concept that transforms linear chat into a branching conversation tree embedded in a spatial canvas. CanvasConvo enables users to explore what-if scenarios by branching directly from conversational content, supporting parallel development of alternative directions. These branches are visualized on a canvas while remaining integrated with a familiar chat interface, allowing users to switch between linear and non-linear interaction. Features such as timeline-based navigation, automatic tagging and summarization, and context-aware controls (e.g., goals, reusable prompts) support structured interaction and continuity. We evaluated CanvasConvo in a 5-7 day field study with 24 participants. Our findings highlight how non-linear conversational structures support exploratory workflows and different interactions in LLM-based work.

cs.HC

Collaborative Document Editing with Multiple Users and AI Agents

Current AI writing support tools are largely designed for individuals, complicating collaboration when co-writers must leave the shared workspace to use AI and then communicate and reintegrate results. We propose integrating AI agents directly into collaborative writing environments. Our prototype makes AI use visible to all users through two new shared objects: user-defined agent profiles and tasks. Agent responses appear in the familiar comment feature. In a user study (N=30), 14 teams worked on writing projects during one week. Interaction logs and interviews show that teams incorporated agents into existing norms of authorship, control, and coordination, rather than treating them as team members. Agent profiles were viewed as personal territory, while created agents and outputs became shared resources. We discuss implications for team-based AI interaction, highlighting opportunities and boundaries for treating AI as a shared resource in collaborative work.

cs.HC

The AI Memory Gap: Users Misremember What They Created With AI or Without

As large language models (LLMs) become embedded in interactive text generation, disclosure of AI as a source depends on people remembering which ideas or texts came from themselves and which were created with AI. We investigate how accurately people remember the source of content when using AI. In a pre-registered experiment, 184 participants generated and elaborated on ideas both unaided and with an LLM-based chatbot. One week later, they were asked to identify the source (noAI vs withAI) of these ideas and texts. Our findings reveal a significant gap in memory: After AI use, the odds of correct attribution dropped, with the steepest decline in mixed human-AI workflows, where either the idea or elaboration was created with AI. We validated our results using a computational model of source memory. Discussing broader implications, we highlight the importance of considering source confusion in the design and use of interactive text generation technologies.

cs.HC

PromptCanvas: Composable Prompting Workspaces Using Dynamic Widgets for Exploration and Iteration in Creative Writing

We introduce PromptCanvas, a concept that transforms prompting into a composable, widget-based experience on an infinite canvas. Users can generate, customize, and arrange interactive widgets representing various facets of their text, offering greater control over AI-generated content. PromptCanvas allows widget creation through system suggestions, user prompts, or manual input, providing a flexible environment tailored to individual needs. This enables deeper engagement with the creative process. In a lab study with 18 participants, PromptCanvas outperformed a traditional conversational UI on the Creativity Support Index. Participants found that it reduced cognitive load, with lower mental demand and frustration. Qualitative feedback revealed that the visual organization of thoughts and easy iteration encouraged new perspectives and ideas. A follow-up field study (N=10) confirmed these results, showcasing the potential of dynamic, customizable interfaces in improving collaborative writing with AI.

cs.HC

StudyAlign: A Software System for Conducting Web-Based User Studies with Functional Interactive Prototypes

Interactive systems are commonly prototyped as web applications. This approach enables studies with functional prototypes on a large scale. However, setting up these studies can be complex due to implementing experiment procedures, integrating questionnaires, and data logging. To enable such user studies, we developed the software system StudyAlign which offers: 1) a frontend for participants, 2) an admin panel to manage studies, 3) the possibility to integrate questionnaires, 4) a JavaScript library to integrate data logging into prototypes, and 5) a backend server for persisting log data, and serving logical functions via an API to the different parts of the system. With our system, researchers can set up web-based experiments and focus on the design and development of interactions and prototypes. Furthermore, our systematic approach facilitates the replication of studies and reduces the required effort to execute web-based user studies. We conclude with reflections on using StudyAlign for conducting HCI studies online.

cs.HC

On the Need to Rethink Trust in AI Assistants for Software Development: A Critical Review

Trust is a fundamental concept in human decision-making and collaboration that has long been studied in philosophy and psychology. However, software engineering (SE) articles often use the term trust informally; providing an explicit definition or embedding results in established trust models is rare. In SE research on AI assistants, this practice culminates in equating trust with the likelihood of accepting generated content, which, in isolation, does not capture the full conceptual complexity of trust. Without a common definition, true secondary research on trust is impossible. The objectives of our research were: (1) to present the psychological and philosophical foundations of human trust, (2) to systematically study how trust is conceptualized in SE and the related disciplines human-computer interaction and information systems, and (3) to discuss limitations of equating trust with content acceptance, outlining how SE research can adopt existing trust models to overcome the widespread informal use of the term trust. We conducted a literature review across disciplines and a critical review of recent SE articles with a focus on trust conceptualizations. We found that trust is rarely defined or conceptualized in SE articles. Related disciplines commonly embed their methodology and results in established trust models, clearly distinguishing, for example, between initial trust and trust formation and between appropriate and inappropriate trust. On a meta-scientific level, other disciplines even discuss whether and when trust can be applied to AI assistants at all. Our study reveals a significant maturity gap of trust research in SE compared to other disciplines. We provide concrete recommendations on how SE researchers can adopt established trust models and instruments to study trust in AI assistants beyond the acceptance of generated software artifacts.

cs.SE

Composable Prompting Workspaces for Creative Writing: Exploration and Iteration Using Dynamic Widgets

Generative AI models offer many possibilities for text creation and transformation. Current graphical user interfaces (GUIs) for prompting them lack support for iterative exploration, as they do not represent prompts as actionable interface objects. We propose the concept of a composable prompting canvas for text exploration and iteration using dynamic widgets. Users generate widgets through system suggestions, prompting, or manually to capture task-relevant facets that affect the generated text. In a comparative study with a baseline (conversational UI), 18 participants worked on two writing tasks, creating diverse prompting environments with custom widgets and spatial layouts. They reported having more control over the generated text and preferred our system over the baseline. Our design significantly outperformed the baseline on the Creativity Support Index, and participants felt the results were worth the effort. This work highlights the need for GUIs that support user-driven customization and (re-)structuring to increase both the flexibility and efficiency of prompting.

cs.HC

CorpusStudio: Surfacing Emergent Patterns in a Corpus of Prior Work while Writing

Many communities, including the scientific community, develop implicit writing norms. Understanding them is crucial for effective communication with that community. Writers gradually develop an implicit understanding of norms by reading papers and receiving feedback on their writing. However, it is difficult to both externalize this knowledge and apply it to one's own writing. We propose two new writing support concepts that reify document and sentence-level patterns in a given text corpus: (1) an ordered distribution over section titles and (2) given the user's draft and cursor location, many retrieved contextually relevant sentences. Recurring words in the latter are algorithmically highlighted to help users see any emergent norms. Study results (N=16) show that participants revised the structure and content using these concepts, gaining confidence in aligning with or breaking norms after reviewing many examples. These results demonstrate the value of reifying distributions over other authors' writing choices during the writing process.

cs.HC

Exploring Mobile Touch Interaction with Large Language Models

Interacting with Large Language Models (LLMs) for text editing on mobile devices currently requires users to break out of their writing environment and switch to a conversational AI interface. In this paper, we propose to control the LLM via touch gestures performed directly on the text. We first chart a design space that covers fundamental touch input and text transformations. In this space, we then concretely explore two control mappings: spread-to-generate and pinch-to-shorten, with visual feedback loops. We evaluate this concept in a user study (N=14) that compares three feedback designs: no visualisation, text length indicator, and length + word indicator. The results demonstrate that touch-based control of LLMs is both feasible and user-friendly, with the length + word indicator proving most effective for managing text generation. This work lays the foundation for further research into gesture-based interaction with LLMs on touch devices.

cs.HC

Content-Driven Local Response: Supporting Sentence-Level and Message-Level Mobile Email Replies With and Without AI

Mobile emailing demands efficiency in diverse situations, which motivates the use of AI. However, generated text does not always reflect how people want to respond. This challenges users with AI involvement tradeoffs not yet considered in email UIs. We address this with a new UI concept called Content-Driven Local Response (CDLR), inspired by microtasking. This allows users to insert responses into the email by selecting sentences, which additionally serves to guide AI suggestions. The concept supports combining AI for local suggestions and message-level improvements. Our user study (N=126) compared CDLR with manual typing and full reply generation. We found that CDLR supports flexible workflows with varying degrees of AI involvement, while retaining the benefits of reduced typing and errors. This work contributes a new approach to integrating AI capabilities: By redesigning the UI for workflows with and without AI, we can empower users to dynamically adjust AI involvement.

cs.HC

Functional Flexibility in Generative AI Interfaces: Text Editing with LLMs through Conversations, Toolbars, and Prompts

Prompting-based user interfaces (UIs) shift the task of defining and accessing relevant functions from developers to users. However, how UIs shape this flexibility has not yet been investigated explicitly. We explored interaction with Large Language Models (LLMs) over four years, before and after the rise of general-purpose LLMs: (1) Our survey (N=121) elicited how users envision to delegate writing tasks to AI. This informed a conversational UI design. (2) A user study (N=10) revealed that people regressed to using short command-like prompts. (3) When providing these directly as shortcuts in a toolbar UI, in addition to prompting, users in our second study (N=12) dynamically switched between specified and flexible AI functions. We discuss functional flexibility as a new theoretical construct and thinking tool. Our work highlights the value of moving beyond conversational UIs, by considering how different UIs shape users' access to the functional space of generative AI models.

cs.HC

Assisted Data Annotation for Business Process Information Extraction from Textual Documents

Machine-learning based generation of process models from natural language text process descriptions provides a solution for the time-intensive and expensive process discovery phase. Many organizations have to carry out this phase, before they can utilize business process management and its benefits. Yet, research towards this is severely restrained by an apparent lack of large and high-quality datasets. This lack of data can be attributed to, among other things, an absence of proper tool assistance for dataset creation, resulting in high workloads and inferior data quality. We explore two assistance features to support dataset creation, a recommendation system for identifying process information in the text and visualization of the current state of already identified process information as a graphical business process model. A controlled user study with 31 participants shows that assisting dataset creators with recommendations lowers all aspects of workload, up to $-51.0\%$, and significantly improves annotation quality, up to $+38.9\%$. We make all data and code available to encourage further research on additional novel assistance strategies.

cs.CL

Performance and Metacognition Disconnect when Reasoning in Human-AI Interaction

Optimizing human-AI interaction requires users to reflect on their own performance critically. Our paper examines whether people using AI to complete tasks can accurately monitor how well they perform. In Study 1, participants (N = 246) used AI to solve 20 logical problems from the Law School Admission Test. While their task performance improved by three points compared to a norm population, participants overestimated their performance by four points. Interestingly, higher AI literacy was linked to less accurate self-assessment. Participants with more technical knowledge of AI were more confident but less precise in judging their own performance. Using a computational model, we explored individual differences in metacognitive accuracy and found that the Dunning-Kruger effect, usually observed in this task, ceased to exist with AI. Study 2 (N = 452) replicates these findings. We discuss how AI levels metacognitive performance and consider consequences of performance overestimation for interactive AI systems enhancing cognition.

cs.HC

Exploring the Lands Between: A Method for Finding Differences between AI-Decisions and Human Ratings through Generated Samples

Many important decisions in our everyday lives, such as authentication via biometric models, are made by Artificial Intelligence (AI) systems. These can be in poor alignment with human expectations, and testing them on clear-cut existing data may not be enough to uncover those cases. We propose a method to find samples in the latent space of a generative model, designed to be challenging for a decision-making model with regard to matching human expectations. By presenting those samples to both the decision-making model and human raters, we can identify areas where its decisions align with human intuition and where they contradict it. We apply this method to a face recognition model and collect a dataset of 11,200 human ratings from 100 participants. We discuss findings from our dataset and how our approach can be used to explore the performance of AI models in different contexts and for different user groups.

cs.HC

Collage is the New Writing: Exploring the Fragmentation of Text and User Interfaces in AI Tools

This essay proposes and explores the concept of Collage for the design of AI writing tools, transferred from avant-garde literature with four facets: 1) fragmenting text in writing interfaces, 2) juxtaposing voices (content vs command), 3) integrating material from multiple sources (e.g. text suggestions), and 4) shifting from manual writing to editorial and compositional decision-making, such as selecting and arranging snippets. The essay then employs Collage as an analytical lens to analyse the user interface design of recent AI writing tools, and as a constructive lens to inspire new design directions. Finally, a critical perspective relates the concerns that writers historically expressed through literary collage to AI writing tools. In a broad view, this essay explores how literary concepts can help advance design theory around AI writing tools. It encourages creators of future writing tools to engage not only with new technological possibilities, but also with past writing innovations.

cs.HC

Deceptive Patterns of Intelligent and Interactive Writing Assistants

Large Language Models have become an integral part of new intelligent and interactive writing assistants. Many are offered commercially with a chatbot-like UI, such as ChatGPT, and provide little information about their inner workings. This makes this new type of widespread system a potential target for deceptive design patterns. For example, such assistants might exploit hidden costs by providing guidance up until a certain point before asking for a fee to see the rest. As another example, they might sneak unwanted content/edits into longer generated or revised text pieces (e.g. to influence the expressed opinion). With these and other examples, we conceptually transfer several deceptive patterns from the literature to the new context of AI writing assistants. Our goal is to raise awareness and encourage future research into how the UI and interaction design of such systems can impact people and their writing.

cs.HC

A Design Space for Intelligent and Interactive Writing Assistants

In our era of rapid technological advancement, the research landscape for writing assistants has become increasingly fragmented across various research communities. We seek to address this challenge by proposing a design space as a structured way to examine and explore the multidimensional space of intelligent and interactive writing assistants. Through a large community collaboration, we explore five aspects of writing assistants: task, user, technology, interaction, and ecosystem. Within each aspect, we define dimensions (i.e., fundamental components of an aspect) and codes (i.e., potential options for each dimension) by systematically reviewing 115 papers. Our design space aims to offer researchers and designers a practical tool to navigate, comprehend, and compare the various possibilities of writing assistants, and aid in the envisioning and design of new writing assistants.

cs.HC