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Daniel Chang

Publications and source records attributed to Daniel Chang.

5 recordsLinked to original sources

The Brand War: A Gamified AI-Feedback System for Time-Limited EFL Writing

Writing is cognitively demanding and anxiety-provoking for English as a Foreign Language (EFL) learners, especially under time pressure. This paper presents The Brand War, a web-based gamified writing application combining competitive game mechanics with iterative GPT-4.1-powered formative feedback for undergraduate EFL learners completing a timed narrative writing task. Students role-play as marketing interns competing for a job offer, using review passes to receive AI feedback, attack opponents, or shield their own passes while drafting a 500-word brand story. We conducted an exploratory single-session classroom study with 29 university EFL students in Taiwan to examine engagement patterns, whether iterative AI feedback improved writing performance across revisions, and how AI and human scores related to overall outcomes. Students wrote within 60 minutes, using up to five AI feedback passes before a final human-graded submission. Most (65.5%) used the AI feedback system, and within-student AI scores improved modestly across revisions (M = +3.7, SD = 7.4), with larger gains among students completing more cycles and significantly higher final- versus first-review scores among multi-cycle completers (p = .032). AI-assessed and human final scores showed strong convergent validity (r = 0.722, p < .001), and AI-feedback users scored descriptively, though not significantly, higher than non-users. Students maintained a high mean focus ratio (82.4%), and competitive mechanics were used sparingly, suggesting most prioritized writing over social interference even when available. Findings suggest embedding iterative AI scoring within a competitive game context is feasible and may scaffold writing improvement, with implications for EFL writing pedagogy and AI-mediated gamified learning design.

cs.CY

Unbiased Visual Reasoning with Controlled Visual Inputs

End-to-end Vision-language Models (VLMs) often answer visual questions by exploiting spurious correlations instead of causal visual evidence, and can become more shortcut-prone when fine-tuned. We introduce VISTA (Visual-Information Separation for Text-based Analysis), a modular framework that decouples perception from reasoning via an explicit information bottleneck. A frozen VLM sensor is restricted to short, objective perception queries, while a text-only LLM reasoner decomposes each question, plans queries, and aggregates visual facts in natural language. This controlled interface defines a reward-aligned environment for training unbiased visual reasoning with reinforcement learning. Instantiated with Qwen2.5-VL and Llama3.2-Vision sensors, and trained with GRPO from only 641 curated multi-step questions, VISTA significantly improves robustness to real-world spurious correlations on SpuriVerse (+16.29% with Qwen-2.5-VL-7B and +6.77% with Llama-3.2-Vision-11B), while remaining competitive on MMVP and a balanced SeedBench subset. VISTA transfers robustly across unseen VLM sensors and is able to recognize and recover from VLM perception failures. Human analysis further shows that VISTA's reasoning traces are more neutral, less reliant on spurious attributes, and more explicitly grounded in visual evidence than end-to-end VLM baselines.

cs.CV

Adaptive Charging Networks: A Framework for Smart Electric Vehicle Charging

We describe the architecture and algorithms of the Adaptive Charging Network (ACN), which was first deployed on the Caltech campus in early 2016 and is currently operating at over 100 other sites in the United States. The architecture enables real-time monitoring and control and supports electric vehicle (EV) charging at scale. The ACN adopts a flexible Adaptive Scheduling Algorithm based on convex optimization and model predictive control and allows for significant over-subscription of electrical infrastructure. We describe some of the practical challenges in real-world charging systems, including unbalanced three-phase infrastructure, non-ideal battery charging behavior, and quantized control signals. We demonstrate how the Adaptive Scheduling Algorithm handles these challenges, and compare its performance against baseline algorithms from the deadline scheduling literature using real workloads recorded from the Caltech ACN and accurate system models. We find that in these realistic settings, our scheduling algorithm can improve operator profit by 3.4 times over uncontrolled charging and consistently outperforms baseline algorithms when delivering energy in highly congested systems.

eess.SY

Abstract: Probabilistic Prognostic Estimates of Survival in Metastatic Cancer Patients

We propose a deep learning model - Probabilistic Prognostic Estimates of Survival in Metastatic Cancer Patients (PPES-Met) for estimating short-term life expectancy (3 months) of the patients by analyzing free-text clinical notes in the electronic medical record, while maintaining the temporal visit sequence. In a single framework, we integrated semantic data mapping and neural embedding technique to produce a text processing method that extracts relevant information from heterogeneous types of clinical notes in an unsupervised manner, and we designed a recurrent neural network to model the temporal dependency of the patient visits. The model was trained on a large dataset (10,293 patients) and validated on a separated dataset (1818 patients). Our method achieved an area under the ROC curve (AUC) of 0.89. To provide explain-ability, we developed an interactive graphical tool that may improve physician understanding of the basis for the model's predictions. The high accuracy and explain-ability of the PPES-Met model may enable our model to be used as a decision support tool to personalize metastatic cancer treatment and provide valuable assistance to the physicians.

cs.AI

The Pan-STARRS Moving Object Processing System

We describe the Pan-STARRS Moving Object Processing System (MOPS), a modern software package that produces automatic asteroid discoveries and identifications from catalogs of transient detections from next-generation astronomical survey telescopes. MOPS achieves > 99.5% efficiency in producing orbits from a synthetic but realistic population of asteroids whose measurements were simulated for a Pan-STARRS4-class telescope. Additionally, using a non-physical grid population, we demonstrate that MOPS can detect populations of currently unknown objects such as interstellar asteroids. MOPS has been adapted successfully to the prototype Pan-STARRS1 telescope despite differences in expected false detection rates, fill-factor loss and relatively sparse observing cadence compared to a hypothetical Pan-STARRS4 telescope and survey. MOPS remains >99.5% efficient at detecting objects on a single night but drops to 80% efficiency at producing orbits for objects detected on multiple nights. This loss is primarily due to configurable MOPS processing limits that are not yet tuned for the Pan-STARRS1 mission. The core MOPS software package is the product of more than 15 person-years of software development and incorporates countless additional years of effort in third-party software to perform lower-level functions such as spatial searching or orbit determination. We describe the high-level design of MOPS and essential subcomponents, the suitability of MOPS for other survey programs, and suggest a road map for future MOPS development.

astro-ph.IM