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Daniel Cohen-Or

Publications and source records attributed to Daniel Cohen-Or.

At least 199 records · Page 11Linked to original sources

GRAINS: Generative Recursive Autoencoders for INdoor Scenes

We present a generative neural network which enables us to generate plausible 3D indoor scenes in large quantities and varieties, easily and highly efficiently. Our key observation is that indoor scene structures are inherently hierarchical. Hence, our network is not convolutional; it is a recursive neural network or RvNN. Using a dataset of annotated scene hierarchies, we train a variational recursive autoencoder, or RvNN-VAE, which performs scene object grouping during its encoding phase and scene generation during decoding. Specifically, a set of encoders are recursively applied to group 3D objects based on support, surround, and co-occurrence relations in a scene, encoding information about object spatial properties, semantics, and their relative positioning with respect to other objects in the hierarchy. By training a variational autoencoder (VAE), the resulting fixed-length codes roughly follow a Gaussian distribution. A novel 3D scene can be generated hierarchically by the decoder from a randomly sampled code from the learned distribution. We coin our method GRAINS, for Generative Recursive Autoencoders for INdoor Scenes. We demonstrate the capability of GRAINS to generate plausible and diverse 3D indoor scenes and compare with existing methods for 3D scene synthesis. We show applications of GRAINS including 3D scene modeling from 2D layouts, scene editing, and semantic scene segmentation via PointNet whose performance is boosted by the large quantity and variety of 3D scenes generated by our method.

cs.GR↗

Learning Character-Agnostic Motion for Motion Retargeting in 2D

Analyzing human motion is a challenging task with a wide variety of applications in computer vision and in graphics. One such application, of particular importance in computer animation, is the retargeting of motion from one performer to another. While humans move in three dimensions, the vast majority of human motions are captured using video, requiring 2D-to-3D pose and camera recovery, before existing retargeting approaches may be applied. In this paper, we present a new method for retargeting video-captured motion between different human performers, without the need to explicitly reconstruct 3D poses and/or camera parameters. In order to achieve our goal, we learn to extract, directly from a video, a high-level latent motion representation, which is invariant to the skeleton geometry and the camera view. Our key idea is to train a deep neural network to decompose temporal sequences of 2D poses into three components: motion, skeleton, and camera view-angle. Having extracted such a representation, we are able to re-combine motion with novel skeletons and camera views, and decode a retargeted temporal sequence, which we compare to a ground truth from a synthetic dataset. We demonstrate that our framework can be used to robustly extract human motion from videos, bypassing 3D reconstruction, and outperforming existing retargeting methods, when applied to videos in-the-wild. It also enables additional applications, such as performance cloning, video-driven cartoons, and motion retrieval.

cs.CV↗

Blind Visual Motif Removal from a Single Image

Many images shared over the web include overlaid objects, or visual motifs, such as text, symbols or drawings, which add a description or decoration to the image. For example, decorative text that specifies where the image was taken, repeatedly appears across a variety of different images. Often, the reoccurring visual motif, is semantically similar, yet, differs in location, style and content (e.g. text placement, font and letters). This work proposes a deep learning based technique for blind removal of such objects. In the blind setting, the location and exact geometry of the motif are unknown. Our approach simultaneously estimates which pixels contain the visual motif, and synthesizes the underlying latent image. It is applied to a single input image, without any user assistance in specifying the location of the motif, achieving state-of-the-art results for blind removal of both opaque and semi-transparent visual motifs.

cs.CV↗

Patch-based Progressive 3D Point Set Upsampling

We present a detail-driven deep neural network for point set upsampling. A high-resolution point set is essential for point-based rendering and surface reconstruction. Inspired by the recent success of neural image super-resolution techniques, we progressively train a cascade of patch-based upsampling networks on different levels of detail end-to-end. We propose a series of architectural design contributions that lead to a substantial performance boost. The effect of each technical contribution is demonstrated in an ablation study. Qualitative and quantitative experiments show that our method significantly outperforms the state-of-the-art learning-based and optimazation-based approaches, both in terms of handling low-resolution inputs and revealing high-fidelity details.

cs.CV↗

PointWise: An Unsupervised Point-wise Feature Learning Network

We present a novel approach to learning a point-wise, meaningful embedding for point-clouds in an unsupervised manner, through the use of neural-networks. The domain of point-cloud processing via neural-networks is rapidly evolving, with novel architectures and applications frequently emerging. Within this field of research, the availability and plethora of unlabeled point-clouds as well as their possible applications make finding ways of characterizing this type of data appealing. Though significant advancement was achieved in the realm of unsupervised learning, its adaptation to the point-cloud representation is not trivial. Previous research focuses on the embedding of entire point-clouds representing an object in a meaningful manner. We present a deep learning framework to learn point-wise description from a set of shapes without supervision. Our approach leverages self-supervision to define a relevant loss function to learn rich per-point features. We train a neural-network with objectives based on context derived directly from the raw data, with no added annotation. We use local structures of point-clouds to incorporate geometric information into each point's latent representation. In addition to using local geometric information, we encourage adjacent points to have similar representations and vice-versa, creating a smoother, more descriptive representation. We demonstrate the ability of our method to capture meaningful point-wise features through three applications. By clustering the learned embedding space, we perform unsupervised part-segmentation on point clouds. By calculating euclidean distance in the latent space we derive semantic point-analogies. Finally, by retrieving nearest-neighbors in our learned latent space we present meaningful point-correspondence within and among point-clouds.

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MeshCNN: A Network with an Edge

Polygonal meshes provide an efficient representation for 3D shapes. They explicitly capture both shape surface and topology, and leverage non-uniformity to represent large flat regions as well as sharp, intricate features. This non-uniformity and irregularity, however, inhibits mesh analysis efforts using neural networks that combine convolution and pooling operations. In this paper, we utilize the unique properties of the mesh for a direct analysis of 3D shapes using MeshCNN, a convolutional neural network designed specifically for triangular meshes. Analogous to classic CNNs, MeshCNN combines specialized convolution and pooling layers that operate on the mesh edges, by leveraging their intrinsic geodesic connections. Convolutions are applied on edges and the four edges of their incident triangles, and pooling is applied via an edge collapse operation that retains surface topology, thereby, generating new mesh connectivity for the subsequent convolutions. MeshCNN learns which edges to collapse, thus forming a task-driven process where the network exposes and expands the important features while discarding the redundant ones. We demonstrate the effectiveness of our task-driven pooling on various learning tasks applied to 3D meshes.

cs.LG↗

ALIGNet: Partial-Shape Agnostic Alignment via Unsupervised Learning

The process of aligning a pair of shapes is a fundamental operation in computer graphics. Traditional approaches rely heavily on matching corresponding points or features to guide the alignment, a paradigm that falters when significant shape portions are missing. These techniques generally do not incorporate prior knowledge about expected shape characteristics, which can help compensate for any misleading cues left by inaccuracies exhibited in the input shapes. We present an approach based on a deep neural network, leveraging shape datasets to learn a shape-aware prior for source-to-target alignment that is robust to shape incompleteness. In the absence of ground truth alignments for supervision, we train a network on the task of shape alignment using incomplete shapes generated from full shapes for self-supervision. Our network, called ALIGNet, is trained to warp complete source shapes to incomplete targets, as if the target shapes were complete, thus essentially rendering the alignment partial-shape agnostic. We aim for the network to develop specialized expertise over the common characteristics of the shapes in each dataset, thereby achieving a higher-level understanding of the expected shape space to which a local approach would be oblivious. We constrain ALIGNet through an anisotropic total variation identity regularization to promote piecewise smooth deformation fields, facilitating both partial-shape agnosticism and post-deformation applications. We demonstrate that ALIGNet learns to align geometrically distinct shapes, and is able to infer plausible mappings even when the target shape is significantly incomplete. We show that our network learns the common expected characteristics of shape collections, without over-fitting or memorization, enabling it to produce plausible deformations on unseen data during test time.

cs.GR↗

Clustering-driven Deep Embedding with Pairwise Constraints

Recently, there has been increasing interest to leverage the competence of neural networks to analyze data. In particular, new clustering methods that employ deep embeddings have been presented. In this paper, we depart from centroid-based models and suggest a new framework, called Clustering-driven deep embedding with PAirwise Constraints (CPAC), for non-parametric clustering using a neural network. We present a clustering-driven embedding based on a Siamese network that encourages pairs of data points to output similar representations in the latent space. Our pair-based model allows augmenting the information with labeled pairs to constitute a semi-supervised framework. Our approach is based on analyzing the losses associated with each pair to refine the set of constraints. We show that clustering performance increases when using this scheme, even with a limited amount of user queries. We demonstrate how our architecture is adapted for various types of data and present the first deep framework to cluster 3D shapes.

cs.CV↗

Generative Low-Shot Network Expansion

Conventional deep learning classifiers are static in the sense that they are trained on a predefined set of classes and learning to classify a novel class typically requires re-training. In this work, we address the problem of Low-Shot network expansion learning. We introduce a learning framework which enables expanding a pre-trained (base) deep network to classify novel classes when the number of examples for the novel classes is particularly small. We present a simple yet powerful hard distillation method where the base network is augmented with additional weights to classify the novel classes, while keeping the weights of the base network unchanged. We show that since only a small number of weights needs to be trained, the hard distillation excels in low-shot training scenarios. Furthermore, hard distillation avoids detriment to classification performance on the base classes. Finally, we show that low-shot network expansion can be done with a very small memory footprint by using a compact generative model of the base classes training data with only a negligible degradation relative to learning with the full training set.

cs.LG↗

Deep Video-Based Performance Cloning

We present a new video-based performance cloning technique. After training a deep generative network using a reference video capturing the appearance and dynamics of a target actor, we are able to generate videos where this actor reenacts other performances. All of the training data and the driving performances are provided as ordinary video segments, without motion capture or depth information. Our generative model is realized as a deep neural network with two branches, both of which train the same space-time conditional generator, using shared weights. One branch, responsible for learning to generate the appearance of the target actor in various poses, uses \emph{paired} training data, self-generated from the reference video. The second branch uses unpaired data to improve generation of temporally coherent video renditions of unseen pose sequences. We demonstrate a variety of promising results, where our method is able to generate temporally coherent videos, for challenging scenarios where the reference and driving videos consist of very different dance performances. Supplementary video: https://youtu.be/JpwsEeqNhhA.

cs.CV↗

Neural Best-Buddies: Sparse Cross-Domain Correspondence

Correspondence between images is a fundamental problem in computer vision, with a variety of graphics applications. This paper presents a novel method for sparse cross-domain correspondence. Our method is designed for pairs of images where the main objects of interest may belong to different semantic categories and differ drastically in shape and appearance, yet still contain semantically related or geometrically similar parts. Our approach operates on hierarchies of deep features, extracted from the input images by a pre-trained CNN. Specifically, starting from the coarsest layer in both hierarchies, we search for Neural Best Buddies (NBB): pairs of neurons that are mutual nearest neighbors. The key idea is then to percolate NBBs through the hierarchy, while narrowing down the search regions at each level and retaining only NBBs with significant activations. Furthermore, in order to overcome differences in appearance, each pair of search regions is transformed into a common appearance. We evaluate our method via a user study, in addition to comparisons with alternative correspondence approaches. The usefulness of our method is demonstrated using a variety of graphics applications, including cross-domain image alignment, creation of hybrid images, automatic image morphing, and more.

cs.CV↗

EC-Net: an Edge-aware Point set Consolidation Network

Point clouds obtained from 3D scans are typically sparse, irregular, and noisy, and required to be consolidated. In this paper, we present the first deep learning based edge-aware technique to facilitate the consolidation of point clouds. We design our network to process points grouped in local patches, and train it to learn and help consolidate points, deliberately for edges. To achieve this, we formulate a regression component to simultaneously recover 3D point coordinates and point-to-edge distances from upsampled features, and an edge-aware joint loss function to directly minimize distances from output points to 3D meshes and to edges. Compared with previous neural network based works, our consolidation is edge-aware. During the synthesis, our network can attend to the detected sharp edges and enable more accurate 3D reconstructions. Also, we trained our network on virtual scanned point clouds, demonstrated the performance of our method on both synthetic and real point clouds, presented various surface reconstruction results, and showed how our method outperforms the state-of-the-arts.

cs.CV↗

Unsupervised Natural Image Patch Learning

Learning a metric of natural image patches is an important tool for analyzing images. An efficient means is to train a deep network to map an image patch to a vector space, in which the Euclidean distance reflects patch similarity. Previous attempts learned such an embedding in a supervised manner, requiring the availability of many annotated images. In this paper, we present an unsupervised embedding of natural image patches, avoiding the need for annotated images. The key idea is that the similarity of two patches can be learned from the prevalence of their spatial proximity in natural images. Clearly, relying on this simple principle, many spatially nearby pairs are outliers, however, as we show, the outliers do not harm the convergence of the metric learning. We show that our unsupervised embedding approach is more effective than a supervised one or one that uses deep patch representations. Moreover, we show that it naturally leads itself to an efficient self-supervised domain adaptation technique onto a target domain that contains a common foreground object.

cs.CV↗

P2P-NET: Bidirectional Point Displacement Net for Shape Transform

We introduce P2P-NET, a general-purpose deep neural network which learns geometric transformations between point-based shape representations from two domains, e.g., meso-skeletons and surfaces, partial and complete scans, etc. The architecture of the P2P-NET is that of a bi-directional point displacement network, which transforms a source point set to a target point set with the same cardinality, and vice versa, by applying point-wise displacement vectors learned from data. P2P-NET is trained on paired shapes from the source and target domains, but without relying on point-to-point correspondences between the source and target point sets. The training loss combines two uni-directional geometric losses, each enforcing a shape-wise similarity between the predicted and the target point sets, and a cross-regularization term to encourage consistency between displacement vectors going in opposite directions. We develop and present several different applications enabled by our general-purpose bidirectional P2P-NET to highlight the effectiveness, versatility, and potential of our network in solving a variety of point-based shape transformation problems.

cs.GR↗

Non-Stationary Texture Synthesis by Adversarial Expansion

The real world exhibits an abundance of non-stationary textures. Examples include textures with large-scale structures, as well as spatially variant and inhomogeneous textures. While existing example-based texture synthesis methods can cope well with stationary textures, non-stationary textures still pose a considerable challenge, which remains unresolved. In this paper, we propose a new approach for example-based non-stationary texture synthesis. Our approach uses a generative adversarial network (GAN), trained to double the spatial extent of texture blocks extracted from a specific texture exemplar. Once trained, the fully convolutional generator is able to expand the size of the entire exemplar, as well as of any of its sub-blocks. We demonstrate that this conceptually simple approach is highly effective for capturing large-scale structures, as well as other non-stationary attributes of the input exemplar. As a result, it can cope with challenging textures, which, to our knowledge, no other existing method can handle.

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PU-Net: Point Cloud Upsampling Network

Learning and analyzing 3D point clouds with deep networks is challenging due to the sparseness and irregularity of the data. In this paper, we present a data-driven point cloud upsampling technique. The key idea is to learn multi-level features per point and expand the point set via a multi-branch convolution unit implicitly in feature space. The expanded feature is then split to a multitude of features, which are then reconstructed to an upsampled point set. Our network is applied at a patch-level, with a joint loss function that encourages the upsampled points to remain on the underlying surface with a uniform distribution. We conduct various experiments using synthesis and scan data to evaluate our method and demonstrate its superiority over some baseline methods and an optimization-based method. Results show that our upsampled points have better uniformity and are located closer to the underlying surfaces.

cs.CV↗

Outlier Detection for Robust Multi-dimensional Scaling

Multi-dimensional scaling (MDS) plays a central role in data-exploration, dimensionality reduction and visualization. State-of-the-art MDS algorithms are not robust to outliers, yielding significant errors in the embedding even when only a handful of outliers are present. In this paper, we introduce a technique to detect and filter outliers based on geometric reasoning. We test the validity of triangles formed by three points, and mark a triangle as broken if its triangle inequality does not hold. The premise of our work is that unlike inliers, outlier distances tend to break many triangles. Our method is tested and its performance is evaluated on various datasets and distributions of outliers. We demonstrate that for a reasonable amount of outliers, e.g., under $20\%$, our method is effective, and leads to a high embedding quality.

cs.CV↗

Neuron-level Selective Context Aggregation for Scene Segmentation

Contextual information provides important cues for disambiguating visually similar pixels in scene segmentation. In this paper, we introduce a neuron-level Selective Context Aggregation (SCA) module for scene segmentation, comprised of a contextual dependency predictor and a context aggregation operator. The dependency predictor is implicitly trained to infer contextual dependencies between different image regions. The context aggregation operator augments local representations with global context, which is aggregated selectively at each neuron according to its on-the-fly predicted dependencies. The proposed mechanism enables data-driven inference of contextual dependencies, and facilitates context-aware feature learning. The proposed method improves strong baselines built upon VGG16 on challenging scene segmentation datasets, which demonstrates its effectiveness in modeling context information.

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