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Daniel Cohen-Or

Publications and source records attributed to Daniel Cohen-Or.

At least 37 records · Page 2Linked to original sources

Semantic-Structural Alignment for Generative Pictorial Charts

Traditional statistical graphics are precise but often lack the visual appeal, memorability, and engagement of pictorial charts. We present a generative framework for the automated synthesis of pictorial charts that bridges the gap between semantic expression and structural faithfulness. Rather than treating charts merely as images to be stylized, we frame the problem as a dual-conditioned generation task guided by two parallel external control signals: a text prompt capturing the semantic context of the editing intent, and a context image providing the abstract statistical chart's global structure. To reinforce these controls within a Multi-Modal Diffusion Transformer, we introduce two complementary feature-level mechanisms: structural alignment to anchor spatial layouts to the input chart, and semantic alignment to transfer expressive textures from reference images. Generalizing across major visual channels (i.e., length, area, angle, and position) and diverse semantic domains, our method produces pictorial charts that are both artistically compelling and structurally consistent. Extensive quantitative evaluations and perceptual user studies demonstrate that our framework outperforms traditional controllable generation and image editing baselines, providing a foundation for high-fidelity, data-driven generative modeling in expressive visual storytelling. Project page: https://ssalign.github.io/.

cs.GR↗

ShapeUP: Scalable Image-Conditioned 3D Editing

Recent advancements in 3D foundation models have enabled the generation of high-fidelity assets, yet precise 3D manipulation remains a significant challenge. Existing 3D editing frameworks often face a difficult trade-off between visual controllability, geometric consistency, and scalability. Specifically, optimization-based methods are prohibitively slow, multi-view 2D propagation techniques suffer from visual drift, and training-free latent manipulation methods are inherently bound by frozen priors and cannot directly benefit from scaling. In this work, we present ShapeUP, a scalable, image-conditioned 3D editing framework that formulates editing as a supervised latent-to-latent translation within a native 3D representation. This formulation allows ShapeUP to build on a pretrained 3D foundation model, leveraging its strong generative prior while adapting it to editing through supervised training. In practice, ShapeUP is trained on triplets consisting of a source 3D shape, an edited 2D image, and the corresponding edited 3D shape, and learns a direct mapping using a 3D Diffusion Transformer (DiT). This image-as-prompt approach enables fine-grained visual control over both local and global edits and achieves implicit, mask-free localization, while maintaining strict structural consistency with the original asset. Our extensive evaluations demonstrate that ShapeUP consistently outperforms current trained and training-free baselines in both identity preservation and edit fidelity, offering a robust and scalable paradigm for native 3D content creation.

cs.CV↗

One Shot Learning for Edge Detection on Point Clouds

Each scanner possesses its unique characteristics and exhibits its distinct sampling error distribution. Training a network on a dataset that includes data collected from different scanners is less effective than training it on data specific to a single scanner. Therefore, we present a novel one-shot learning method allowing for edge extraction on point clouds, by learning the specific data distribution of the target point cloud, and thus achieve superior results compared to networks that were trained on general data distributions. More specifically, we present how to train a lightweight network named OSFENet (One-Shot edge Feature Extraction Network), by designing a filtered-KNN-based surface patch representation that supports a one-shot learning framework. Additionally, we introduce an RBF_DoS module, which integrates Radial Basis Function-based Descriptor of the Surface patch, highly beneficial for the edge extraction on point clouds. The advantage of the proposed OSFENet is demonstrated through comparative analyses against 7 baselines on the ABC dataset, and its practical utility is validated by results across diverse real-scanned datasets, including indoor scenes like S3DIS dataset, and outdoor scenes such as the Semantic3D dataset and UrbanBIS dataset.

cs.CV↗

Video Analysis and Generation via a Semantic Progress Function

Transformations produced by image and video generation models often evolve in a highly non-linear manner: long stretches where the content barely changes are followed by sudden, abrupt semantic jumps. To analyze and correct this behavior, we introduce a Semantic Progress Function, a one-dimensional representation that captures how the meaning of a given sequence evolves over time. For each frame, we compute distances between semantic embeddings and fit a smooth curve that reflects the cumulative semantic shift across the sequence. Departures of this curve from a straight line reveal uneven semantic pacing. Building on this insight, we propose a semantic linearization procedure that reparameterizes (or retimes) the sequence so that semantic change unfolds at a constant rate, yielding smoother and more coherent transitions. Beyond linearization, our framework provides a model-agnostic foundation for identifying temporal irregularities, comparing semantic pacing across different generators, and steering both generated and real-world video sequences toward arbitrary target pacing.

cs.CV↗

LooseRoPE: Content-aware Attention Manipulation for Semantic Harmonization

Recent diffusion-based image editing methods commonly rely on text or high-level instructions to guide the generation process, offering intuitive but coarse control. In contrast, we focus on explicit, prompt-free editing, where the user directly specifies the modification by cropping and pasting an object or sub-object into a chosen location within an image. This operation affords precise spatial and visual control, yet it introduces a fundamental challenge: preserving the identity of the pasted object while harmonizing it with its new context. We observe that attention maps in diffusion-based editing models inherently govern whether image regions are preserved or adapted for coherence. Building on this insight, we introduce LooseRoPE, a saliency-guided modulation of rotational positional encoding (RoPE) that loosens the positional constraints to continuously control the attention field of view. By relaxing RoPE in this manner, our method smoothly steers the model's focus between faithful preservation of the input image and coherent harmonization of the inserted object, enabling a balanced trade-off between identity retention and contextual blending. Our approach provides a flexible and intuitive framework for image editing, achieving seamless compositional results without textual descriptions or complex user input.

cs.GR↗

Visual Diffusion Models are Geometric Solvers

In this paper we show that visual diffusion models can serve as effective geometric solvers: they can directly reason about geometric problems by working in pixel space. We first demonstrate this on the Inscribed Square Problem, a long-standing problem in geometry that asks whether every Jordan curve contains four points forming a square. We then extend the approach to two other well-known hard geometric problems: the Steiner Tree Problem and the Simple Polygon Problem. Our method treats each problem instance as an image and trains a standard visual diffusion model that transforms Gaussian noise into an image representing a valid approximate solution that closely matches the exact one. The model learns to transform noisy geometric structures into correct configurations, effectively recasting geometric reasoning as image generation. Unlike prior work that necessitates specialized architectures and domain-specific adaptations when applying diffusion to parametric geometric representations, we employ a standard visual diffusion model that operates on the visual representation of the problem. This simplicity highlights a surprising bridge between generative modeling and geometric problem solving. Beyond the specific problems studied here, our results point toward a broader paradigm: operating in image space provides a general and practical framework for approximating notoriously hard problems, and opens the door to tackling a far wider class of challenging geometric tasks.

cs.CV↗

RealMaster: Lifting Rendered Scenes into Photorealistic Video

State-of-the-art video generation models produce remarkable photorealism, but they lack the precise control required to align generated content with specific scene requirements. Furthermore, without an underlying explicit geometry, these models cannot guarantee 3D consistency. Conversely, 3D engines offer granular control over every scene element and provide native 3D consistency by design, yet their output often remains trapped in the "uncanny valley". Bridging this sim-to-real gap requires both structural precision, where the output must exactly preserve the geometry and dynamics of the input, and global semantic transformation, where materials, lighting, and textures must be holistically transformed to achieve photorealism. We present RealMaster, a method that leverages video diffusion models to lift rendered video into photorealistic video while maintaining full alignment with the output of the 3D engine. To train this model, we generate a paired dataset via an anchor-based propagation strategy, where the first and last frames are enhanced for realism and propagated across the intermediate frames using geometric conditioning cues. We then train an IC-LoRA on these paired videos to distill the high-quality outputs of the pipeline into a model that generalizes beyond the pipeline's constraints, handling objects and characters that appear mid-sequence and enabling inference without requiring anchor frames. Evaluated on complex GTA-V sequences, RealMaster significantly outperforms existing video editing baselines, improving photorealism while preserving the geometry, dynamics, and identity specified by the original 3D control.

cs.CV↗

Image Generation from Contextually-Contradictory Prompts

Text-to-image diffusion models excel at generating high-quality, diverse images from natural language prompts. However, they often fail to produce semantically accurate results when the prompt contains concept combinations that contradict their learned priors. We define this failure mode as contextual contradiction, where one concept implicitly negates another due to entangled associations learned during training. To address this, we propose a stage-aware prompt decomposition framework that guides the denoising process using a sequence of proxy prompts. Each proxy prompt is constructed to match the semantic content expected to emerge at a specific stage of denoising, while ensuring contextual coherence. To construct these proxy prompts, we leverage a large language model (LLM) to analyze the target prompt, identify contradictions, and generate alternative expressions that preserve the original intent while resolving contextual conflicts. By aligning prompt information with the denoising progression, our method enables fine-grained semantic control and accurate image generation in the presence of contextual contradictions. Experiments across a variety of challenging prompts show substantial improvements in alignment to the textual prompt.

cs.GR↗

Cycle-Consistent Tuning for Layered Image Decomposition

Disentangling visual layers in real-world images is a persistent challenge in vision and graphics, as such layers often involve non-linear and globally coupled interactions, including shading, reflection, and perspective distortion. In this work, we present an in-context image decomposition framework that leverages large diffusion foundation models for layered separation. We focus on the challenging case of logo-object decomposition, where the goal is to disentangle a logo from the surface on which it appears while faithfully preserving both layers. Our method fine-tunes a pretrained diffusion model via lightweight LoRA adaptation and introduces a cycle-consistent tuning strategy that jointly trains decomposition and composition models, enforcing reconstruction consistency between decomposed and recomposed images. This bidirectional supervision substantially enhances robustness in cases where the layers exhibit complex interactions. Furthermore, we introduce a progressive self-improving process, which iteratively augments the training set with high-quality model-generated examples to refine performance. Extensive experiments demonstrate that our approach achieves accurate and coherent decompositions and also generalizes effectively across other decomposition types, suggesting its potential as a unified framework for layered image decomposition.

cs.CV↗

Navigating with Annealing Guidance Scale in Diffusion Space

Denoising diffusion models excel at generating high-quality images conditioned on text prompts, yet their effectiveness heavily relies on careful guidance during the sampling process. Classifier-Free Guidance (CFG) provides a widely used mechanism for steering generation by setting the guidance scale, which balances image quality and prompt alignment. However, the choice of the guidance scale has a critical impact on the convergence toward a visually appealing and prompt-adherent image. In this work, we propose an annealing guidance scheduler which dynamically adjusts the guidance scale over time based on the conditional noisy signal. By learning a scheduling policy, our method addresses the temperamental behavior of CFG. Empirical results demonstrate that our guidance scheduler significantly enhances image quality and alignment with the text prompt, advancing the performance of text-to-image generation. Notably, our novel scheduler requires no additional activations or memory consumption, and can seamlessly replace the common classifier-free guidance, offering an improved trade-off between prompt alignment and quality.

cs.GR↗

PEGAsus: 3D Personalization of Geometry and Appearance

We present PEGAsus, a new framework capable of generating Personalized 3D shapes by learning shape concepts at both Geometry and Appearance levels. First, we formulate 3D shape personalization as extracting reusable, category-agnostic geometric and appearance attributes from reference shapes, and composing these attributes with text to generate novel shapes. Second, we design a progressive optimization strategy to learn shape concepts at both the geometry and appearance levels, decoupling the shape concept learning process. Third, we extend our approach to region-wise concept learning, enabling flexible concept extraction, with context-aware and context-free losses. Extensive experimental results show that PEGAsus is able to effectively extract attributes from a wide range of reference shapes and then flexibly compose these concepts with text to synthesize new shapes. This enables fine-grained control over shape generation and supports the creation of diverse, personalized results, even in challenging cross-category scenarios. Both quantitative and qualitative experiments demonstrate that our approach outperforms existing state-of-the-art solutions.

cs.CV↗

Untwisting RoPE: Frequency Control for Shared Attention in DiTs

Positional encodings are essential to transformer-based generative models, yet their behavior in multimodal and attention-sharing settings is not fully understood. In this work, we present a principled analysis of Rotary Positional Embeddings (RoPE), showing that RoPE naturally decomposes into frequency components with distinct positional sensitivities. We demonstrate that this frequency structure explains why shared-attention mechanisms, where a target image is generated while attending to tokens from a reference image, can lead to reference copying, in which the model reproduces content from the reference instead of extracting only its stylistic cues. Our analysis reveals that the high-frequency components of RoPE dominate the attention computation, forcing queries to attend mainly to spatially aligned reference tokens and thereby inducing this unintended copying behavior. Building on these insights, we introduce a method for selectively modulating RoPE frequency bands so that attention reflects semantic similarity rather than strict positional alignment. Applied to modern transformer-based diffusion architectures, where all tokens share attention, this modulation restores stable and meaningful shared attention. As a result, it enables effective control over the degree of style transfer versus content copying, yielding a proper style-aligned generation process in which stylistic attributes are transferred without duplicating reference content.

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Iconix: Controlling Semantics and Style in Progressive Icon Grids Generation

Visual communication often needs stylistically consistent icons that span concrete and abstract meanings, for use in diverse contexts. We present Iconix, a human-AI co-creative system that organizes icon generation along two axes: semantic richness (what is depicted) and visual complexity (how much detail). Given a user-specified concept, Iconix constructs a semantic scaffold of related analytical perspectives and employs chained, image-conditioned generation to produce a coherent style of exemplars. Each exemplar is then automatically distilled into a progressive sequence, from detailed and elaborate to abstract and simple. The resulting two-dimensional grid exposes a navigable space, helping designers reason jointly about figurative content and visual abstraction. A within-subjects study (N = 32) found that compared to a baseline workflow, participants produced icon grids more creatively, reported lower workload, and explored a coherent range of design variations. We discuss implications for human-machine co-creative approaches that couple semantic scaffolding with progressive simplification to support visual abstraction.

cs.HC↗

In-Context Sync-LoRA for Portrait Video Editing

Editing portrait videos is a challenging task that requires flexible yet precise control over a wide range of modifications, such as appearance changes, expression edits, or the addition of objects. The key difficulty lies in preserving the subject's original temporal behavior, demanding that every edited frame remains precisely synchronized with the corresponding source frame. We present Sync-LoRA, a method for editing portrait videos that achieves high-quality visual modifications while maintaining frame-accurate synchronization and identity consistency. Our approach uses an image-to-video diffusion model, where the edit is defined by modifying the first frame and then propagated to the entire sequence. To enable accurate synchronization, we train an in-context LoRA using paired videos that depict identical motion trajectories but differ in appearance. These pairs are automatically generated and curated through a synchronization-based filtering process that selects only the most temporally aligned examples for training. This training setup teaches the model to combine motion cues from the source video with the visual changes introduced in the edited first frame. Trained on a compact, highly curated set of synchronized human portraits, Sync-LoRA generalizes to unseen identities and diverse edits (e.g., modifying appearance, adding objects, or changing backgrounds), robustly handling variations in pose and expression. Our results demonstrate high visual fidelity and strong temporal coherence, achieving a robust balance between edit fidelity and precise motion preservation.

cs.CV↗

SAEdit: Token-level control for continuous image editing via Sparse AutoEncoder

Large-scale text-to-image diffusion models have become the backbone of modern image editing, yet text prompts alone do not offer adequate control over the editing process. Two properties are especially desirable: disentanglement, where changing one attribute does not unintentionally alter others, and continuous control, where the strength of an edit can be smoothly adjusted. We introduce a method for disentangled and continuous editing through token-level manipulation of text embeddings. The edits are applied by manipulating the embeddings along carefully chosen directions, which control the strength of the target attribute. To identify such directions, we employ a Sparse Autoencoder (SAE), whose sparse latent space exposes semantically isolated dimensions. Our method operates directly on text embeddings without modifying the diffusion process, making it model agnostic and broadly applicable to various image synthesis backbones. Experiments show that it enables intuitive and efficient manipulations with continuous control across diverse attributes and domains.

cs.GR↗

DiffTex: Differentiable Texturing for Architectural Proxy Models

Simplified proxy models are commonly used to represent architectural structures, reducing storage requirements and enabling real-time rendering. However, the geometric simplifications inherent in proxies result in a loss of fine color and geometric details, making it essential for textures to compensate for the loss. Preserving the rich texture information from the original dense architectural reconstructions remains a daunting task, particularly when working with unordered RGB photographs. We propose an automated method for generating realistic texture maps for architectural proxy models at the texel level from an unordered collection of registered photographs. Our approach establishes correspondences between texels on a UV map and pixels in the input images, with each texel's color computed as a weighted blend of associated pixel values. Using differentiable rendering, we optimize blending parameters to ensure photometric and perspective consistency, while maintaining seamless texture coherence. Experimental results demonstrate the effectiveness and robustness of our method across diverse architectural models and varying photographic conditions, enabling the creation of high-quality textures that preserve visual fidelity and structural detail.

cs.GR↗

In-2-4D: Inbetweening from Two Single-View Images to 4D Generation

We pose a new problem, In-2-4D, for generative 4D (i.e., 3D + motion) inbetweening to interpolate two single-view images. In contrast to video/4D generation from only text or a single image, our interpolative task can leverage more precise motion control to better constrain the generation. Given two monocular RGB images representing the start and end states of an object in motion, our goal is to generate and reconstruct the motion in 4D, without making assumptions on the object category, motion type, length, or complexity. To handle such arbitrary and diverse motions, we utilize a foundational video interpolation model for motion prediction. However, large frame-to-frame motion gaps can lead to ambiguous interpretations. To this end, we employ a hierarchical approach to identify keyframes that are visually close to the input states while exhibiting significant motions, then generate smooth fragments between them. For each fragment, we construct a 3D representation of the keyframe using Gaussian Splatting (3DGS). The temporal frames within the fragment guide the motion, enabling their transformation into dynamic 3DGS through a deformation field. To improve temporal consistency and refine the 3D motion, we expand the self-attention of multi-view diffusion across timesteps and apply rigid transformation regularization. Finally, we merge the independently generated 3D motion segments by interpolating boundary deformation fields and optimizing them to align with the guiding video, ensuring smooth and flicker-free transitions. Through extensive qualitative and quantitive experiments as well as a user study, we demonstrate the effectiveness of our method and design choices.

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Zero-Shot Dynamic Concept Personalization with Grid-Based LoRA

Recent advances in text-to-video generation have enabled high-quality synthesis from text and image prompts. While the personalization of dynamic concepts, which capture subject-specific appearance and motion from a single video, is now feasible, most existing methods require per-instance fine-tuning, limiting scalability. We introduce a fully zero-shot framework for dynamic concept personalization in text-to-video models. Our method leverages structured 2x2 video grids that spatially organize input and output pairs, enabling the training of lightweight Grid-LoRA adapters for editing and composition within these grids. At inference, a dedicated Grid Fill module completes partially observed layouts, producing temporally coherent and identity preserving outputs. Once trained, the entire system operates in a single forward pass, generalizing to previously unseen dynamic concepts without any test-time optimization. Extensive experiments demonstrate high-quality and consistent results across a wide range of subjects beyond trained concepts and editing scenarios.

cs.GR↗