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Daniel Gaspar-Figueiredo

Publications and source records attributed to Daniel Gaspar-Figueiredo.

5 recordsLinked to original sources

Integrating Human Feedback into a Reinforcement Learning-Based Framework for Adaptive User Interfaces

Adaptive User Interfaces (AUI) play a crucial role in modern software applications by dynamically adjusting interface elements to accommodate users' diverse and evolving needs. However, existing adaptation strategies often lack real-time responsiveness. Reinforcement Learning (RL) has emerged as a promising approach for addressing complex, sequential adaptation challenges, enabling adaptive systems to learn optimal policies based on previous adaptation experiences. Although RL has been applied to AUIs,integrating RL agents effectively within user interactions remains a challenge. In this paper, we enhance a RL-based Adaptive User Interface adaption framework by incorporating personalized human feedback directly into the leaning process. Unlike prior approaches that rely on a single pre-trained RL model, our approach trains a unique RL agent for each user, allowing individuals to actively shape their personal RL agent's policy, potentially leading to more personalized and responsive UI adaptations. To evaluate this approach, we conducted an empirical study to assess the impact of integrating human feedback into the RL-based Adaptive User Interface adaption framework and its effect on User Experience (UX). The study involved 33 participants interacting with AUIs incorporating human feedback and non-adaptive user interfaces in two domains: an e-learning platform and a trip-planning application. The results suggest that incorporating human feedback into RL-driven adaptations significantly enhances UX, offering promising directions for advancing adaptive capabilities and user-centered design in AUIs.

cs.HC↗

Reinforcement Learning-Based Framework for the Intelligent Adaptation of User Interfaces

Adapting the user interface (UI) of software systems to meet the needs and preferences of users is a complex task. The main challenge is to provide the appropriate adaptations at the appropriate time to offer value to end-users. Recent advances in Machine Learning (ML) techniques may provide effective means to support the adaptation process. In this paper, we instantiate a reference framework for Intelligent User Interface Adaptation by using Reinforcement Learning (RL) as the ML component to adapt user interfaces and ultimately improving the overall User Experience (UX). By using RL, the system is able to learn from past adaptations to improve the decision-making capabilities. Moreover, assessing the success of such adaptations remains a challenge. To overcome this issue, we propose to use predictive Human-Computer Interaction (HCI) models to evaluate the outcome of each action (ie adaptations) performed by the RL agent. In addition, we present an implementation of the instantiated framework, which is an extension of OpenAI Gym, that serves as a toolkit for developing and comparing RL algorithms. This Gym environment is highly configurable and extensible to other UI adaptation contexts. The evaluation results show that our RL-based framework can successfully train RL agents able to learn how to adapt UIs in a specific context to maximize the user engagement by using an HCI model as rewards predictor.

cs.HC↗

A Comparative Study on Reward Models for UI Adaptation with Reinforcement Learning

Adapting the User Interface (UI) of software systems to user requirements and the context of use is challenging. The main difficulty consists of suggesting the right adaptation at the right time in the right place in order to make it valuable for end-users. We believe that recent progress in Machine Learning techniques provides useful ways in which to support adaptation more effectively. In particular, Reinforcement learning (RL) can be used to personalise interfaces for each context of use in order to improve the user experience (UX). However, determining the reward of each adaptation alternative is a challenge in RL for UI adaptation. Recent research has explored the use of reward models to address this challenge, but there is currently no empirical evidence on this type of model. In this paper, we propose a confirmatory study design that aims to investigate the effectiveness of two different approaches for the generation of reward models in the context of UI adaptation using RL: (1) by employing a reward model derived exclusively from predictive Human-Computer Interaction (HCI) models (HCI), and (2) by employing predictive HCI models augmented by Human Feedback (HCI&HF). The controlled experiment will use an AB/BA crossover design with two treatments: HCI and HCI&HF. We shall determine how the manipulation of these two treatments will affect the UX when interacting with adaptive user interfaces (AUI). The UX will be measured in terms of user engagement and user satisfaction, which will be operationalized by means of predictive HCI models and the Questionnaire for User Interaction Satisfaction (QUIS), respectively. By comparing the performance of two reward models in terms of their ability to adapt to user preferences with the purpose of improving the UX, our study contributes to the understanding of how reward modelling can facilitate UI adaptation using RL.

cs.SE↗

Learning from Interaction: User Interface Adaptation using Reinforcement Learning

The continuous adaptation of software systems to meet the evolving needs of users is very important for enhancing user experience (UX). User interface (UI) adaptation, which involves adjusting the layout, navigation, and content presentation based on user preferences and contextual conditions, plays an important role in achieving this goal. However, suggesting the right adaptation at the right time and in the right place remains a challenge in order to make it valuable for the end-user. To tackle this challenge, machine learning approaches could be used. In particular, we are using Reinforcement Learning (RL) due to its ability to learn from interaction with the users. In this approach, the feedback is very important and the use of physiological data could be benefitial to obtain objective insights into how users are reacting to the different adaptations. Thus, in this PhD thesis, we propose an RL-based UI adaptation framework that uses physiological data. The framework aims to learn from user interactions and make informed adaptations to improve UX. To this end, our research aims to answer the following questions: Does the use of an RL-based approach improve UX? How effective is RL in guiding UI adaptation? and Can physiological data support UI adaptation for enhancing UX? The evaluation plan involves conducting user studies to evaluate answer these questions. The empirical evaluation will provide a strong empirical foundation for building, evaluating, and improving the proposed adaptation framework. The expected contributions of this research include the development of a novel framework for intelligent Adaptive UIs, insights into the effectiveness of RL algorithms in guiding UI adaptation, the integration of physiological data as objective measures of UX, and empirical validation of the proposed framework's impact on UX.

cs.SE↗

Measuring User Experience of Adaptive User Interfaces using EEG: A Replication Study

Adaptive user interfaces have the advantage of being able to dynamically change their aspect and/or behaviour depending on the characteristics of the context of use, i.e. to improve user experience(UX). UX is an important quality factor that has been primarily evaluated with classical measures but to a lesser extent with physiological measures, such as emotion recognition, skin response, or brain activity.In a previous exploratory experiment involving users with different profiles and a wide range of ages, we analysed user experience in terms of cognitive load, engagement, attraction and memorisation when employing twenty graphical adaptive menus through the use of an Electroencephalogram (EEG) device. The results indicated that there were statistically significant differences for these four variables. However, we considered that it was necessary to confirm or reject these findings using a more homogeneous group of users.We conducted an operational internal replication study with 40 participants. We also investigated the potential correlation between EEG signals and the participants' user experience ratings, such as their preferences.The results of this experiment confirm that there are statistically significant differences between the EEG variables when the participants interact with the different adaptive menus. Moreover, there is a high correlation among the participants' UX ratings and the EEG signals, and a trend regarding performance has emerged from our analysis.These findings suggest that EEG signals could be used to evaluate UX. With regard to the menus studied, our results suggest that graphical menus with different structures and font types produce more differences in users' brain responses, while menus which use colours produce more similarities in users' brain responses. Several insights with which to improve users' experience of graphical adaptive menus are outlined.

cs.HC↗