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Daniel Harabor

Publications and source records attributed to Daniel Harabor.

At least 19 recordsLinked to original sources

A Lightweight Traffic Map for Efficient Anytime LaCAM*

Multi-Agent Path Finding (MAPF) aims to compute collision-free paths for multiple agents and has a wide range of practical applications. LaCAM*, an anytime configuration-based solver, currently represents the state of the art. Recent work has explored the use of guidance paths to steer LaCAM* toward configurations that avoid traffic congestion, thereby improving solution quality. However, existing approaches rely on Frank-Wolfe-style optimization that repeatedly invokes single-agent search before executing LaCAM*, resulting in substantial computational overhead for large-scale problems. Moreover, the guidance path is static and primarily beneficial for finding the first solution in LaCAM*. To address these limitations, we propose a new approach that leverages LaCAM*'s ability to construct a dynamic, lightweight traffic map during its search. Experimental results demonstrate that our method achieves higher solution quality than state-of-the-art guidance-path approaches across two MAPF variants.

cs.AI

Flow-Based Task Assignment for Large-Scale Online Multi-Agent Pickup and Delivery

We study the problem of online Multi-Agent Pickup and Delivery (MAPD), where a team of agents must repeatedly serve dynamically appearing tasks on a shared map. Existing online methods either rely on simple heuristics, which result in poor decisions, or employ complex reasoning, which suffers from limited scalability under real-time constraints. In this work, we focus on the task assignment subproblem and formulate it as a minimum-cost flow over the environment graph. This eliminates the need for pairwise distance computations and allows agents to be simultaneously assigned to tasks and routed toward them. The resulting flow network also supports efficient guide path extraction to integrate with the planner and accelerates planning under real-time constraints. To improve solution quality, we introduce two congestion-aware edge cost models that incorporate real-time traffic estimates. This approach supports real-time execution and scales to over 20000 agents and 30000 tasks within 1-second planning time, outperforming existing baselines in both computational efficiency and assignment quality.

cs.MA

Online Submission and Evaluation System Design for Competition Operations

Research communities have developed benchmark datasets across domains to compare the performance of algorithms and techniques However, tracking the progress in these research areas is not easy, as publications appear in different venues at the same time, and many of them claim to represent the state-of-the-art. To address this, research communities often organise periodic competitions to evaluate the performance of various algorithms and techniques, thereby tracking advancements in the field. However, these competitions pose a significant operational burden. The organisers must manage and evaluate a large volume of submissions. Furthermore, participants typically develop their solutions in diverse environments, leading to compatibility issues during the evaluation of their submissions. This paper presents an online competition system that automates the submission and evaluation process for a competition. The competition system allows organisers to manage large numbers of submissions efficiently, utilising isolated environments to evaluate submissions. This system has already been used successfully for several competitions, including the Grid-Based Pathfinding Competition and the League of Robot Runners competition.

cs.AI

Dynamic Replanning for Improved Public Transport Routing

Delays in public transport are common, often impacting users through prolonged travel times and missed transfers. Existing solutions for handling delays remain limited; backup plans based on historical data miss opportunities for earlier arrivals, while snapshot planning accounts for current delays but not future ones. With the growing availability of live delay data, users can adjust their journeys in real-time. However, the literature lacks a framework that fully exploits this advantage for system-scale dynamic replanning. To address this, we formalise the dynamic replanning problem in public transport routing and propose two solutions: a "pull" approach, where users manually request replanning, and a novel "push" approach, where the server proactively monitors and adjusts journeys. Our experiments show that the push approach outperforms the pull approach, achieving significant speedups. The results also reveal substantial arrival time savings enabled by dynamic replanning.

cs.AI

Anytime Single-Step MAPF Planning with Anytime PIBT

PIBT is a popular Multi-Agent Path Finding (MAPF) method at the core of many state-of-the-art MAPF methods including LaCAM, CS-PIBT, and WPPL. The main utility of PIBT is that it is a very fast and effective single-step MAPF solver and can return a collision-free single-step solution for hundreds of agents in less than a millisecond. However, the main drawback of PIBT is that it is extremely greedy in respect to its priorities and thus leads to poor solution quality. Additionally, PIBT cannot use all the planning time that might be available to it and returns the first solution it finds. We thus develop Anytime PIBT, which quickly finds a one-step solution identically to PIBT but then continuously improves the solution in an anytime manner. We prove that Anytime PIBT converges to the optimal solution given sufficient time. We experimentally validate that Anytime PIBT can rapidly improve single-step solution quality within milliseconds and even find the optimal single-step action. However, we interestingly find that improving the single-step solution quality does not have a significant effect on full-horizon solution costs.

cs.AI

Real-Time LaCAM for Real-Time MAPF

The vast majority of Multi-Agent Path Finding (MAPF) methods with completeness guarantees require planning full-horizon paths. However, planning full-horizon paths can take too long and be impractical in real-world applications. Instead, real-time planning and execution, which only allows the planner a finite amount of time before executing and replanning, is more practical for real-world multi-agent systems. Several methods utilize real-time planning schemes but none are provably complete, which leads to livelock or deadlock. Our main contribution is Real-Time LaCAM, the first Real-Time MAPF method with provable completeness guarantees. We do this by leveraging LaCAM (Okumura 2023) in an incremental fashion. Our results show how we can iteratively plan for congested environments with a cutoff time of milliseconds while still maintaining the same success rate as full-horizon LaCAM. We also show how it can be used with a single-step learned MAPF policy.

cs.MA

Parallelizing Multi-objective A* Search

The Multi-objective Shortest Path (MOSP) problem is a classic network optimization problem that aims to find all Pareto-optimal paths between two points in a graph with multiple edge costs. Recent studies on multi-objective search with A* (MOA*) have demonstrated superior performance in solving difficult MOSP instances. This paper presents a novel search framework that allows efficient parallelization of MOA* with different objective orders. The framework incorporates a unique upper bounding strategy that helps the search reduce the problem's dimensionality to one in certain cases. Experimental results demonstrate that the proposed framework can enhance the performance of recent A*-based solutions, with the speed-up proportional to the problem dimension.

cs.AI

Advancing MAPF Toward the Real World: A Scalable Multi-Agent Realistic Testbed (SMART)

We present Scalable Multi-Agent Realistic Testbed (SMART), a realistic and efficient software tool for evaluating Multi-Agent Path Finding (MAPF) algorithms. MAPF focuses on planning collision-free paths for a group of robots. While state-of-the-art MAPF planners can plan paths for hundreds of robots in seconds, they often rely on simplified robot models, making their real-world performance unclear. Researchers typically lack access to hundreds of physical robots in laboratory settings to evaluate the algorithms. Meanwhile, industrial professionals who lack expertise in MAPF require an easy-to-use simulator to efficiently test and understand the performance of MAPF planners in their specific settings. SMART fills this gap with several advantages: (1) SMART uses physics-engine-based simulators to create realistic simulation environments, accounting for complex real-world factors such as robot kinodynamics and execution uncertainties, (2) SMART uses an execution monitor framework based on the Action Dependency Graph, facilitating seamless integration with various MAPF planners and robot models, and (3) SMART scales to thousands of robots. The code is publicly available at https://github.com/smart-mapf/smart with an online service available at https://smart-mapf.github.io/demo/.

cs.RO

Online Guidance Graph Optimization for Lifelong Multi-Agent Path Finding

We study the problem of optimizing a guidance policy capable of dynamically guiding the agents for lifelong Multi-Agent Path Finding based on real-time traffic patterns. Multi-Agent Path Finding (MAPF) focuses on moving multiple agents from their starts to goals without collisions. Its lifelong variant, LMAPF, continuously assigns new goals to agents. In this work, we focus on improving the solution quality of PIBT, a state-of-the-art rule-based LMAPF algorithm, by optimizing a policy to generate adaptive guidance. We design two pipelines to incorporate guidance in PIBT in two different ways. We demonstrate the superiority of the optimized policy over both static guidance and human-designed policies. Additionally, we explore scenarios where task distribution changes over time, a challenging yet common situation in real-world applications that is rarely explored in the literature.

cs.MA

Efficient Energy-Optimal Path Planning for Electric Vehicles Considering Vehicle Dynamics

The rapid adoption of electric vehicles (EVs) in modern transport systems has made energy-aware routing a critical task in their successful integration, especially within large-scale transport networks. In cases where an EV's remaining energy is limited and charging locations are not easily accessible, some destinations may only be reachable through an energy-optimal path: a route that consumes less energy than all other alternatives. The feasibility of such energy-efficient paths depends heavily on the accuracy of the energy model used for planning, and thus failing to account for vehicle dynamics can lead to inaccurate energy estimates, rendering some planned routes infeasible in reality. This paper explores the impact of vehicle dynamics on energy-optimal path planning for EVs. We first investigate how energy model accuracy influences energy-optimal pathfinding and, consequently, feasibility of planned trips, using a novel data-driven model that incorporates key vehicle dynamics parameters into energy calculations. Additionally, we introduce two novel online reweighting and energy heuristic functions that accelerate path planning with negative energy costs arise due to regenerative braking, making our approach well-suited for real-time applications. Extensive experiments on real-world transport networks demonstrate that our method significantly improves both the computational efficiency of energy-optimal pathfinding for EVs.

cs.AI

Anytime Multi-Agent Path Finding using Operation Parallelism in Large Neighborhood Search

Multi-Agent Path Finding (MAPF) is the problem of finding a set of collision-free paths for multiple agents in a shared environment while minimizing the sum of travel time. Since solving the MAPF problem optimally is NP-hard, anytime algorithms based on Large Neighborhood Search (LNS) are promising to find good-quality solutions in a scalable way by iteratively destroying and repairing the paths. We propose Destroy-Repair Operation Parallelism for LNS (DROP-LNS), a parallel framework that performs multiple destroy and repair operations concurrently to explore more regions of the search space within a limited time budget. Unlike classic MAPF approaches, DROP-LNS can exploit parallelized hardware to improve the solution quality. We also formulate two variants of parallelism and conduct experimental evaluations. The results show that DROP-LNS significantly outperforms the state-of-the-art and the variants.

cs.MA

Traffic Flow Optimisation for Lifelong Multi-Agent Path Finding

Multi-Agent Path Finding (MAPF) is a fundamental problem in robotics that asks us to compute collision-free paths for a team of agents, all moving across a shared map. Although many works appear on this topic, all current algorithms struggle as the number of agents grows. The principal reason is that existing approaches typically plan free-flow optimal paths, which creates congestion. To tackle this issue, we propose a new approach for MAPF where agents are guided to their destination by following congestion-avoiding paths. We evaluate the idea in two large-scale settings: one-shot MAPF, where each agent has a single destination, and lifelong MAPF, where agents are continuously assigned new destinations. Empirically, we report large improvements in solution quality for one-short MAPF and in overall throughput for lifelong MAPF.

cs.AI

Reducing Redundant Work in Jump Point Search

JPS (Jump Point Search) is a state-of-the-art optimal algorithm for online grid-based pathfinding. Widely used in games and other navigation scenarios, JPS nevertheless can exhibit pathological behaviours which are not well studied: (i) it may repeatedly scan the same area of the map to find successors; (ii) it may generate and expand suboptimal search nodes. In this work, we examine the source of these pathological behaviours, show how they can occur in practice, and propose a purely online approach, called Constrained JPS (CJPS), to tackle them efficiently. Experimental results show that CJPS has low overheads and is often faster than JPS in dynamically changing grid environments: by up to 7x in large game maps and up to 14x in pathological scenarios.

cs.RO

Scalable Rail Planning and Replanning with Soft Deadlines

The Flatland Challenge, which was first held in 2019 and reported in NeurIPS 2020, is designed to answer the question: How to efficiently manage dense traffic on complex rail networks? Considering the significance of punctuality in real-world railway network operation and the fact that fast passenger trains share the network with slow freight trains, Flatland version 3 introduces trains with different speeds and scheduling time windows. This paper introduces the Flatland 3 problem definitions and extends an award-winning MAPF-based software, which won the NeurIPS 2020 competition, to efficiently solve Flatland 3 problems. The resulting system won the Flatland 3 competition. We designed a new priority ordering for initial planning, a new neighbourhood selection strategy for efficient solution quality improvement with Multi-Agent Path Finding via Large Neighborhood Search(MAPF-LNS), and use MAPF-LNS for partially replanning the trains influenced by malfunction.

cs.RO

Enhanced Methods for the Weight Constrained Shortest Path Problem

The classic problem of constrained pathfinding is a well-studied, yet challenging, topic in AI with a broad range of applications in various areas such as communication and transportation. The Weight Constrained Shortest Path Problem (WCSPP), the base form of constrained pathfinding with only one side constraint, aims to plan a cost-optimum path with limited weight/resource usage. Given the bi-criteria nature of the problem (i.e., dealing with the cost and weight of paths), methods addressing the WCSPP have some common properties with bi-objective search. This paper leverages the recent state-of-the-art techniques in both constrained pathfinding and bi-objective search and presents two new solution approaches to the WCSPP on the basis of A* search, both capable of solving hard WCSPP instances on very large graphs. We empirically evaluate the performance of our algorithms on a set of large and realistic problem instances and show their advantages over the state-of-the-art algorithms in both time and space metrics. This paper also investigates the importance of priority queues in constrained search with A*. We show with extensive experiments on both realistic and randomised graphs how bucket-based queues without tie-breaking can effectively improve the algorithmic performance of exhaustive A*-based bi-criteria searches.

cs.AI

Multi-Target Search in Euclidean Space with Ray Shooting (Full Version)

The Euclidean shortest path problem (ESPP) is a well studied problem with many practical applications. Recently a new efficient online approach to this problem, RayScan, has been developed, based on ray shooting and polygon scanning. In this paper we show how we can improve RayScan by carefully reasoning about polygon scans. We also look into how RayScan could be applied in the single-source multi-target scenario, where logic during scanning is used to reduce the number of rays shots required. This improvement also helps in the single target case. We compare the improved RayScan+ against the state-of-the-art ESPP algorithm, illustrating the situations where it is better.

cs.CG

Bi-objective Search with Bi-directional A*

Bi-objective search is a well-known algorithmic problem, concerned with finding a set of optimal solutions in a two-dimensional domain. This problem has a wide variety of applications such as planning in transport systems or optimal control in energy systems. Recently, bi-objective A*-based search (BOA*) has shown state-of-the-art performance in large networks. This paper develops a bi-directional and parallel variant of BOA*, enriched with several speed-up heuristics. Our experimental results on 1,000 benchmark cases show that our bi-directional A* algorithm for bi-objective search (BOBA*) can optimally solve all of the benchmark cases within the time limit, outperforming the state of the art BOA*, bi-objective Dijkstra and bi-directional bi-objective Dijkstra by an average runtime improvement of a factor of five over all of the benchmark instances.

cs.AI

Pairwise Symmetry Reasoning for Multi-Agent Path Finding Search

Multi-Agent Path Finding (MAPF) is a challenging combinatorial problem that asks us to plan collision-free paths for a team of cooperative agents. In this work, we show that one of the reasons why MAPF is so hard to solve is due to a phenomenon called pairwise symmetry, which occurs when two agents have many different paths to their target locations, all of which appear promising, but every combination of them results in a collision. We identify several classes of pairwise symmetries and show that each one arises commonly in practice and can produce an exponential explosion in the space of possible collision resolutions, leading to unacceptable runtimes for current state-of-the-art (bounded-sub)optimal MAPF algorithms. We propose a variety of reasoning techniques that detect the symmetries efficiently as they arise and resolve them by using specialized constraints to eliminate all permutations of pairwise colliding paths in a single branching step. We implement these ideas in the context of the leading optimal MAPF algorithm CBS and show that the addition of the symmetry reasoning techniques can have a dramatic positive effect on its performance - we report a reduction in the number of node expansions by up to four orders of magnitude and an increase in scalability by up to thirty times. These gains allow us to solve to optimality a variety of challenging MAPF instances previously considered out of reach for CBS.

cs.AI