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Daniel Harari

Publications and source records attributed to Daniel Harari.

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Objects Before Words: Object-First Inductive Biases for Grounding Language in Child-View Video

Learning grounded word meaning from natural experience requires resolving two ambiguities in infant-view recordings: when the named referent appears and where it is in a cluttered frame. In SAYCam-style data, caregiver speech is sparse and weakly synchronized with egocentric video, so single-frame contrastive pairing yields noisy positives in which the intended object is absent or entangled with distractors. We propose BabyMind, an object-first bias for child-view contrastive learning under sparse, noisy supervision. BabyMind extracts candidate object embeddings using an offline mask-based region interface, links candidates across a short utterance-centered window into lightweight object files via tracking, and aligns utterances to bags of object files with a prototype-space multiple-instance contrastive objective. Track-coherence and global-object agreement regularizers stabilize learning and transfer object-file structure into the global frame embedding used at evaluation. On SAYCam-S, BabyMind improves Labeled-S 15 forced-choice accuracy by +2.6 points over CVCL and yields consistent gains on in-vocabulary out-of-distribution benchmarks. Code is available at https://github.com/sathiiii/BabyMind.

cs.CV

Human-Like Coarse Object Representations in Vision Models

Humans appear to represent objects for intuitive physics with coarse, volumetric bodies'' that smooth concavities - trading fine visual details for efficient physical predictions - yet their internal structure is largely unknown. Segmentation models, in contrast, optimize pixel-accurate masks that may misalign with such bodies. We ask whether and when these models nonetheless acquire human-like bodies. Using a time-to-collision (TTC) behavioral paradigm, we introduce a comparison pipeline and alignment metric, then vary model training time, size, and effective capacity via pruning. Across all manipulations, alignment with human behavior follows an inverse U-shaped curve: small/briefly trained/pruned models under-segment into blobs; large/fully trained models over-segment with boundary wiggles; and an intermediate ideal body granularity'' best matches humans. This suggests human-like coarse bodies emerge from resource constraints rather than bespoke biases, and points to simple knobs - early checkpoints, modest architectures, light pruning - for eliciting physics-efficient representations. We situate these results within resource-rational accounts balancing recognition detail against physical affordances.

cs.CV

Towards aligned body representations in vision models

Human physical reasoning relies on internal "body" representations - coarse, volumetric approximations that capture an object's extent and support intuitive predictions about motion and physics. While psychophysical evidence suggests humans use such coarse representations, their internal structure remains largely unknown. Here we test whether vision models trained for segmentation develop comparable representations. We adapt a psychophysical experiment conducted with 50 human participants to a semantic segmentation task and test a family of seven segmentation networks, varying in size. We find that smaller models naturally form human-like coarse body representations, whereas larger models tend toward overly detailed, fine-grain encodings. Our results demonstrate that coarse representations can emerge under limited computational resources, and that machine representations can provide a scalable path toward understanding the structure of physical reasoning in the brain.

cs.CV

Action Without Interaction: Probing the Physical Foundations of Video LMMs via Contact-Release Detection

Large multi-modal models (LMMs) show increasing performance in realistic visual tasks for images and, more recently, for videos. For example, given a video sequence, such models are able to describe in detail objects, the surroundings and dynamic actions. In this study, we explored the extent to which these models ground their semantic understanding in the actual visual input. Specifically, given sequences of hands interacting with objects, we asked models when and where the interaction begins or ends. For this purpose, we introduce a first of its kind, large-scale dataset with more than 20K annotated interactions on videos from the Something-Something-V2 dataset. 250 AMTurk human annotators labeled core interaction events, particularly when and where objects and agents become attached (`contact') or detached (`release'). We asked SoTA LMMs, including GPT, Gemini and Qwen to locate these events in short videos, each with a single event. The results show that while models reliably name target objects and identify actions, they exhibit a form of `shortcut learning' where semantic success masks a failure in physical grounding. Specifically, they consistently fail to identify the frame where the interaction begins or ends and poorly localize the physical event within the scene. This disconnect suggests that while LMMs excel at System 1 intuitive pattern recognition (naming the action and objects), they lack the System 2 cognitive foundations required to reason about physical primitives like `contact' and `release', hence truly ground dynamic scenes in physical reality.

cs.CV

CrossVideoMAE: Self-Supervised Image-Video Representation Learning with Masked Autoencoders

Current video-based Masked Autoencoders (MAEs) primarily focus on learning effective spatiotemporal representations from a visual perspective, which may lead the model to prioritize general spatial-temporal patterns but often overlook nuanced semantic attributes like specific interactions or sequences that define actions - such as action-specific features that align more closely with human cognition for space-time correspondence. This can limit the model's ability to capture the essence of certain actions that are contextually rich and continuous. Humans are capable of mapping visual concepts, object view invariance, and semantic attributes available in static instances to comprehend natural dynamic scenes or videos. Existing MAEs for videos and static images rely on separate datasets for videos and images, which may lack the rich semantic attributes necessary for fully understanding the learned concepts, especially when compared to using video and corresponding sampled frame images together. To this end, we propose CrossVideoMAE an end-to-end self-supervised cross-modal contrastive learning MAE that effectively learns both video-level and frame-level rich spatiotemporal representations and semantic attributes. Our method integrates mutual spatiotemporal information from videos with spatial information from sampled frames within a feature-invariant space, while encouraging invariance to augmentations within the video domain. This objective is achieved through jointly embedding features of visible tokens and combining feature correspondence within and across modalities, which is critical for acquiring rich, label-free guiding signals from both video and frame image modalities in a self-supervised manner. Extensive experiments demonstrate that our approach surpasses previous state-of-the-art methods and ablation studies validate the effectiveness of our approach.

cs.CV

How Effective are Self-Supervised Models for Contact Identification in Videos

The exploration of video content via Self-Supervised Learning (SSL) models has unveiled a dynamic field of study, emphasizing both the complex challenges and unique opportunities inherent in this area. Despite the growing body of research, the ability of SSL models to detect physical contacts in videos remains largely unexplored, particularly the effectiveness of methods such as downstream supervision with linear probing or full fine-tuning. This work aims to bridge this gap by employing eight different convolutional neural networks (CNNs) based video SSL models to identify instances of physical contact within video sequences specifically. The Something-Something v2 (SSv2) and Epic-Kitchen (EK-100) datasets were chosen for evaluating these approaches due to the promising results on UCF101 and HMDB51, coupled with their limited prior assessment on SSv2 and EK-100. Additionally, these datasets feature diverse environments and scenarios, essential for testing the robustness and accuracy of video-based models. This approach not only examines the effectiveness of each model in recognizing physical contacts but also explores the performance in the action recognition downstream task. By doing so, valuable insights into the adaptability of SSL models in interpreting complex, dynamic visual information are contributed.

cs.CV

Why Not Use Your Textbook? Knowledge-Enhanced Procedure Planning of Instructional Videos

In this paper, we explore the capability of an agent to construct a logical sequence of action steps, thereby assembling a strategic procedural plan. This plan is crucial for navigating from an initial visual observation to a target visual outcome, as depicted in real-life instructional videos. Existing works have attained partial success by extensively leveraging various sources of information available in the datasets, such as heavy intermediate visual observations, procedural names, or natural language step-by-step instructions, for features or supervision signals. However, the task remains formidable due to the implicit causal constraints in the sequencing of steps and the variability inherent in multiple feasible plans. To tackle these intricacies that previous efforts have overlooked, we propose to enhance the capabilities of the agent by infusing it with procedural knowledge. This knowledge, sourced from training procedure plans and structured as a directed weighted graph, equips the agent to better navigate the complexities of step sequencing and its potential variations. We coin our approach KEPP, a novel Knowledge-Enhanced Procedure Planning system, which harnesses a probabilistic procedural knowledge graph extracted from training data, effectively acting as a comprehensive textbook for the training domain. Experimental evaluations across three widely-used datasets under settings of varying complexity reveal that KEPP attains superior, state-of-the-art results while requiring only minimal supervision.

cs.CV

A model for full local image interpretation

We describe a computational model of humans' ability to provide a detailed interpretation of components in a scene. Humans can identify in an image meaningful components almost everywhere, and identifying these components is an essential part of the visual process, and of understanding the surrounding scene and its potential meaning to the viewer. Detailed interpretation is beyond the scope of current models of visual recognition. Our model suggests that this is a fundamental limitation, related to the fact that existing models rely on feed-forward but limited top-down processing. In our model, a first recognition stage leads to the initial activation of class candidates, which is incomplete and with limited accuracy. This stage then triggers the application of class-specific interpretation and validation processes, which recover richer and more accurate interpretation of the visible scene. We discuss implications of the model for visual interpretation by humans and by computer vision models.

cs.AI

Emergent Neural Network Mechanisms for Generalization to Objects in Novel Orientations

The capability of Deep Neural Networks (DNNs) to recognize objects in orientations outside the distribution of the training data is not well understood. We present evidence that DNNs are capable of generalizing to objects in novel orientations by disseminating orientation-invariance obtained from familiar objects seen from many viewpoints. This capability strengthens when training the DNN with an increasing number of familiar objects, but only in orientations that involve 2D rotations of familiar orientations. We show that this dissemination is achieved via neurons tuned to common features between familiar and unfamiliar objects. These results implicate brain-like neural mechanisms for generalization.

cs.CV

What takes the brain so long: Object recognition at the level of minimal images develops for up to seconds of presentation time

Rich empirical evidence has shown that visual object recognition in the brain is fast and effortless, with relevant brain signals reported to start as early as 80 ms. Here we study the time trajectory of the recognition process at the level of minimal recognizable images (termed MIRC). These are images that can be recognized reliably, but in which a minute change of the image (reduction by either size or resolution) has a drastic effect on recognition. Subjects were assigned to one of nine exposure conditions: 200, 500, 1000, 2000 ms with or without masking, as well as unlimited time. The subjects were not limited in time to respond after presentation. The results show that in the masked conditions, recognition rates develop gradually over an extended period, e.g. average of 18% for 200 ms exposure and 45% for 500 ms, increasing significantly with longer exposure even above 2 secs. When presented for unlimited time (until response), MIRC recognition rates were equivalent to the rates of full-object images presented for 50 ms followed by masking. What takes the brain so long to recognize such images? We discuss why processes involving eye-movements, perceptual decision-making and pattern completion are unlikely explanations. Alternatively, we hypothesize that MIRC recognition requires an extended top-down process complementing the feed-forward phase.

q-bio.NC

Using Motion and Internal Supervision in Object Recognition

In this thesis we address two related aspects of visual object recognition: the use of motion information, and the use of internal supervision, to help unsupervised learning. These two aspects are inter-related in the current study, since image motion is used for internal supervision, via the detection of spatiotemporal events of active-motion and the use of tracking. Most current work in object recognition deals with static images during both learning and recognition. In contrast, we are interested in a dynamic scene where visual processes, such as detecting motion events and tracking, contribute spatiotemporal information, which is useful for object attention, motion segmentation, 3-D understanding and object interactions. We explore the use of these sources of information in both learning and recognition processes. In the first part of the work, we demonstrate how motion can be used for adaptive detection of object-parts in dynamic environments, while automatically learning new object appearances and poses. In the second and main part of the study we develop methods for using specific types of visual motion to solve two difficult problems in unsupervised visual learning: learning to recognize hands by their appearance and by context, and learning to extract direction of gaze. We use our conclusions in this part to propose a model for several aspects of learning by human infants from their visual environment.

cs.CV

Large Field and High Resolution: Detecting Needle in Haystack

The growing use of convolutional neural networks (CNN) for a broad range of visual tasks, including tasks involving fine details, raises the problem of applying such networks to a large field of view, since the amount of computations increases significantly with the number of pixels. To deal effectively with this difficulty, we develop and compare methods of using CNNs for the task of small target localization in natural images, given a limited "budget" of samples to form an image. Inspired in part by human vision, we develop and compare variable sampling schemes, with peak resolution at the center and decreasing resolution with eccentricity, applied iteratively by re-centering the image at the previous predicted target location. The results indicate that variable resolution models significantly outperform constant resolution models. Surprisingly, variable resolution models and in particular multi-channel models, outperform the optimal, "budget-free" full-resolution model, using only 5\% of the samples.

cs.CV

Discovery and usage of joint attention in images

Joint visual attention is characterized by two or more individuals looking at a common target at the same time. The ability to identify joint attention in scenes, the people involved, and their common target, is fundamental to the understanding of social interactions, including others' intentions and goals. In this work we deal with the extraction of joint attention events, and the use of such events for image descriptions. The work makes two novel contributions. First, our extraction algorithm is the first which identifies joint visual attention in single static images. It computes 3D gaze direction, identifies the gaze target by combining gaze direction with a 3D depth map computed for the image, and identifies the common gaze target. Second, we use a human study to demonstrate the sensitivity of humans to joint attention, suggesting that the detection of such a configuration in an image can be useful for understanding the image, including the goals of the agents and their joint activity, and therefore can contribute to image captioning and related tasks.

cs.CV

Measuring and modeling the perception of natural and unconstrained gaze in humans and machines

Humans are remarkably adept at interpreting the gaze direction of other individuals in their surroundings. This skill is at the core of the ability to engage in joint visual attention, which is essential for establishing social interactions. How accurate are humans in determining the gaze direction of others in lifelike scenes, when they can move their heads and eyes freely, and what are the sources of information for the underlying perceptual processes? These questions pose a challenge from both empirical and computational perspectives, due to the complexity of the visual input in real-life situations. Here we measure empirically human accuracy in perceiving the gaze direction of others in lifelike scenes, and study computationally the sources of information and representations underlying this cognitive capacity. We show that humans perform better in face-to-face conditions compared with recorded conditions, and that this advantage is not due to the availability of input dynamics. We further show that humans are still performing well when only the eyes-region is visible, rather than the whole face. We develop a computational model, which replicates the pattern of human performance, including the finding that the eyes-region contains on its own, the required information for estimating both head orientation and direction of gaze. Consistent with neurophysiological findings on task-specific face regions in the brain, the learned computational representations reproduce perceptual effects such as the Wollaston illusion, when trained to estimate direction of gaze, but not when trained to recognize objects or faces.

q-bio.NC

Discovering containment: from infants to machines

Current artificial learning systems can recognize thousands of visual categories, or play Go at a champion"s level, but cannot explain infants learning, in particular the ability to learn complex concepts without guidance, in a specific order. A notable example is the category of 'containers' and the notion of containment, one of the earliest spatial relations to be learned, starting already at 2.5 months, and preceding other common relations (e.g., support). Such spontaneous unsupervised learning stands in contrast with current highly successful computational models, which learn in a supervised manner, that is, by using large data sets of labeled examples. How can meaningful concepts be learned without guidance, and what determines the trajectory of infant learning, making some notions appear consistently earlier than others?

q-bio.NC

Do You See What I Mean? Visual Resolution of Linguistic Ambiguities

Understanding language goes hand in hand with the ability to integrate complex contextual information obtained via perception. In this work, we present a novel task for grounded language understanding: disambiguating a sentence given a visual scene which depicts one of the possible interpretations of that sentence. To this end, we introduce a new multimodal corpus containing ambiguous sentences, representing a wide range of syntactic, semantic and discourse ambiguities, coupled with videos that visualize the different interpretations for each sentence. We address this task by extending a vision model which determines if a sentence is depicted by a video. We demonstrate how such a model can be adjusted to recognize different interpretations of the same underlying sentence, allowing to disambiguate sentences in a unified fashion across the different ambiguity types.

cs.CV

When Computer Vision Gazes at Cognition

Joint attention is a core, early-developing form of social interaction. It is based on our ability to discriminate the third party objects that other people are looking at. While it has been shown that people can accurately determine whether another person is looking directly at them versus away, little is known about human ability to discriminate a third person gaze directed towards objects that are further away, especially in unconstraint cases where the looker can move her head and eyes freely. In this paper we address this question by jointly exploring human psychophysics and a cognitively motivated computer vision model, which can detect the 3D direction of gaze from 2D face images. The synthesis of behavioral study and computer vision yields several interesting discoveries. (1) Human accuracy of discriminating targets 8°-10° of visual angle apart is around 40% in a free looking gaze task; (2) The ability to interpret gaze of different lookers vary dramatically; (3) This variance can be captured by the computational model; (4) Human outperforms the current model significantly. These results collectively show that the acuity of human joint attention is indeed highly impressive, given the computational challenge of the natural looking task. Moreover, the gap between human and model performance, as well as the variability of gaze interpretation across different lookers, require further understanding of the underlying mechanisms utilized by humans for this challenging task.

cs.AI