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Daniel Ho

Publications and source records attributed to Daniel Ho.

At least 19 recordsLinked to original sources

Bridging Predictions and Interventions: An Integrated Framework for Automated Decision-Systems

Automated decision systems (ADS) leverage predictions about individual future outcomes to inform consequential decision-making in organizational settings. Across various settings - including criminal pretrial release, clinical triage, student support, and more - it is often assumed that improved predictive accuracy is the priority consideration in determining better downstream outcomes upon the deployment of ADS. In practice, real-world case studies reveal that this is far from the case: introducing individual predictions into decision-making modifies organizational workflows, assessment, and decision-making processes in ways that require a complete re-consideration of our approach to the design, evaluation, and deployment of ADS. As a result, this Perspective develops an integrated framework for studying ADS in social systems, shifting current priorities from a purely prediction-based paradigm towards an intervention-oriented view that accounts for real-world conditions. Our aim is to improve our understanding of ADS and more meaningfully anticipate its downstream societal and organizational consequences.

cs.CY

Bridging Prediction and Intervention Problems in Social Systems

Many automated decision systems (ADS) are designed to solve prediction problems -- where the goal is to learn patterns from a sample of the population and apply them to individuals from the same population. In reality, these prediction systems operationalize holistic policy interventions in deployment. Once deployed, ADS can shape impacted population outcomes through an effective policy change in how decision-makers operate, while also being defined by past and present interactions between stakeholders and the limitations of existing organizational, as well as societal, infrastructure and context. In this work, we consider the ways in which we must shift from a prediction-focused paradigm to an intervention-oriented paradigm when considering the impact of ADS within social systems. We argue this requires a new default problem setup for ADS beyond prediction, to instead consider predictions as decision support, final decisions, and outcomes. We highlight how this perspective unifies modern statistical frameworks and other tools to study the design, implementation, and evaluation of ADS systems, and point to the research directions necessary to operationalize this paradigm shift. Using these tools, we characterize the limitations of focusing on isolated prediction tasks, and lay the foundation for a more intervention-oriented approach to developing and deploying ADS.

cs.LG

Deep RL at Scale: Sorting Waste in Office Buildings with a Fleet of Mobile Manipulators

We describe a system for deep reinforcement learning of robotic manipulation skills applied to a large-scale real-world task: sorting recyclables and trash in office buildings. Real-world deployment of deep RL policies requires not only effective training algorithms, but the ability to bootstrap real-world training and enable broad generalization. To this end, our system combines scalable deep RL from real-world data with bootstrapping from training in simulation, and incorporates auxiliary inputs from existing computer vision systems as a way to boost generalization to novel objects, while retaining the benefits of end-to-end training. We analyze the tradeoffs of different design decisions in our system, and present a large-scale empirical validation that includes training on real-world data gathered over the course of 24 months of experimentation, across a fleet of 23 robots in three office buildings, with a total training set of 9527 hours of robotic experience. Our final validation also consists of 4800 evaluation trials across 240 waste station configurations, in order to evaluate in detail the impact of the design decisions in our system, the scaling effects of including more real-world data, and the performance of the method on novel objects. The projects website and videos can be found at \href{http://rl-at-scale.github.io}{rl-at-scale.github.io}.

cs.RO

Asking for Help: Failure Prediction in Behavioral Cloning through Value Approximation

Recent progress in end-to-end Imitation Learning approaches has shown promising results and generalization capabilities on mobile manipulation tasks. Such models are seeing increasing deployment in real-world settings, where scaling up requires robots to be able to operate with high autonomy, i.e. requiring as little human supervision as possible. In order to avoid the need for one-on-one human supervision, robots need to be able to detect and prevent policy failures ahead of time, and ask for help, allowing a remote operator to supervise multiple robots and help when needed. However, the black-box nature of end-to-end Imitation Learning models such as Behavioral Cloning, as well as the lack of an explicit state-value representation, make it difficult to predict failures. To this end, we introduce Behavioral Cloning Value Approximation (BCVA), an approach to learning a state value function based on and trained jointly with a Behavioral Cloning policy that can be used to predict failures. We demonstrate the effectiveness of BCVA by applying it to the challenging mobile manipulation task of latched-door opening, showing that we can identify failure scenarios with with 86% precision and 81% recall, evaluated on over 2000 real world runs, improving upon the baseline of simple failure classification by 10 percentage-points.

cs.RO

Do As I Can, Not As I Say: Grounding Language in Robotic Affordances

Large language models can encode a wealth of semantic knowledge about the world. Such knowledge could be extremely useful to robots aiming to act upon high-level, temporally extended instructions expressed in natural language. However, a significant weakness of language models is that they lack real-world experience, which makes it difficult to leverage them for decision making within a given embodiment. For example, asking a language model to describe how to clean a spill might result in a reasonable narrative, but it may not be applicable to a particular agent, such as a robot, that needs to perform this task in a particular environment. We propose to provide real-world grounding by means of pretrained skills, which are used to constrain the model to propose natural language actions that are both feasible and contextually appropriate. The robot can act as the language model's "hands and eyes," while the language model supplies high-level semantic knowledge about the task. We show how low-level skills can be combined with large language models so that the language model provides high-level knowledge about the procedures for performing complex and temporally-extended instructions, while value functions associated with these skills provide the grounding necessary to connect this knowledge to a particular physical environment. We evaluate our method on a number of real-world robotic tasks, where we show the need for real-world grounding and that this approach is capable of completing long-horizon, abstract, natural language instructions on a mobile manipulator. The project's website and the video can be found at https://say-can.github.io/.

cs.RO

Bayesian Imitation Learning for End-to-End Mobile Manipulation

In this work we investigate and demonstrate benefits of a Bayesian approach to imitation learning from multiple sensor inputs, as applied to the task of opening office doors with a mobile manipulator. Augmenting policies with additional sensor inputs, such as RGB + depth cameras, is a straightforward approach to improving robot perception capabilities, especially for tasks that may favor different sensors in different situations. As we scale multi-sensor robotic learning to unstructured real-world settings (e.g. offices, homes) and more complex robot behaviors, we also increase reliance on simulators for cost, efficiency, and safety. Consequently, the sim-to-real gap across multiple sensor modalities also increases, making simulated validation more difficult. We show that using the Variational Information Bottleneck (Alemi et al., 2016) to regularize convolutional neural networks improves generalization to held-out domains and reduces the sim-to-real gap in a sensor-agnostic manner. As a side effect, the learned embeddings also provide useful estimates of model uncertainty for each sensor. We demonstrate that our method is able to help close the sim-to-real gap and successfully fuse RGB and depth modalities based on understanding of the situational uncertainty of each sensor. In a real-world office environment, we achieve 96% task success, improving upon the baseline by +16%.

cs.RO

Practical Imitation Learning in the Real World via Task Consistency Loss

Recent work in visual end-to-end learning for robotics has shown the promise of imitation learning across a variety of tasks. Such approaches are expensive both because they require large amounts of real world training demonstrations and because identifying the best model to deploy in the real world requires time-consuming real-world evaluations. These challenges can be mitigated by simulation: by supplementing real world data with simulated demonstrations and using simulated evaluations to identify high performing policies. However, this introduces the well-known "reality gap" problem, where simulator inaccuracies decorrelate performance in simulation from that of reality. In this paper, we build on top of prior work in GAN-based domain adaptation and introduce the notion of a Task Consistency Loss (TCL), a self-supervised loss that encourages sim and real alignment both at the feature and action-prediction levels. We demonstrate the effectiveness of our approach by teaching a mobile manipulator to autonomously approach a door, turn the handle to open the door, and enter the room. The policy performs control from RGB and depth images and generalizes to doors not encountered in training data. We achieve 72% success across sixteen seen and unseen scenes using only ~16.2 hours of teleoperated demonstrations in sim and real. To the best of our knowledge, this is the first work to tackle latched door opening from a purely end-to-end learning approach, where the task of navigation and manipulation are jointly modeled by a single neural network.

cs.RO

First-Generation Inference Accelerator Deployment at Facebook

In this paper, we provide a deep dive into the deployment of inference accelerators at Facebook. Many of our ML workloads have unique characteristics, such as sparse memory accesses, large model sizes, as well as high compute, memory and network bandwidth requirements. We co-designed a high-performance, energy-efficient inference accelerator platform based on these requirements. We describe the inference accelerator platform ecosystem we developed and deployed at Facebook: both hardware, through Open Compute Platform (OCP), and software framework and tooling, through Pytorch/Caffe2/Glow. A characteristic of this ecosystem from the start is its openness to enable a variety of AI accelerators from different vendors. This platform, with six low-power accelerator cards alongside a single-socket host CPU, allows us to serve models of high complexity that cannot be easily or efficiently run on CPUs. We describe various performance optimizations, at both platform and accelerator level, which enables this platform to serve production traffic at Facebook. We also share deployment challenges, lessons learned during performance optimization, as well as provide guidance for future inference hardware co-design.

cs.AR

SimGAN: Hybrid Simulator Identification for Domain Adaptation via Adversarial Reinforcement Learning

As learning-based approaches progress towards automating robot controllers design, transferring learned policies to new domains with different dynamics (e.g. sim-to-real transfer) still demands manual effort. This paper introduces SimGAN, a framework to tackle domain adaptation by identifying a hybrid physics simulator to match the simulated trajectories to the ones from the target domain, using a learned discriminative loss to address the limitations associated with manual loss design. Our hybrid simulator combines neural networks and traditional physics simulation to balance expressiveness and generalizability, and alleviates the need for a carefully selected parameter set in System ID. Once the hybrid simulator is identified via adversarial reinforcement learning, it can be used to refine policies for the target domain, without the need to interleave data collection and policy refinement. We show that our approach outperforms multiple strong baselines on six robotic locomotion tasks for domain adaptation.

cs.RO

COCOI: Contact-aware Online Context Inference for Generalizable Non-planar Pushing

General contact-rich manipulation problems are long-standing challenges in robotics due to the difficulty of understanding complicated contact physics. Deep reinforcement learning (RL) has shown great potential in solving robot manipulation tasks. However, existing RL policies have limited adaptability to environments with diverse dynamics properties, which is pivotal in solving many contact-rich manipulation tasks. In this work, we propose Contact-aware Online COntext Inference (COCOI), a deep RL method that encodes a context embedding of dynamics properties online using contact-rich interactions. We study this method based on a novel and challenging non-planar pushing task, where the robot uses a monocular camera image and wrist force torque sensor reading to push an object to a goal location while keeping it upright. We run extensive experiments to demonstrate the capability of COCOI in a wide range of settings and dynamics properties in simulation, and also in a sim-to-real transfer scenario on a real robot (Video: https://youtu.be/nrmJYksh1Kc)

cs.RO

RetinaGAN: An Object-aware Approach to Sim-to-Real Transfer

The success of deep reinforcement learning (RL) and imitation learning (IL) in vision-based robotic manipulation typically hinges on the expense of large scale data collection. With simulation, data to train a policy can be collected efficiently at scale, but the visual gap between sim and real makes deployment in the real world difficult. We introduce RetinaGAN, a generative adversarial network (GAN) approach to adapt simulated images to realistic ones with object-detection consistency. RetinaGAN is trained in an unsupervised manner without task loss dependencies, and preserves general object structure and texture in adapted images. We evaluate our method on three real world tasks: grasping, pushing, and door opening. RetinaGAN improves upon the performance of prior sim-to-real methods for RL-based object instance grasping and continues to be effective even in the limited data regime. When applied to a pushing task in a similar visual domain, RetinaGAN demonstrates transfer with no additional real data requirements. We also show our method bridges the visual gap for a novel door opening task using imitation learning in a new visual domain. Visit the project website at https://retinagan.github.io/

cs.RO

SegNBDT: Visual Decision Rules for Segmentation

The black-box nature of neural networks limits model decision interpretability, in particular for high-dimensional inputs in computer vision and for dense pixel prediction tasks like segmentation. To address this, prior work combines neural networks with decision trees. However, such models (1) perform poorly when compared to state-of-the-art segmentation models or (2) fail to produce decision rules with spatially-grounded semantic meaning. In this work, we build a hybrid neural-network and decision-tree model for segmentation that (1) attains neural network segmentation accuracy and (2) provides semi-automatically constructed visual decision rules such as "Is there a window?". We obtain semantic visual meaning by extending saliency methods to segmentation and attain accuracy by leveraging insights from neural-backed decision trees, a deep learning analog of decision trees for image classification. Our model SegNBDT attains accuracy within ~2-4% of the state-of-the-art HRNetV2 segmentation model while also retaining explainability; we achieve state-of-the-art performance for explainable models on three benchmark datasets -- Pascal-Context (49.12%), Cityscapes (79.01%), and Look Into Person (51.64%). Furthermore, user studies suggest visual decision rules are more interpretable, particularly for incorrect predictions. Code and pretrained models can be found at https://github.com/daniel-ho/SegNBDT.

cs.CV

RICA: Evaluating Robust Inference Capabilities Based on Commonsense Axioms

Pre-trained language models (PTLMs) have achieved impressive performance on commonsense inference benchmarks, but their ability to employ commonsense to make robust inferences, which is crucial for effective communications with humans, is debated. In the pursuit of advancing fluid human-AI communication, we propose a new challenge, RICA: Robust Inference capability based on Commonsense Axioms, that evaluates robust commonsense inference despite textual perturbations. To generate data for this challenge, we develop a systematic and scalable procedure using commonsense knowledge bases and probe PTLMs across two different evaluation settings. Extensive experiments on our generated probe sets with more than 10k statements show that PTLMs perform no better than random guessing on the zero-shot setting, are heavily impacted by statistical biases, and are not robust to perturbation attacks. We also find that fine-tuning on similar statements offer limited gains, as PTLMs still fail to generalize to unseen inferences. Our new large-scale benchmark exposes a significant gap between PTLMs and human-level language understanding and offers a new challenge for PTLMs to demonstrate commonsense.

cs.CL

NBDT: Neural-Backed Decision Trees

Machine learning applications such as finance and medicine demand accurate and justifiable predictions, barring most deep learning methods from use. In response, previous work combines decision trees with deep learning, yielding models that (1) sacrifice interpretability for accuracy or (2) sacrifice accuracy for interpretability. We forgo this dilemma by jointly improving accuracy and interpretability using Neural-Backed Decision Trees (NBDTs). NBDTs replace a neural network's final linear layer with a differentiable sequence of decisions and a surrogate loss. This forces the model to learn high-level concepts and lessens reliance on highly-uncertain decisions, yielding (1) accuracy: NBDTs match or outperform modern neural networks on CIFAR, ImageNet and better generalize to unseen classes by up to 16%. Furthermore, our surrogate loss improves the original model's accuracy by up to 2%. NBDTs also afford (2) interpretability: improving human trustby clearly identifying model mistakes and assisting in dataset debugging. Code and pretrained NBDTs are at https://github.com/alvinwan/neural-backed-decision-trees.

cs.CV

Population Based Augmentation: Efficient Learning of Augmentation Policy Schedules

A key challenge in leveraging data augmentation for neural network training is choosing an effective augmentation policy from a large search space of candidate operations. Properly chosen augmentation policies can lead to significant generalization improvements; however, state-of-the-art approaches such as AutoAugment are computationally infeasible to run for the ordinary user. In this paper, we introduce a new data augmentation algorithm, Population Based Augmentation (PBA), which generates nonstationary augmentation policy schedules instead of a fixed augmentation policy. We show that PBA can match the performance of AutoAugment on CIFAR-10, CIFAR-100, and SVHN, with three orders of magnitude less overall compute. On CIFAR-10 we achieve a mean test error of 1.46%, which is a slight improvement upon the current state-of-the-art. The code for PBA is open source and is available at https://github.com/arcelien/pba.

cs.CV

The density evolution of the killed Mckean-Vlasov process

The study of the density evolution naturally arises in Mean Field Game theory for the estimation of the density of the large population dynamics. In this paper, we study the density evolution of McKean-Vlasov stochastic differential equations in the presence of an absorbing boundary, where the solution to such equations corresponds to the dynamics of partially killed large populations. By using a fixed point theorem, we show that the density evolution is characterized as the unique solution of an integro-differential Fokker-Planck equation with Cauchy-Dirichlet data.

math.PR

Using Generative Models to Simulate Cosmogenic Radiation

We introduce HAWCgen, a set of deep generative neural network models, which are designed to supplement, or in some cases replace, parts of the simulation pipeline for the High Altitude Water Cherenkov (HAWC) observatory. We show that simple deep generative models replicate sampling of the reconstruction at a near arbitrary speedup compared to the current simulation. Furthermore, we show that generative models can offer a replacement to the detector simulation at a comparable rate and quality to current methods. This work was done as part of an undergraduate summer intern project at NVIDIA during the month of June, 2018.

astro-ph.IM

Improvements to context based self-supervised learning

We develop a set of methods to improve on the results of self-supervised learning using context. We start with a baseline of patch based arrangement context learning and go from there. Our methods address some overt problems such as chromatic aberration as well as other potential problems such as spatial skew and mid-level feature neglect. We prevent problems with testing generalization on common self-supervised benchmark tests by using different datasets during our development. The results of our methods combined yield top scores on all standard self-supervised benchmarks, including classification and detection on PASCAL VOC 2007, segmentation on PASCAL VOC 2012, and "linear tests" on the ImageNet and CSAIL Places datasets. We obtain an improvement over our baseline method of between 4.0 to 7.1 percentage points on transfer learning classification tests. We also show results on different standard network architectures to demonstrate generalization as well as portability. All data, models and programs are available at: https://gdo-datasci.llnl.gov/selfsupervised/.

cs.CV