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Daniel Jakab

Publications and source records attributed to Daniel Jakab.

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A Data-Centric Perspective on Tree Visualizations

Tree visualization (TreeVis) techniques span diverse designs. Existing taxonomies organize them by visual characteristics such as layout dimensionality, edge representation, and node alignment. However, this visual-centric perspective can obscure structural similarities and make it difficult to determine whether differences arise from data structures or visual encodings. We investigate TreeVis techniques from a data-centric perspective grounded in Prepared Tables, the final data state prior to visual encoding. Using TreeVis.net, we curate 133 two-dimensional techniques and characterize each by the object records and attribute roles required before encoding. Our analysis shows that the corpus is more concentrated at the prepared-data level than a visual reading would suggest. The techniques collapse to a small set of recurring object combinations and schemas. Many techniques across TreeVis representation categories share the same schema, suggesting that much of the apparent diversity of TreeVis designs lies in visual representation rather than fundamentally different pre-encoding data requirements. Prepared Table schemas therefore support reasoning about structural equivalence, sufficiency, and difference across TreeVis designs.

cs.HC

SOLAS: Superpositioning an Optical Lens in Automotive Simulation

Automotive Simulation is a potentially cost-effective strategy to identify and test corner case scenarios in automotive perception. Recent work has shown a significant shift in creating realistic synthetic data for road traffic scenarios using a video graphics engine. However, a gap exists in modeling realistic optical aberrations associated with cameras in automotive simulation. This paper builds on the concept from existing literature to model optical degradations in simulated environments using the Python-based ray-tracing library KrakenOS. As a novel pipeline, we degrade automotive fisheye simulation using an optical doublet with +/-2 deg Field of View (FOV), introducing realistic optical artifacts into two simulation images from SynWoodscape and Parallel Domain Woodscape. We evaluate KrakenOS by calculating the Root Mean Square Error (RMSE), which averaged around 0.023 across the RGB light spectrum compared to Ansys Zemax OpticStudio, an industrial benchmark for optical design and simulation. Lastly, we measure the image sharpness of the degraded simulation using the ISO12233:2023 Slanted Edge Method and show how both qualitative and measured results indicate the extent of the spatial variation in image sharpness from the periphery to the center of the degradations.

eess.SP

SS-SFR: Synthetic Scenes Spatial Frequency Response on Virtual KITTI and Degraded Automotive Simulations for Object Detection

Automotive simulation can potentially compensate for a lack of training data in computer vision applications. However, there has been little to no image quality evaluation of automotive simulation and the impact of optical degradations on simulation is little explored. In this work, we investigate Virtual KITTI and the impact of applying variations of Gaussian blur on image sharpness. Furthermore, we consider object detection, a common computer vision application on three different state-of-the-art models, thus allowing us to characterize the relationship between object detection and sharpness. It was found that while image sharpness (MTF50) degrades from an average of 0.245cy/px to approximately 0.119cy/px; object detection performance stays largely robust within 0.58\%(Faster RCNN), 1.45\%(YOLOF) and 1.93\%(DETR) across all respective held-out test sets.

cs.CV

Surround-View Fisheye Optics in Computer Vision and Simulation: Survey and Challenges

In this paper, we provide a survey on automotive surround-view fisheye optics, with an emphasis on the impact of optical artifacts on computer vision tasks in autonomous driving and ADAS. The automotive industry has advanced in applying state-of-the-art computer vision to enhance road safety and provide automated driving functionality. When using camera systems on vehicles, there is a particular need for a wide field of view to capture the entire vehicle's surroundings, in areas such as low-speed maneuvering, automated parking, and cocoon sensing. However, one crucial challenge in surround-view cameras is the strong optical aberrations of the fisheye camera, which is an area that has received little attention in the literature. Additionally, a comprehensive dataset is needed for testing safety-critical scenarios in vehicle automation. The industry has turned to simulation as a cost-effective strategy for creating synthetic datasets with surround-view camera imagery. We examine different simulation methods (such as model-driven and data-driven simulations) and discuss the simulators' ability (or lack thereof) to model real-world optical performance. Overall, this paper highlights the optical aberrations in automotive fisheye datasets, and the limitations of optical reality in simulated fisheye datasets, with a focus on computer vision in surround-view optical systems.

cs.CV

Measuring Natural Scenes SFR of Automotive Fisheye Cameras

The Modulation Transfer Function (MTF) is an important image quality metric typically used in the automotive domain. However, despite the fact that optical quality has an impact on the performance of computer vision in vehicle automation, for many public datasets, this metric is unknown. Additionally, wide field-of-view (FOV) cameras have become increasingly popular, particularly for low-speed vehicle automation applications. To investigate image quality in datasets, this paper proposes an adaptation of the Natural Scenes Spatial Frequency Response (NS-SFR) algorithm to suit cameras with a wide field-of-view.

cs.CV