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Daniel Kleber

Publications and source records attributed to Daniel Kleber.

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Optimal Monotone Depth-Three Circuit Lower Bounds for Majority

Gurumuhkani et al. (CCC'24) introduced the local enumeration problem $Enum(k, t)$ as follows: for a natural number $k$ and a parameter $t$, given an $n$-variate $k$-CNF with no satisfying assignment with Hamming weight less than $t(n)$, enumerate all satisfying assignments of Hamming weight exactly $t(n)$. They showed that efficient algorithms for local enumeration yield new $k$-SAT algorithms and depth-3 lower bounds for Majority function. As the first non-trivial case, they gave an algorithm for $k = 3$ which in particular gave a new lower bound on the size of depth-3 circuits with bottom fan-in at most 3 computing Majority. In this paper, we give an optimal algorithm that solves local enumeration on monotone formulas for $k = 3$ and all $t \le n/2$. In particular, we obtain an optimal lower bound on the size of monotone depth-3 circuits with bottom fan-in at most 3 computing Majority.

cs.CC

Optimal Depth-Three Circuits for Inner Product

We show that Inner Product in $2n$ variables, $\mathbf{IP}_n(x, y) = x_1y_1 \oplus \ldots \oplus x_ny_n$, can be computed by depth-3 bottom fan-in 2 circuits of size $\mathsf{poly}(n)\cdot (9/5)^n$, matching the lower bound of G\"o\"os, Guan, and Mosnoi (Inform. Comput.'24). Our construction is obtained via the following steps. - We provide a general template for constructing optimal depth-3 circuits with bottom fan-in $k$ for an arbitrary function $f$. We do this in two steps. First, we partition $f^{-1}(1)$ into orbits of its automorphism group. Second, for each orbit, we construct one $k$-CNF that (a) accepts the largest number of inputs from that orbit and (b) rejects all inputs rejected by $f$. - We instantiate the template for $\mathbf{IP}_n$ and $k = 2$. Guided by the intuition (which we call modularity principle) that optimal 2-CNFs can be constructed by taking the conjunction of variable-disjoint copies of smaller $2$-CNFs, we use computer search to identify a small set of building block 2-CNFs over at most 4 variables. - We again use computer search to discover appropriate combinations (disjoint conjunctions) of building blocks to arrive at optimal 2-CNFs and analyze them using techniques from analytic combinatorics. We believe that the approach outlined in this paper can be applied to a wide range of functions to determine their depth-3 complexity.

cs.CC

Extending Zeckendorf's Theorem to a Non-constant Recurrence and the Zeckendorf Game on this Non-constant Recurrence Relation

Zeckendorf's Theorem states that every positive integer can be uniquely represented as a sum of non-adjacent Fibonacci numbers, indexed from $1, 2, 3, 5,\ldots$. This has been generalized by many authors, in particular to constant coefficient fixed depth linear recurrences with positive (or in some cases non-negative) coefficients. In this work we extend this result to a recurrence with non-constant coefficients, $a_{n+1} = n a_{n} + a_{n-1}$. The decomposition law becomes every $m$ has a unique decomposition as $\sum s_i a_i$ with $s_i \le i$, where if $s_i = i$ then $s_{i-1} = 0$. Similar to Zeckendorf's original proof, we use the greedy algorithm. We show that almost all the gaps between summands, as $n$ approaches infinity, are of length zero, and give a heuristic that the distribution of the number of summands tends to a Gaussian. Furthermore, we build a game based upon this recurrence relation, generalizing a game on the Fibonacci numbers. Given a fixed integer $n$ and an initial decomposition of $n= na_1$, the players alternate by using moves related to the recurrence relation, and whoever moves last wins. We show that the game is finite and ends at the unique decomposition of $n$, and that either player can win in a two-player game. We find the strategy to attain the shortest game possible, and the length of this shortest game. Then we show that in this generalized game when there are more than three players, no player has the winning strategy. Lastly, we demonstrate how one player in the two-player game can force the game to progress to their advantage.

math.NT

Winning Strategy for the Multiplayer and Multialliance Zeckendorf Games

Edouard Zeckendorf proved that every positive integer $n$ can be uniquely written \cite{Ze} as the sum of non-adjacent Fibonacci numbers, known as the Zeckendorf decomposition. Based on Zeckendorf's decomposition, we have the Zeckendorf game for multiple players. We show that when the Zeckendorf game has at least $3$ players, none of the players have a winning strategy for $n\geq 5$. Then we extend the multi-player game to the multi-alliance game, finding some interesting situations in which no alliance has a winning strategy. This includes the two-alliance game, and some cases in which one alliance always has a winning strategy. %We examine what alliances, or combinations of players, can win, and what size they have to be in order to do so. We also find necessary structural constraints on what alliances our method of proof can show to be winning. Furthermore, we find some alliance structures which must have winning strategies. %We also extend the Generalized Zeckendorf game from $2$-players to multiple players. We find that when the game has $3$ players, player $2$ never has a winning strategy for any significantly large $n$. We also find that when the game has at least $4$ players, no player has a winning strategy for any significantly large $n$.

math.NT